Official Thread for Brutes: Electric Melee


13th_Stranger

 

Posted

First up, the list is a good thing.

One addition, though: I'd say Thunderstrike, while nifty, really needs a damage boost. As was pointed out, Blasters get both Thunderstrike and Total Focus, and they do comparable damage - TF does very slightly more to the target, and has a good disorient, while Thunderstrike does some splash damage. However, the Brute versions do not match up like that - Total Focus does nearly twice the damage of Thunderstrike to the chosen target. Perhaps bring Thunderstrike up to the same relative damage level as the Blaster version.


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

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* Thunderstrike is a great attack.

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Great power maybe, but it is extremely lacking in the damage/disorient department. For a power that deals only HALF it's damage in AoE form, it still deals very little overall.


Dawnslayer on Virtue.

 

Posted

*** Editied this post to include the comments so far ***

To help refocus the discussion on the Melee set, let me post up some points and feel free to comment on them:

* Electric melee has no real damage mitigation built into it except for:
-- sleep - kind of counter productive for a brute
-- end drain - this is not effective on anything but a boss at best.

* Attack cycles on each attack have a fairly long recharge time.

* A slightly "meatier sound" would be nice on most attacks.

* Set does abut average to sub-average damage.

* Endurance gained from the first two attacks is so small (even with end mods included) that it is not worth considering or slotting at the moment.

* Thunder Strike - the overall damage on this power needs to be buffed up.

* Jacob's ladder cone is a bit narrow and short.

* Chain induction gives no xp for the arcs and does fairly low damage.

* Lighting rod has such a large recharge on it that it basically becomes useless in an attack chain and can only be included as an add on attack when it does come up.

* Lightning rod damage is sub-par.


On the positive side:

* Thunderstrike - the knockdown in AoE form - when it hits is very nice.

* Chain Induction is a cool idea for an attack.

* Jacobs ladder has a nice animation and decent damage (when it hits more than one).

* Color on attacks with sparks flying is nice.


As you have comments on these or if you have stuff you would like to add/take off/move please post up.


 

Posted

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Is this right? Is this good? Heck no... but you basically have to adapt or look elsewhere for your armor set.

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Which basically means skipping other powers that are actually in the set. I don't care if Fire or DA have these issues. I already have a Fire tank and a DA scrapper. I'm not all that enthused about playing another Jumping Pool monkey. yes yes yes, I don't "have" to play it. blah blah blah. I suppose that's an acceptable answer to someone that hasn't been wishing for this set since Day One of CoH.


 

Posted

FYI, Lightning Rod's Recharge Time will be being reduced.


 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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ALL HAIL CASTLE!!


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom

 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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is that the only fix planned to be implemented before i7 hits live?


 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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I take back my previous post. Thanks so much for listening to and taking action on some of our concerns.


 

Posted

I am putting my faith in you _Castle_ that alot of things get brought up to par with both Electric Melee and the PPP options, because in all honesty, they are severly lacking. Corruptors, IMO, made out the best.


 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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Great.

By how much?


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

[/ QUOTE ]

(tries to push luck)
can we get a dmg boost?


 

Posted

Yay! I am happy about this but REALLY happy that Electric Shields is getting knockback and immobilization protection.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

And can someone tell me what the issue with Chain Induction is? I heard it was an issue of no experience gained for each additional target hit or players didn't like it's usefulness/damage.

I hope this hits live soon, but it's making me want to get my lvl 12 brute on test to 20 so I can see Grounded, CI and LR in practice.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

Chiming in after 7.5 levels of Elecn-ness...

All I can really say so far is that Jacob's Ladder has a somewhat deceiving power graphic. When I saw the button, I was assuming the cone would be akin to the Katana/Broadsword cones. Instead, it's seeming much closer to Golden Dragonfly's or Headsplitter's.

If this is as intended, I'd suggest both changing the description somewhat, and removing the Cone arc from the power button. However, I'd much rather see JL get its arc widened, in order to provide a mini-AoE early on.


DJs for The Cape Radio

Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca

 

Posted

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If this is as intended, I'd suggest both changing the description somewhat, and removing the Cone arc from the power button. However, I'd much rather see JL get its arc widened, in order to provide a mini-AoE early on.

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Yea I agree. The power icon is very misleading to the power itself. It makes the player think the cone may be similar to Flashing Steel or Throw Spines cone arc, not like Shadow Maul. Either a change in the icon is needed, or the cone arc should be widen.


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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Does that mean other attributes about Lightning Rod are being altered as well? Ie: Damage going down, End use going up, etc?

I know you guys have a formula you follow with regards to power stats.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

a better question is; once they make the changes are they going live or are they gonna test them for another week.


 

Posted

I only got to about level 8 or so with my electric brute but it isn't very inspiring outside of it looks spiffy. Just another rehash power. More of the same with slight variations. GIVE US AN ACUTAL NEW POWER SET NOT DUPLICATIONS OF WHAT IS ALREADY OUT THERE WITH NEW ANIMATIONS!!!!!


 

Posted

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I only got to about level 8 or so with my electric brute but it isn't very inspiring outside of it looks spiffy. Just another rehash power. More of the same with slight variations. GIVE US AN ACUTAL NEW POWER SET NOT DUPLICATIONS OF WHAT IS ALREADY OUT THERE WITH NEW ANIMATIONS!!!!!

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Well, lemme think here:

Art-Design: 2 months
Motion Capture/Armature Time : 3 months
Collision Testing : 6 months

I'm more of an instant gratification-type person and don't really want to wait the amount of time it takes to satisfy your UPPER CASE WHINING.

I'd rather they spend the time adding new zones, adding more villain/hero NPCs, y'know.. more world affecting stuff.

I would like to see Elec balanced out more than anything else. The same animations with different flashies is good for me.


 

Posted

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FYI, Lightning Rod's Recharge Time will be being reduced.

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(tries to push luck)
can we get a dmg boost?

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No. I should say, "Not Likely" since anything is possible. Lightning Rod, with it's Area of Effect, does about twice the damage of any other Brute tier 9 power. Against a single target, its damage is comparable to Greater Fire Sword.

EDIT: Chain Induction: We're looking at options on this. The XP loss was not intended, but may be unavoidable with the current design.


 

Posted

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[ QUOTE ]
[ QUOTE ]
FYI, Lightning Rod's Recharge Time will be being reduced.

[/ QUOTE ]

(tries to push luck)
can we get a dmg boost?

[/ QUOTE ]

No. I should say, "Not Likely" since anything is possible. Lightning Rod, with it's Area of Effect, does about twice the damage of any other Brute tier 9 power. Against a single target, its damage is comparable to Greater Fire Sword.

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Good to know. I'm assuming that the damage will be changed to Energy though? Unless the description is in error? And thanks for the info!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
FYI, Lightning Rod's Recharge Time will be being reduced.

[/ QUOTE ]

(tries to push luck)
can we get a dmg boost?

[/ QUOTE ]

No. I should say, "Not Likely" since anything is possible. Lightning Rod, with it's Area of Effect, does about twice the damage of any other Brute tier 9 power. Against a single target, its damage is comparable to Greater Fire Sword.

EDIT: Chain Induction: We're looking at options on this. The XP loss was not intended, but may be unavoidable with the current design.

[/ QUOTE ]

Couldn't you use the quasi-pets?


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
FYI, Lightning Rod's Recharge Time will be being reduced.

[/ QUOTE ]

(tries to push luck)
can we get a dmg boost?

[/ QUOTE ]

No. I should say, "Not Likely" since anything is possible. Lightning Rod, with it's Area of Effect, does about twice the damage of any other Brute tier 9 power. Against a single target, its damage is comparable to Greater Fire Sword.

EDIT: Chain Induction: We're looking at options on this. The XP loss was not intended, but may be unavoidable with the current design.

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Castle, since you're posting here now, is there any chance of upping Thunder Strike's damage to something resembling the blaster version? It could use a damage boost in the single target aspect. We could use a heavy single-target hitter.


Doom.

Yep.

This is really doom.

 

Posted

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Against a single target, its damage is comparable to Greater Fire Sword.

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Uh, you sure about that? From what I've heard, it's doing about 75% of Greater Fire Sword's damage, single-target.


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
FYI, Lightning Rod's Recharge Time will be being reduced.

[/ QUOTE ]

(tries to push luck)
can we get a dmg boost?

[/ QUOTE ]

No. I should say, "Not Likely" since anything is possible. Lightning Rod, with it's Area of Effect, does about twice the damage of any other Brute tier 9 power. Against a single target, its damage is comparable to Greater Fire Sword.

EDIT: Chain Induction: We're looking at options on this. The XP loss was not intended, but may be unavoidable with the current design.

[/ QUOTE ]
When you say comparable, do you include the fire dot at the end? or just the intial burst?

If it's the intial burst, then it's around a 2.44 Scalar value (Just read up and saw that it does 123 damage or so at lv 32 which puts it around a 3.84 scalar value, which is way above G Firesword. G Firesword has a scalar around 3.56 including ALL five ticks of fire DoT which happens very rarely).

Well, I'm gonna point out Footstomp. Footstomp is a 1.42 Scalar value, and does 32.23 damage at lv30. Now, here's the kicker for SS atleast, they get Rage which increases that damage by 80% to 58.014 damage, prior to enhancers/fury.

Now, footstomp is KD only (not KB as L-Rod apparently is), it doesn't have a clumsy targeting like L-Rod (press Footstomp and bam its done), and its available every 20 secs BASE. Above it was posted that L-Rod can get down to 70secs recharge, well, thats still 3 Footstomps to a single L-Rod, and thats not counting any rechargers thrown into Footstomp.

I don't think I have to say anymore than this, but L-Rod is VERY underwhelming for a lv32 power. Especially compared to the benefits of a Perma-Rager (Which, for the record, you can DOUBLE stack Rage and get +160% damage instead of just +80%).

Also, I forget, did they fix it so that L-Rod benefits from Fury? If not, whoa, another reason it's so bad.

Jacob's Ladder is pretty sweet looking, but, from the way I see Elec Melee currently, there's only 3 decently powerful attacks. Charge Brawl, Havoc Punch, and Jacob's Ladder. Thunder Strike is doing less damage scalar than Blasters Thunder Strike apparently, Chain Induction, the jumps give no xp and don't benefit from fury/enhancers, and L-Rod is just, well, weak.


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