Official Thread for Mayhem Missions


13th_Stranger

 

Posted

Hey I was wondering if anyone could list (or relist) what kind of temp powers they are getting from the Mahem Missions??


 

Posted

When I did in a Mayhem Mission it said goto Hospital. That confused me when I clicked it and was taken to jail.

Shouldn't it be "Goto Jail"?


 

Posted

Just ran a Mayhem as a Thug MM. Pets would not target the swat vans. Also I had to move them around in order to target vault doors, even though they had LoS with the door.


 

Posted

Carl,

Certain missions come with a nice little surprise. If you die, rather than going to the hospital, you get sent to the jail because there are teleportation supression/re-direction systems set up. Granted it is rather annoying the first time it happens but 'once' it happens, make a note of it because this will always happen for that mission. (Many council bases have these jails as well).

When in doubt, hope a teammate has an awaken or rez power!

-side note- I imagine the reason the message says "go to hospital" still is because the normal system isn't aware what is going to happen. Think of it as being hijacked.


I still play for fun
From Liberty to Freedom
Any team level

 

Posted

[ QUOTE ]
....

Two person team doing a level 39 Brickstown Mayhem Mission on the third difficulty level netted us a boss-level Blast Furnace.

Five person team doing a level 40 Brickstown Mayhem Mission on Villainous netted us the same hero: boss-level Blast Furnace.

[/ QUOTE ]

[ QUOTE ]
...
The boss that showed up was Blast Furnace (I think he was called that, fire/fire at least). He proceeded to kill me in a matter of seconds....

[/ QUOTE ]

[ QUOTE ]
I was running on Villainous, and the end named Hero I got was a joke. He was the Lt version of Blast Furnace, and he got held and dead. .....

[/ QUOTE ]

[ QUOTE ]
Four straight times, I've gotten Blast Furnace as the hero that comes to fight me during a Mayhem mission. All of these have been through Isabel the Knife (St. Martial broker) and all have been Mayhem Missions in Brickstown. I thought that the heroes were supposed to be random, but I keep seeing the same hero show up. I've copied over my character with both a full broker bar and done newspaper missions on test as well. I'll try it some more and see if I still end up with Blast Furnace.

[/ QUOTE ]

Make it six straight times now. The only hero I've seen on Mayhem missions is Blast Furnace. This guy deserves his own statue in Atlas Park because he is everywhere. The past two missions, I did in Nerva and to my total lack of shock, Blast Furnace showed up. I'd love to see another named hero. I think something is bugged and he is appearing far too often unless he is the only hero for Nerva and St. Martial.


The Dark Blade
"I've felt your mouse on me before, you perv...." - Troy Hickman
Paragon Wiki

 

Posted

[ QUOTE ]
When I did in a Mayhem Mission it said goto Hospital. That confused me when I clicked it and was taken to jail.

Shouldn't it be "Goto Jail"?

[/ QUOTE ]

better than being booted out of the mission...


 

Posted

Okay here's my opinions and suggestions for the Mayhem
missions. haven't read the forum entirely so anything
answered or covered I apologize or add my voice to
accordingly((WARNING MISSION SPOILERS NEXT!!))







Opinion: Excellant job! It was fun to vent off steam by
blowing everything up. Also the temp powers were nice.
I do admit , fighting the same hero over and over wasn't
fun though. Kinda the same with the area villians.

The bad:: Repeatativeness of it. Rob the same bank 3-5 times
and you get rather bored. Also fighting same hero and area
villians. plus maybe popping into the mission for the first time
and having the cops with makeshift barracades waiting kinda
seems odd.

Suggestions: Mix up the heores ASAP. Widen out the area
villians roster. Like maybe for KR: A group of Skulls robbing a
jewlery store then a group of vahz kidnaping someone.
First time into a zone lose the baracades though this one is
optional. Lastly, try to mix up the Main mission. Instead of
robbing a bank all the time try having a kidnapping or a
jewerly store heist or blowing up a bulding or a rescue
mission as the main. in order to mix up the feel of it.

Well like it or hate it that is my opinion. Hope it helps.


S.thug ((level 50 Invul/ss tank Pinnacle))
Wild Childs ((Level 50 Nin/SR Stalker. Virtue))
Quote="Not Racist. Not violent. Just choosing to no longer be silent."

 

Posted

I've done 4 Mayhem missions.

I saw Mynx, Valkyrie, (I think) Synapse, and one other... I can't remember the name (wasn't a common CoH NPC).

These missions are da bomb.


 

Posted

[ QUOTE ]
[ QUOTE ]
....

Two person team doing a level 39 Brickstown Mayhem Mission on the third difficulty level netted us a boss-level Blast Furnace.

Five person team doing a level 40 Brickstown Mayhem Mission on Villainous netted us the same hero: boss-level Blast Furnace.

[/ QUOTE ]

[ QUOTE ]
...
The boss that showed up was Blast Furnace (I think he was called that, fire/fire at least). He proceeded to kill me in a matter of seconds....

[/ QUOTE ]

[ QUOTE ]
I was running on Villainous, and the end named Hero I got was a joke. He was the Lt version of Blast Furnace, and he got held and dead. .....

[/ QUOTE ]

[ QUOTE ]
Four straight times, I've gotten Blast Furnace as the hero that comes to fight me during a Mayhem mission. All of these have been through Isabel the Knife (St. Martial broker) and all have been Mayhem Missions in Brickstown. I thought that the heroes were supposed to be random, but I keep seeing the same hero show up. I've copied over my character with both a full broker bar and done newspaper missions on test as well. I'll try it some more and see if I still end up with Blast Furnace.

[/ QUOTE ]

Make it six straight times now. The only hero I've seen on Mayhem missions is Blast Furnace. This guy deserves his own statue in Atlas Park because he is everywhere. The past two missions, I did in Nerva and to my total lack of shock, Blast Furnace showed up. I'd love to see another named hero. I think something is bugged and he is appearing far too often unless he is the only hero for Nerva and St. Martial.

[/ QUOTE ]
i get overdrive alot in nerva/st.martial

another note, i seen to not be getting mish complete bonus all the time, solo yes, teams, not all the time unless im missing it or it doesnt show in combat log.


 

Posted

Tried a Mayhem mission.
Will avoid them in the future.
Why?
BECAUSE YOU CAN'T TARGET JACK !
I spent more time cycleing thru civilians, lamp posts, cockroaches then fighting - meanwhile 20 MOBs are blowing me to hell.


 

Posted

[ QUOTE ]
Tried a Mayhem mission.
Will avoid them in the future.
Why?
BECAUSE YOU CAN'T TARGET JACK !
I spent more time cycleing thru civilians, lamp posts, cockroaches then fighting - meanwhile 20 MOBs are blowing me to hell.

[/ QUOTE ]

I finally got to do a high level Mayhem Mission that took us to founders falls.

Died once (lackey/boss fault. My boss was too far and I died) and then I was stuck in prison. Normally, this isn't too bad, but there were two bosses PPD Enforcers.

We could *not* defeat these guys for some reason. They were insanely tough (and only +2 to me.) So we ended up giving up and not even trying to get out of prison, as that was just massing huge debt.


Still here, even after all this time!


 

Posted

Y'know I am sorely dissapointed, I thought I would get to run amok, level the city, slap 2 bit crooks, take on the riot squad, and eliminate a hero, and steal [censored].

I got killed, sent to jail, got killed, sent to jail, killed some longbow, stole some money, killed a hero (yay). and had absolutely NO TIME LEFT to actually have fun and do everything I wanted to do in a destroyable environment.

The timer needs to be seriously extended and the mission difficulty seriously lowered. The point of the MAYHEM is to run amok, I AM A FREAKIN SUPERVILLAIN, why do I have to fear overweight cops in Hawaiian shirts?


 

Posted

ok... i was really hoping for a lot from mayhem missions. that said i was quite disappointed. somethings are too easy to destroy. targeting is a pain. Psi damage is rough. i go to "jail" and after my first punch on the door there are two psi Lts and a giant robot boss IN (thats right) IN my freaking cell beating the crap out of me. what happens next you ask? I die. i go to "jail" and you guessed it. same freaking cell. this time i pop overload and escape. all in all they are meh. i want to destroy buildings, i want to destroy lamp posts. and i don't want to tab from civi to civi to cars. non mobs should be click targeted only.


 

Posted

Not a specific reply to the poster above.

I do enjoy these. Now, this is with a brute, and a fast moving one too. I can definitely see where other builds would not do nearly so well.

As it is, I will never go in one of these missions without a rez inspiration. Jail is very, very bad. I actually went in the jail to rescue my lackey, and literally 20+ mobs followed me in there. It seemed to be some sort of AI malfunction, because they mostly did not aggro on me, which was the only thing that let me win (I released the jailed boss on them).

The debuffs from the PPD are stupid. I have two accuracies in my attacks, and I popped a large Insight and I simply could not hit anything after I had two -toHit debuffs slapped on me - some sort of flash grenade - by +1 mobs. Too many of the debuffers spawn in groups and proceed to use AoE debuffs. Being debuffed is interesting and challenging. Having debuffs slathered on you until you cannot move, use powers, or hit anything is ridiculous. These guys need the same treatment that's been given to Sappers and Spec Ops - one per spawn. Either that or give them single-target debuffs - not AoE ones that they can layer on the party.

Oh, and my only partner in the mission was a LK'd Stalker. He was repeatedly targetted by ambushes to the exclusion of me. As in, if I allowed it, the entire ambush would bypass me to attack him. It was my freaking mission. That was just stupid. It was also stupid that they could apparently see him no matter what. Such a core power to the Stalker powerset should not be nullified in this way. It's part of how they survive.

Beyond that I liked it. I was able to extend the mission timer with the side missions enough to succeed, the pace was furious, and I did have fun. It's definitely over the top though. Fixing the "over-the-topness" would not detract significantly from the fun, and, IMO would probably improve it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
Tried a Mayhem mission.
Will avoid them in the future.
Why?
BECAUSE YOU CAN'T TARGET JACK !
I spent more time cycleing thru civilians, lamp posts, cockroaches then fighting - meanwhile 20 MOBs are blowing me to hell.

[/ QUOTE ]

That kind of deserves a separate suggestions thread. It would be nice if "target_enemy_next" etc. worked as before and there was also a "target_object_next" just like there is a "target_friend_next".

Maybe ~ and shift ~ for targeting objects, and leave targeting allies for people to bind themselves.


 

Posted

I have great fun in Mayhem Missions!

Only problem yesterday is that the Hero that showed up for us to defeat was a lvl 39 Malaise! He conned as a hero but I figured he was running in Signature hero code or something, we could barely dent him with a full team of lvl 39-40. we brought him down to about 75% health for a while but he slowly regened it back while we were being disrupted by the never ending ambushes.

Eventually we ran out of time, 15 minutes left by the time we finished the vault. I'm not sure that we could have completed that mission even if we had an hour to beat on Malaise.

In the other Mayhem's that I did regular no-name heros show up, not AV style heros.


 

Posted

My teammates also didn't get the mission bonus (over 18k) at the end of my second mayhem mission. I owned the mission and got it, but the other 3 players- 2 lvl 40's and a 35- didn't get one at all. The temp power was recieved by those who hadn't done it yet. Posted a thread, but only got a few responses:

http://boards.cityofvillains.com/sho...part=1#5716852


 

Posted

I agree with others who say you really need to have some idea of how many more of X item you need to get more time. I've done the Bank Robbery Mayhem Mission three times now, and twice I completely ran out of time. First time, was two players level 12, and we never made it past the lobby. Second time, I ran solo, and got lots of extra time from destroying stuff. Robbed the bank when I got bored of blowing things up, died twice, but still finished the mission. Third time, had three players, level 13, and we were blowing things up left and right and didn't ever seem to get any time bonuses. We had to have destroyed a dozen cars and never got a bonus for any of them. Some sort of guide to "You need THIS many of THIS item to get THIS bonus" would really, really help.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

It's really annoying how all the citizens steal "tab focus" even though we can't do anything except waste endurance on them.

I realize that's probably due to technical reasons, so my suggestion would be to get off the fence: Either make them defeatable, or make them standard, non-attackable, non-tab-stealing NPC.


 

Posted

[ QUOTE ]
It's really annoying how all the citizens steal "tab focus" even though we can't do anything except waste endurance on them.

I realize that's probably due to technical reasons, so my suggestion would be to get off the fence: Either make them defeatable, or make them standard, non-attackable, non-tab-stealing NPC.

[/ QUOTE ]

QFT

why in the world would i be able to blow a truck with brawl but i total focus or Energy transfer with BU to a citizen and they just run off unharmed. they really need to take them off the targetable list because they will never let us destroy them that pesky teen rating this game has.


 

Posted

I would settle for an ETA if when these missions are playable. My Mastermind got went up to a prison door and somehow got stuck on the other side. All I did was walk up to one to see if I could see through the slot. My bots wouldn't attack the door so I had to break it myself.

When I got near the bank, my bots stopped obeying commands all together. I would right click on one and the only option I had was to dismiss them My bots wouldn't attack anything.

Then when I got really close to the bank, CoV crashed to the desktop. By the time I got back, I had a minute left on my mission.

I understand bugs happen and this is a new Issue, but some sort of warning on the website that I shouldn't even bother playing a Mastermind in these missions would have been appreciated. For now, I'm going to wait a month before trying another.


 

Posted

My real complaint on these missions is the villain you can free from jail to help you. Now I have only been able to do the Brickstown mission so far, but out of the 3 times I have done it, Hollow Point was useless twice. The first time he was apparently confused by the PPD Psi-cops and then would just stand around for the rest of the mission in one spot continually summoning his pets and destroying them! The last time I did it, not 30 seconds after getting out of the jail, he runs down the street and disappears! His force field generator followed me in to the arson mission, but he was running away just as I was clicking the door to enter. I don't know about other mayhem missions, but Hollow Point needs to be looked at to get his AI straight.


 

Posted

I wasn't too terribly impressed with the Mayhem missions. I played thru both the AP and KR missions multiple times with an EM/EA Brute and a Thug/FF MM.

At first I thought the destructible environment was kind of cool but I could see it would get old after a bit and after the first couple of Mayhem missions I found myself completely ignoring the environment. It even got annoying when I constantly had to tell my thugs to stop shooting at red/purple objects that would take too long to destroy and follow me. In the end my strategy head directly to the bank, ignoring everything else, do the job, and then use whatever time I had left to blow stuff up or find the side missions. One of the pluses of doing things that way is that I never summoned my pets until I got inside the bank so I avoided problems that a lot of MMs apparently had.

I did 4 side missions. I kidnapped a senator's daughter twice, though the second time around I almost skipped it because I don't like doing kidnap missions, and I robbed a couple of stores. The store robberies were the best part of the Mayhem missions in my opinion. It meant getting to see some now environments and added a new element to the game in the form of avoiding alarms.

Problems I had...having to use mouse clicks to target mobs because sometimes it took way to long to tab through all the extraneous stuff like parking meters and random civilians...having to constantly tell my pets what to attack because they'd be shooting cars and stuff instead of the mobs that were shooting me...at one point I couldn't get my pets to attack the bank vault door so my low level mastermind had to break it down herself using unslotted Brawl, the minor damage throwing knife temp power that naturals get, and the first minor damage attack that Thug MMs get. To say it took a long time would be an understatement.

My MM also had a problem with the hero always concentrating on her and totally ignoring her pets. Once she gets PFF I suspect it will be less of a problem but right now hoping that her pets can kill a scrapper before the scrapper kills her can get a bit hairy.

The Kings Row bank job was always hairy in the beginning. Without fail there was always a LT along with at least 4, sometimes more, regular mobs situated so that they'd all aggro as soon as I left the entry area. Both the Brute and the MM were hard pressed to survive this initial stage.

If it were up to me I would drop the Mayhem missions and go back to the old types of heists. I would then incorporate some aspects of the Mayhem missions into the rest of the game.

I would incorporate the destructible environment into the rest of the game so that people have something to smash. If they destroy enough stuff in a short time period, perhaps it could spawn ambushes as the authorities come after them. Further, it would be a neat if missed attacks had a chance of hitting destructible objects provided there's something in the correct area. For example, a policeman shoots at me but misses, hitting a parking meter I happen to be standing next to instead.

Incorporate the side missions into the regular game as well. You're running down the street fighting random mobs when one unexpectedly drops a key, giving you a five minute window during which you can enter a nearby door to rob a store or horn in on some type of action. The CoH version could be stopping a robbery in progress or somesuch. It would make for a nice variation from the newspaper missions.

I'd probably add some of the new side missions to the newspaper system as well. Maybe someone is offering a reward for busting them out of jail or maybe some store just obtained some particularly valuable bit of merchandise. That sort of thing.

I would definitely take the destructible objects off the list of things that can be tab targetted, though I think it would be a good idea to implement a new command that only tabs between objects.

Don't make citizens tab targettable at all unless you're going to actually allow me to hurt them. Otherwise its pretty pointless.


"Tell my tale to those who ask. Tell it truly, the ill deeds along with the good and let me be judged accordingly. The rest is silence." -- Dinobot

 

Posted

[ QUOTE ]
My real complaint on these missions is the villain you can free from jail to help you. Now I have only been able to do the Brickstown mission so far, but out of the 3 times I have done it, Hollow Point was useless twice. The first time he was apparently confused by the PPD Psi-cops and then would just stand around for the rest of the mission in one spot continually summoning his pets and destroying them! The last time I did it, not 30 seconds after getting out of the jail, he runs down the street and disappears! His force field generator followed me in to the arson mission, but he was running away just as I was clicking the door to enter. I don't know about other mayhem missions, but Hollow Point needs to be looked at to get his AI straight.

[/ QUOTE ]
OK, just did my first Founders Falls mayhem mission last night (dang, I just remembered I forgot the exploration badge). I went to the jail and freed Silent Blade. As soon as I exited the building, she disappeared. She was right there next to me when I clicked the door to exit the jail and next instant she is gone. This really needs to be looked into otherwise there is no reason to ever free these villains that are supposed to help you.


 

Posted


I just got informed by a GM saying the problem I had was 'working as designed' so I'm putting up a general warning about this issue that I've found with how the levels work inside the game.

Many people have read the Prima Guide and that gives you the clear heads up that if you enter the mission and your not high enough to actually get the mission yourself, you will not get the Temporary Power that you get for defeating the mission. If your of a higher level then the Mayhem Mission and never got the temporary power before, you can get it for the first time just by helping to complete it.

What the Prima Guide doesn't tell you is how the Raid side mission works... which is the exact opposite. If you are in a Raid mission, if you have a Lackey and are running in the mission, then you are able to get the temporary power within that mission. However, if you are not in the proper level range and are Exemplared down, then you cannot get the temporary power... and if you go in and click the glowy inside the mission you ruin everyone else's chances of actually getting that power. Considering this is 'working as designed', but I've not really seen any warnings about this particular issue, I'm sticking it in here so that you all can at the very least be aware of it.

In addition to this, I was hoping that the temporary powers from the Raid missions would have been randomised, but it seems like you only get one specific one per level range, but clicking on the glowie again gives you nothing (not even a 'You recieved a Temporary Power' message), and of course if you running with teammates, once again by doing this you ruin it for any member of your party that hasn't gotten the power yet.

All that I can really say about how this work is that I don't really like it, but unless this is changed, please think befoe you grab the glowie.