-
Posts
107 -
Joined
-
Well, managed to connect at #19, downloaded 155 megs, applied them over the course of half an hour, and then the damn thing went back to the patch server. Is this downloading in two installments? If so, why? If not, WTF?!
/Rant off
G'night all. -
Name: Quickshadow
Global Contact: @Quickshadow
Level of Classification: 50
Origin: Mutant
Super Rank and Supergroup: Leader, the Forge -
DOOOOOOOM!!!!!
What?! Someone was going to say it! -
[ QUOTE ]
That being said, here's something I *would* recommend for I12.1:
- psi blast for corrs
- access to APPs for villains
[/ QUOTE ]
Even leaving PvP out of the mix, I'd support these villainside (not my main faction btw, but I certainly play redside).
[ QUOTE ]
- VEATs with CM (by Siren's plz), RAs, Fort, and AP.
[/ QUOTE ]
Interesting to see what VEATs bring to the table. I assume AP is adreneline boost? If not, not sure what it it is.
I try to stay away from having specific opinions on PvP buffs, but these powers separated from a 'healing' set would not be thematically inappropriate for villains. Perhaps they could make their way into a 'new' corruptor secondary for I-13 if they're not available to VEATs. -
[ QUOTE ]
But to me, the more interesting observation is that in two separate places in the article, it looks like Dr. Brainstorm is hinting that this isn't the last round of Powerset Proliferation. Can we get confirmation on that, from a red name? Are future rounds of Powerset Proliferation being planned, being considered, or off the table? Maybe an annual event?
[/ QUOTE ]
Confirmation that this is not the end of PP, from Back Alley Brawler:
[ QUOTE ]
In the end, most powersets ended up being straight ports. Others required tinting the effects from hero to villain (or vice versa). Stalkers needed an Assasin's Strike. Dominators ended up getting a mix of powers from a melee set and a ranged set and the Blaster secondary ended up with a completely new power.
This is just the first batch. Plenty more to come in the future.
[/ QUOTE ] Emphasis mine.
Link: BAB on PP -
[ QUOTE ]
[ QUOTE ]
Your marketing department needs a swift kick in the pants.
[/ QUOTE ]
QFT.
A serious, "Son of a..." moment. Yet another way to piss off the player base for giving us non-info info. Miami Dolphins 07-08 season had more win in it then this.
[/ QUOTE ]
Settle down Beavis! Man, even EvilRyu didn't get angry about it. Get a sense of humor man. Or perspective. Or whatever calms ya down. -
[ QUOTE ]
I am placated.
Only your clever story and promise of the list tomorrow will save you now, Dr. Brainstorm!
[/ QUOTE ]
Better watch out for the AS coming tomorrow then. -
[ QUOTE ]
'Come back tomorrow'?
AARGH!
[/ QUOTE ] -
[ QUOTE ]
New players are herded by their first level-5 contact to go visit the Hollows. And if they went through the tutorial, they are "indoctrinated" to pick up the missions every time they are offered one. It's not obvious that you can skip Hollows content.
People who can't read probably aren't going to do well in this game no matter what you do.
[ QUOTE ]
Ever since the Trolls kidnapped my son, Sam, four years ago, I've been dedicated to rooting them out of the Hollows. But, let's face it: I need ever bit of help I can get. If you would like to help me, I'd be grateful.
Otherwise, you can keep pursuing leads with your current contacts. I'll still be here if you decide the fight for the Hollows is something you want to be a part of.
[/ QUOTE ]
Note the second paragraph, which has been there since the Contact went live.
For the record, I would delete every mission of the form "go talk to X about zone Y" and replace them with emails from signature heroes or Detectives sent when the character trains the appropriate level. That said, anyone who seriously believes the Hollows is problematic because new players are too stupid to see they don't have to do it has a patronizingly low opinion.
[/ QUOTE ]
Note also that new players don't know about the temp travel powers available from radio Missions, especially not if they haven't even been to KR yet. It's at least one time through for a first time player that they learn about the jumpjet, etc. This means that having travelled all the way to the Hollows, they're likely to start doing the arcs there because, well, they're there. If I get sent to the Hollows from a KR or Galaxy contact, I generally do the Wincott Arc just because it's usually close, and I can sometimes get a level from the hunt missions and double door mission. This is even if I don't plan on staying in the Hollows. I'll now be more likely to stay there, doing radio missions only for the jet pack, through my teens. -
[ QUOTE ]
I have only one request. Once a Mastermind hits 42 give them the ability to summon all of their pets at once already buffed. But also leave the ability for the pets to be summoned individually and be buffed individually. This will cut back on so much down time and i think all Masterminds would greatly appreciate this.
[/ QUOTE ]
I'd settle for a 'buff all' option that takes the endurance of casting 6 equips (or whatever), but hits all the henchmen at once. Or a 'buff all tier x" option that lets you buff all henchies of a given rank. Again, for whatever amount of endurance using that many 'castings' would cost. I don't think they're likely to give free buffing, but I'd appreciate the time saving. I can live with having to pop a blue or two right after. -
And on topic... this is great stuff. Despite my altoholism, I've grown a bit weary of the early level game on both sides, but particularly blue side because having to go through multiple zones to get from contact to mission and vice versa is just tiring. Having a zone with the COV philosophy of keeping missions in the same zone as the contact, and having that zone much more navigable, with a hosptial, makes me happy. Other than venturing out to do enough radio mishes for my jumppack and jetpack, I might never leave the Hollows with my new lowbies once this goes out. So a big Whoot! for War Witch!
(I'll note that I'm on a lower end system, and zoning is always painful for me, so the less I have to do, the better). -
[ QUOTE ]
[ QUOTE ]
How does what you're asking for make any sense at all except that it fulfills our desire for instant gratification?
[/ QUOTE ]
What the heck is wrong with wanting instant gratification in this context? I'm not in the devs shoes, I'm in EvilGeko's shoes. I mildly interested in the Hollows, I'm greatly interested in Powerset Proliferation. Why am I unreasonable to ask about the information I'm interested in?
Not demanding, just explaining how incredibly disappointed I am in not getting any information about the features that I and from all evidence, the majority really care about.
I'll defend the devs anytime, but this is marketing BS. It's not selling me on Issue 12, I'm already interested and paying. What's the purpose? Create buzz? For what?
You tell us what sets are being sent over and there will be plenty of buzz.
[/ QUOTE ]
You're right EG, there will be plenty of buzz, but it will likely be more of the buzz that the devs don't particularly want to hear. Unless they not only listed the new powersets, but listed the exact specs of each power in the 'trouble' sets (of which Psi blast is the obvious example, but there may be more), there will be ten times the amount of speculation, flaming and dev bashing as there is now. If there was any indication that forum goers as a whole were capable of discussing or speculating about those sorts of changes in a civil way, I'd support release of the powerset lists. Unfortunately we already have, with only the barest of information, hundreds of pages of flames, PvPer v. PvEer battles, redside v. blueside battles, and a level of dev bashing that I haven't seen since the GDN and ED.
I'm also not convinced that the power specs are finalized (we do have "weeks" to go until closed beta), and so it might leave the devs unable to respond to criticisms/suggestions even if they wanted to.
I'm really fine with waiting until Beta, or after, to get this information. Yes, I'm extreeeeeeemely curious and somewhat anticipatory, but I'd rather not have over a month of having to ignore the forums because of the flame level that would result from early posting of the powersets.
I can see how one might feel that the releasing the set information early would either calm or not affect the level of discord amongst the playerbase, but I certainly can't agree. -
[ QUOTE ]
Ok, so i might be an idiot and not being able to read charts, but, What are the dominators getting? Anything? I hoping for a stormie dom ... but i'm thinkin that is never gonna happen lol
[/ QUOTE ]
Dominators are getting a new primary and a new secondary. We have no idea what. -
[ QUOTE ]
[ QUOTE ]
Thugs/Traps Masterminds each with 6 Henchmen, Gang War for 10 more, FF Generator, Acid Mortar, 2 Seeker Drones, non-combat Vet Pet, and Dam/Res Vet Pet. That's 8 players and 176 pets, though granted only 168 of those are targetable. Too bad mobs don't have limits on the number of things they can hit.
[/ QUOTE ]
Sweet Jebus I wanna see screen shots of such a door mission!
[/ QUOTE ]
I think the screen shot would crash my system much less being ON such a team. Jumpin jehosavat! -
[ QUOTE ]
So basically, this proposal would decrease the efficiency of To Hit Buffs? ( I am not very great at maths )
If To Hit Buffs really get lowered i am concerned that i will have a very very hard time when fighting enemies that heavily use To Hit Debuffs. Nerva Spectral Demons and stuff like that are a real pita once you are debuffed. The only char i have who seem to hit them reliably is my SS tanker with Rage on.
I find it really irritating that my scrapper attacks that are slotted with 3 Acc SOs simply cannot overcome To Hit Debuffs while my tanker is nailing them just fine with only Rage and 21% global IO accuracy running.
If To Hit Buffs are to get nerfed then i strongly suggest that To Hit Debuffs potency also be looked at.
[/ QUOTE ]
I'll take a stab at it C-F, since none of the folks who ACTUALLY understand this stuff responded.
The proposal does nothing to change the efficiency of to-hit buffs. It would have no effect on how to hit debuffs work on your character. It introduces a new mechanic: 'anti-accuracy' which, if provided in a power, would affect the degree to which to-hit buffs increase the chance of hitting a critter or player using that power.
I don't know if the spectrals have any inherent defense other than their incredibly annoying to-hit debuffs, but unless they were given anti-accuracy powers in addition to whatever they have now, your fights with them would be unchanged.
There would be no requirement that any critters defenses change if this suggestion were implemented, as conventional defense (what we have now) would still exist, and still be coded into everything that it's coded into now. It would take a intentional adjustment for any creature to be given access to anti-accuracy. Presumably, if done at all, this would only be done for a particular thematic or challenge purpose to a limited number of critters. I could, for example, see EBs get anti-accuracy instead of traditional defense from their powers (or be given anti-accuracy powers from the player sets) to increase the difficulty when facing them. I could see it, I could hardly predict it.
Did that make sense? And if so, was it in any way correct? -
Beat me to it Clouded.. beat me to it.
-
[ QUOTE ]
Just wondering but my account says
Total Paid Time: 4 Years, 0 Months
Veteran Rewards Time: 4 Years, 3 Months
but i didnt get my reward yet has this happened to anyone else?
[/ QUOTE ]
Yes, that's where my thought came from that you're getting credited for time that's paid for in advance. I'm paid through the end of March, and my vet reward time is exactly one month longer than my total paid time on my account.
Cat:
[ QUOTE ]
Nope. I pay annually. My vet rewards come in once per quarter and not in a rush.
[/ QUOTE ]
The rewards are only released quarterly, you couldn't get them all in a rush (except the ones we all got in a rush when they first came out). The question is, how much "vet reward time" do you have listed in your account, and does that match up with how far ahead are you paid? Mine does.
Edit: Fixed typo: much -> match -
[ QUOTE ]
[ QUOTE ]
The Veteran Reward will be available after the live update on March 5th, 2008.
[/ QUOTE ]
Why would the 48th month reward be available after the update today? (Ignoring the principle that next month is actually after today. The phrasing makes it sound like immediate availability.) I have been active with no lapses from the beta, but only have 47 months right now. The date on my account page shows my retail key added on 4-28-04, so would not get the reward till the end of next month. Is there some reason that this would be different for other players from the beta, assuming no lapse in subscription?
[/ QUOTE ]
My guess, from looking at my account issue which has different vet reward time from account time, is that for folks who pay in 3 or 6 month blocks, the vet reward time is calculated for the end of the current block. Thus, if you're paid through April 28th, and that's your four year anniversary date, you get the reward when it goes live.
That's a best guess. It is by no means confirmed or based on official information. -
[ QUOTE ]
[ QUOTE ]
DISCLAIMER: Math is not my strong point. However...assuming 100 Endurance, would 1.75% +Recovery not equal 1.75 End/sec?
[/ QUOTE ]
No. That assumes that you recover 100.0 endurance per second, which is pretty absurd. No, that 1.75% goes to your relatively low base endurance recovery. Anyone have the active numbers? I'm too lazy to open Mid's.
[/ QUOTE ]
According to paragonwiki, .08 end/second of increased recovery. Gamebreaking I say! Basically negates the cost of the cheapest toggle in the game: Combat jumping.
Linky:
paragonwiki -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You do realize how potentially overpowered these buffs would be if they -are- team buffs right?
Certainly possible of course, but to think that all Dev documentation is error free is naive at best.
[/ QUOTE ]
You got to wait 48 months for these AND these have 5-10 hp
Not that over powered and I can't wait to get mine!!
[/ QUOTE ]
Yep you're right these pets only have 10 HPs AND have a -75% Resistance penalty.
But do you realize how easy it is for a level 50 ranged/sniping Blaster to play for literally hours without taking ANY damage? If I can play the game keeping a squishy completely damage free it'll be relatively easy to keep a pet like this providing TEAM BUFFS alive constantly.
Certainly these pets won't be overpowered in every situation or team.
But for people who know how to work it we'll certainly exploit it to its limits.
[/ QUOTE ]
And what benefit do they provide a tank or scrapper? It seems kind of unfair that certain AT's get to make use of the pet while others dont.
[/ QUOTE ]
People in this thread have already offered creative ideas for using these pets to absorb alpha strikes. Sure that means melee types might not get the buff advantages from these pets often, but they will gain benefits of their own.
Besides the ATs which already have superior defenses don't really need -more- buffs for that anyway.
[/ QUOTE ]
In addition, since tanks (and sometimes scrappers) are taking the alpha from spawns, the pet being active will result in (theoretically) fewer hits from the +def pet (5% cited on Paragonwiki... not insubstantial) or less damage from the +res pet. If you're defense based, take the blue pet, resistance based, take the red pet, and you've got a bit of alpha strike help.
Not saying the benefit is equal to what longer range types might get from them, but there is a benefit. -
[ QUOTE ]
Great another great thing my money has gone to develop that only less than 1% of the population get to use.
Thanks for nothing.
[/ QUOTE ]
I'm responding as soon as I read this nonsense, so sorry if I'm repetitive of subsequent posts.
The people who have been here for 48 months have paid MORE over that time than people who have been here for 1, 17, 24, etc. months. So WE'RE paying for the vet rewards. Lord, the feeling of entitlement among some on these boards is just frightening. -
[ QUOTE ]
As a WP newbie (leveling my first Tanker ever as a WP/EM), why does everyone push back High Pain Tolerance all the way to the 40s? Is it not that essential?
[/ QUOTE ]
I took HPT as the first power on my WP/SS tank, and have not regretted. Mind over body is one I pushed back until my teams as fast healing combined with the HP gained from HPT was sufficient to serve my tanking needs. Added HP and minor resistance to all is a damage mitigation combination hard to pass up. And it all costs no end and can't be detoggled by those annoying COT mages you might not have IW for yet. -
[ QUOTE ]
hmm groovy...
Could this mean power Customization in I12 or I13???
[/ QUOTE ]
No. How many times do they have to tell us this? -
[ QUOTE ]
LH, there is a rumour that TFs 'cannot be completed if anyone logs out'. Can we get confirmation or denial on this one, please?
[/ QUOTE ]
Based on what was written, that seems to be rumor (unless it's a rumored 'bug') since LH specifically gives an example of a team of eight gradually shrinking throughout the TF. This strongly implies that dropping members does not carry any additional penalties except for increased risk when dropping below the TF minimum.
If this is a rumored BUG, that's a different issue, which LH may not have information on yet. -
[ QUOTE ]
I am so so so so so tempted to get this in order to make a katana wielding blood spattered bride character.
[/ QUOTE ]
My first thought upon reading about the wedding pack was the number of 'Kill Bill' bride clones I'd be subjected to in Atlas. Ah well. Guess it beats Wollverreeen14 that I saw the other day.