What happened to warehouses?
They revised the warehouse maps, recently. That revision added the lag room of death.
I would love it if they went away, but that won't happen.
All we can do is hope they dial it back at some point.
Yes, I've got the exact same problem. Generally, all the "new" mission maps suffer from worse performance - and the newest it is, the worse it gets. Longbow maps (COV release) decrease FPS a fair bit for me, whereas tech labs (I1, I think?) are perfectly smooth, despite the maps looking almost the same. That new warehouse room you're talking about is definitely the worse I've ever seen.
I just assume it's poor (if any) optimization and that there's nothing to do about it, except build a ludicrously powerful computer, or get through the mission as fast as possible.
Yeah they did a poor job with the warehouses. I leave the mission and auto complete. If i get two in a row, i log o another character.
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OK. Good to know the problem is not with my computer. Still very annoying though. Warehouses have replaced the blue caves as my least favorite mission site. Thanks for your responses.
Has anybody else had a problem with warehouses? After two years of playing, I've recently encountered a new, well-lit room in warehouses where the graphics seem to lag. (i.e. movement slows down, becoming choppy or jerky) This room is much brighter than the other warehouse interiors and has two elevated sections on opposite sides that are reached via ramps.
I've tried fiddling with the graphics options, but haven't been able to fix the problem. It's reached the point where I groan every time I get to a mission site and it's a warehouse. Has anybody else experienced this? If so, were you able to fix the problem? Thanks. |
I've been having problems with this too. The lag is only a minor annoyance for me though. I thought it was simply time to upgrade my rig. But if everyone's having it, that means that it's definitely an optimization issue.
The real problem is how freakin' bright it is in a few spots. Tonight I even commented to my team "This is waaaay too bright here", and got a unanimous response.
It reminds me of one of the maps from GR beta - tech warehouse with a shed load of monitors. Both too bright, both lagged badly.
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I've been having problems with this too. The lag is only a minor annoyance for me though. I thought it was simply time to upgrade my rig. But if everyone's having it, that means that it's definitely an optimization issue.
The real problem is how freakin' bright it is in a few spots. Tonight I even commented to my team "This is waaaay too bright here", and got a unanimous response. |
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I experience the lag, too. And guess what? The room's in one of the trials in i20. Yay for horrible lag in timed parts of missions!
I have played that warehouse a few times. Never noticed any hiccups in performance.
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i haven't had any issues with the new warehouse maps, but i recently built a new system with much higher specs and a 64 bit OS. On my old system some of the Arachnos map sections would cause my computer to freeze for a second or two at certain points in addition to really dragging down my framerates on the whole map.
i suspect the new warehouse rooms and the Arachnos maps cause performance hits for similar reasons related to complexity and number of objects being rendered. Although i expect the new rooms have even higher graphical demands with the new tech.
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Pretty much the same as Schismatrix, I upgraded a few months ago and haven't had any problems in that room. I know my old computer had a few hiccups on some maps, but I never played that particular room on it.
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It's due to Ultra Mode. You need to have a computer and video card capable of handling the high-end settings of UM, or you'll lag. Turning off UM, and setting graphics as low as they go eliminate the lag.
I brought this issue up during the GR Closed Beta. It seems nothing ever came of it.
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It's due to Ultra Mode. |
It's a fairly drastic performance difference, arguably magnitudes bigger than the improvement in eyecandy from old maps to newest maps. I'd have no complaints if turning all the graphic options down would actually keep FPS at a reasonable number (60 is great, but even 30-40 would be acceptable), but that's just not the case for me. The game is most of the time completely smooth, and lags to a crawl in very specific scenarios in which fiddling with options will do next to nothing.
This has been my experience on various computers with widely different processing power, by the way. When you experience graphic lag in this game, reducing options to lowest might get you a ~100% improvement in your FPS... But going from 10 to 20 is still pretty bad. It just doesn't seem to have much scalability to start with, and the newest stuff always seem to lag more than what came before. The only solution seems to upgrade again and again.
I never turned on Ultra Mode. For me, these rooms will lag (15-20 FPS or lower, can drop down to single digits if there's lots of action) on x1 solo at 320x200 with all settings turned to lowest, while old COH maps stay at a constant and smooth 60 FPS (capped by vsync) on teams of 8 at 1680x1050 with most settings on High (FSAA x2, AA x4, no depth of field/bloom/desaturation, particles at ~10000, no physics, no fancy shadows or water).
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What are the specs on your rig Nihilii?
It's due to Ultra Mode. You need to have a computer and video card capable of handling the high-end settings of UM, or you'll lag. Turning off UM, and setting graphics as low as they go eliminate the lag.
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The room contains too many objects and is not optimized at a design level for older/lower-end machines. It's flat-out too much to render, and reminds me of the "layers of Grandville" problem (which never affected even my low-end machines all that much) shoved into a room-sized box, with the lighting turned up to 11.
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I can verify that this is not correct. Neither my wife nor I engage any UM settings (everything UM tried to turn on, we turned off due to the age/specs of our systems), world graphic settings are turned way down, and the lag associated with that room is still substantial. The two people we team with most often experience the same problem.
The room contains too many objects and is not optimized at a design level for older/lower-end machines. It's flat-out too much to render, and reminds me of the "layers of Grandville" problem (which never affected even my low-end machines all that much) shoved into a room-sized box, with the lighting turned up to 11. |
This will just remain one piece of shoddy work that will not get fixed. Sadly if this is in I20 as part of the trial, that will be very disappointing indeed.
I too can confirm that it is not due to Ultra Mode, being that I don't have it enabled.
Again, the lag isn't very bad for me, it's the brightness in these new tiles that bugs the hell out of me. It's so bad that it hurts my eyes a little. And there's nothing wrong with my vision.
As Hyperstrike said, there's a good chance it's due to cpu issues. I think it could, alternatively, be due to possibly having outdated drivers (video card drivers cause so many issues, they're incredibly sensitive).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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My postings to this forum are not to be used as data in any research study without my express written consent.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Has anybody else had a problem with warehouses? After two years of playing, I've recently encountered a new, well-lit room in warehouses where the graphics seem to lag. (i.e. movement slows down, becoming choppy or jerky) This room is much brighter than the other warehouse interiors and has two elevated sections on opposite sides that are reached via ramps.
I've tried fiddling with the graphics options, but haven't been able to fix the problem. It's reached the point where I groan every time I get to a mission site and it's a warehouse.
Has anybody else experienced this? If so, were you able to fix the problem?
Thanks.