Official Thread for Mayhem Missions


13th_Stranger

 

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1: all they really are is a bank heist and a cape mission rolled into one…except the only big change is now you can break things (which could be done for the entire game not just select missions).

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Right now it IS just select missions. It's not like they flip a switch and suddenly all objects in missions are destroyable objects. They might need to go through every mission placing destructible objects in it. Also art-work for those objects needs to be created to replace the merely graphical/geographical item that's already there. Some day maybe, but right now it would take a huge effort for them to convert all missions to ones with destroyable items. Look at it this way:

The technology has existed since (or even before)the Council/5th Column war for mobs to fight each other. However, until then you didn't see it. Since then it's common in newer zones like the Hollows and almost all CoV zones. However if you run through Talos you won't see the Tsoo actually hurting the warriors or the freaks hurting the warriors... they'd have to go back and adjust every one of those mobs. So for destroyable objects, hold your breath for future missions having them and it being more common but probably not older missions... at least for a while.

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I also said “older more mature gamers need more than mindless smashing.” what was meant by this is we need to get something out of destroying objects…be it little xp (even if it‘s very little), or even more time this would be at least something. (as it stands right now we only get extra time for not getting caught ( by beating the good guys up not for destroying objects).

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You do get bonus time, in fact it's where most of your bonus time is going to come from outside of the side-missions. How many objects did you destroy? You don't get bonus time for EVERY object... I think you need to destroy so many of an item type to get bonus time.

Unfortunately you either got a bugged mission or didn't do enough mayhem to get bonus time.

Hey, let me ask everyone this, for those of you who didn't get bonus time, what zone was it in? Wondering if maybe one of the instances is bugged.


 

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I find in Brickstown I rarely get bonus time for smashing objects.


 

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Hmm, destructible objects in everyday missions? JOYGASM! That'd be SO nice!

Ooh, I have an idea too. I wonder how feasible it'd be, to have objects that can be destroyed by knockback? Sure, an AoE would tear things up too, but imagine Crane Kicking some Minion, and sending them into a stack of crates, all of which are smashed to smithereens!

Heck, in some missions, I'd think such wanton destruction would get you extra xp or inf...how many times are we sent to blow up some drug lab or Longbow/Arachnos nest or something? Heroes could get into the act too! Forget just heisting a few tattoo-ink crates from the Tsoo, for example; if you can shut that parlor down by smashing the place up, that works too! Leave the Buddha statue, because, well, you know. Everything else, rest in pieces.

I believe Mayhem Missions are, or should be, a testing ground for the future. A future of SMASHing, no matter your AT or moral center.


 

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I will add my voice to those who have complained about the accuracy debuffing mobs. I have no problem with a challenge, but my brute with 2 acc SOs in each attack should not miss 9 out of 10 attacks (and the only reason I *ever* hit was because of the streak breaker code).

Should they be able to slow me to a crawl and debuff my accuracy? Sure, makes for a more challenging fight where I *have* to use my inpirations to survive, cool. But the level of accuracy debuff needs to be looked at, swinging and missing over and over and watching myself die and not being able to do anything about it is not fun.


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Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

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Okay, my thoughts...while I can't claim this to be inviolable truth, I did run four mayhem missions with my level 37 stalker main. Twice, I dithered awhile before going to the bank (Brickstown), taking out a buncha cops and Longbow, smashing cars and such, then robbed the bank...and found myself facing Malaise. Solo, not having the defenses of a brute or whatever, and especially facing something that kept confusing me so I couldn't even blasted hit him, I got trashed.

Twice though, I jumped right to the bank, ignored everyone and everything as only a stalker can, sliced open the vault, took the money...and got a lieutenant after me.

Please note all the above were on Villainous, all solo. This leads me to think that your mission difficulty setting means *nothing* when it comes to the level of the 'hero' after you, it's how much property damage, resisting arrest, and such that you do.


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OK but here is the real question: I thought Malaise had gone back to being a villain. He's obviously been re-converted to heroism but when did that happen and why wasn't it announced? *quietly cheers, yay, Malaise is back*


 

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You might want to take another few passes at these missions again, and read up through the thread and/or the previews of the Mayhem missions. We do, in fact, get additional time for destroying objects in the missions.

For some reason, either by design or through current bugs, the time awarded isn't completely consistant. For example, blowing up -several- cars usually gains me a three minute bonus, as does several crates. But a single phone booth, mailbox or newspaper vendor usually gets me a minute. (All for the -first- time these things are destroyed. After that it all gets very vague and confusing. ;p)

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I will do that, I just find it a little odd, I did two of these missions (with a team of 3 including myself) and the same thing happened on both...the first was the kings row one and the 2nd was atlas park.

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I have to admit, though... currently what destruction nets what bonus... and what level of hero is intended to spawn after the bank raid... is pretty opaque to us. On live that's not nesecarily a bad thing, because it keeps us guessing. On test it's a little more of a problem... do we need to /bug the time awards and the boss spawns, or are they working as intended?

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Don't know maybe we should /bug it , couldn't hurt


 

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Was browsing for someone else to notice this, but didn't see it.

You can't kill the civilians!?

Great, I can shoot them, but I never do any noticable damage to them. Ran several mayhem missions, always the same results. I hope this is a bug...


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Posted

Agreed with the MM pets and doors issue.

As it stands currently, it basically requires that you dismiss and resummon after entering a door because the bots can take as much as 2 minutes or more (if ever) to enter the door. Even using the "goto" command doesn't help.

Note: They seem to get confused just like they do when you tell them to shoot something around a corner and the first bot turns the corner and fires, while the rest confusingly try to walk to the same point until (after several seconds) they realize that they will have to calculate a new path.


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Current Team Project: Pending

 

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It's not like they flip a switch and suddenly all objects in missions are destroyable objects.

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Yeah I know that I was just saying it could be done over time, and everywhere not just missions (you know giving a hint to the devs of something to consider for the future)

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You do get bonus time, in fact it's where most of your bonus time is going to come from outside of the side-missions. How many objects did you destroy? You don't get bonus time for EVERY object... I think you need to destroy so many of an item type to get bonus time.

Unfortunately you either got a bugged mission or didn't do enough mayhem to get bonus time.

Hey, let me ask everyone this, for those of you who didn't get bonus time, what zone was it in? Wondering if maybe one of the instances is bugged.

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The team I was on for two of these missions did not get extra time for destorying objects (and we wrecked a lot of stuff).

To answer your question as to what zone... Kings Row and Atlas Park were the ones we did when this happened.


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).


Positron
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You can't kill the civilians!?

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Yeah and what's worse is they only get in the way when you try to target a enemy.

I hope it's just a bug as well


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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Thanks for letting us know. Guess we'll stop trying to figure out the pattern/triggers


 

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Positron, any word on the SWAT forces? As stands, they make Longbow Spec-Ops look like lvl 1 Hellions in comparision and will turn off many players from doing Mayhems.


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a really bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into flames screaming when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



How great would that be if you could just obliterate npc's in the mayhem missions like cars and stuff? I know, teen rated... but would love to drop a crushing field on some mobs and watch them implode into ltitle gooey flesh-balls under the pressure.


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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Cool thanks Positron for the heads up


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



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Nor do they change the rating of the game by allowing players to kill helpless civilians.


Positron
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Posted

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Is there some way civ-only knockback or something can be added to at least clear them out of a big fight?

Also, when AoE target counting is considered, does a hit on a civvy count towards your AoE limit?


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Wait... are you saying they WOULDN'T change the game rating if you guy implemented something like that?

I edited my post addressing the teen rating but not sure you quoted before or after that...


 

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My brain just exploded. I was sure there had to be a pattern to the end bosses.

I have a suggestion to make the unkillable civilians a lot less aggravating, and it'd be easy to do: add another optional flag to /target_next_custom, nocivilians. That way those of us who aren't ever using them to do things like buff off of can /bind tab so that it skips them. (I also think that aggressive pets and minions should ignore them, but that'll be harder to code so long as they're targetable.)

If the glue guns either didn't stack, or weren't auto-hit, or didn't have such obnoxiously long duration, or the debuff ended when the cop who fired it died, they'd sure be a lot less annoying, and I know that your combat engine supports any or all of those adjustments. Bad enough what they do to me during that one fight, it's maddening that it then takes both me and my minions almost another minute after the fight to get back up to full movement speed. With SWAT Equalizers spawning in roughly 2/3 of the police spawns, the net effect is that I have to run the whole mayhem mission at half runspeed, and it takes me 30 to 60 seconds to get over a simple chain link fence because I have to wait for the -jump to wear off. These really don't feel like level 21 minions, they feel like level 21 lieutenants or level 35 minions. And they're not even worth extra XP.


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Is there some way civ-only knockback or something can be added to at least clear them out of a big fight?

Also, when AoE target counting is considered, does a hit on a civvy count towards your AoE limit?

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Is that not why they are targetable in the first place? Blast one, knock him away, they all run. That's how it seems to work for me.


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Then why don't they disappear nice and clean, like when mobs get hit by a police drone? That would be much better than having a bunch of invincible civilians running around.


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Posted

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Then why don't they disappear nice and clean, like when mobs get hit by a police drone? That would be much better than having a bunch of invincible civilians running around.

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Can't subject the citizens of Paragon City to the (still in Beta Test) powers of the Police Drones.

However, it's been determined that Heroes and villains suffer no ill effects so it's okay to use them on those folks...


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If it reduces you, it's a nerf.
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They are not the same.

 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Then why don't they disappear nice and clean, like when mobs get hit by a police drone? That would be much better than having a bunch of invincible civilians running around.

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Actually, I'd be happy if they just tightened up the civillian AI a little.

-Ideally- when you start firing off your powers, the citizens scream and run for cover in a nerby building. This is awesome, logical and a good compromise. We can't kill them at random, but we can scare the bejezus out of them (honestly, I prefer that to killing them, myself, too).

However, some citizens seem a little... oblivious. I've come across citizens that I can blast, knock back, sonic scream at, infect with radiation - but they'll still meander about their merry way as though I wasn't even there. If that bug gets unkinked, then it should make citizens getting in the way of things less of a problem, I imagine.


 

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Not sure if this has been said yet, but for some reason in mayhems, some pets (MMs and a pet you bust out of jail) want to attack the center of a target. This ends up having you waste time tell them to go here, now get in range and fire, or just open firing on it yourself. This gets annoying sometimes.

Also, me and my friend (same mish) found a dumpster that was bugged. Yes, a lvl 5 dumpster in a king's row map that we could just run right through.

-Slow


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Then why don't they disappear nice and clean, like when mobs get hit by a police drone? That would be much better than having a bunch of invincible civilians running around.

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Can't subject the citizens of Paragon City to the (still in Beta Test) powers of the Police Drones.

However, it's been determined that Heroes and villains suffer no ill effects so it's okay to use them on those folks...

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I wouldn't want to get too far into the "logic" that goes into determining the ESRB rating personally.