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Posts
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Joined
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This toon is far older than CoV. Believe me, I'd love to turn it into a Brute, but that is a mess of work that I don't think I'm up for (not to mention the 9 respecs I would need to pick out all my expensive IOs).
I went ahead and built this, and it seems to perform just fine, even with missing the Glad's Armor +3% (need two more H Merits, argh). If someone convinces me that procs in SD and MG would increase overall DPS, then I'll go ahead and change that around. Otherwise I am quite happy with the build.
Also, running around using LBE on random grey-cons has not gotten old yet. -
How often would the proc actually fire? I don't have much experience with damage procs.
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Quote:My old build had a Kismet built into Agile, but I don't think it was really necessary. I do run all my toggles when fighting (and also Super Speed a lot when on iTrials). My old build had net recov of 2.28 /sec, new build has 2.37 /sec. Even with the old build, I hardly ever find myself hurting on end, at the very least never while Dark Consumption is recharging. So end wise, I'm not worried.No Mids for me so hard to comment but a few thoughts:
I like to use a Kismet +6% somewhere. You have Focused Accuracy, is it a mule for GSFC, run when needed or plan to run almost always?
Plan to exemplar especially with any frequency?
How is your net recovery? I'm concerned about your end usage vs end recovery (but without Mids hard to know how rough it might be). It also depends on things like needing to run or not Maneuvers to stay at the soft cap. And, of course, you have access to Dark Consumption.
Love to see an Achilles -resist in LBE.
Personally I'd rather have the Miracle +recovery in Health and the Panacea in PP. Heck I'd favor the Miracle over Numina's for that matter though that's balanced against the set bonuses for 3 Numina's which I would also be chasing. But in general I find I want recovery over max health/regen at low levels. But if you rarely plan to exemp and only run at level 50 content then the point is moot.
And welcome back!
I normally don't Ex, but the times I have in the past the build was still solid enough to perform to my satisfaction.
Achilles in LBE...would mean giving up 6.25% recharge bonus from Decimation, and LBE is mostly going to be a finishing move (in place of Kick to knock out that last sliver). I am running the -Res Interface proc, so I'm still getting a fair amount of resistance degrading goodness.
Some of my notable totals for those without Mids:
Melee Def: 50.5%
Ranged Def: 50.2%
AOE Def: 49.8
S/L Resist: 20.6%
Net Recovery: 2.37/sec w/ all 8 toggles
Regen: 301%
Rech: 160%
Max End: 120
Max HP: 1827
Tohit: +47.9%
Acc: +50%
Damage: +108%
So I'm not at the incarnate softcap, but that's about as high as I can get without really compromising damage output. My old build runs off of 47% positionals and is still pretty survivable. -
My current build is pretty good, pretty survivable. I've been making good inf and H-merits lately, so I thought I might invest in a few PVP IOs and move things around. Notably, I wanted to ditch Super Jump (never used), Elude (hardly used) and Shadow Maul (I can run the MG->Smite->Siphon Life chain smoothly) and shake things up a little.
So, any opinions before I pull the trigger on this build? I don't go out of my way to solo anything absurd, I mainly like to work through incarnate content and Trials.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
DZi23: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (5) Gift of the Ancients - Defense/Endurance/Recharge
- (7) Gift of the Ancients - Defense
- (7) Gift of the Ancients - Run Speed +7.5%
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (A) Endurance Reduction IO
- (A) Cloud Senses - ToHit Debuff
- (19) Cloud Senses - Accuracy/ToHitDebuff
- (19) Cloud Senses - Accuracy/Recharge
- (21) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (A) Celerity - +Stealth
- (A) Damage Increase IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Resistance
- (29) Steadfast Protection - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Armageddon - Damage
- (31) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (34) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Run Speed +7.5%
- (A) Hecatomb - Damage
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (37) Gift of the Ancients - Defense/Endurance/Recharge
- (39) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Run Speed +7.5%
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (39) Defense Buff IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Miracle - Heal
- (45) Miracle - +Recovery
- (45) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Decimation - Accuracy/Damage
- (48) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Run Speed IO
- (A) Damage Increase IO
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (40) Regenerative Tissue - +Regeneration
- (43) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 9.9% Max End
- 30% Enhancement(Accuracy)
- 70% Enhancement(RechargeTime)
- 20% SpeedFlying
- 220.9 HP (16.5%) HitPoints
- 20% JumpHeight
- 20% SpeedJumping
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilized) 8.55%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 2.5%
- MezResist(Terrorized) 2.5%
- 28% (0.47 End/sec) Recovery
- 62% (3.46 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 15.54% Resistance(Fire)
- 8.04% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 42.5% SpeedRunning
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The reward table most definitely favors certain ATs. My Scrapper gets almost exclusively rares. My Defender? Currently at 87% uncommon, with the rest common. Never once gotten higher. It is quite infuriating.
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As of right now, it seems no Lore pets boost positional defense, only the few typed. I hope this is not WAI, but if it is then it pretty much decides for me which T4 I will be going for. Typed defense on both my incarnates is useless since their positional is still higher.
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I think I'm gonna settle on Clockwork... looks as though they have the most damage. I haven't decided if I want to go with the buffbot or the LT though.
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I was on my Radfender once and got to the first Kill Rommy mission. I was the first one out the door, and Daedalus starts attacking me. He conned as an ally but he still put me down with extreme prejudice. I was dumbfounded.
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Quote:Good BAF strikes I have been on have one team each on the AVs and the third team on the spawns.Hard on Resistance: Longbow Nullifiers. The enemies in the new trials (lots of unresistable damage).
Hard on Regeneration: Longbow Special Ops. Death Mages. Malta. Carnies. Oh, and the enemies in the new trials.
On topic the first wave of 9CUs is the hardest, because invariably a few groups pool around Siege and are out a bit before someone pulls. The league has to focus on them because they're murder machines. After that the 9CUs reinforcements can be managed by two decent DPSers (in every BAF I kill them myself. Sometimes a second character will notice what I'm doing and lend a scrapper-ish hand, which is ideal.) -
A solution to a very temporary, and IMO, not a very stressful problem. Set a key (such a RAlt) to toggle open your incarnate menu. Then you can check the progress with a simple keystroke.
Besides, in two months time I doubt you'll still be working on slot progress. And if you are, you probably won't care. -
I completely agree with you. First thing I did was click on 'League' and try to change the color. Lack of an auditory signal is disappointing as well.
I ended up making a new tab with nothing but League and Team chat, to filter out all my other channels. It helped a little. -
Quote:I feel your pain. Final stage of BAF every one of my toggles was utterly useless. Every single creature hit me with 95% chance, despite my supposed "softcap".Sucks for masterminds and all that extra bonus accuracy and +to hit most of this stuff has in these trials sucks too. Had alot of instances where when my team would return from the hospital on the baf and lamba that we would simply get melted upon returning to the fight. Playing a softcapped sr and popping purples and oranges before returning to the action, I couldn't tell that defense was even working when there was just 1 or 2 bosses in the area.
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My defense based scrapper monitors a wide variety of things, one of which is last hit chance to see if I ever attack something without 95% chance of hitting. Recently during a BAF, I face planted quite a few times during the final phase because seemingly everything started hitting me with 95% chance. While I would LOVE to know why my entire defense was ignored, it got me to thinking about something else:
Can we have a display for the last hit roll AGAINST the player? It's already a number monitored in the combat window, I just want to be able to see it all the time to be able to monitor incoming threats and be able to react before I start watching the grass grow, and also to see how effective my soft cap truly is against enemies without muddling through all the data given by my Hit Rolls tab. -
I think I decided on -Tohit/-Regen (probably the 100% chance of -regen) on my DM/SR scrapper. Stacking the Tohit is nice, especially on these mobs that seem to hit with 95% chance regardless of how much defense I have. And -regen is good for the beastly things we kill these days. No other Interface really adds anything that I think I need.
Also, think I will go with -Res on my Rad/Rad fender, make things melt even more. -
My DM/SR can stand up to everything except for Rularuu Eyeballs and those cotton pickin' Quartz pets. Even Battle Maiden isn't that big a threat when I switch to kiting with MG and SL.
I'll just leave this here..
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I have played that warehouse a few times. Never noticed any hiccups in performance.
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Can't I just go buy one from WW for 2B?
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For awhile I had T2 for Musc and Spiritual, and I flipped back and forth. I ended up going on to T4 Musc, mostly for the boost in End Mod and Damage. The build is roughly 6 seconds short of PermaHasten anyway, and I tend to get by quite nicely with where my heal is at.
The build as it stands on live is roughly unstoppable. Running Incarnate TFs is a breeze. There is heavy head use with a constant use of FA, but I have a recovery of over 4 end per sec, so on the rare shots I actually run below half a tank, using Dark Consump fills me back up.
tl;dr I have had the best luck with Musc. Althought seeing how the alpha slot salvage is useless for anything else, I think I will work towards T4 Spiritual for kicks. -
Do you have Super Speed? Try kiting. Queue up a strong attack, take a running start at BM, then jump right before you hit the patch. You will sail over the patch, and the attack will start to hit BM, and the animation will finish with you in safety. Typically you'll get hit for one or two ticks, but you can survive it. It's better than standing around waiting for Nem Staff to recharge.
On my DM, when she is in a patch I will alternate between Midnight Grasp and Siphon Life and wait til the patch goes down.
Also, has anyone tried the group hug method for attacking BM? The whole team stays as one close knit group and just moves around to avoid patches. That way the patches are essentially only ever in one spot. -
I have a DM/SR and I started out with Spiritual first, and also had Musc on the side. After 19.5, I've been comparing the two. With Spiritual Rare my Hasten is completely perma, and Siphon life heals for about 290ish. I've been more leaning towards Musc after playtesting, though. The added damage means MG one shots minions without SD. With Soul Drain on a mob, I pretty much one shot everything lower than a boss depending on the mob. Hasten only has a few seconds downtime, and I get by. I much prefer Musc, but I'm still undecided which route to go with the ultra rare. Tough to call whether I want massive damage, or a lot of damage with more -Tohit and some running speed.
The build if you care
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Do you have Focused Accuracy? Plan on doing any Incarnate TFs? I would probably go for the Damage and Accuracy boosts and switch them out when you see fit. Damage for normal play and Accuracy for LV54's. Pretty much choose whatever boost you're lacking. My scrapper has decent recharge, good end management and great accuracy, so I made a T2 recharge/heal and dam/immob boost and use whichever depending on my mood.
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I would MUCH rather have the 30% recharge. 44% is so close to softca that you're still very survivable.
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Gaidin really knows his stuff. He helped me with my current Live build. Everything I came to say he already said
Biggest thing is limiting yourself to 5 LotG's, that'll save you at least 500 mil in inf.
Here's my build, maybe it'll give you some ideas. I recently adding a set of Armageddon (minus the proc) to Soul Drain to maximize damage, and with Hasten it only has about 8 seconds of downtime.
It's a thirsty build with so many toggles, but it works out perfectly that Dark Consumption is up right about the time I hit <50 end, and then as long as I hit one enemy I get a full end bar. I've used this build heavily on Tin Mage and it performs beautifully (except for those damn mines). Also recently ditched Conserve Power for Eluse, for when SHTF, because I found Dark Consump to very reliably fill my end, and CP was generally unused.
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I never really like the Devas proc. I'm not a troller. I make things gag on radiation then die. Besides that, seems things usually die before I get much chance to attack lol. I think my reasoning was I was already at the perma-Hasten threshhold, so I may as well go for other bonuses. The Thunders give a little Recov, so I went with that, and Devas cause I didn't feel like buying more Purple sets (this build is already breaking the bank nearly). Oh well, thanks for the feedback
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50 views and no suggestions? Y U NO POST??