Official Thread for Mayhem Missions


13th_Stranger

 

Posted

ive figured out that the thing with the pets gon crazy is something to do with lag or something cause i have gotten no problems on all 5 times a did a mayham mish and i dont ever get lag this is only a assumtion but thats what i think when i put 2 and 2 together also i think mayham msihes shouldnt be that hard with so many people and for help to people its aculy very easy to solo a mayham it turns out its harder with more ppl so i sidgest soloing.


 

Posted

maby herosget anti- mayhem mishes were their goal is too keep potral base enemys from blowing vualt and geting the money maby use the thing for the respec how the guys attak generator.


 

Posted

[ QUOTE ]
In addition to this, I was hoping that the temporary powers from the Raid missions would have been randomised, but it seems like you only get one specific one per level range, but clicking on the glowie again gives you nothing (not even a 'You recieved a Temporary Power' message)

[/ QUOTE ]
This hasn't been my experience. I've been able to get multiple raid glowies during the same level range, when my maps had the raids.


 

Posted

They really need to fix the AI of the prisoner villain. Even when you are able get him out of jail, all he wants to do is blast at any destructible objects. (Including cars, which, if they blow up, will smack the heck out of him at lower level ranges. :P ) Good luck getting him into the bank with you if you don't have Recall Friend. (And come to think of it, I'm not even sure that would work.)


 

Posted

I guess it looks like it is bugged in some way then... only the GM staff are apparently under the impression that it isn't bugged. Well, I hope the dev's pick up on this one and fix it however its supposed to be fixed.


 

Posted

Just wanted to let you know that Mayhem missions are awesome. I ran one last night with a couple friends. I played a Fire/Thermal corrupter and the AOE destruction was very satisfying. We found a parking garage and I got my rain of fire raining on 4 cars and 8 parking meters. The destruction was incredible. It worked exactly like I would expect raining fire to effect cars and parking meters.

We also got a really tough hero at the end (Aurora Borealis) and I was on the edge of my seat the entire time as we slowly wore her down. It was awesome.

It was definately the most fun I've had in any MMO I've ever played.

The only criticism I have is that I want more. I want to be able to blow up cubicles and computers in the inside areas of the mayhem missions (could you make a level modeled after the office I work in ?). I want mayhem missions in story arcs and strike forces. The more mayhem the better!

Anyway, "Thank you!" to entire team that worked on Mayhem missions and I7. Awesome stuff.


 

Posted

Is there a CAP for how many Temp Powers you can receive from Mayehm missions?

I have successfully run about a dozen of these things so far, finished most of the secondary, and tertiary side missions inside them as well as stepped on a badge or three and only have ever received two (2) temp powers; Self Rez, and the goofy Jump Boots.

If those are the only Temps given, it would be nice if the timer on those items was increased per successfull completion. Maybe even a uber special power for owning mish if it mobs are equal or higher level?

All in all, the missions are refreshing. I have had a max of 17 to 23 minutes timer to complete, though the average is more like 16 minutes, with all the smash and grabs, resist arrests, etc.

End fight at bank is fairly predictable if you can bottle neck the Hero and pile on him first, the rest are easy to mop up after that.


Boris Badinoff - MM/Merc/Trap - Freedom
Ivany Taul - MM/Thugs/Dark - Freedom
Ranger Ray - Blaster/Devices - Justice
Professor Knight - Psyonic/Dark - Justice
Contender Cottontail - MA/Regen - Justice - Demented boxing bunny

 

Posted

I had an issue with the PI mayhem mission jailbreak. Went down the elevator at which point there was a short delay where I could be damaged by the badguys, but couldn't activate any powers or take insps myself. This got me killed, suggest moving the badguys a little further from the vator.

Woke up in the cell, broke out, killed the transcendent, started breaking the villain out, and another transcendent turned up and killed me. Thought '£%& this' logged out and back in, bought new insps, reentered mission, powered up, came down the vator, no transcendent and no prisoner.

Also, I know transcendents' damage is being fixed, but the overlapping accuracy buffs need looking at. I normally have no probs with them, but with a lieut and 2 minions with him, the transcendent hit me 9 times in a row through 4 small purples, normally they are 1 in 10 or worse through that many.

Lucifer's Lieutenant 49 SS/fire brute Protector


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Ok, I'm extremely pissed off about Mayhem Missions at the moment. I have done these missions with 2 characters:

Gunmetal Gray: Lvl 10 Thugs/Traps (twice)
Vietkong: Lvl 12 Ninja/Trick Arrow

Every single time I have done this it has failed for very retarded reasons, which I assume are bugs. If these aren't bugs and are just some mistake caused by lack of knowledge about these, I'd really like to know.

First time, Gunmetal Gray enters with a rather large team, which I later learned was a mistake. I died so many times, that I came out with 500 debt, which is reasonable since things con'd purple at lvl 14-15 at Atlas Park mission (given by Drea the Hook). Fortunately, my team had more success. The stole the money and killed the hero, but sadly we were not given a mission completed and waited for the time of 5 minutes to wind down and were given a mission failed. Angry feelings begin, but I decide to try it again. This time with a team of 4, not sure the exact makeup, but I think we had Gunmetal Gray, another Thugs MM, a Katana Stalker, Energy/Kin Corruptor. This time it was KR mission. We successfully stole the money, but the hero never spawned, and yet again were given a Mission Failed.

I gave up for a few days on the Thugs Powerset, and decided to make a Ninja Mastermind. Thus Vietkong was born. 12 levels later, I get my KR Mayhem Mission, decide to try it again. This time I had a level 14 Thugs MM, the same Energy/Kin Corruptor, and a Gravity Dom, and Claw Stalker.
Stole the money, yet again. Hero spawned. We killed the hero. And YET AGAIN, we WERE NOT AWARDED THE MISSION COMPLETE! This angered me so much that I immediately shut off my computer and didn't log on for 2 days. I have almost entirely given up on Mayhem Missions, for I have failed every single one I have tried for unknown reasons. If anyone else has these problems let me know please, or if you know why this is happening that also helps.

Thanks


 

Posted

Never had any of those problems happen... you might try running a mission like that solo to see if you can get rid of the random problems having a group might bring in.


 

Posted

A couple of things I can point out here that may or may not be the case with the failed missions.

The hero WILL spawn if you give the hero enough time to arrive. Do not go far from the vault until the hero does arrive. I suppose it is possible that you might have gone beyond the hero's spawn point.

Secondly, when the hero does arrive, he or she is with a squad of Longbow agents. ALL of these agents must also be defeated to get credit for beating the hero. If one single agent is left behind, no credit. Do not leave the bank until you get the Mission Complete message.

Afterward you can always use whatever time you have left to mash more things and get more time to beat up on the local fuzz.


 

Posted

WEll, I was all excited about Mayhem Missions as well. But as it stands now I find them exceptionally frustrating.

Level 11 SS/ELA Brute and a Level 10 Spines/Regen Stalker.

The sheer number of lts and +1 mobs was ridiculous.

Jail is a serious debt sink because I had to fight a boss just when I broke out of jail, then when you get up the elevators you get jumped by police AND longbow operatives.

The time you get for destroying items varies and is extremely inconsistent which is always a bad thing for players. The first time I destroy something I seem to get extra time, and then at what appears to be random times after that I'll get more time.

I feel this should be consistent.

I'm running these missions on Villainous and for one of the primary features of CoV Issue 7 I'm just not feeling it. This level of 'challenge' should be one or two difficulty levels up. They have potential though, and they're interesting. Just too difficult ;-)

To me the missions feel absolutely punishing rather than fun.


-Jentia Argool(Bostic)
Freedom Server
Spines/Regen I5 Guide!
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Devil Mas(11) Dk/Dk Brute
Hechler Glocklan (20) Th/Dk MM

 

Posted

Tried two mayhem missions with my level 27 MM and the assistance of a level 23 corruptor (lackied, of course). First time, hero never showed after I grabbed the loot. Waited two full minutes in the bank, fought another two minutes outside the bank, hero was an absentee the whole time. Couldn't keep ahead of the time limit, so mission failed.

Thinking it was a fluke or something, I did enough missions to get the mayhem offer again. Took it, built up extra time, and tried to do a side mission with the Council. They're hanging out in the parking lot, but the key I took from them does not open any of the doors nearby. Assuming it was another fluke or bug, we drive on into the bank. Partner gets tossed in jail, so after getting the loot and wating another 5 minutes near the bank entrance with no hero arriving, I decide to go help my buddy escape. Lo and behold, Overdrive emerges from the jail entrance and gets beat down. "Fantastic!" I think, smug in knowing that the mission was now complete...

Except of course, it wasn't. Mission info still said "defeat hero to escape", even though Overdrive's bullet-ridden carcass had long since been teleported to the hospital. Buddy gets out of her cell, so I make a mad dash for the boat, thinking against my suspicions that maybe it would register a win if I leave the zone. It didn't, and I got another nice "mission fail" message.

I didn't see any Longbow agents with Overdrive, so I doubt that was the reason for the second failure. I'll try it one more time solo, and if that doesn't fix things, then Mayhem Missions can go the way of the SSOCS and the shield powersets as far as I am concerned.


Smokin' Joseph - Lvl 50 DM/REG Scrapper - Freedom
Dr. Dirtnap - Lvl 48 Stone/Stone Tanker - Champion
Colonel Sycophantova - Lvl 38 Merc/Traps MM - Champion
Silver Streak - Lvl 50 Fire/NRG Blaster - Champion
Invisible Dragon - Lvl 33 MA/Ninjitsu Stalker - Infinity

 

Posted

I like Mayhem missions. At low level, you can't do that much and I find it easiest to solo them at villianous level.

Things to notice:
If you kill one of the gang groups and you get a key without a spot appearing on the map, they appear to be for the jail break.

When doing the bank, I find it works best to wait for the hero near the vault. Especially if you can get them at the bottom of an elevator. (Some banks have them)

If you go in with a large group, stick together and watch out for the longbow ambushes.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

 

Posted

lets not forget.. if lucky enough to get the pawn shop you can get a DO.. I have a lvl 6 with a couple lvl 9 DOs slotted now
and its best not to waste time on trucks or even cars, they take too long to kill at the lower lvls


 

Posted

[ QUOTE ]
They really need to fix the AI of the prisoner villain. Even when you are able get him out of jail, all he wants to do is blast at any destructible objects. (Including cars, which, if they blow up, will smack the heck out of him at lower level ranges. :P ) Good luck getting him into the bank with you if you don't have Recall Friend. (And come to think of it, I'm not even sure that would work.)

[/ QUOTE ]
I got a jailbreak side miss on my lvl 30 corruptor. It looked like a red boss would kill everything, but half the time she just drAINs end from objects. After 10 minutes to get to a side miss, i just left her there. THe ai needs fixed, give them some commands, or to not attack objects you dont attack or something.


 

Posted

[ QUOTE ]
lets not forget.. if lucky enough to get the pawn shop you can get a DO.. I have a lvl 6 with a couple lvl 9 DOs slotted now
and its best not to waste time on trucks or even cars, they take too long to kill at the lower lvls

[/ QUOTE ]
That's what generates them!

Some of us just did a Atlas mayhem with our 30s and I looked at my tray later and saw a lvl 11 DO. Voot!


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

 

Posted

I like mayhem mish's. I just thought there'd be more destroying things. Like street lights posts, walls on buildings (be cool if you destroy the wall at the bank to get into the building), knocking down trees, destroying a bridge. Stuff like that. But I won't complain because I know it takes a lot to create things like this. It would be cool though


 

Posted

[ QUOTE ]
A couple of things I can point out here that may or may not be the case with the failed missions.

The hero WILL spawn if you give the hero enough time to arrive. Do not go far from the vault until the hero does arrive. I suppose it is possible that you might have gone beyond the hero's spawn point.

Secondly, when the hero does arrive, he or she is with a squad of Longbow agents. ALL of these agents must also be defeated to get credit for beating the hero. If one single agent is left behind, no credit. Do not leave the bank until you get the Mission Complete message.

[/ QUOTE ]
Related to this, remember that Longbow ambushes (which is what the hero brings with him/her) split up to go after the entire party (try it some time in a duo with another villain; have one person fly to the far corner of the map while the other walks around until a longbow ambush triggers; typically, two will come to the one who triggered the ambush, and two will go to the one who's nowhere near where the ambush spawned). If one villain was languishing in jail, then at least two of the longbow ambushers headed for the jail. It is very, very, important to have the entire team in the bank when the hero spawns. If you don't, the longbow will be all over the map, and you will find it very difficult to finish the mission.

~Wyrm


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

[ QUOTE ]
[ QUOTE ]
A couple of things I can point out here that may or may not be the case with the failed missions.

The hero WILL spawn if you give the hero enough time to arrive. Do not go far from the vault until the hero does arrive. I suppose it is possible that you might have gone beyond the hero's spawn point.

Secondly, when the hero does arrive, he or she is with a squad of Longbow agents. ALL of these agents must also be defeated to get credit for beating the hero. If one single agent is left behind, no credit. Do not leave the bank until you get the Mission Complete message.

[/ QUOTE ]
Related to this, remember that Longbow ambushes (which is what the hero brings with him/her) split up to go after the entire party (try it some time in a duo with another villain; have one person fly to the far corner of the map while the other walks around until a longbow ambush triggers; typically, two will come to the one who triggered the ambush, and two will go to the one who's nowhere near where the ambush spawned). If one villain was languishing in jail, then at least two of the longbow ambushers headed for the jail. It is very, very, important to have the entire team in the bank when the hero spawns. If you don't, the longbow will be all over the map, and you will find it very difficult to finish the mission.

~Wyrm

[/ QUOTE ]

Ah, this brings up a good bit of knowledge and sheds some light on what probably went wrong with mine. Thanks heaps!


Smokin' Joseph - Lvl 50 DM/REG Scrapper - Freedom
Dr. Dirtnap - Lvl 48 Stone/Stone Tanker - Champion
Colonel Sycophantova - Lvl 38 Merc/Traps MM - Champion
Silver Streak - Lvl 50 Fire/NRG Blaster - Champion
Invisible Dragon - Lvl 33 MA/Ninjitsu Stalker - Infinity

 

Posted

My Wish List: Let Mayhem Missions refuel an expired temp power and/or make side missions that grant temp powers go to all the team members and not just the one that clicks the glowy.


 

Posted

[ QUOTE ]
I've only done two Mayhem Missions so far. The first was with my Corruptor set to Vicious and I got the mission in St. Martial. The "Hero" showed up as a red conning boss class mob. I forget her name but it was a flying, energy blaster type with a goofy helmet and the big robotic forearm gloves. She wasn't too terribly difficult.

The second one I did was with my EM/FA brute set to Relentless (did this one in Grandville) and based on the last one I figured the "hero" would just be some purple con boss level scrub like the cape mission and previous mayhem mission. Obviously, I was caught a little off guard when a purple conning full Hero class Numina showed up to throw me in the slammer...and try as I might, in the slammer I went over and over again until I failed the mission.
I have yet to test any further mayhem missions with that brute, but it makes me wonder if I'm not going to have to change my difficulty every time one presents itself or if I should just leave it at relentless and beat up the scrub "heroes" when I can and just accept failing the mission whan an actual signature hero decides to show up randomly and beat me to a pulp.

[/ QUOTE ]

Did you ever consider turning down your difficulty for this mission from the most difficult to something lower?
*chuckle*


-Jentia Argool(Bostic)
Freedom Server
Spines/Regen I5 Guide!
SG:-Civic Alliance
Jentia Argool (41)- Spines/Regen Scrapper
Justice Server - Jab Molassie (14) En/Ela Brute
Devil Mas(11) Dk/Dk Brute
Hechler Glocklan (20) Th/Dk MM

 

Posted

FLASH BANG GRENADES!!

What a load of bunk these are! Since at least 2 guys per mob have them (even on SOLO) coupled with GLUE GRENADES = dead whoever.

Seriously, I'm having flashbacks (no pun intended) to the CoT quicksand problem of a few patches ago. Two (2) glue grenades drops everyone within their generous AOE range to the MINIMUM moving speed. Yeah, you can "sort of" fly out, but later they get web grenades, too...

Anyway, my SS Brute has 2 ACC SO's and RAGE (no To-Hits in it yet) and STILL missed 80% of the time with 2 Flashbangs on him. Wow, what do the other AT's suffer?

I really love the concept and implementation of Mayhems and there are a few quirks to work out; mainly AMBUSHES. Solo, they're sometimes too small (if you pace yourself and kill em as they come); adding just ONE (1) person to your team seems to MORE THAN DOUBLE the mob/ambush count.

I usually only enjoy Mayhem missions SOLO (any AT except Stalker), or teamed with other brutes (when I'm on my brute) - that's not a good sign.

Finally, STALKERS. Wow, how many ways 'til Sunday can you guys screw up this AT by goofiness in the game? First you give everyone the ability to see them in PvP (basically), then you let all the AMBUSHES see them, too. That wouldn't be so bad if Stalkers were designed to scrap (something many PvP'ing heroes just can't grasp).

Mayhems are just not designed for Stalkers (or anyone who relies on stealth). Kidnap victims and broken-out Villains *CAN'T* see me when I am Hidden, but the Ambushes from around the block *CAN* ? Yeah, that's good coding there.

(posted here, because GM_Zombie will tell me too every time I petition this silliness).

-FyreBlast


"Look how many pages of crap are in this thread already!" -r0y to all threads on these forums.

 

Posted

it is amazing to me how many ways the mobs debuff villians in mayhems.....movement,recharge, -fly, -jump, res..ect ect....and stop making fyreblast have flashbacks, he was a angry angry man back then


 

Posted

hey um...I love the mayhem missions...especialy with all the fixes and such....its alot of fun destroying a ton of stuff.

i have one request...its a small one but i think many people will agree with me...so i guess i want to ask that development team consider making the mayhem missions random.

As in random maps.....I am at the level 42 to 45 newspaper missions only hell levels.

yes before anyone makes one comment, i have completed all possible missions aside from newspaper missions.(oh and warburgh ones and one broken unlockable contact named veluta Lunata which both give infinite missions)

And when i mean random i mean...instead of getting founders falls all the time at my level i would like to have an occasion kings row or Atlas park mission. Just up the levels or change the spawns to the uper levels...i dont care which....i just want a little variety.

i have done founders falls enough that i know where every spawn point is...i can even trigger the ambushes and i know where the come from or appear so i can leave my master mind minions there to kill them for me while i do other things.
Or i can bypass them and make them not spawn if i so choose...as i have found what triggers them and how to make it so they wont appear.

Anywise I just wanted to request this feature.

random mayhem missions....(tired of just founders falls all the time)