I19 Katana/Dark Survivability Build - Improvements?
I had a late day. Is the mids for I19 out now? I have a few variations to try out myself. I did get my BS/DA end recovery to 4.01/soft capped and actually picked up hasten for the first time.
If I get time tomorrow i'll tinker around with your build. I also want to get mine updated in I19 build to do get a good look see at options.
The price of that build makes it funny all by itself. It sure doesn't look like a build made for anyone, though it looks pretty good and you end up with some impressive def and res.
I'm not a number cruncher but, going from my own perspective, i can't see how you'll manage the endurance on that. Even turning off some toggles, it seems really hard on the endurance side of things. What sort of attack chain will you run ?
Dark armor lover.
The Claws/DA Scrapper guide.
I'd be running Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut for a single Divine Avalanche. When I'm worried about to hit buffs or defense debuffs, I'd be running Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut for a double stack (well, down for a fraction of a second). If I'm actively getting debuffed badly, I'd just run Divine Avalanche -> Gambler's Cut as fast as I could spam it (some gaps).
Endurance management will be largely courtesy of the cardiac boost. It won't be sustainable except at the 45% level and with Tactics off and either Death Shroud or Cloak of Fear off. But I should only need sustainability against AVs and pylons, and should be able to run like that for them... once they release the very rare. For some enemies I'll need Tactics, like Malaise, but I can slow down a little if there's a problem. I still burn endurance, but not so fast that Conserve Power can't take care of the rest. According to my hasty calculations, anyway.
The I17 iteration of the build ran about 7 billion if I recall. The price on level 53 Hamios seems to have climbed, and the availability plummeted since then. I might need to scavenge from other characters if I get into trouble on availability. I have a lot of them, though. Just haven't counted carefully.
I don't think there's an official I19 Mids' out. What there was was an unofficial update that someone made. It seems to work for most people, but I can't make it work. I think the problem maybe that there was an official patch released after the unofficial update, and the unoffical update doesn't seem to be compatible with it. That or my computer's just hosed. Either way, it looks like I'm waiting for the official update.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Using the new mids, so I don't know if it will load up into the i18 version...
With Conserve Power in play, I think this has enough ENDREC without the Cardial Boost, as long as you turn off CoF and Death Shroud.
DA - GC - GD - GC - SD - GC
(Time of Chain: 7.92)
(DMG of Chain: 1676.72)
(DPS of Chain: 211.70)
(END Cost of Chain: 23.891)
(EPS of Chain: 3.02)
If all the math was right (and it doesn't include the -Resist Proc in GC, or the BU Proc in Tactics)
4.81 EPS (Chain + Toggles [except CoF and DS]) while you're only gaining 4.06 EPS
Sadly, it doesn't make the 45% Ranged Defense.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (A) Multi Strike - Accuracy/Damage
- (11) Multi Strike - Damage/Endurance
- (11) Multi Strike - Damage/Recharge
- (13) Multi Strike - Accuracy/Endurance
- (13) Multi Strike - Accuracy/Damage/Endurance
- (15) Multi Strike - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (17) Aegis - Resistance/Endurance/Recharge
- (19) Aegis - Resistance
- (19) Aegis - Psionic/Status Resistance
- (A) HamiO:Cytoskeleton Exposure
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
- (29) HamiO:Enzyme Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Winter's Gift - Slow Resistance (20%)
- (A) HamiO:Golgi Exposure
- (23) Theft of Essence - Accuracy/Healing
- (31) Theft of Essence - Accuracy/Endurance/Healing
- (31) Theft of Essence - Chance for +Endurance
- (33) Touch of the Nictus - Accuracy/Healing
- (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) HamiO:Nucleolus Exposure
- (21) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Recharge
- (37) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Resistance
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Cloud Senses - ToHit Debuff
- (33) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (45) Cloud Senses - Accuracy/Endurance/Recharge
- (46) Cloud Senses - Chance for Negative Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) HamiO:Enzyme Exposure
- (A) Multi Strike - Accuracy/Damage
- (34) Multi Strike - Damage/Endurance
- (34) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
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BrandX Future Staff Fighter

The BrandX Collection
WITH the very rare alpha slot |
Hmmm...I may have calculated the DPS with Tactics turned on, on the build I posted.
BrandX Future Staff Fighter

The BrandX Collection
How about this build?
The reasons I like it is that the EndUse is lower, the Regen is much higher, and if you still have endurance issues you can still swap the +Regen in Physical Perfection for the Miracle +Recovery.
I know the recharge is lower, but the reason I did that is I think with this alternate build you can forego the Endurance alpha and go for Recharge. In the end your powers will be coming up much faster, particularly Build Up. Also Hover has more speed.
The sacrifice I had to make was dropping the proc from Gambler's Cut, but you can drop the +Regen from Physical Perfection, add the slot to Gambler's Cut, and still come ahead in Regen.
My Dark Regen is slightly worse, but if you go with the +Recharge alpha you can swap a bit away from Recharge for more Heal or End. Plus I believe this will top you off with two opponents so I don't know how much the extra heal will really help you.
I wouldn't say this build is better than yours, I am more trying to offer build alternatives and, well, to be frank I would be surprised at this point if anyone actually had a flat out better build.
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Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Using the new mids, so I don't know if it will load up into the i18 version...
|
But you know, I never really thought to slot up Cloak of Fear to get the ranged defense and recharge that way. To me, it was a power I was trying to short change, but maybe that was a bad idea, particularly since I've decided I'd like it to work a little better than it does in my current build. I've had a different idea for being even more survivable at the cost of some DPS floating in my head, and what the idea really needed was a way to get some more ranged defense, which I just couldn't figure out. So at the very least, you've given me serious food for thought. (Edit: Doh! That's a to-hit debuff set, not a fear set. My poor fear!)
Oh, something I haven't tested, and maybe someone knows for sure. If I stick the Shield Wall in vengeance, is it treated as a set bonus, or as a proc? Paragonwiki has it as a proc, which would require the power to be active, I believe. But Mids' treats it as a st bonus. I was planning to test before I commit to a new build, but if someone knows for sure...
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Won't the very rare alpha slot only be released in I20 or later?
|
I haven't calculated, but my thinking is that I'll get most of the way on the uncommon alpha slot. If I have to pop blues now and again through I19, I'm OK with that. But maybe I'm being silly, and should get endurance sustainability now instead of later. But then later, I have too much! It's non-optimal! My brain won't let me!

Edit: I plugged in the numbers for the uncommon cardiac radial boost, and as expected, endurance is not sustainable even with the normal amount toggled off. Based on the average contribution from the procs, he can last about two and a half minutes, then has to use Conserve Power. That takes him to full in a minute and a half, then he gets two and a half more minutes. He's then a minute away from being able to use Conserve Power again. So he has about six and a half minutes of fight with the uncommon as I'd normally play him. He'd probably still be able to take out AVs by just sitting there for a minute attacking slowly, but it's iffy and not a lot of fun.
With the very rare, there's likely no problem. Conserve Power comes back about a minute earlier than he needs it instead of a minute late. I do want overlap, of course, but a minute sounds like a good safety margin.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'd be running Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut for a single Divine Avalanche. When I'm worried about to hit buffs or defense debuffs, I'd be running Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut for a double stack (well, down for a fraction of a second). If I'm actively getting debuffed badly, I'd just run Divine Avalanche -> Gambler's Cut as fast as I could spam it (some gaps).
|

Also, if you have time, I posted my Claws/SR build earlier today and would appreciate it if you'd sneak a peek at it and see what you think.

How about this build?
The reasons I like it is that the EndUse is lower, the Regen is much higher, and if you still have endurance issues you can still swap the +Regen in Physical Perfection for the Miracle +Recovery. I know the recharge is lower, but the reason I did that is I think with this alternate build you can forego the Endurance alpha and go for Recharge. In the end your powers will be coming up much faster, particularly Build Up. Also Hover has more speed. The sacrifice I had to make was dropping the proc from Gambler's Cut, but you can drop the +Regen from Physical Perfection, add the slot to Gambler's Cut, and still come ahead in Regen. My Dark Regen is slightly worse, but if you go with the +Recharge alpha you can swap a bit away from Recharge for more Heal or End. Plus I believe this will top you off with two opponents so I don't know how much the extra heal will really help you. |
But spiritual, of course, brings my heal back faster and makes it stronger, at least when fighting a single target or heavily to-hit debuffed. On paper at least, it probably equals out. I prefer not taking damage in the first place, but I can live with healing it back. Also, I'm a huge fan of passive regen, and hated sacrificing it in the build I posted.
Well, first, let's see if the reduced endurance consumption really does let us go with spiritual. Hmmm, there seems to be a problem with the I18 version adding up the toggles. I can match all the ED calculations and resulting values, but when I sum them up, it's somewhat higher than Mids' shows. I also can't tell how you've slotted Health and Stamina. So I'm not certain what the recovery is like. But making some guesses, I'm showing myself burning out in barely over a minute, and that's with some optional toggles off. So I don't think I'll be able to use spiritual unless something is very different looking at it in the I19 version.
Going with the cardiac uncommon, the situation is slightly better than before. Now he can go about 8 minutes before burning out, and the down time is shorter. So it's more practical, almost good enough just with the uncommon. The very rare has him very sustainable. He can't quite run everything, but he's in very good shape as long as he can play toggle games, and is less likely to have to slow down if he gets unlucky with procs.
Unfortunately, needing the cardiac boost kind of goes against what you were after with the build. Now things are slower instead of faster since we weren't actually able to pick up the spiritual boost, so we're just not getting the benefits you were hoping for.


Scanning for other ideas, I suppose I really could consider short changing Divine Avalanche for slots. The set bonuses I'm getting aren't critical. The set was more of an afterthought to fill in slots after I plugged in some defense, and I just didn't consider actually removing slots and going full frankenslot. Use two level 53 Nucleolus (I think I have some lying around) and a Mako's quad. Divine Avalanche's accuracy goes up, even if other attack accuracies go down. Divine Avalanche is THE most critical attack, so that's probably a decent trade. Accuracy is still 95% or higher on the main attacks against +4s. I lose 15 hit points, but I can stick another Ribosome in Tough to get about 2.5% more smashing/lethal defense, bringing me to my smashing/lethal resistance goal. Endurance improves slightly. I like it!

Hmmm, you went Gladiator's Armor in Obsidian Shield and Steadfast Protection in Tough. So what if I do that to free a slot. Down to 59% smashing/lethal resistance. Psionic resistance drops to 51%, still over my goal. Endurance use goes up to what it was again, but still comfortably sustainable with the very rare. But poof, free slot. I'm very tempted to stick a L53 Endoplasm in Cloak of Fear for accuracy and mez. It would make it much more reliable when fighting +4x8. 79% accuracy against them. Lasts 13.11 seconds, but they resist it, uh, purple patch says 48%, so lasts 6.3 seconds. That's really not bad for +4s. But is it enough better than just one Endoplasm? One would be 67.5% accuracy and 4.9 seconds. Might be something better to do with the slot. I could add another Luck of the Gambler somewhere for 10% regeneration and the last tiny bit of AoE defense. I could put it back in Tough and get 61% smashing/lethal resistance. Hmmm, 2% smashing/lethal resistance or a better fear? 61% smashing/lethal resistance is just too tempting. There might be a better option, though, so I'll keep looking.
OK, here's the build with the new tweaks. Thanks for the ideas, Moonlighter, even if they weren't the core of what you were shooting for.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
OK, so I admit I'm terrible at attack chain calculations. I am, however, good at builds, if I have the recharge numbers you need for your attack chains. Sooo, would you mind posting your recharge requirements for the most demanding chain(ie the single DA one)? I'll then take a gander at what I can come up with.
![]() Also, if you have time, I posted my Claws/SR build earlier today and would appreciate it if you'd sneak a peek at it and see what you think. ![]() |
Golden Dragonfly: 5.94 seconds, 103% recharge
Gambler's Cut: 1.58 seconds, 90% recharge
Soaring Dragon: 6.34 seconds, 43% recharge
Divine Avalanche: 3.43 seconds, 0% recharge
And we're fairly certain we're calculating recharge slightly wrong at this point, even if we don't have a correct methodology (Arcanaville is working on it). So a margin of safety would be nice, but probably a tenth or a couple tenths is plenty.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

And we're fairly certain we're calculating recharge slightly wrong at this point, even if we don't have a correct methodology (Arcanaville is working on it). So a margin of safety would be nice, but probably a tenth or a couple tenths is plenty. |
Also, I think I've come to realize that I have a sickness... one that I think that you and several other forumites share. I love toying with builds as much as I enjoy playing the actual game. I haven't logged in at all today to play and spent all my time working on builds.

Hmmm, well, I'm not just in the endurance alpha for the endurance - I'm also in it for the resistance. I wanted high resistance numbers, and the alpha slot looks to be getting me about 5% smashing, lethal, negative, psionic, fire and cold. Since I'm hovering around 50% already damage type frequency averaged, I figure that's about a 10% survivability boost.
But spiritual, of course, brings my heal back faster and makes it stronger, at least when fighting a single target or heavily to-hit debuffed. On paper at least, it probably equals out. I prefer not taking damage in the first place, but I can live with healing it back. Also, I'm a huge fan of passive regen, and hated sacrificing it in the build I posted. Well, first, let's see if the reduced endurance consumption really does let us go with spiritual. Hmmm, there seems to be a problem with the I18 version adding up the toggles. I can match all the ED calculations and resulting values, but when I sum them up, it's somewhat higher than Mids' shows. I also can't tell how you've slotted Health and Stamina. So I'm not certain what the recovery is like. But making some guesses, I'm showing myself burning out in barely over a minute, and that's with some optional toggles off. So I don't think I'll be able to use spiritual unless something is very different looking at it in the I19 version. |
Health has Numina's and the +Regen unique, but it could just as easily have the Miracle +Recovery unique.
Stamina is 6 slotted with Perf Shifter - you get the 2.5% Recovery bonus, better Recovery from slotted, and the fat AoE bonus. Plus you squeeze in another 2.5 Damage.
Also, at that point you should have one Perf Shifter proc and +End proc in your heal. That's a lot of extra End that I don't know if you've calculated. That doesn't take into account dropping the PvP IO in Phys Perf for another Perf Shifter proc. Plus Conserve Power which in the recharge alpha build has a much better up time.
Going with the cardiac uncommon, the situation is slightly better than before. Now he can go about 8 minutes before burning out, and the down time is shorter. So it's more practical, almost good enough just with the uncommon. The very rare has him very sustainable. He can't quite run everything, but he's in very good shape as long as he can play toggle games, and is less likely to have to slow down if he gets unlucky with procs. Unfortunately, needing the cardiac boost kind of goes against what you were after with the build. Now things are slower instead of faster since we weren't actually able to pick up the spiritual boost, so we're just not getting the benefits you were hoping for. ![]() ![]() |
Scanning for other ideas, I suppose I really could consider short changing Divine Avalanche for slots. The set bonuses I'm getting aren't critical. The set was more of an afterthought to fill in slots after I plugged in some defense, and I just didn't consider actually removing slots and going full frankenslot. Use two level 53 Nucleolus (I think I have some lying around) and a Mako's quad. Divine Avalanche's accuracy goes up, even if other attack accuracies go down. Divine Avalanche is THE most critical attack, so that's probably a decent trade. Accuracy is still 95% or higher on the main attacks against +4s. I lose 15 hit points, but I can stick another Ribosome in Tough to get about 2.5% more smashing/lethal defense, bringing me to my smashing/lethal resistance goal. Endurance improves slightly. I like it! ![]() Hmmm, you went Gladiator's Armor in Obsidian Shield and Steadfast Protection in Tough. So what if I do that to free a slot. Down to 59% smashing/lethal resistance. Psionic resistance drops to 51%, still over my goal. Endurance use goes up to what it was again, but still comfortably sustainable with the very rare. But poof, free slot. I'm very tempted to stick a L53 Endoplasm in Cloak of Fear for accuracy and mez. It would make it much more reliable when fighting +4x8. 79% accuracy against them. Lasts 13.11 seconds, but they resist it, uh, purple patch says 48%, so lasts 6.3 seconds. That's really not bad for +4s. But is it enough better than just one Endoplasm? One would be 67.5% accuracy and 4.9 seconds. Might be something better to do with the slot. I could add another Luck of the Gambler somewhere for 10% regeneration and the last tiny bit of AoE defense. I could put it back in Tough and get 61% smashing/lethal resistance. Hmmm, 2% smashing/lethal resistance or a better fear? 61% smashing/lethal resistance is just too tempting. There might be a better option, though, so I'll keep looking. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Did a quick revision on the build I posted earlier...now it gets 40.8% Ranged Defense, without losing any of the other defenses...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance
- (A) Multi Strike - Accuracy/Damage
- (11) Multi Strike - Damage/Endurance
- (11) Multi Strike - Damage/Recharge
- (13) Multi Strike - Accuracy/Endurance
- (13) Multi Strike - Accuracy/Damage/Endurance
- (15) Multi Strike - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (17) Aegis - Resistance/Endurance/Recharge
- (19) Aegis - Resistance
- (19) Aegis - Psionic/Status Resistance
- (A) HamiO:Cytoskeleton Exposure
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
- (29) HamiO:Enzyme Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Winter's Gift - Slow Resistance (20%)
- (A) HamiO:Golgi Exposure
- (23) Eradication - Accuracy/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Touch of the Nictus - Accuracy/Endurance/Recharge
- (33) Theft of Essence - Chance for +Endurance
- (A) HamiO:Nucleolus Exposure
- (21) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Recharge
- (37) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Resistance
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Cloud Senses - ToHit Debuff
- (33) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (45) Cloud Senses - Accuracy/Endurance/Recharge
- (46) Cloud Senses - Chance for Negative Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) HamiO:Enzyme Exposure
- (A) Multi Strike - Accuracy/Damage
- (34) Multi Strike - Damage/Endurance
- (34) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
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BrandX Future Staff Fighter

The BrandX Collection
I'd thought i throw my 2 sence in, heres the build im running, i just need the glad proc too finish it, it has the soft cap to all positions, recharge can be higher, but see what you think. johnny
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Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''
Code:
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As an added not to this previously posted build, if you're willing to go with less ACC and DMG on Lotus Drops, you can remove the Nucleolus Enhancement from it, and move the slot to Health, to add in the Panacea Unique for added End Recovery.
BrandX Future Staff Fighter

The BrandX Collection
I didn't question the Cloak of Fear thing, since that was your design goal, but I don't find that power at all useful now that I've tweaked my Kat/Dark. When I really want it (Cimers) it doesn't work. What exactly do you use it for?
|
I'll grab the I19 version today if it's out and take a second look at the endurance. Thanks for letting me know.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
CoF does have the -tohit component in
that -7tohit helps a little on ITFs I imagine. I have it on all the time for that little cushion. Might not be much for you Katana users though.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The i19 version is available btw.
Health has Numina's and the +Regen unique, but it could just as easily have the Miracle +Recovery unique. Stamina is 6 slotted with Perf Shifter - you get the 2.5% Recovery bonus, better Recovery from slotted, and the fat AoE bonus. Plus you squeeze in another 2.5 Damage. Also, at that point you should have one Perf Shifter proc and +End proc in your heal. That's a lot of extra End that I don't know if you've calculated. That doesn't take into account dropping the PvP IO in Phys Perf for another Perf Shifter proc. Plus Conserve Power which in the recharge alpha build has a much better up time. With the cardiac boost the sacrifices I made for extra endurance management don't make much sense, but a fully slotted Stamina, Shifter Proc, and swapping the +Regen in Health for a Miracle is a lot of extra end. Plus your end burn is lower. |
I'm not sure what you mean about putting the Performance Shifter proc in the heal - it doesn't take endurance modification sets. Or did you mean put it in Physical Perfection? The Miracle would provide more. I've kind of accounted for the Theft of Essence, essentially by ignoring the cost of the heal. The heal as you have it is 21 endurance, which pretty much means if I'm surrounded, the heal should be free. And even if it takes a little endurance, it takes a little time too.
Yeah, I don't think I considered the effect of the recharge alpha on Conserve Power. I'm sticking the Miracle in the empty slot in Physical Perfection and trying this again...
While Conserve Power is down, the toggles take 2.72 EPS and the attack chain takes 3.66 EPS for a total of 6.38 EPS. Our recovery is 3.77 EPS plus 0.2 EPS from the Performance Shifter proc plus 20% * 7.5% * 115.4 / 10 = .17. So net endurance drain is 2.24 EPS. It won't even last a minute. Mind you, that's with everything running. As I'd normally run for AV soloing, the toggles are only 2.04 EPS, so net drain is down to 1.56 EPS. That's about 74 seconds. I'm afraid it's not enough to last between Conserve Powers, even with the very rare recharge alpha.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
OK, take two now that I have the I19 Mids' and can actually see what's going on.
I'm not sure what you mean about putting the Performance Shifter proc in the heal - it doesn't take endurance modification sets. Or did you mean put it in Physical Perfection? The Miracle would provide more. I've kind of accounted for the Theft of Essence, essentially by ignoring the cost of the heal. The heal as you have it is 21 endurance, which pretty much means if I'm surrounded, the heal should be free. And even if it takes a little endurance, it takes a little time too. Yeah, I don't think I considered the effect of the recharge alpha on Conserve Power. I'm sticking the Miracle in the empty slot in Physical Perfection and trying this again... While Conserve Power is down, the toggles take 2.72 EPS and the attack chain takes 3.66 EPS for a total of 6.38 EPS. Our recovery is 3.77 EPS plus 0.2 EPS from the Performance Shifter proc plus 20% * 7.5% * 115.4 / 10 = .17. So net endurance drain is 2.24 EPS. It won't even last a minute. Mind you, that's with everything running. As I'd normally run for AV soloing, the toggles are only 2.04 EPS, so net drain is down to 1.56 EPS. That's about 74 seconds. I'm afraid it's not enough to last between Conserve Powers, even with the very rare recharge alpha. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
OK, I took a look at your build that included the tweaks after Moonlighter's input. Then I started my own build from the ground up, just to see what I would end up doing in comparison.
After a few hours tweaking, I came up with a pretty good build, but I simply couldn't meet all the build metrics you set forth while improving End consumption and Accuracy without needing Tactics. I felt that if I could eliminate Tactics and still maintain 95%+ Acc vs. +4 in attacks that it might help end consumption to ensure sustainability since the Very Rare is down the pipeline.
As far as your build, the tweaks you made to it were really the only things I saw that could be done. Maybe a few more hours looking at it would reveal something, but it's not going to improve much beyond what you have there. Nice build.
Here's the build I came up with. There's a lot good about it, but a few things that don't come up to snuff. You may get some ideas from it, so I figured I'd post it (that and without it, you'd think I didn't even try. )
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Hi, Scrappers! I want to quickly do my first respec of Alexei on the first of the two freespecs. So this has been a bit of a rush job, so there are probably opportunities for improvement here that I'm not seeing. I had good luck last time asking for help with my Fire/Shield. Can anyone see how to improve this?
General Information:
- Main focus is no temps no insps survivability
- Intended for incarnate content
- Intended for stupid Scrapper tricks (AV soloing, pylon soloing, +4x8, double RWZ challenge, etc.)
- Blue side heroic, but in theory I'm willing to go red and back
- I don't care about exemplaring performance
- Unlimited budget
Goals (WITH the very rare alpha slot):- Sustainable endurance
- 70% melee/lethal defense with double Divine Avalanche (anticipating to hit buffs and defense debuffs)
- 45% melee/lethal defense with single Divine Avalanche
- 45% ranged/AoE defense
- 60% smashing/lethal resistance
- 50% negative/psionic resistance
- 40% fire/cold resistance
- Big healing from a single target with Dark Regeneration (when need to DPS AVs with Death Shroud on, or for teaming where others kill my fodder)
- 95% to hit +4s with attacks (can be a little lower with Dark Regeneration and Cloak of Fear)
- Cloak of Fear at least worth leaving on against +4s (the current slotting works OK for me on my live build, though I'd like better)
- Probably Dark Regeneration no slower than every 15 seconds (13.68 recharge)
Other Notes:I only have I18 Mids' as I was unable to get the I19 patch to work. I've reserved slots for Stamina and Health in Brawl and Rest. Stamina gets a Performance Shifter proc, endmod and endmod/whatever. Health gets a full Numina set. If someone wants to simply repost as an I19 version with those changes, that could be useful?
Thanks!
Edit: Replaced data chunk with official I19 Mids' data chunk and including all tweaks made since the original post.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks