Official Thread for Mayhem Missions


13th_Stranger

 

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-Ideally- when you start firing off your powers, the citizens scream and run for cover in a nerby building. This is awesome, logical and a good compromise. We can't kill them at random, but we can scare the bejezus out of them (honestly, I prefer that to killing them, myself, too).

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They do... sometimes. I've watched as whole groups of civilians book to a door that is un-enterable for me thus "despawning" them. However that is infrequent. For every civi that runs into a door 3 more (assuming we're actually next to doors at this time) run away from them.


 

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Had a 3 person team, lv 12 mish, 2 lv 12's and a lv 9. Did the Kins row mish, at the end of the mish the 2 lv 12's got th temp power but the lv 9 did not


 

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Lol. I'm kind of impressed with how crazy people can get over virtually nothing.

Ah well. Dev threads. Those great bastions of psychosis.

There's this rule of the internet that I think people are forgetting or never learned. It's that if something is too rediculous to be real, then it isn't. And if it *is* it *still* isn't.

Apply it liberally, and enjoy the feeling of relaxation and good humor it fosters!


 

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I have a really bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into flames screaming when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



How great would that be if you could just obliterate npc's in the mayhem missions like cars and stuff? I know, teen rated... but would love to drop a crushing field on some mobs and watch them implode into ltitle gooey flesh-balls under the pressure.

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Sigh... do you hate this game so, that you want it to end up in the same trouble that Oblivion currently got?

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Firstly Posi said it wouldn't affect the rating. Secondly I'm allowed to fantasize. :P The toon I'm referring to (the grav) isn't a heartless murderer. He'd ignore the civi's for the most part. However, he IS a villain and if civilians were getting in his way he would drop his AoE hold in the hopes of reducing them to smears.

EDIT: Unless Posi was being sarcastic...


 

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I wouldn't want to get too far into the "logic" that goes into determining the ESRB rating personally.

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*makes a nude mod of City of Villains, thus boosting the rating to M*

On topic, however, I have to add that it's pretty frustrating when my MM pets go to attack the civilians and just sit there for a minute slashing them before I notice and call them off. I realize that it will take extra coding, but perhaps you could put in a 'non-hostile' flag for the civilians and program the pet AI to not attack 'non-hostile' NPCs.


 

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Unless Posi was being sarcastic...

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I'm fairly certain Positron was saying that the gravity powers don't change the rating of the game by allowing players to kill innocent civilians.

(Sorry for the double post. )


 

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Hey, the plus side of those civvies is that they make for one HECK of a creeper patch....course all the creeper vines that I unleashed on the bank patrons brought my teammates FPS down to under 0.5.....but it was still impressive


 

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Having run many mayhem missions since i7 hit test, got the following observations:

THE GOOD:

1) The mobs are now spawning at levels appropriate to your character = GOOD! (first mayhem mish I did was spawning lvl 15-30's fer gawd sakes)

2) The mega multi monster ambush spawns have stopped, except for when you bag all the safes in the jewelry shop at once (would be nice if there was a text prompt that they were coming)

3) Non-Random heros seems to be working, my higher level villains have been getting big name heroes, my lower levels have been getting relative nobodies (as it should be)

4) The time bonuses make more sense now, and no longer randomly execute (once I thought that bug had returned, but it turned out my spine villain friend I broke out of jail had just gone on a rampage lol)

THE BAD:

1) I cannot stress this enough, the side quests need to be somehow more apparent, its hard to figure out what you're supposed to be doing, and often even harder to execute it! Not to mention, for all the talk of temporary powers coming from the side quests, I've done a half dozen and haven't gotten jack all.

2) The Large Metal Crates have serious pathing/modelling issues, my pets either cannot attack them, or have to run right up to them to do so.

3) Maybe a little balancing needed with the time rewards for larger items, I seem to get more time for smashing the little stuff than the big stuff. Heck, I dont even bother with trucks and large metal crates until the upper 20's.

4) I'm serious, I cannot stress this enough, make the side quests a little more transparent in their use. I don't mind them being secret to find, but once you've found the key it should be obvious what all you have to do from that point.

THE UGLY

1) There are some freaky pathing issues inside the jewelry store, with both my thug and ninja MM, my pets went absolutely nuts trying to get around there. To someone without a goto macro (and believe me that is many MM, most MM at the low levels) thats game breaking.

2) Somethings gotta be done re: the citizens, this is not a joke. When you rescue a villain it seems most times they just get lost chasing civilians, and its impossible to run through with either non MM pets or MM pets on aggressive, entirely because of the civs, if not for them at least the worst they would do is smash stuff, because of the civs you often lose them entirely.

3) There is a serious problem with either the pet AI or the door of the jail, although it rarely happens with my own pets, the villain you rescue seems to bug out on that door at least 10% of the time for me, going in and out over and over.


All in all, they've come a long way in the last couple days, and kudos to the dev team for that (/thumbsup to any that see this)

Now, to go check if test is back up, knowing how busy the team has been lately, they probably axed at least one of my concerns with a patch while I've been trolling lol.


 

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Sigh... do you hate this game so, that you want it to end up in the same trouble that Oblivion currently got?

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Bah, this is the second or third time someone has mentioned Oblivion getting in trouble, apparently for some sort of ratings issue, and nobody's bothered to explain it. Do I HAVE to Google for it?

I have Oblivion, have in fact been playing it and CoV most every night. What juicy, scandalous material am I missing?


 

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As far as killing civvies, I don't really care one way or the other, as long as something is done to make them less annoying. I just can't figure out why it's ok to walk up to "good" people like Freedom Corps and drive your claws into them, set them on fire, swing a massive axe at their heads, etc etc, but then the idea of hitting a civvie with said attacks is then supposed to be some horrible thing. I just don't get it.


 

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Sigh... do you hate this game so, that you want it to end up in the same trouble that Oblivion currently got?

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Bah, this is the second or third time someone has mentioned Oblivion getting in trouble, apparently for some sort of ratings issue, and nobody's bothered to explain it. Do I HAVE to Google for it?

I have Oblivion, have in fact been playing it and CoV most every night. What juicy, scandalous material am I missing?

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Oblivion is not in any trouble. Just one more molehill being made into a mountain. All that happened was the ESRB revoked the Teen rating and changed it to Mature, citing not all content was fully disclosed. Oblivionportal has an article up if you want to read it.


 

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As far as killing civvies, I don't really care one way or the other, as long as something is done to make them less annoying. I just can't figure out why it's ok to walk up to "good" people like Freedom Corps and drive your claws into them, set them on fire, swing a massive axe at their heads, etc etc, but then the idea of hitting a civvie with said attacks is then supposed to be some horrible thing. I just don't get it.

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That would be because the FC fellows can shoot, grenade and set you on fire in return. The civilians, on the other hand, are non-powered and non-equipped innocents. They have no defenses and it would be silly to grant them such, considering they are supposed to be civilians and not mobs.

Hence, most people frown on the killing of defensless innocents.


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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Hmm. As long as my playstyle doesn't end up with me always fighting the same couple heroes I guess this is okay. I really don't think the game needs less variety in missions though.

If I have to "dumb down" my gameplay just to fight someone different at the end, that will be extremely lame.


 

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Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

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I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.



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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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Suggestion for Civilians

When attacked they 'dodge' the attack and run straight for the nearest door. They can still cower a bit or be knocked down, but in the end, the run and hide out of sight. This way, we have a new goal: clear streets of civilians. Once the last one has hid themself, we get a time bonus.



Suggestion for Named Hero

For a solo player:

At difficulty level 1. it's a Boss.
At difficulty level 2, it's a Boss+1
At difficulty level 3, it's a Boss+2
At difficulty level 4, it's an Elite Boss
At difficulty level 5, it's an Elite Boss+1
At difficulty level 6, it's an Hero
At difficulty level 7, it's a Hero+1
At difficulty level 8, it's a Hero+2

[Of course, only difficulty levels 1-5 can be chosen by the player as the starting level.]

For each two side missions done, the level difficulty of the final boss goes up one.

For 4 players, the difficulty level goes up one.
For 6 players, the difficulty level goes up two.
For 8 players, the difficulty level goes up three.


This would mean that a solo player on level 1 who does just the bank job, will get a Boss. If that player does 4 side missions, he or she would get a Boss+2.

A solo player on level 5 who does just the bank job will get an Elite Boss+1. (This allows soloists who run at highest difficulty level to avoid a Hero fight.)

A team of 8 that's starts at difficulty level 1 will get always get at least an Elite Boss. If they do four side missions, they get a Hero. If a team of 8 starts at difficulty level 5 they will always get a Hero+2.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Bah, this is the second or third time someone has mentioned Oblivion getting in trouble, apparently for some sort of ratings issue, and nobody's bothered to explain it. Do I HAVE to Google for it?

I have Oblivion, have in fact been playing it and CoV most every night. What juicy, scandalous material am I missing?

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There's a mod to show breastessess.
The ESRB is so screwed (or maybe it's just society.) You can have a game where you kill people all day, very bloodily and horribly I might add, and it's teen rated. But show any kind of semi sexual content and get slapped with an M rating.


 

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Suggestion for Named Hero

For a solo player:

At difficulty level 1. it's a Boss.
At difficulty level 2, it's a Boss+1
At difficulty level 3, it's a Boss+2
At difficulty level 4, it's an Elite Boss
At difficulty level 5, it's an Elite Boss+1
At difficulty level 6, it's an Hero
At difficulty level 7, it's a Hero+1
At difficulty level 8, it's a Hero+2

[Of course, only difficulty levels 1-5 can be chosen by the player as the starting level.]

For each two side missions done, the level difficulty of the final boss goes up one.

For 4 players, the difficulty level goes up one.
For 6 players, the difficulty level goes up two.
For 8 players, the difficulty level goes up three.


This would mean that a solo player on level 1 who does just the bank job, will get a Boss. If that player does 4 side missions, he or she would get a Boss+2.

A solo player on level 5 who does just the bank job will get an Elite Boss+1. (This allows soloists who run at highest difficulty level to avoid a Hero fight.)

A team of 8 that's starts at difficulty level 1 will get always get at least an Elite Boss. If they do four side missions, they get a Hero. If a team of 8 starts at difficulty level 5 they will always get a Hero+2.

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I like this suggestion. It makes sense, it'd be easy to test to confirm each level of it, and it would provide an appropriate difficulty dependant on team size, reputation level, and amount of mayhem caused. Though for solo players on Villainous difficulty, the bosses should be replaced by Lt's to conform with the system for the rest of the game.


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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ROFL !!!


 

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Just a heads up...when you get a key, read your clues...they're rather helpful


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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I was hoping that we could mug the civilians for some extra Infamy or bonus time.

Also, me thugs were more excited about shooting the unkillable civilians than what I wanted them to shoot.

It was fun though!!


 

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Dunno if it's already been said but..

Ok so I got the loot and died. Hero came for me and 2 shotted me. Now I am in jail. Well all this happens on my 37 MM. I see this door I need to kill. Alright I summon pets. Well they decided to run through the wall instead of busting me out!! Once they ran out of the cell they didn't come back in. I set them to attack before I buffed which means I didn't have any buffed pets either. Needless to say I waited 5 minutes and just quit.


 

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Level 14 Dominator
Plant/Ice
Kings Row heist thing

I went straight to the bank, with intent to get the evil temp power.

I then got slammed into the ground by 6 police standing in the bank entrance area. All gathered together.
After having been ambushed by 4 Longbow Minions.

...yeah.


 

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Echoing a previous poster here. I tested with 2 different characters, my level 28 bots/FF mastermind and my level 20 en/en brute. 2 different experiences of the Mayhem mission.

Mastermind had a reasonable time until I got into the bank. I had noticed the bots were a little slow to respond but thought nothing of it. Well, the process of getting into the doors was a chore. They came in very slowly it took probably 3-4 minutes for them to get in and decide they were really 'there'.

Proceed to cause destruction and pop the vault, still ok. The hero shows up, and I was down in 2 shots. Ok, I can take defeat. End up in the jail, it took me quite a while to get the door down, and then the bots ran off. So I find the door and leave, telling the bots to follow. They take an age but finally do. At this point I have maybe 5 minutes on the clock, but I figure I will go back to the bank and try the hero again.

The bots take a fit at the bank door, they zone in and refuse to leave the door. They won't follow me, won't attack. I ran to the hallway with the hero and TP'd them into his aggro range - and they ran back to the door. Luckily the clock ran out and I got booted.

So the pets issue is a big one and needs fixing badly. Also the Protector bots have decided they are not healers either, and refuse to repair their mates.

Now the Brute had no trouble, in fact I had a glorious time wreaking havoc. My new favorite thing is pounding on payphones til they jingle.

So my mastermind will not be rushing to another one anytime soon, but my brute is looking forward to I7 hitting live.


 

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Nor do they change the rating of the game by allowing players to kill helpless civilians.

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But they sure do get in the way of targeting.. hell if we can't KO them or something then why make them targetable at all. Not to mention MM pets go bonkers around them.


 

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How about making the end hero one that you have on your account for that server (provided you have CoH--otherwise random)?

I'm sure this would take a ton of programming so I'm expecting a "no" response, but it would sure be awesome! Granitefist vs. Stonefoot; brother vs. brother--man I should have set up CoV on a seperate account from CoH


Proud member of the LEGION, and Sisterhood

 

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Bah, this is the second or third time someone has mentioned Oblivion getting in trouble, apparently for some sort of ratings issue, and nobody's bothered to explain it. Do I HAVE to Google for it?

I have Oblivion, have in fact been playing it and CoV most every night. What juicy, scandalous material am I missing?

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There's a mod to show breastessess.
The ESRB is so screwed (or maybe it's just society.) You can have a game where you kill people all day, very bloodily and horribly I might add, and it's teen rated. But show any kind of semi sexual content and get slapped with an M rating.

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Not to mention that both San Andreas and Oblivion were re-rated due to THIRD PARTY MODS THAT HAVE TO BE DOWNLOADED OFF OF THE INTERNET AND ARE NOT INCLUDED IN THE GAME.

Back on topic, the damage dealt by the explosions needs to not scale to level. If I weren't a brute, that 10th level car explosion would surely have killed me at level 6. Hell, it killed the villain I broke out of prison in one shot.