Black_Scourge

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  1. [ QUOTE ]
    Ya see, this is the guy who constantly brags about soloing AVs and such. All he is determined to do is to get other people nerfed.

    [/ QUOTE ]

    Clearly its not the trials and tf than need beefing up, its Ultimus's powersets that need nerfing.
  2. Its too bad you cant pvp as good as you pve, rofl.
  3. Black_Scourge

    Drops II

    [ QUOTE ]
    FLASHBACK

    FLASHBACK

    FLASHBACK

    FLASHBACK

    FLASHBACK

    It's not a difficult problem.

    [/ QUOTE ]


    /signed. This is a MUST now, you keep us folks with multiple 50s in the loop.
  4. Black_Scourge

    Drops II

    [ QUOTE ]
    * No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A. This is done this way to ensure a more even distribution of recipes from that Pool. If defeating Archvillains always dropped a Rare, then someone would pull the old "farming AV" trick and suddenly that Rare is more common than Generic Damage Enhancements.

    [/ QUOTE ]

    Wow, just wow. The devs did a 180 on this issue. Not only are they telling us that we MUST finish SAs for the good loot, but now telling us its the only way to get the "rare" drops. I wonder what is going through the heads of these ppl.

    Now this forces players to make new toons, and punishes ppl with multiple 50s. I need to be mission holder for the reward? So how will this be possible for a 50 to do if there is no "Flashback" system in place? This idea is greed on Cryptic's behalf. I understand you want to keep subscriptions running, but this isnt the way to go about it.

    If I have a lvl 50 toon I want to focus on with loot and enhancing, why should I be forced to roll a new toon? Ive been playing the game since the beginning of I2, Ive done all the SAs 10 times over, now you want me to farm them on new toons?

    The devs are dropping the ball on this one too. This is base raids all over again........
  5. Yeah, I play on 8 man teams all day, you probally dont.
  6. Cryptic keeps releasing these temp event that totally break the game. Since the new patch I cant leave a mission without memory leak and horrendous lag. Plus all the dc's from corrupted capes/wing, just makes it gravy.
  7. [ QUOTE ]
    In the end, these two powers have been abused to all heck and back and made challenges like the RSF, taking on AVs and SF/TFs pretty boring and unchallenging. In fact, I'd go so far as to say that it may throw off proper testing and balancing because of the results that they can produce and add on to others.

    [/ QUOTE ]

    Yeah the temp powers may mess with datamining with things like the RSF, but come on, having to spend an hour or two getting these powers just to do a SF is annoying to most. Its cute to do it a few times, but afterwards just downright burns you out.
  8. Dang, if only dreams came true, hehe. I would love that idea.
  9. [ QUOTE ]
    Or we could reduce the effectiveness of a suite of Temp Powers. Shivans and the Nuke's are pretty dang good.

    [/ QUOTE ]

    Sure Castle, lets give the community even more of a reason not to go to pvp zones.......

    /em shakes head
  10. I think the devs misjudged this one. Im sure they'll remedy it down the road. The devs arent stupid, just a bit slow at times.
  11. My biggest issue is that there is no hero equivilent requirement for an accolade. Even the hardest of badges to get (eg monkeys, illusionists, masks), can be farmed in a single night. This badge will require weeks of afk'ing. Not cool in my book.
  12. I dont know if this was mentioned, but the Villain pet you break out of jail has horrible AI. I dont mind the NPC attacking object or enemies, but getting stuck for 15 minutes attacking citizens is just wrong. It makes the reason for getting these folks, worthless. The AI need to be reworked so the Villian pets wont attack citizens.
  13. [ QUOTE ]

    Nice, they've stripped the sole reason a scrapper might have been causious to attack a blaster, as the blaster might drop his toggles and burst dmg his buttocks to the hospital... to the point where the scrapper knows "hey cool a blaster, with a total of roughly 30% to drop one toggle every 8 seconds... while I usually only need about 6 to drop him..I like those odds"

    /e Rant off

    But seriously, one of the most common AT's atm in PvPland are scrappers & stalkers. Couple of controllers and corruptors, and a daring blaster or Brute here and there. Now with these changes, I fear the Masterminds, Dominators, Defenders and the rest of the AT's will be a tourist attraction whenever you see one in PvP land.

    Careful guys, a scrapper.... we need at least 3 to take him down now (debuff-nerf ring a bell?)

    Naaah... PvP has become City of Scrappers

    Whooptidoo

    [/ QUOTE ]

    Sorry bud, your wrong. 90% of the scrappers you see in pvp are Regen scrappers. Toggle dropping dont mean jack to them. All they have to do is keep Intergration up, big whoop.
  14. Soloed the FF mission on Relentless and it spawned Luminary as a hero. I couldnt put a dent in her with my MM. Not cool.

    If I am solo, I shouldnt have to face an AV lvl mob. I dont need to be spending 335k infamy every time I get a Mayham mission to change my difficulty.

    Devs need to change this before it goes live.
  15. One of the problems related to MM pets I believe have to do with the ambushes that strike when entering side missions. If half of the ambush is in the building and the other half outside, the pets get confused and dont know which to attack. Another thing I noticed is that the pets have a hard time figuring out who is going to go thru the door first.

    If one pets is targeted to go thru and another is blocking the way, I think the AI switches targets back and forth for whos going in. So then they get stuck in this loop of getting out of the way of each other and first to go in.
  16. I havent read thru all the pages of responses, but the problem I am having is with MM pets going in and out of side missions. They get lost to the point where I must dismiss and resummon them, ultimately cutting into my mission time.
  17. [ QUOTE ]
    [ QUOTE ]
    For those of you who are dissatisfied with the amount of hard numbers given to us by the devs about these powers, here are some of the numbers I've collected:
    <font class="small">Code:[/color]<hr /><pre>
    Power Scorpio Mace Web Poisono Mace Mace Web Disruptor
    Shield Blast Cocoon Ray Beam Beam Envelop Blast
    Volley
    BaseAcc 1 1.05 1.05 1.05 1.25 1.05 1.05 1.05
    Target single single single single single cone AoE AoE
    MaxTrgt 0 0 0 0 0 0 10 16
    Radius 0 0 0 0 0 50 15 15
    Angle 0 0 0 0 0 35 0 0
    Range 0 80 60 80 150 50 80 80
    Activat 2 2 2 2 8 2 2 2
    Recharg 4 9 32 24 24 32 20 32
    s/Tick 0.5 0 0 0 0 0 0 0
    EndCost 0.1625 8.58 10.66 13 17.94 18.98 12.74 18.98
    Interup 0 0 0 0 6 0 0 0
    Enhance endredu endredu hold endredu interup endredu endredu endredu
    recharg range slow range endredu range range range
    defense recharg endredu recharg range recharg recharg recharg
    knockbk range defdbuf recharg knockbk immobil knockbk
    damage recharg accurac knockbk damage accurac damage
    accurac accurac hitdbuf accurac accurac
    damage
    accurac

    Power Summon Summon Summon Summon
    Blaster Disrupt Tarantu Spiderlings

    BaseAcc 1 1 1 1
    Target Summon Summon Summon Summon
    Range 60 60 60 60
    Activat 3.03 3.03 3.03 3.03
    Recharg 900 900 900 900
    EndCost 26 26 26 26
    Enhance endredu endmod slow endredu
    range hold endredu range
    knockbk endredu range defdbuf
    immobil range defdbuf damage
    damage immobil damage accurac
    accurac damage accurac
    accurac</pre><hr />
    I'll soon be posting the numbers I have for each pet's individual powers.

    NOTE: Before you ask--yes, what I've shown here states that recharge enhancements are NOT allowed in the 15 minute recharge pet powers.

    [/ QUOTE ]

    No recharge enhancements allowed? That is just insane. Thanks for the info, appreciate it.

    [/ QUOTE ]

    Wow, they just made this into a horrible 4th tier, situtational Patron power. Its not even worth getting now. Thanks devs.....
  18. [ QUOTE ]
    I am somewhat upset that the challenge is being taken out of playing a melee character, but I guess most people that pick a melee character are not looking to play on a balanced playing field anyway. Hell, they had the advantage BEFORE the toggle drops were nerfed, now the advantage is so clear even an idiot can't fail to benefit. Which is what the whiners want of course.

    [/ QUOTE ]

    Wow, someone actually put "advantage" and "melee character" in the same paragraph? Amazing, never thought I'd see it.

    /sarcasm off

    PS carefully in how you use the word "whiny", it could bite you in the keester.
  19. Another thing I gotta say is the temp powers you find in these missions are fantastic. CoX desperately needed this kinda loot.
  20. Yeah, I really hope they can adjust the numbers for us. Im not a big fan of false advertisement.
  21. Only issue I have are cycling thru citizens when being amushed and the fact that pets wont follow me into building when they are supposed to.
  22. [ QUOTE ]
    [ QUOTE ]
    Once again _Castle_, your a gentleman and scholar. Thanks for taking the time posting those numbers for us. As for the numbers themself, I know Im quite satisfied with them. I think it makes for a more health PVP evironment.

    And to the ppl displeased with Doms. Think of it like this. How long does it take you to recharge you best toggle droppping power? I know for my Dom, TF recharges pretty fast considering. And Doms are made the "kings" of toggle dropping after I7. I think that in itself is pretty flattering.

    [/ QUOTE ]

    Are you kidding me? TF takes like three years to animate, and unless you have recharge reduction or hasten it takes 20 seconds to recharge. TF is the worst one, lol. Blaze and Psy Shockwave are probably the best ones now - short animations, shorter recharges, and PSW is PBAoE.

    [/ QUOTE ]

    That may be an issue for you, but I have 2 rch + hasten for TF and its fine. When I get FPO's (Freedom Phalanx Origins), Ill have 3 rch in the power to make it rechange even faster.
  23. Actually I'm happy with the Dom changes along with the toggle drops. We still have the best toggle dropping capabilities in the game as it stands.
  24. Great vid. Too bad you guys didnt record us on Test yesterday.
  25. Once again _Castle_, your a gentleman and scholar. Thanks for taking the time posting those numbers for us. As for the numbers themself, I know Im quite satisfied with them. I think it makes for a more health PVP evironment.

    And to the ppl displeased with Doms. Think of it like this. How long does it take you to recharge you best toggle droppping power? I know for my Dom, TF recharges pretty fast considering. And Doms are made the "kings" of toggle dropping after I7. I think that in itself is pretty flattering.