Chain Induction and Lightning Rod still bugged?
CI was fixed, dunno if LR has been.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
CI was fixed and I believe my LR has always worked correctly with Force Feedback Proc.
Quote:
Force Feedback would actually work better in the bugged version of LR.
CI was fixed and I believe my LR has always worked correctly with Force Feedback Proc.
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The procs in LR were checking on each mob hit and the caster. With a damage or debuff proc, you had a chance to affect yourself as well as the enemies. With FF, since it checked against the caster, you got one extra check. Granted, it didn't do much, since the proc doesn't stack, but it made it a little more likely to proc.
Chain Induction has ben fixed. Lightning Rod, I can't remember a patch note about it, but I'm not sure.
@Roderick
Good to know. Thanks!
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Are Chain Induction and Lightning Rod still bugged, so that you want to avoid slotting procs into them?
I remember reading several issues ago that if you slotted a proc in Chain, its chance to jump to another mob would be reduced to the chance of the proc; and that procs in Lightning Rod could misfire and affect you rather than the mobs. I was considering putting a chance for knockdown in Chain, but obviously can't if this is how it works.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison