Dark Scrapper - Which Interface?


bAss_ackwards

 

Posted

I am currently trying to decide which of the interface options would give the most benefit to my Dark/Dark scrapper. Is it best to -rech, slow and -end the enemy? Or would stacking dark's inherent -tohit work better? I could debuff damage and add some -def to my attacks or add some fire damage and -res in the mix.

I'm a normal team-based scrapper that sometimes likes to solo and I'm having a hard time figuring out which of these options would give me the best bang for buck.. any advice guys?


 

Posted

There's definitely synergy with the -ToHit/-Regen Interface on a Dark/Dark Scrapper. The -Regen would also be great for AV fights. Your teams would greatly appreciate that!


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Posted

Get more than one. With only four debuffs to choose from, basically, there is a good chance your team will lack the less popular debuff. I'm guessing the resistance debuff will be the most popular.


 

Posted

I think I decided on -Tohit/-Regen (probably the 100% chance of -regen) on my DM/SR scrapper. Stacking the Tohit is nice, especially on these mobs that seem to hit with 95% chance regardless of how much defense I have. And -regen is good for the beastly things we kill these days. No other Interface really adds anything that I think I need.

Also, think I will go with -Res on my Rad/Rad fender, make things melt even more.


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Posted

My advice would be to go with the -res/fire dmg, and imo, it isn't even close. Added damage always helps, and you're getting it with both the -res and proc dmg.

I was hoping the -reg would be something truly useful. But the miniscule amount of -reg isn't really going to help you much vs the enemies you'd want -reg for. And vs the vast majority of enemies that don't really rely much on reg, its pretty much totally useless. The -to hit isn't too bad with the old content, but with the massive to hit buffs and accuracy cheats the new content has, that too is pretty much useless.

Outside of theme, my intial take is the -res/fire dmg choice is far and away the most effective. If I'm wrong I'd love to have it explained to me because I was dying for -reg on my melee toons.


 

Posted

I've not had a lot of time to do the trials yet but I've got some way to unlocking the slot. I do like the idea that my attacks would do -regen and -tohit to stack that effect. I think that could prove useful. I agree that perhaps it wouldn't be all that much -regen and so it wouldn't help THAT much versus the enemies you'd want it for, but surely firing off PBAOE's, multiple and single target attacks too you'd see at least some stacking benefit from with -tohit and -regen. The question is, would -res be more effective over time?

I'm surprised no one has mentioned the -def and -rech options. What are you guys thoughts on this?


 

Posted

Quote:
Originally Posted by Soul Storm View Post
I'm surprised no one has mentioned the -def and -rech options. What are you guys thoughts on this?
My guess is that the only time I'd need it would be when it would be highly resisted. If I'm going for a debuff, I want one that isn't normally resisted, like -regen or -resist. Technically, -resist is resisted by resistance, but it only means that the damage buff in percentage terms remains constant regardless of the current resistance of the enemy. I'm fine with thinking of that as an unresistable percentage damage buff, even though that's not technically what it is.

But I don't actually know whether the new debuffs are resisted, or how big each is, so I'm not making any decisions until I look at some real numbers. I should probably look at some real numbers, but I should probably also actually run the new trials and unlock this stuff.

It's kind of sad... I JUST got my I19 build finished on my main, just in time for it to be obsolete. I suppose that's the MMO treadmill in action, though.


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Posted

How much is the -Regen effect?

So far, imo anyways, 25% -Res, 75% Fire Damage is the way to go, as I just didn't figure the -Regen was going to be enough to make a difference on the enemies I want it for.


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Posted

Quote:
Originally Posted by BrandX View Post
So far, imo anyways, 25% -Res, 75% Fire Damage is the way to go, as I just didn't figure the -Regen was going to be enough to make a difference on the enemies I want it for.
Yeah, even without seeing numbers, I've been guessing it's -resistance and +fire damage. My main question is how much of each. I figured that once I had enough to have to make a choice, I'd copy over to test, do both, then solo some pylons and solo my farm at +4x8, and compare my speeds through each. For team play, though, I'd think you'd want to lean on the -resistance, since it "buffs" the whole team.


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Posted

This is all I could find so far...

Quote:
Reactive gives a -2.5% resist debuff for each application, stacking up to 4 times.

The fire DoT from the Radial branch of Reactive does I believe ~40 damage over its duration, also stacking up to 4 times.

The Radial Paralytic branch gives -5% damage per application.
~
The -rech/-slow is -10% per application so it stacks up to -40%
~
The -recov is also only -10%,
From various conversations in the i20 forum.
So our debuffs are anywhere from 10% to 40% after stacking, before being resisted (if they do get resisted).


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I'll check when the servers are back up, but I think I remember the -reg being -12.5% per shot, and the -to hit being -2.5 per shot.


 

Posted

So with those numbers the +dmg and -res is best for the team as a whole, but the -rech is actually the most effective debuff?


 

Posted

They stack up to 4 times, so the -recovery would stack up to -40%. It can proc with any damaging attack, and that includes damage auras, pool powers, judgment, and most temps that cause damage.

From what I understand, this is interdependent of any secondary effect of you attack. So KM does -str, and you have the -str incarnate, they would stack separately. I will let you people who are good at math figure out all of the totals and suck.

Generally the rule of thumb is that if it accepts a damage enhancement, then the Interface will apply to it.

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