Gaidin

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  1. Quote:
    Originally Posted by Santorican View Post
    Gaidin is alive!!!
    Heh, sort of. Life has been insane lately, and so my game and forum time have suffered immensely. I try to take a gander at the threads every few days, but I generally don't have much time for any sort of in-depth build deconstruction.


    Quote:
    Originally Posted by Syntax42 View Post
    I'm pretty sure procs make Smite your biggest DPA attack. That's why I use it first. It is only a small difference, though. Soul Drain might make MG higher DPA because damage bonuses don't affect procs, so I could be doing it wrong. I would have to check the math, but I don't have my DM/SD build on this computer.
    I was going with what I generally see slotted, and what I use, which is two procs in Smite and MG slotted for recharge and damage enhancement. Under that slotting, I'm pretty sure MG is your biggest DPA since the procs are unnaffected by SD, not that I've done the math on it.

    Quote:
    Originally Posted by Werner View Post
    Nope. Unenhanced, you're looking at virtually identical DPS, so it's down to how it's enhanced. It would be nice for survivability since it uses Siphon Life more often, but I've only seen one build capable of that kind of recharge, and it wasn't Dark Melee, and wouldn't be directly and easily adapted. You might accept a small gap for the sake of survivability, but generally speaking, I'd just stick with the normal chain, and spam Siphon Life if necessary. You'd probably lose less DPS overall, I'm guessing.
    I would also venture to say that the single-Smite chain would lose out on DPS even more if you have 2+ procs in Smite. The higher heal-rate for more SL usage would be more optimal for survival builds, but I can't see the 455% recharge needed being worth the build sacrifices that you'd need to make, even were it possible without outside buffs.
  2. MG>Smite>SL>Smite (Usually you want to lead off with MG so that you can cycle it the most within a Build-up/Soul Drain.)

    MG: 234.2% recharge
    Smite: 184.1% recharge
    SL: 116.5% recharge

    The percentiles are total recharge, combining global recharge and the enhancement of the power itself.
  3. Quote:
    Originally Posted by Rhysem View Post
    I kinda wish he was katana/sd. Katana got pretty sweet after they went through and updated animations, etc, back when it was a second-class broadsword. But the concept said BS, and so thus it was.
    If only Kat/SD were possible at all... /wistful sigh
  4. Gratz on the run! I have always wanted to solo TFs, but on Pinnacle I find getting anyone to help you out starting one a rather tedious and often futile effort. So, my toons never get the Task Force Commander Accolade, let alone get an accomplishment like yours.
  5. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Yeah, something I've been toying with on my own Fire/Shield. Trying to get the most out of OwtS. Getting HP cap and maybe even s/l resists to cap with the proper alpha.
    I like the idea of taking OwtS, now that slots are freed up with inherent fitness, but I think the end crash would preclude me from using it to solo AVs, though for any other content it would be awesome.
  6. Quote:
    Originally Posted by Wytchven View Post
    I think the consensus is that Sting of the Wasp is better than Gamblers Cut from a damage perspective.

    ...but with Kat/SR you want to take all of your secondaries and all but the Taunt for your primaries
    This is absolutely incorrect. GC is superior. He does not need DA, as he is soft-capped, and since he's running the top DPS kat chain of GD>GC>SD>GC, he does not need SotW, as it is extraneous.

    Quote:
    Originally Posted by Wytchven View Post
    I do not see Elude in this build. This power is a godsend and can get you out of some tight jams.
    Once you've soft-capped, Elude becomes pointless for nearly all game content. There are a few exceptions, of course, but the fact remains that Elude is easily the most skippable power in /SR.

    Quote:
    Originally Posted by Wytchven View Post
    Overall, the idea with SR is that you shouldnt need a high pool of HP or Regen since you "theoretically" shouldnt be getting hit.
    This comment is mind-boggling. If you want to solo AVs and do stupid scrapper tricks, raising your HP is the best way to increase survivability on an SR, next to taking Aid Self.

    I'm not going to comment on the rest of your post, as you admit to not knowing much about set bonuses, but I would recommend looking through some Kat/ and /SR guides and/or threads to get accurate information before making build recommendations that could be misleading to those who don't know to look further for accurate information.
  7. Quote:
    Originally Posted by Santorican View Post
    You need 234% recharge in MG in order to run that chain, so if you're slotting enhances recharge higher than 88% recharge you will be fine, and there's no such thing as a silly question .
    According to how we have been calculating recharge, it's 234.2% in MG, but it's been recently concluded that our understanding of how it works isn't quite correct; so shooting for more recharge than the stated amount needed isn't a bad idea.

    Also, to clarify for American Dynamo, when we say you need a certain percentage recharge in a power, it is your global recharge (including Hasten, if applicable) plus the recharge enhancement in the power itself combined.
  8. Quote:
    Originally Posted by dougnukem View Post
    I've been flipping through these builds for the past hour or so, and noticed something. The majority of them have the PvP Unique Glad Armor +Def.....I'm looking to maximize my DM/Shield without using that IO. I was curious if I could even come close to the high end attack chain without that IO? I've tinkered with Mid's as well, and seem to come up short. Any suggestions? This has me stumped for a change... :P
    I'm on break from work, but I have a few builds I put together in I18 that run MG>Smite>SL>Smite, has soft-capped positionals, and high DDR. I'll put two of them here to look at, at least to give you some ideas.

    This one uses CJ and Mako's in Smite to softcap and has the Hecatombs in MG:

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    This one has Hecatombs in Smite and Maneuvers to softcap:

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  9. Quote:
    Originally Posted by ClawsandEffect View Post
    I actually kinda like Eradication for positional softcapping. If you 6 slot it you get: 1.8% max end, 1.56% ranged defense, 2.25% Max HP, a useless debt reduction, and 3.13% AoE defense. So, for 1 more slot, you get the same AoE defense as Scirocco's, and a little bit of extra ranged defense as well. You ALSO get more max end and max HP. Makes sense to spend one more slot to get the same benefit as another set, plus other useful bonuses.

    For a DM/SR I would put that set in something like Dark Consumption if I could afford to burn the slots. Obliteration and Scirocco's will give better enhancement values, so I'd use Eradication in something I don't plan on using that frequently.

    Edit: Now that I think about it, Eradication gives better recharge enhancement than Scirocco's, which makes it better for a power like Dark Consumption, where accuracy and damage don't matter as much.
    You make some good points, but I think the reason I completely ignore it for positional defense builds is because of the poor enhancement values. I like Eradication for typed defense builds, but generally only use four pieces for the end, +HP, and N/E Def and use the remaining two slots in the power to frankenslot for good enhancement values.

    The other thing is that Oblits offer 5% recharge and 9% Acc, both of which make it the preferred set for PBAoE's because I'm usually seeking a high-recharge attack chain with 95%+ Accuracy (The 3% dam boost is nice, but not a decisive factor for me). It's hard to beat Oblits when it offers so much.
  10. Quote:
    Originally Posted by MrWallace View Post
    Many thanks for that Gaidin. Just the sort of advice I was looking for. Been a massive help new build is done off to try and take out my 1st AV. Thanks again for such a detailed reply, helped me understand the building process a lot more.
    No problem, glad to help. Re-post to let me know how things went.
  11. Quote:
    Originally Posted by Santorican View Post
    Bump
    I am running late for work, but I'll look at it either when I get home or tomorrow.
  12. Your build has some issues, to be honest. Also, I'm going under the assumption that you do not wish to use either Purple or PvP IOs by your build.

    First, you may not be aware of the 'Rule of 5", but you can only benefit from a maximum of 5 of one type of set bonus or IO bonus, such as the Luck of the Gambler: +7.5% recharge IO. You can have 5 LotG: +recharge as well as 5 set bonuses that give +7.5% recharge. Any more than that and you are gaining nothing from them. To check this, look in Mids at the top under 'Window' then 'Sets and Bonuses'. If you see anything marked in red with '>cap' that means that bonus has exceeded the rule of 5.

    Unlike your Ill/Rad, there's no debuffs to assist your to-hit, so your Scrapper build would need more Accuracy. I, and most other AV-soloers, shoot for 95%+ Accuracy vs. +4 enemies.

    SD is underslotted for recharge, as this is the biggest boost to your DPS. Some builds slot a set of Obliteration here if they want SD to do damage and gain a boost to melee Defense, but for AV soloing it's generally better to not slot for damage so that it does not kill your fodder.

    For DM, the top DPS attack chain is MG>Smite>SL>Smite. The recharge required to run this is 234.2% total recharge in MG (this includes both your global recharge plus the recharge enhancement in MG). If you have enough global recharge for MG, then by default you'll have enough recharge in the other attacks for the chain. This will require 3-slotting Hasten for recharge, as well.

    SL is your second best attack and should be slotted as such, but for AV soloing on an /SR it is also your heal, so you're looking for optimal slotting for that as well. Here's three different ways to slot SL:

    1.) If you can afford hami-Os, then many, including myself, like using 3 Nucleolus and 3 Golgi to optimally slot SL for Accuracy/End/Damage/Heal.

    2.) Failing this, if you can afford two Purple IOs in your entire build then my next preferred slotting is Touch of the Nictus: Heal, Acc/Heal, and Acc/End/heal/HP/Regen, a Crushing Impact: Acc/Dam/End, and the Hecatomb: Damage, and Dam/End.

    3.) If no Purples, then you're looking at sacrificing some enhancement value and set bonuses and using something like: two Heal IOs, a Crushing Impact: Acc/Dam, Mako's: Acc/Dam, Dam/End, and Acc/Dam/End/Rech. (This is the slotting I've used in the build below. If you can afford either of the other two options, then you can use them instead.)

    On an SR, you want to get 95%+ Defense Debuff Resistance (DDR). You can check this by looking in Mids under: 'Window' > 'Advanced Totals' > click on 'Status' and it's listed under Debuff Resistances as 'Defense'. This will require slotting of SR's Defense passives and toggles.

    When soft-capping an SR, you'll be looking at using IO sets that give set bonuses that increase the positionals first and not those that increase typed defense first. You used a few Kinetic Combats and a set of Eradication - these are not as good as using Obliteration(melee), Scirrocco's Dervish(Aoe), Multi-Strike(a little each of AoE and Melee), Mako's Bite(ranged), Touch of Death(melee) for attacks, for example.

    Most AV builds take the Body APP to assist with Endurance sustainability, which will allow you to go forever running your optimal attack chain without running out of blue.

    Finally, you'll want to get the +HP Accolades, if you can. SR's survivability increases dramatically the more HP you have, as it helps cushion the big damage hits when an AV gets past your defenses and allows your passive scaling resists to work more effectively. It also increases SL's heal as well as Aid Self, if you take it for added increased survivability.

    Soo, after that long-winded explanation, here's a build I'd put together for someone who didn't want to use Purples or PvP IOs for use in AV and Pylon soloing. It's capable of:

    - runs the MG>Smite>SL>Smite attack chain gapless
    - has 95%+ Acc vs. +4 in all attacks
    - SD is slotted for no damage so you won't kill your fodder
    - has sustainable endurance so you won't run out in a long fight without needing Dark Consumption.
    - has +95% DDR
    - 1777 HP and 21.22 HP/sec regen with the +HP Accolades
    - Aid Self for added survivability
    - fully slotted Tough
    - Super Speed for travel power plus a +Stealth IO in Sprint for total invis to Stealth missions. (You could replace SS with Super Jump if you'd prefer and go without total stealth.)

    Good luck with killin' some AVs!

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  13. Quote:
    Originally Posted by Nihilii View Post
    I think Stimulant is better. Aid Other is a weak heal with low range, and anytime spent healing is time you could have been doing damage - which often is a better way to help your squishie friend, i.e. by defeating that boss pounding him rather than spend five seconds to heal a third of the damage he'll take from each blow.

    On the other hand, Stimulant can be used preemptively before a tough battle, during downtime, and it's also great to get people back on their feet faster after they pop a wakie (they don't always have a breakfree handy). I've even used it in the middle of AV fights, when I see a squishie getting mezzed by what I know is a very long mez (i.e. malta stun grenades in the second RSF mission).
    Those points may be quite valid, but I tend to have pretty focused scrapperlock, and I generally keep tabs on teammates through watching their health bars in the team tab, as opposed to their actual toon. This, generally, makes Aid Other a more viable method of assistance to teammates than Stimulant for me. It's also useful between fights to help raise everyone's green bars.

    Sooo, to sum up, Fantomas, choose whichever works for you, since it has zero impact on your personal survivability or DPS.
  14. I wanted to pop in, though too late to contribute prior to respeccing, and let you know I toyed around with your build but couldn't find any way to improve it. Awesome build Iggy, as usual.
  15. Quote:
    Originally Posted by Fantomas View Post
    Thanks to Gaidin for your help on this build. I just wanted to get a final opinion from you guys before I go spending cash on it.

    Anyone see anything that's just horribly off?
    It looks like the only thing you changed from the build I put together was taking Stimulant instead of Aid Other. I would think Aid Other would come in useful more often than Stimulant, but I could be wrong. In looking over it again, I don't see anything that could be greatly improved, though I'd really reccommend getting the +HP Accolades: +HP really helps /SR survivability.

    Now go kill some AVs!

    <edit> Also, for anyone looking, the build is designed to not use Purples or PvP IOs and ET is for concept.
  16. Quote:
    Originally Posted by tektronics View Post
    Yea, I realized that armageddon could be slotted after I had posted up this build and since this is how it stands live and will slot it when I acquire the funding.

    I have the Tier 2 cardiac and pretty much have no endurance problems plus the extra resistance ~3% is always nice.

    As for the other suggestions I like the switching of the steadfast (never realized that /facepalm) and as for the extra membrane/enzyme in AD how much benefit will I get from that exactly?

    Also re-ran the pylon with this build and the cardiac alpha for a time of 3:47 (297 dps)

    Thanks Dues for the help!
    Greetings! I looked over your build, as well as the revisions the others have posted. Here's my take on the build:

    Your original version doesn't have enough recharge in MG to run the MG>Smite>SL>Smite chain gapless, which requires 234.2% recharge.

    SL's heal component is under-enhanced - using the 3/3 nucleolus/golgi slotting, as Sant already suggested, you gain 20 HP/attack chain, which wll be more effective regen than having the 12% regen set bonus from the two Numina's that you have slotted.

    Smite's damage is under-enhanced, though I understand that you did so in order to fit in two damage procs. Sant almost suggested what I prefer for better DPS. I use the Hecatomb set in Smite, minus the Dam/Rech, plus the Clouded Senses proc - the purple proc in Smite gives it two chances to fire in the top chain. MG gets 5 Crushing Impacts, minus the Dam/End, plus the Hecatomb: Dam/Rech.

    In the revision I have below, I also eliminated Maneuvers from the build entirely and removed the purple set from Boxing. SC gets the Armageddon set, Shadow Maul replaces Maneuvers with a full Oblit set, and AD gets a third slot for a 3rd Membrane. So, you lose a slotted Boxing for SM for more AoE capability, which is a good trade IMO.

    The third membrane allows AD to double-stack and raises your DDR from 84.12%(when double-stacked) up to 89.59%.

    There are a few other changes you can look over. Your gross end recovery is lower, but so is your usage, which actually raises your net recovery by 0.12/sec. Regen is slightly lower, but is more than made up for by SL's increased healing. Accuracy is up from your build, which for SD is a good thing (going from 89.64% to 93.42% vs. +4). You'll have more buffer in Melee and Ranged for Def debuffs as well.

    As far as the Spiritual vs. Cardiac... I'm not sure which will work better. With the build I put together, CP only has the default slot for recharge, so I'm inclined to think that the Spiritual would be better, which would also allow for better DPS since SD would recharge faster. I admit I haven't played with the Alpa slot on my DM/SD because I've been obsessing over my two new toons (Claws/SR scrap and Fire/Rad Corruptor), so I would go with Sant's advice on this point.

    Here's the build, see what you think:

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  17. Quote:
    Originally Posted by Celestyna View Post
    Hi guys,

    Trying to decide between brute or scrapper for my Elec/SD. It seems like scrapper is the superior choice for LR/SC damage, but I hate how mobs tend to run from most of my scrappers. None of my brutes have this problem.

    Is the taunt in Scrapper AAO sufficient to keep them from scattering? Or is it the brute taunt-attacks that keeps them clustered up better?
    Scrapper is the way to go due to the damage scaling. My DM/SD reliably tanks for groups with no issues, which usually includes 1-2 blasters, as long as the blasters don't start piling the damage on before the mobs get within AAO's radius.
  18. Quote:
    Originally Posted by Starflier View Post
    Yes, but Siphon Life IS an attack, so slotting it like one is the smart thing to do.
    Not only is it an attack, but your second best attack and should be slotted accordingly.

    I, and many others, generally like 3 Nucleolus/3 Golgi HOs, which is assuming that you're running the MG>Smite>SL>Smite chain, for which the global recharge that you've needed to accumulate will cover the recharge needed for SL. Others like to slot for more recharge in case they need to spam it even faster for added survivability, though I've never found the need on my DM/SD or DM/Regen.
  19. The DDR In GC has always been static and unenhancable. Only the defense it grants to allies is enhanceable. My recollection may be incorrect, but I believe Werner's build overslottted Deflection with level 53 HOs in order to get at or very near cap.
  20. I had spaghetti three times last week.





    What? I thought the thread had already been derailed. No?
  21. Quote:
    Originally Posted by Werner View Post
    Let me pull up my attack chain thing. I have Follow Up -> Eviscerate -> Focus at approximately the same DPS as Follow Up -> Focus -> Slash -> 0.16 second pause. So if your option is a 0.396 pause, you're almost certainly better. That was with purples and the Gladiator proc, so should be pretty close.
    Awesome news. I checked numerous threads mentioning Claws chains, which is how I have the needed recharge numbers, but none of them mentioned anything beyond the FU>Focus>Eviscerate chain being slightly lower DPS than the FU>Focus>Slash>(wait .396). I'd always wondered if having purple sets in all three attacks plus a PvP -res in Eviscerate would close the gap.

    I theoretically could eliminate Eviscerate from the build, take Slash, and run the FU>Focus>Slash>(gap) chain, as I have 277% recharge in FU (more if I replace the Dam/End with a Rech IO), but if the difference is small, I'd rather keep Eviscerate, especially considering the high crit chance of Eviscerate and the added AoE capability.

    Quote:
    Originally Posted by Werner View Post
    For DPS, if I can trust Mids' to calculate the average damage correctly, it looks like you're better off with a proc in Follow Up and the damage/end in Focus. It's not much difference, though, so I'd probably go damage/end in both.
    This swayed me - since I plan on exemplaring with my SG some, the added end redux at lower levels will be valuable. Which brings me to the endurance quandary. I believe both you and Iggy when you say I have too much end... but is that from a strictly level 50 standpoint, or taking exemplaring into account as well? You suggested dropping the Miracle +recovery and sticking the Panacea in PP, but when exemplaring I'd lose CP and PP with the proc.

    Finally, I did rearrange some slots and took three out of Stamina. I stuck an Interrupt Redux into Aid Self, as well.

    Thanks for your help Werner, and again, to Iggy.

    Here's the revised build:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  22. OK, I took a look at your build that included the tweaks after Moonlighter's input. Then I started my own build from the ground up, just to see what I would end up doing in comparison.

    After a few hours tweaking, I came up with a pretty good build, but I simply couldn't meet all the build metrics you set forth while improving End consumption and Accuracy without needing Tactics. I felt that if I could eliminate Tactics and still maintain 95%+ Acc vs. +4 in attacks that it might help end consumption to ensure sustainability since the Very Rare is down the pipeline.

    As far as your build, the tweaks you made to it were really the only things I saw that could be done. Maybe a few more hours looking at it would reveal something, but it's not going to improve much beyond what you have there. Nice build.

    Here's the build I came up with. There's a lot good about it, but a few things that don't come up to snuff. You may get some ideas from it, so I figured I'd post it (that and without it, you'd think I didn't even try. )

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  23. Quote:
    Originally Posted by Swift_Frost View Post
    any and all set or single io's (lotg 7.5's etc) bonuses fall under the rule of 5
    True, but keep in mind that set bonuses and IO bonuses do stack, so you can have five LotG: +7.5 recharge as well as up to five +7.5% recharge set bonuses, for example.
  24. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Nice Build!!!

    A few things I would change on it

    I think you got way more endurance than you'll ever need. Leaving Stamina with just 3 PS should be fine. Using some of those slots in tough for 3 pieces Aegis to get aoe D back to softcap. Might be lower than what you want it to be though.
    Swap out the def/end SW in Dodge for the +res, again lowering down the melee D.
    Minor slotting change on FU and Focus. This is just how I like them slotted.
    Thanks for the excellent advice Iggy!

    I like your ideas regarding Stamina, Tough, and the SW +res, except I put the SW into Agile instead of Dodge to keep the Melee Buffer and Ranged only drops to 46.1%. All these changes I've implemented to the build.

    As far as Focus/FU - I had enough Acc to be over 100% vs. +4 and enough recharge for the chain, so that's why I went with the D/E for the 6th slot. I wasn't sure if the damage enhancement in them going from 89.92% to 97.18%, and a reduction in end, would do more for DPS than sticking either a damage proc or a Chance for Build-up into both (since FU can take a Gaussian's proc and Focus can use the Decimation proc).

    5% chance for build-up doesn't seem like much, especially if you compare to 20% chance damage proc(Mako, or 15% with ToD), but I admit that I'm not a number cruncher, so I may be completely wrong here and having two of them in the chain might outweigh the damage procs/damage enhancement.
  25. Quote:
    Originally Posted by DarkPaladinLoki View Post
    Gaidin: For my new build I really wanted to use SL as a utility heal, even at the expense of attack chain damage. I'm not looking to do scrapper tricks like AV soloing/pylons/etc. I just want to jump into a huge mob of enemies and wipe them out quickly. So I've felt that using SL to keep me alive is more in line with my goals.
    But... it can be both.

    Quote:
    Originally Posted by DarkPaladinLoki View Post
    Advice of alternative slotting and where?
    Did you look at the I19 build I posted above? It should do all you're looking for and more.