New DM/SR build. Just resubbed this week. Tear it apart!


DarkPaladinLoki

 

Posted

My current build is pretty good, pretty survivable. I've been making good inf and H-merits lately, so I thought I might invest in a few PVP IOs and move things around. Notably, I wanted to ditch Super Jump (never used), Elude (hardly used) and Shadow Maul (I can run the MG->Smite->Siphon Life chain smoothly) and shake things up a little.

So, any opinions before I pull the trigger on this build? I don't go out of my way to solo anything absurd, I mainly like to work through incarnate content and Trials.


Hero Plan by Mids' Hero Designer 1.956
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DZi23: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Gift of the Ancients - Defense/Endurance
  • (5) Gift of the Ancients - Defense/Endurance/Recharge
  • (7) Gift of the Ancients - Defense
  • (7) Gift of the Ancients - Run Speed +7.5%
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Recharge Speed
Level 4: Agile
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Siphon Life
  • (A) HamiO:Golgi Exposure
  • (15) HamiO:Golgi Exposure
  • (15) HamiO:Golgi Exposure
  • (17) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
Level 10: Practiced Brawler
  • (A) Endurance Reduction IO
Level 12: Touch of Fear
  • (A) Cloud Senses - ToHit Debuff
  • (19) Cloud Senses - Accuracy/ToHitDebuff
  • (19) Cloud Senses - Accuracy/Recharge
  • (21) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Kick
  • (A) Damage Increase IO
Level 18: Dark Consumption
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 20: Dodge
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (29) Impervium Armor - Resistance
  • (29) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Soul Drain
  • (A) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
Level 28: Lucky
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 30: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (34) Gift of the Ancients - Defense/Endurance/Recharge
  • (34) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Run Speed +7.5%
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
Level 35: Evasion
  • (A) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense/Endurance/Recharge
  • (39) Gift of the Ancients - Defense
  • (39) Gift of the Ancients - Run Speed +7.5%
Level 38: Maneuvers
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (39) Defense Buff IO
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Miracle - Heal
  • (45) Miracle - +Recovery
  • (45) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - Chance for +End
Level 47: Laser Beam Eyes
  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 49: Quickness
  • (A) Run Speed IO
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Regenerative Tissue - +Regeneration
  • (43) Panacea - +Hit Points/Endurance
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
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Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 9.9% Max End
  • 30% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 20% SpeedFlying
  • 220.9 HP (16.5%) HitPoints
  • 20% JumpHeight
  • 20% SpeedJumping
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilized) 8.55%
  • MezResist(Sleep) 2.5%
  • MezResist(Stunned) 2.5%
  • MezResist(Terrorized) 2.5%
  • 28% (0.47 End/sec) Recovery
  • 62% (3.46 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 15.54% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 42.5% SpeedRunning


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

No Mids for me so hard to comment but a few thoughts:

I like to use a Kismet +6% somewhere. You have Focused Accuracy, is it a mule for GSFC, run when needed or plan to run almost always?

Plan to exemplar especially with any frequency?

How is your net recovery? I'm concerned about your end usage vs end recovery (but without Mids hard to know how rough it might be). It also depends on things like needing to run or not Maneuvers to stay at the soft cap. And, of course, you have access to Dark Consumption.

Love to see an Achilles -resist in LBE.

Personally I'd rather have the Miracle +recovery in Health and the Panacea in PP. Heck I'd favor the Miracle over Numina's for that matter though that's balanced against the set bonuses for 3 Numina's which I would also be chasing. But in general I find I want recovery over max health/regen at low levels. But if you rarely plan to exemp and only run at level 50 content then the point is moot.

And welcome back!


 

Posted

Quote:
Originally Posted by Doomguide View Post
No Mids for me so hard to comment but a few thoughts:

I like to use a Kismet +6% somewhere. You have Focused Accuracy, is it a mule for GSFC, run when needed or plan to run almost always?

Plan to exemplar especially with any frequency?

How is your net recovery? I'm concerned about your end usage vs end recovery (but without Mids hard to know how rough it might be). It also depends on things like needing to run or not Maneuvers to stay at the soft cap. And, of course, you have access to Dark Consumption.

Love to see an Achilles -resist in LBE.

Personally I'd rather have the Miracle +recovery in Health and the Panacea in PP. Heck I'd favor the Miracle over Numina's for that matter though that's balanced against the set bonuses for 3 Numina's which I would also be chasing. But in general I find I want recovery over max health/regen at low levels. But if you rarely plan to exemp and only run at level 50 content then the point is moot.

And welcome back!
My old build had a Kismet built into Agile, but I don't think it was really necessary. I do run all my toggles when fighting (and also Super Speed a lot when on iTrials). My old build had net recov of 2.28 /sec, new build has 2.37 /sec. Even with the old build, I hardly ever find myself hurting on end, at the very least never while Dark Consumption is recharging. So end wise, I'm not worried.

I normally don't Ex, but the times I have in the past the build was still solid enough to perform to my satisfaction.

Achilles in LBE...would mean giving up 6.25% recharge bonus from Decimation, and LBE is mostly going to be a finishing move (in place of Kick to knock out that last sliver). I am running the -Res Interface proc, so I'm still getting a fair amount of resistance degrading goodness.

Some of my notable totals for those without Mids:

Melee Def: 50.5%
Ranged Def: 50.2%
AOE Def: 49.8
S/L Resist: 20.6%
Net Recovery: 2.37/sec w/ all 8 toggles
Regen: 301%
Rech: 160%
Max End: 120
Max HP: 1827
Tohit: +47.9%
Acc: +50%
Damage: +108%

So I'm not at the incarnate softcap, but that's about as high as I can get without really compromising damage output. My old build runs off of 47% positionals and is still pretty survivable.


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

No Hecatomb proc in MG? I would replace the damage piece with the proc...you will find it far more beneficial to your DPS. Same with Armageddon in Soul Drain.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

How often would the proc actually fire? I don't have much experience with damage procs.


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

Quote:
Originally Posted by DarkPaladinLoki View Post
How often would the proc actually fire? I don't have much experience with damage procs.
Procs are actually in the middle of being reconstructed right now: Moving from a percentage chance to a PPM (procs per minute) code. The reasoning is, I think, to normalize procs behavior.

As for this build, is this an existing toon? Because brutes are a better choice (much) for dm/sr. If it's a new toon, I'd advise switching to a brute for this combo.

If it's an existing toon, no worries! Scrappers do just fine.


 

Posted

This toon is far older than CoV. Believe me, I'd love to turn it into a Brute, but that is a mess of work that I don't think I'm up for (not to mention the 9 respecs I would need to pick out all my expensive IOs).

I went ahead and built this, and it seems to perform just fine, even with missing the Glad's Armor +3% (need two more H Merits, argh). If someone convinces me that procs in SD and MG would increase overall DPS, then I'll go ahead and change that around. Otherwise I am quite happy with the build.

Also, running around using LBE on random grey-cons has not gotten old yet.


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

Since endurance isn't a problem, build for less end and add slots to your attacks for procs.

Made a few changes to your build. DDR is a little low for an SR scrapper but my SR stalker runs with 84% DDR and is pretty solid. If you really want DDR at 95%, use enhancement boosters on the LotG defense IOs in the build.

Added 5 procs between Smite, MG and SL. In one cycle of the Sm-MG-Sm-SL attack chain will give you 7 chances to proc for extra damage (Providing you hit your target). On average I think you will get 2 successful procs with one cycle of that chain for about 140-180 pts of bonus damage.

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