Help with my Dark/SR AV killer
Your build has some issues, to be honest. Also, I'm going under the assumption that you do not wish to use either Purple or PvP IOs by your build.
First, you may not be aware of the 'Rule of 5", but you can only benefit from a maximum of 5 of one type of set bonus or IO bonus, such as the Luck of the Gambler: +7.5% recharge IO. You can have 5 LotG: +recharge as well as 5 set bonuses that give +7.5% recharge. Any more than that and you are gaining nothing from them. To check this, look in Mids at the top under 'Window' then 'Sets and Bonuses'. If you see anything marked in red with '>cap' that means that bonus has exceeded the rule of 5.
Unlike your Ill/Rad, there's no debuffs to assist your to-hit, so your Scrapper build would need more Accuracy. I, and most other AV-soloers, shoot for 95%+ Accuracy vs. +4 enemies.
SD is underslotted for recharge, as this is the biggest boost to your DPS. Some builds slot a set of Obliteration here if they want SD to do damage and gain a boost to melee Defense, but for AV soloing it's generally better to not slot for damage so that it does not kill your fodder.
For DM, the top DPS attack chain is MG>Smite>SL>Smite. The recharge required to run this is 234.2% total recharge in MG (this includes both your global recharge plus the recharge enhancement in MG). If you have enough global recharge for MG, then by default you'll have enough recharge in the other attacks for the chain. This will require 3-slotting Hasten for recharge, as well.
SL is your second best attack and should be slotted as such, but for AV soloing on an /SR it is also your heal, so you're looking for optimal slotting for that as well. Here's three different ways to slot SL:
1.) If you can afford hami-Os, then many, including myself, like using 3 Nucleolus and 3 Golgi to optimally slot SL for Accuracy/End/Damage/Heal.
2.) Failing this, if you can afford two Purple IOs in your entire build then my next preferred slotting is Touch of the Nictus: Heal, Acc/Heal, and Acc/End/heal/HP/Regen, a Crushing Impact: Acc/Dam/End, and the Hecatomb: Damage, and Dam/End.
3.) If no Purples, then you're looking at sacrificing some enhancement value and set bonuses and using something like: two Heal IOs, a Crushing Impact: Acc/Dam, Mako's: Acc/Dam, Dam/End, and Acc/Dam/End/Rech. (This is the slotting I've used in the build below. If you can afford either of the other two options, then you can use them instead.)
On an SR, you want to get 95%+ Defense Debuff Resistance (DDR). You can check this by looking in Mids under: 'Window' > 'Advanced Totals' > click on 'Status' and it's listed under Debuff Resistances as 'Defense'. This will require slotting of SR's Defense passives and toggles.
When soft-capping an SR, you'll be looking at using IO sets that give set bonuses that increase the positionals first and not those that increase typed defense first. You used a few Kinetic Combats and a set of Eradication - these are not as good as using Obliteration(melee), Scirrocco's Dervish(Aoe), Multi-Strike(a little each of AoE and Melee), Mako's Bite(ranged), Touch of Death(melee) for attacks, for example.
Most AV builds take the Body APP to assist with Endurance sustainability, which will allow you to go forever running your optimal attack chain without running out of blue.
Finally, you'll want to get the +HP Accolades, if you can. SR's survivability increases dramatically the more HP you have, as it helps cushion the big damage hits when an AV gets past your defenses and allows your passive scaling resists to work more effectively. It also increases SL's heal as well as Aid Self, if you take it for added increased survivability.
Soo, after that long-winded explanation, here's a build I'd put together for someone who didn't want to use Purples or PvP IOs for use in AV and Pylon soloing. It's capable of:
- runs the MG>Smite>SL>Smite attack chain gapless
- has 95%+ Acc vs. +4 in all attacks
- SD is slotted for no damage so you won't kill your fodder
- has sustainable endurance so you won't run out in a long fight without needing Dark Consumption.
- has +95% DDR
- 1777 HP and 21.22 HP/sec regen with the +HP Accolades
- Aid Self for added survivability
- fully slotted Tough
- Super Speed for travel power plus a +Stealth IO in Sprint for total invis to Stealth missions. (You could replace SS with Super Jump if you'd prefer and go without total stealth.)
Good luck with killin' some AVs!
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Many thanks for that Gaidin. Just the sort of advice I was looking for. Been a massive help new build is done off to try and take out my 1st AV. Thanks again for such a detailed reply, helped me understand the building process a lot more.
the endmod/acc/rech in stamina should be switched to the chance for +end as that will grant you 0.2 end/sec
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
When soft-capping an SR, you'll be looking at using IO sets that give set bonuses that increase the positionals first and not those that increase typed defense first. You used a few Kinetic Combats and a set of Eradication - these are not as good as using Obliteration(melee), Scirrocco's Dervish(Aoe), Multi-Strike(a little each of AoE and Melee), Mako's Bite(ranged), Touch of Death(melee) for attacks, for example. |
For a DM/SR I would put that set in something like Dark Consumption if I could afford to burn the slots. Obliteration and Scirocco's will give better enhancement values, so I'd use Eradication in something I don't plan on using that frequently.
Edit: Now that I think about it, Eradication gives better recharge enhancement than Scirocco's, which makes it better for a power like Dark Consumption, where accuracy and damage don't matter as much.
I concur that Kinetic Combat is bad for positional defenses though.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Gaidin really knows his stuff. He helped me with my current Live build. Everything I came to say he already said Biggest thing is limiting yourself to 5 LotG's, that'll save you at least 500 mil in inf.
Here's my build, maybe it'll give you some ideas. I recently adding a set of Armageddon (minus the proc) to Soul Drain to maximize damage, and with Hasten it only has about 8 seconds of downtime.
It's a thirsty build with so many toggles, but it works out perfectly that Dark Consumption is up right about the time I hit <50 end, and then as long as I hit one enemy I get a full end bar. I've used this build heavily on Tin Mage and it performs beautifully (except for those damn mines). Also recently ditched Conserve Power for Eluse, for when SHTF, because I found Dark Consump to very reliably fill my end, and CP was generally unused.
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Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX
I actually kinda like Eradication for positional softcapping. If you 6 slot it you get: 1.8% max end, 1.56% ranged defense, 2.25% Max HP, a useless debt reduction, and 3.13% AoE defense. So, for 1 more slot, you get the same AoE defense as Scirocco's, and a little bit of extra ranged defense as well. You ALSO get more max end and max HP. Makes sense to spend one more slot to get the same benefit as another set, plus other useful bonuses.
For a DM/SR I would put that set in something like Dark Consumption if I could afford to burn the slots. Obliteration and Scirocco's will give better enhancement values, so I'd use Eradication in something I don't plan on using that frequently. Edit: Now that I think about it, Eradication gives better recharge enhancement than Scirocco's, which makes it better for a power like Dark Consumption, where accuracy and damage don't matter as much. |
The other thing is that Oblits offer 5% recharge and 9% Acc, both of which make it the preferred set for PBAoE's because I'm usually seeking a high-recharge attack chain with 95%+ Accuracy (The 3% dam boost is nice, but not a decisive factor for me). It's hard to beat Oblits when it offers so much.
I've also been wanting to revise my dm/sr for high dps. I just made two builds. the first gets 48% def to melee/range while aoe is slightly under. the alternative slotting, which mainly differs in having purple sets, gets an additional 30% recharge, but defenses are 44%.
would the +~4% def or the +30% recharge be more beneficial?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(40)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(34)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(3), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Dmg/EndRdx(7), Sciroc-Dmg/EndRdx(25), FotG-ResDeb%(50)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), DefBuff-I(46)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(9), Dmg-I(11), Numna-Heal/Rchg(13), Numna-Heal(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(43)
Level 18: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(39)
Level 20: Quickness -- Run-I(A)
Level 22: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(23), S'dpty-Def/Rchg(37)
Level 24: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(25), S'dpty-Def/Rchg(37)
Level 26: Soul Drain -- Sciroc-Acc/Rchg(A), C'ngBlow-Acc/Rchg(27), M'Strk-Acc/EndRdx(27), AdjTgt-Rchg(29), AdjTgt-ToHit/Rchg(39)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(43)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(40)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 38: Aid Other -- RgnTis-Regen+(A)
Level 41: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(42), Numna-EndRdx/Rchg(42), Numna-Heal(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48), EndMod-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx(43)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(11), EndMod-I(13)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I would MUCH rather have the 30% recharge. 44% is so close to softca that you're still very survivable.
Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX
Quick update, Gaidan build in place, Cimerian soled, lv 54s metling like butter, off to run the rest of the av arc and see if I can solo them all. Thanks again Gaidan build is amazing, blew extra cash on the Hamis-O in SL and it works a treat.
Thanks again.
You make some good points, but I think the reason I completely ignore it for positional defense builds is because of the poor enhancement values. I like Eradication for typed defense builds, but generally only use four pieces for the end, +HP, and N/E Def and use the remaining two slots in the power to frankenslot for good enhancement values.
The other thing is that Oblits offer 5% recharge and 9% Acc, both of which make it the preferred set for PBAoE's because I'm usually seeking a high-recharge attack chain with 95%+ Accuracy (The 3% dam boost is nice, but not a decisive factor for me). It's hard to beat Oblits when it offers so much. |
The 1.8 max end and 2.25% max HP are what make it a win in my book for an SR, both of those things are things SR wants. I'm planning on swapping around my slotting on my DM/SR brute for that exact reason (and frankenslotting Gloom with 3 Thunderstrike/3 Devastation)
I don't fight more than +2 uplevel very often, so I'm not particularly pressed about to-hit versus +4s. And I already hit the 5-cap on 5% recharge bonuses elsewhere (one of which is coming from a set of Oblits, 2 Red Fortune, 2 Crushing Impact)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The enhancement values aren't THAT bad. As I mentioned, it has better recharge enhancement than Scirocco's, so it's a better fit for Dark Consumption.
The 1.8 max end and 2.25% max HP are what make it a win in my book for an SR, both of those things are things SR wants. I'm planning on swapping around my slotting on my DM/SR brute for that exact reason (and frankenslotting Gloom with 3 Thunderstrike/3 Devastation) I don't fight more than +2 uplevel very often, so I'm not particularly pressed about to-hit versus +4s. And I already hit the 5-cap on 5% recharge bonuses elsewhere (one of which is coming from a set of Oblits, 2 Red Fortune, 2 Crushing Impact) |
Hi guys, been working on my Dark/SR to try and get a build to solo an AV (somethink which I have only done on my Ill/Rad) So I came up with the build below which is softcaped and packs a nice punch. What do peeps think and have I missed anything?
Thanks guys
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Eclipes: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite
- (A) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Focused Fighting- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Focused Senses- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Endurance/Recharge
- (9) Luck of the Gambler - Defense
Level 4: Shadow Maul- (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 6: Air Superiority- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Agile- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
Level 10: Siphon Life- (A) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Recharge
Level 12: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough- (A) Aegis - Psionic/Status Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (34) Aegis - Resistance
- (37) Steadfast Protection - Resistance/+Def 3%
Level 16: Practiced Brawler- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 18: Dark Consumption- (A) Eradication - Damage
- (21) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
Level 20: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 22: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Dodge- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
Level 26: Soul Drain- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (27) Scirocco's Dervish - Damage/Recharge
- (27) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Lucky- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
Level 30: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 32: Midnight Grasp- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Evasion- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
Level 38: Quickness- (A) Run Speed IO
Level 41: Dark Blast- (A) Devastation - Chance of Hold
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (48) Devastation - Accuracy/Damage
Level 44: Soul Storm- (A) Lockdown - Chance for +2 Mag Hold
- (48) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Hold
Level 47: Summon Widow- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Hasten- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - +Recovery
- (43) Regenerative Tissue - +Regeneration
Level 2: Stamina