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Posts
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Quote:When people complain about "The Devs" they mean the entire team behind the development and on going running of the game. That means Software, Hardware, Networking, and the like.I suspect that the devs don't handle network issues for NCSoft's NA datacenter.
IF they just meant the coders, they would probably say programmers or something to that effect. -
Maybe the plan is to let the all the server crashes cause enough people to quit so that the problem fixes itself....
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Never had any of those problems happen... you might try running a mission like that solo to see if you can get rid of the random problems having a group might bring in.
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I've been on plenty of crossover teams in the Pocket D missions to know that Brutes can Tank just as well as a Tanker and when needed so can Scrappers.
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Wow... go over to the Tanker forums and say that Scrappers are just as good at tanking as a Tank. I saw somebody get chewed out BIG TIME by every tank and their brother.
Really the difference in "tanking" abilities between a brute and a scrapper..... 5% more health on the brute. So if a brute can "tank" so can a scrapper. Hehe...
Actually I take that back, I saw a scrapper get chewed out by tanks because he called himself a MINI-Tank. -
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Why take a Tanker when a Brute can do just as good of a job takning and do good damage on top of that.
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Hah! Tankers Tank far better then Brutes. The Only way you would think that a Brute would be a better replacement for a Tank is if you think Scrappers can tank.
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Why take a one hit Stalker when you can have a Scrapper that can work multiple targets and tank too instead?
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Ah I see you do... that explains everything. -
But this game is about more then one situation. See the shovel and spoon is a good example.
If the game tosses out 50 pits to dig and 50 bowls of cereal to eat, then each one is going to be really useful 1/2 the time, and really sucky the other half of the time.
However many Dom's seem to feel that they are spoon to the Controllers shovel, and the game is about 98 pits out of 100 situations. -
So be a REAL villain. Lick the boot of your master until he teaches you all you know then tell him to go pound sand you aren't doing jack for him any more. Some of the BEST villains in comics and the like have betrayed somebody they learned skills from in the past, or no longer follow their teachings, or bailed on them.
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Scion... if 1 tank can can tank for an 8 man spawn.. should 1 Controller be able to control an 8 man spawn? Should 1 Blaster be able to pump out enough damage to blast an 8 man spawn? Should 1 scrapper be able to scrap down an 8 man spawn? Should 1 defender be able to protect an entire team from an 8 person spawn's damage?
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When some who has ben in the CoH Beta, the CoV Beta and been a loyal costomer for 2 years is balnced tothe point THEY can die on heroic. yes i think thats imbalanced. Cause that mena the gues with less experiewnce wont even makr it out of OUTBREAK.
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Doing something for 2ish years does not mean that you are particularly good at it. The only times I've died at the basic level have been when I have done something risky and I knew there was a good chance I was going to get myself leveled because of it. Losing because you tried to push things too far even on the "easy" level doesn't mean the game is unbalanced.
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It's my opinion that the devs have intentionally balanced this game for regular "defeats" which, at least in missions, give reduced debt. It's frustrating, I agree, however, I think it's incorrect to say that it is a severe liability. Coming from other MMORPGs where the "death rate" is much lower, it may be seen as somewhat of a concern. However, since the death penalty is so small in this game, it is not really an issue.
Now, if the original quote had said that he had trouble COMPLETING a mission, or gaining a particular level, then that would be a problem. But you can die a dozen times in Outbreak and still complete it. As long as you continue to take out foes, even if you die, you will eventually clear out a mission. (Plus, mission difficulty only effects door missions, and there is only one door mission in Outbreak and Breakout, the others are all street sweeping)
I'm not happy with the constant deaths, but I've learned to accept it, and I have to admit, there is really no appreciable debt unless you die SEVERAL times. A single death in a mission can be paid off before the mission ends. So while it is frustrating, it no longer restricts levelling progress. (And I know from experience that in the early days of the game, a build that was weak enough to earn substantial debt levelled MUCH slower than a build that wasn't)
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If you are unhappy with the amount you are dying why don't you crank down the difficulty setting?
CoH Heroic = Far less deaths per mission then even WoW for correctly leveled dungeons which has 0 exp death penatly and only a minor gold penalty.
At least for the characters I've tried, which have so far been every AT other then Controller up to level 10. -
Maybe they are looking for something like progress quest. No chance of anything bad ever happening, and your character always gets more powerful no matter what you do. In fact your character gets more powerful even when you aren't there at the computer!
That seems to be the perfect solution for people who want a video game where defeat and failure is NEVER possible for them. -
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When some who has ben in the CoH Beta, the CoV Beta and been a loyal costomer for 2 years is balnced tothe point THEY can die on heroic. yes i think thats imbalanced. Cause that mena the gues with less experiewnce wont even makr it out of OUTBREAK.
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Doing something for 2ish years does not mean that you are particularly good at it. The only times I've died at the basic level have been when I have done something risky and I knew there was a good chance I was going to get myself leveled because of it. Losing because you tried to push things too far even on the "easy" level doesn't mean the game is unbalanced. By your way of thinking on heroic you should be able to agro the entire mission including the final bad guy and win every single time without a risk of death.. and that's just crazy. The fact that I can lose on a mission if I do something silly makes the game more fun.. even if on heroic it means I have to do something REALLY crazy. -
I may have asked this before.. but should the heroic setting = "You can't die not even if you want to!" or maybe... "You can go afk with mobs beating on you and still come back and win." Or something along the lines of ... "Auto victory, no matter how you play, the game will cheat enough to make sure you win."
Really is the fact that you can fail on a heroic mission that bad? -
I'm curious would you prefer for them to say....
"People should never ever be defeated on heroic."
I would find that very very boring. Easy should not = God mode. Just, easy. There should always be the chance of defeat in a mission, that's the fun part of any game. Risk vrs Reward.