Official Thread for Mayhem Missions
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Did Mynx get the new animations for the Claws set? I swear she's the only EB I've had trouble with in Mayhem Missions, she shows up and SLASH SLASH SLASH my health is in the red before my firist attack finishes animating. And either she has a nasty acc bonus or I've been unlucky the 4 times she's popped up because she cuts right through the purples I always take with me on Mayhems.
This on my elec/elec brute btw, lvl 32 with fresh SOs and she still cuts me down in seconds. Only way I've found to beat her is to jump out of the mission and go buy 10 purps from a nearby contact and pop 5 at a time, and sometimes even that's not enough.
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I just had the unfortunate incident of running into an EB Mynx as my MM as well. She managed to kill me and all of my bots in about a 1 minute spam over a spam of about 13 minutes to spare. No matter what I did, she would wipe my bots out faster than I could heal them or summon them. She didn't even go for me until all of my bots were dead, I call that one smart (and hard as crap) hero. She could 1 shot all of my bots except my Assault Bot, but he only took two. Even with Bodyguard on, the one time she did go for me it only took one 4 hit combo to wipe me and my bots out. I thought I was on a role too, I had done 3 side missions. :'(
Ok just for your knowledge...
Relentless is the hardest setting. Don't expect it to be easy.
If you set it to Relentless assume you're going to get a hero instead of a boss.
Heck any other "AV" mission set to that level and you'd get a Hero instead of an Elite Boss. I don't understand why people are flipping out. If you wanna solo or duo a mayhem mission kick the difficulty down some...
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Ok just for your knowledge...
Relentless is the hardest setting. Don't expect it to be easy.
If you set it to Relentless assume you're going to get a hero instead of a boss.
Heck any other "AV" mission set to that level and you'd get a Hero instead of an Elite Boss. I don't understand why people are flipping out. If you wanna solo or duo a mayhem mission kick the difficulty down some...
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I was only on Vicious.
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If you set it to Relentless assume you're going to get a hero instead of a boss...
...I don't understand why people are flipping out. If you wanna solo or duo a mayhem mission kick the difficulty down some...
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The problem is that you can't assume that you're going to get a Hero at that difficulty. The missions randomly spawn Boss class "heroes".
It's a matter of expectation setting and consistency. Relentless difficulty has nothing to do with it since the terminology has been obscured. The cape mission also says you're going after a "hero" and the best I've ever seen in that mission is a Boss level mob.
If the devs would guarantee something along the lines of "Solo Relentless missions will spawn a Hero class mob that must be defeated to finish the mission", then so be it. I'll downgrade the difficulty and fight the EB solo. But until then, I don't want to have to change my difficulty and be bored the whole mission ripping through yellow minions on a lower setting just to end up being faced with some "also ran" Boss at the end. Talk about a let down.
And by the way, I don't know that I've read anything to indicate anyone is "flipping out" about this. The thread was created for feedback if I'm not mistaken. Nobody's crying doom or threatening to quit the game over this.
I did a Founder's Falls mayhem mission with my 40 ss/stone brute last night and it was by far the most fun I have had in a long time. I did all the side missions and destroyed nearly everything in site.
The only problem I had was with Silent Blade not staying close and constanly attacking the civilians. When I finally got to the bank she go lost when I went in the door. So I went back out to get her and zoned back in. She still didn't come in so I tried to go back out and the door froze. I couldn't move or attack or anything else. So I restarted my computer. Once I was logged back in the the timer was still running ( 6 minutes left) but the mission appeared to have reset. I was able to go back and destroy everything again and take out the DE that were around to get the side missions again. I didn't want to waste another 45 minutes going through the missions again so I only took out a few things to give me some extra time. By the time I got to the bank again I had around 10 minutes or so. I get to the loot and have less than a minute left. I collect the loot and who else comes to stop me but that Mr. Do Good himself Statesman. Just as he gets to me I look at the timer and there is only 5 seconds left.
All in all this was extremely fun and I can't wait until this hits live.
Will the killing veil love should the heroes play dumb?
But killings no fun when the heroes are none.
I did 3 mayhem missions this weekend with my lowbie elec/elec brute. It was Atlas Park/Rob the Bank/vs. Flambeaux all three times. I was on 'Villanous' all three.
Fun, fun, fun!
Buggy, buggy, buggy!!! There are almost enough bugs to make them unfun. I'll be really dissapointed if they go live so buggy.
Observations:
Bonus times are seemingly random and don't show up correctly. At first I thought you got a bonus for each unique crime, but that didn't play out. I'd usually get a bonus for the first object of any kind I smashed, but would get it randomly from then on out.
Also, destruction of property grants more bonus time than pulverizing a cop? That seems kinda backwards. It means that villains are looking for cardboard boxes and garbage cans to throw around rather than punching out the PD.
Even if they're not hurt, Civilians should get knocked down more often, even by non-knockdown attacks. They seemed way too invulnerable.
On at least one mission, I got a key, but not a subquest waypoint. There were lots of doors that needed keys, but no more enemies to fight to get them.
Pets are malfunctioning badly in missions. 'Offensive only' pets, including the villains you break out of jail simply get stuck on the first attackable they come across. They spend time wailing on purple trucks and shipping crates, or chasing people into doors rather than following you around and helping you.
I did one of the missions with a pair of Thug masterminds. Both of them had great difficulty keeping their pets in the fight. They'd be happy as anything to attack objects, but would usually ignore enemy NPCs in favor of objects and civilians, even when set to 'Defensive'.
I'm having all the same problems you have. First tried one with a new thug MM where keeping the pets under control was very hard. I had to keep them on passive the entire time and send them to attack certain things individually. If I didn't do passive they would constantly attack everything but the guards or longbow.
Then there is my 40 plant dom which was so frustrating I gave up and quit. Being only on Vicious (3rd setting) I found taking out the PPD was fairly easy and blowing things up quite the same. Then I went to the jail where a big boss and his friends awaited me but luckily had domination up and confused him to kill his friends in 1 shot each. Broke out the villain who became much like my flytrap, useless. When you can't stick them on passive they just run around beating on civilians. Finally got the NPC villain to join me in the bank (not sure how) where continued to beat on a stuck civilian in the corner while the HERO! turned up to kill me in 2 hits. I stupidly went back to try again where I found the NPC still beating on the civilian and died again in about another 3 seconds when hero saw me. Thank goodness it was only on test server.
Almost forgot about one of my major pet peaves in the mission, use of the "tab" key. I'm very accustomed to using it to switch my target but in the Mayhem mission I NEVER get the next guard, it's always the nearby barrel or civilian. Many times i would even get switched to a civilian that was 2 blocks down the street. To get a target you must always try and select it with your mouse. Not sure how to fix that problem though.
ok, it has been stated before, but obviously needs to be said again THE GLUE GUYS GOTTA GO!!!
Man, if my ninja/TA MM's glue arrow worked like that, I'd be owning in PvP! What's the deal though? I've had it last for more than a minute, making it nearly impossible to do the mission. Not to mention there seems to be an equalizer in every mob!
Also, I *STILL* am only getting "Rosethorn" for my hero, I have changed difficulty, changed maps, levelled up, but all the way from my second mayhem mission up until now (lvl 22) I have been getting Rosethorn... I hear everyone complaining about getting so and so as an EB, but honestly I'd be HAPPY for that, since all I've gotten for the last 15 levels is a +1 boss Rosethorn...
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Also, I *STILL* am only getting "Rosethorn" for my hero, I have changed difficulty, changed maps, levelled up, but all the way from my second mayhem mission up until now (lvl 22) I have been getting Rosethorn... I hear everyone complaining about getting so and so as an EB, but honestly I'd be HAPPY for that, since all I've gotten for the last 15 levels is a +1 boss Rosethorn...
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QFT.....Same here...only I quit at 18 LoL.
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Ok just for your knowledge...
Relentless is the hardest setting. Don't expect it to be easy.
If you set it to Relentless assume you're going to get a hero instead of a boss.
Heck any other "AV" mission set to that level and you'd get a Hero instead of an Elite Boss. I don't understand why people are flipping out. If you wanna solo or duo a mayhem mission kick the difficulty down some...
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I was on Villanous when Mynx showed up each time as an EB. The diffculty slider does not effect what hero will show up.
Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom
I've been having issues on the Atlas Park mayhem mission with my Elec/Elec Brute.
First time I did it, I managed to find a skull, and get the key. I got no ideas as to where the door that it fit opened might be and trying every door in the area, I got no luck and ran out of time.
The last two, I can't even find a single skull. I build up all the time I can and roam and roam, searching alleys and streets and rooftops and ... and ... and I find nothing. Not a Skull in sight.
Black Starbeam - The Reciprocators
Making money, not earning it.
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I was on Villanous when Mynx showed up each time as an EB. The diffculty slider does not effect what hero will show up.
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Wellll, yes and no. The difficulty slider and the number of teammates in a mish DOES determine what difficulty the end enmy will be. Villanous- one person = likely Elite Boss. some more people or higher reputation setting? May go to AV or Hero.
But you are right. it will indeed be the same Named enemy.
The end of the first GW Patron arc, You fight Numina. But it depends on the number on team and the difficulty whether you fight Numina the EB, or Numina the Hero. I have fought her as both in this same mish with different people. Rep and Team decide which she will manifest as.
Same as experienced by others above, for me also...
1. There seems to be no pattern to when you get bonus time for destroying things (other than a mailbox and payphone outside the bank seem to be a sure thing).
2. Sometimes you get a key for beating up gang members, but no building is indicated on the map.
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I did one of the missions with a pair of Thug masterminds. Both of them had great difficulty keeping their pets in the fight. They'd be happy as anything to attack objects, but would usually ignore enemy NPCs in favor of objects and civilians, even when set to 'Defensive'.
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I'm questioning that. I've run 3 mayhem, 1 with my bots 2 with my thugs and I have NEVER had a problem keeping my pets under control so long as they are in defensive.
The second I toggled them to agressive, forget it. However as long as I've kept them in defensive they always behave.
I think it's possible that when you were being attacked they might have been toggling them to agressive vs directly commanding each attack.
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I was on Villanous when Mynx showed up each time as an EB. The diffculty slider does not effect what hero will show up.
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Wellll, yes and no. The difficulty slider and the number of teammates in a mish DOES determine what difficulty the end enmy will be. Villanous- one person = likely Elite Boss. some more people or higher reputation setting? May go to AV or Hero.
But you are right. it will indeed be the same Named enemy.
The end of the first GW Patron arc, You fight Numina. But it depends on the number on team and the difficulty whether you fight Numina the EB, or Numina the Hero. I have fought her as both in this same mish with different people. Rep and Team decide which she will manifest as.
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Wellll no, as Positron already said it's totally random.
Which has been proven over and over. Some people are getting eb's and heroes while on villianous while others are getting lt's on higher difficulty settings.
Posi said:
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currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).
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And hey TwilightSinger, you're not the only one who gets the mega-ambushes. Every Mayhem I've done, I've gotten flooded with 10+ enemies at once, and it's often in the actual bank mission, so a Hero is included. I was not running from them, or herding them, nor was I setting off those pawnshop alarms. The ambush last night was 11 strong, unless my counting ability has been stealth-nerfed. And that's just the PPD...there were three Longbow in there as well. That particular shot was taken in a store that did NOT have cameras or red beams.
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You get so many because they want your Items of Power.
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WRT extra key: The key without a waypoint created the clue about the villain in the prison. It came from the mobs (DE in FF) in front of the prison. That mob had a NPC dialogue about that villain being in prison. The other three keys created a waypoint marker and clue and led to the three other side missions.
I've also tried going straight to the prison breakout without picking up a key... and found out you don't need the key.
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WRT the Boss in the prison block: If you immediately do the break out side mission first, you get to kill that boss so that if you are 'arrested' later, you don't have to worry about him. And the villian you break out sometimes is helpful (if not a little buggy right now), especially in rampaging through a parking lot.
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In the 5/16 notes:
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Mayhem Missions: Signature Heroes now only spawn for groups of 4 or more on appropriate maps.
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Yay, no more getting jumped on by the Freedom Phalanx while I'm solo.
'Lo, there do I see my father.
'Lo, there do I see my mother, and my sisters, and my brothers.
'Lo, there do I see the line of my people, back to the beginning.
'Lo, they do call to me.
They bid me take my place among them.
In the halls of Valhalla, where the brave may live forever.
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In the 5/16 notes:
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Mayhem Missions: Signature Heroes now only spawn for groups of 4 or more on appropriate maps.
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Yay, no more getting jumped on by the Freedom Phalanx while I'm solo.
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5/16 notes? Not seeing those anywhere. I've tried refreshing, clearing cache, trying a different browser, and seeing if it was on the UK side (since they're a number of timezones ahead), but I still only see the notes for 5/10. Where'd you find those?
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The problem is that you can't assume that you're going to get a Hero at that difficulty. The missions randomly spawn Boss class "heroes".
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If you assume you're getting a hero...and you prepare for a hero....then you don't get a hero....you're even better off. Prepare for the worst hope for the best. That way if you hit the worst atleast you're prepared for it.
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Relentless difficulty has nothing to do with it since the terminology has been obscured.
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Actually it has EVERYTHING to do with it. Since the AV/Solo-EB alterations setting on Relentless gives you an AV/Hero no matter how many are in your party.
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The cape mission also says you're going after a "hero" and the best I've ever seen in that mission is a Boss level mob.
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There's a difference though. There's a Hero....My Defender is a Hero....then there's a Hero level spawn. A Boss can be a nameds superhero but he's not a Hero level spawn... Personally I'm not confused by this at all but I can see where some might get confused if they don't look closely. I'd rather Archvillains and Hero level mobs all just be called Arch Enemy level mobs instead or Arch Hero instead of just Hero or something...
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"Solo Relentless missions will spawn a Hero class mob that must be defeated to finish the mission", then so be it.
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They already have...
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I was on Villanous when Mynx showed up each time as an EB. The diffculty slider does not effect what hero will show up.
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PLEASE all of you go read about the changes to make soloing AVs possible.... Solo or very low setting and small team garners an Elite Boss level hero... Relentless or a large team causes a Hero Level hero....
There's Hero/Archvillain, Elite Boss, Boss, Lt, Minion....that's the order of difficulty...
I've fought Lt. Ranked Heros before...It just happens that Hero is the name of both a type of mob AND a level of mob. You guys are getting them confused.
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Which has been proven over and over. Some people are getting eb's and heroes while on villianous while others are getting lt's on higher difficulty settings.
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Posi said:
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currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).
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I don't think he's talking about the level of the spawn there. I think he's talking about WHO the spawn is...example: Attack a tech store and Positron shows up, a natural store and Manticore shows up, etc etc
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Mayhem Missions: Signature Heroes now only spawn for groups of 4 or more on appropriate maps.
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That's how it is in the rest of the game Mayhem Missions are just bugged atm...
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Uk notes
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Gotcha, thanks. Those weren't there when I was checking earlier (since I specifically checked the UK boards).
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In the 5/16 notes:
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Mayhem Missions: Signature Heroes now only spawn for groups of 4 or more on appropriate maps.
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Yay, no more getting jumped on by the Freedom Phalanx while I'm solo.
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Good change. Not ideal - ideal would have tied it to difficulty, so that if I really don't mind fighting them, I just set to Relentless and let 'em come. But this will work.
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The problem is that you can't assume that you're going to get a Hero at that difficulty. The missions randomly spawn Boss class "heroes".
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.......
If you assume you're getting a hero...and you prepare for a hero....then you don't get a hero....you're even better off. Prepare for the worst hope for the best. That way if you hit the worst atleast you're prepared for it.
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Sorry, I don't buy that. Either Hero means Hero or it doesn't. If I face a "hero" that is a +2 boss in a mission, why would I assume that they meant "Hero class mob" the next time they said it?
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Relentless difficulty has nothing to do with it since the terminology has been obscured.
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Actually it has EVERYTHING to do with it. Since the AV/Solo-EB alterations setting on Relentless gives you an AV/Hero no matter how many are in your party.
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And as I already stated...my Relentless setting didn't seem to matter when that +2 Boss spawned instead of a Hero class mob. Would you at least make an attempt to argue within the context of the conversation?
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The cape mission also says you're going after a "hero" and the best I've ever seen in that mission is a Boss level mob.
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There's a difference though. There's a Hero....My Defender is a Hero....then there's a Hero level spawn. A Boss can be a nameds superhero but he's not a Hero level spawn... Personally I'm not confused by this at all but I can see where some might get confused if they don't look closely. I'd rather Archvillains and Hero level mobs all just be called Arch Enemy level mobs instead or Arch Hero instead of just Hero or something...
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I'm not confused by it either...but you can't deny that it's inconsistant. They probably should not have used "hero" in the naming convention for mob types. It's too generic a term in this game and relates to vastly different things depending on where it is being applied and who is applying it.
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"Solo Relentless missions will spawn a Hero class mob that must be defeated to finish the mission", then so be it.
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They already have...
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Not related to this discussion they haven't. If it were true, I would not have been facing off against a +2 boss instead of a Hero on some relentless missions.
Repeatedly and purposefully misunderstanding/misrepresenting what someone said really makes for a tedious discussion. Would you please at least read the context of the thread before answering with generic game mechanics that everyone knows and attempting to assert them as if they were gospel here? The whole point of the discussion is how it seems that the mob Boss, EB, AV spawn rules seem to be broken related to mayhem missions. What part of that are you not understanding?
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Sorry, I don't buy that. Either Hero means Hero or it doesn't. If I face a "hero" that is a +2 boss in a mission, why would I assume that they meant "Hero class mob" the next time they said it?
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We're SO not getting the signals conecting here....
I mean Prepare for a Hero Level Hero. Then if it's just a Boss Level Hero you are over prepared and it's easy. If it turns out to be a Hero level Hero you're actually prepared for him already...
Like you go into a cave and there's a chance a baby deer could be in there. It's also likely a pissed off bear is in there... If you go in prepared to fight a bear and find a deer you're no worse off. If you go in prepared to fight a bear and find a bear then you'll be ok because you were properly prepared for the worst case scenario.
Also you can be a Hero and not a Hero class mob...you wouldn't HAVE to assume it's a Hero class mob but its sensible to be ready in case it IS a hero class hero.
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And as I already stated...my Relentless setting didn't seem to matter when that +2 Boss spawned instead of a Hero class mob. Would you at least make an attempt to argue within the context of the conversation?
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That's because mayhem missions are currently bugged.
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I'm not confused by it either...but you can't deny that it's inconsistant. They probably should not have used "hero" in the naming convention for mob types. It's too generic a term in this game and relates to vastly different things depending on where it is being applied and who is applying it.
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I don't think it's inconsistent at all...all the good guys who aren't a footsolder of one of the hero organizations are individually named heros...their relative strength doesn't change the fact they're a Hero...however I agree that creating a level of mob titled Hero can cause confusion for some.
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Not related to this discussion they haven't. If it were true, I would not have been facing off against a +2 boss instead of a Hero on some relentless missions.
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In every other mission in the game it's like I said. Mayhem Missions are bugged.
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The whole point of the discussion is how it seems that the mob Boss, EB, AV spawn rules seem to be broken related to mayhem missions.
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I know and they've already stated this is a bug on test server and that is what I was referring to. This was established before your posts and I was under the belief that you weren't informed in this regard since you continued to write long posts about it...and the patch notes someone linked to before your post also makes note that they're fixing the bug.
Did Mynx get the new animations for the Claws set? I swear she's the only EB I've had trouble with in Mayhem Missions, she shows up and SLASH SLASH SLASH my health is in the red before my firist attack finishes animating. And either she has a nasty acc bonus or I've been unlucky the 4 times she's popped up because she cuts right through the purples I always take with me on Mayhems.
This on my elec/elec brute btw, lvl 32 with fresh SOs and she still cuts me down in seconds. Only way I've found to beat her is to jump out of the mission and go buy 10 purps from a nearby contact and pop 5 at a time, and sometimes even that's not enough.
Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom