Official Thread for Brutes: Electric Melee
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The Korean players are getting a lvl bump. So in essence the Devs are saying: "We're trusting -them- to test this stuff this time. You guys have to grind out on test and not enjoy your time on the Live servers you're paying for just so we can get the numbers we need."
The conclusions I draw from this are two-fold: Either they [the Korean testers] aren't testing (game is new over there..why test when you can be on Live?) or they don't see the same problems we do having not played all the other powersets extensively.
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I could be sly and say because over there you can make money playing MMOs on eBay... and they are the very best at what they do. Probably testing how easy it is to PL.
*EDIT* Now that I think of it, it's probably because their heroes don't camp the villain base 24/7.
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Come on, you know the reason Korean players are getting a bump is that they haven't had the game long, so they have few characters at 40 (or 50 for heroes) to copy over to Test. They'd have to be leveling their characters from, say, 20 to 40 to even see Grandville or RV.
Quit acting like whiny kids: "The devs like the Koreans better!" Waah! Mom is so unfair, always favoring your well-behaved sister...
Whether or not the Koreans have 40+ characters is irrelevant; this is a thread about elec melee - no one has any character w/ elec melee on live.
Being that this is the test server we're talking about, why not give characters a level bump... they do want these powers tested, right?
Electric melee has minimum BURST damage in PVP, (Thunder Strike being an insane dissappointment) and NO ENDURANCE DRAIN.
Seriously, like the electric blasters have been saying forever is mirrored here. There is NO PVP ENDURANCE DRAIN in this set. Whaling on a poor level 20 blaster in siren's call, My attack string brought him to only half health, Thunder Strike, while stunning, lasted about 2-3 seconds, and his endurance bar didn't move. At all. Stamina alone was enough to take care of it.
Electric Melee is just sub-par in almost every respect, now. Even if Lightning Rod recharged quicker, this set would still be outperformed by Stone, Fire Melee, Energy Melee, Super Strength, and Dark Melee.
This set needs a buff, dev's. BADLY.
The damage in Thunder Strike MUST be raised to Blaster's brawl index number. I.E. it should only be a little weaker than Total Focus. Since only HALF of it's damage is actually applied in AoE form, This would *NOT* be overpowering.
Chain induction's XP bug MUST be removed. This is no question. I assume with the XP change, we will also see a change to the way the power works, (since in it's current incarnation, it acts as if the enemies are damaging each other, rather than you damaging them,) Either way, this power could stand either increased endurance drain enough to make a difference, or better damage than Havok Punch. It would not overpower the set.
And Lightning Rod... jesus, Lightning Rod. Lower the recharge, PLEASE! Electric melee has no burst damage, no extreme damage attack. And Lightning Rod is no compensation,
It's teleportation is a gimmick, chances are in PVP you aren't going to teleport ANYWHERE if you're in the middle of a fight, unless you're running away, in which case, LRod won't do that either. The power lets you react to ground-based AoE's quickly, but that is not worth a 3-minute recharge.
Give this set a CHANCE, dev's. You are PERFECTLY CAPABLE of making it better WITHOUT overpowering it compared to other sets. Please, do so.
Dawnslayer, after much testing, a very sad bear.
Dawnslayer on Virtue.
There are also no 100% status effects applied by any of the powers except for knockdown. Lots of knockdown, which isn't bad, but every other set except Fire has some 100% disabling power (KO Blow, Total Focus, Touch of Fear, Seismic Smash). Fire is all right because of its very high damage over time - this set, it's an obvious weakness.
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i guess elec really does underperform
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TY Captain Obvious!. Anyone who has followed this thread, or even skimmed through some of the posts without even TRYING Elec/ , knows that ELM is on the weak side. Your sarcasm is not needed nor is it warranted
The point of my post (which you obviously missed) is that 60 or 70 secs downtime with LR is a heck of a lot better than 180 secs.
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it took you 12 minutes to do a newspaper mish?
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??? at 70 secs of downtime between uses, that adds up to a little under 5 mins.(4 LR uses). Now i dont know about you but, i dont stand around waiting for my powers to recharge when i have others i can use. I jump into a group, fight (y'know, with my other powers?) and build up some fury, move to next group, open up with LR finish them off with other powers--repeat. 8-10 mins yes.
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my ss/inv steamrolls through them in ~5 minutes at most, not even at lv 32 yet
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Awesome!! GJ!! you 'da man!!
While this may be possible, i'd like to call bull [censored] on that one, but hey if i'm wrong, then good for you man.
I play on Relentless with my Brutes and my toughest is a Stone/Invuln lvl 34 and he would have a difficult time getting down to 5 mins per mish the end usage alone is enough to slow me down. Yes i know i can fill my tray with blues and just keep going (sometimes that's what ends up happening) but there are times where i just cruise from mish. to mish. and hope for some drops. If i get them i get them, if i don't then i rest when needed.
Nobody is forcing you to roll an ele/ Brute when this goes live. I'm just trying to test out a new power-set and report my findings.
There is no reason why LR shouldn't be anything less than a carbon copy of footstomp plus the teleport component. elec melee lacks knockdowns (compared to SS, and no I dont consider a slight hold that drops as soon as you hit again anything remotely as good as a knockdown), and it lacks and extreme damage attack.
OK,
I kind of like the EM set, but i do have a few gripes and changes id like to see
1) Charged brawl's SS jab animation should be re-done; (suggestion) Make it the same animation as brawl, and have electric sparks on impact.
2) Jacobs ladder's AoE range is too short and not wide enough, the distances should be doubled
3) lit Rod should be on a 45-60sec recharge cycle. for us tanking brutes that thrive on getting all agro, to keep teammates alive. it shoud be ready at the start of each fight, without having a 1-2 min wait once done with a group of mobs
4) All power should not only end drain but it should transfer it to the player.
I KNOW all that i have stated has been stated already. i just wanted to add my vote, in hopes that if enough players ask for the same changes maybe well get it. or at least have a dev respond and tell us why they think these changes would over power the set.
I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Keep in mind, E3 was last week, so a lot of the devs were probably down there and didn't have time to check the forums as much as we have been. There were what, around 3-5ish dev posts the entire last week? I'm sure we'll get a lot more this week now that they're back.
not to mention the bugs that are still in the test server, i think last week was just a busy week. but i agree, the silence is killing me.
but it's like that with everything i want fix'd changed, or even commented on.
and back to topic, sorta. i am feeling like there isn't a reason for me to pick this set over SS. i wasn't counting on burst dmg, but i was looking foward to feeding off of the end drain. with no built in mez, what else is there? LR? sounds good, but it needs the time to be reduced by 1/4 or 1/3.
i guess...
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Keep in mind, E3 was last week, so a lot of the devs were probably down there and didn't have time to check the forums as much as we have been. There were what, around 3-5ish dev posts the entire last week? I'm sure we'll get a lot more this week now that they're back.
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Sorry, I was at E3, and Cuppa was the only CoX Dev or Mod I saw at the NCSoft booth during my many visits there (one of the blue-shirted people at the main desk looked at me like I was from Mars when I first said "Cryptic", but it's possible she just couldn't hear me over the band NCSoft had on stage ).
Cryptic didn't have any demos there at all. Just a poster and a looping gameplay video, really. I don't see what they could've been doing at E3 that would justify a week of silence.
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Keep in mind, E3 was last week, so a lot of the devs were probably down there and didn't have time to check the forums as much as we have been. There were what, around 3-5ish dev posts the entire last week? I'm sure we'll get a lot more this week now that they're back.
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Sorry, I was at E3, and Cuppa was the only CoX Dev or Mod I saw at the NCSoft booth during my many visits there (one of the blue-shirted people at the main desk looked at me like I was from Mars when I first said "Cryptic", but it's possible she just couldn't hear me over the band NCSoft had on stage ).
Cryptic didn't have any demos there at all. Just a poster and a looping gameplay video, really. I don't see what they could've been doing at E3 that would justify a week of silence.
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Just because they didn't have a demo or anything doesn't mean that they weren't there. It also doesn't mean that they weren't here either. I was merely giving a possibility for why we hadn't had many posts from the devs last week.
If u need to load up on recharge red. and use two powers that reduce recharge times to get a lv 32 power down to 60 secs. Then all I can say is that is not very good at all. Using all that at most it should be a recharge of 30 secs IMO
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Can't really comment yet, other than to say I've read the thread and am making recommendations based on the feedback here.
And with that, there's a glimmer of hope.
Yay Castle! Pleeaase help Elec Armor at least. I could see Elec Melee staying as is.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Can't really comment yet, other than to say I've read the thread and am making recommendations based on the feedback here.
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Thanks Castle... it means a lot to know that at least someone is looking. I understand if the decision process takes a bit longer. Thanks for the reply.
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Can't really comment yet, other than to say I've read the thread and am making recommendations based on the feedback here.
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thank you so much for posting!
now i feel like the pain is worth it now.
I'm sorry, but I can't be as optimistic in reading castle's reply as some other posters, as his reply suggests that the 180 sec recharge was not a mistake at all.
The very fact that the dev team thought a 180 second recharge, moderate-high dmg melee attack was a good idea is VERY discouraging to me. Come on, devs, I want my powers to feel SUPER! Having to invest in 2 powers and 6 slots of recharge reducers just so I can use my lvl 32 attack once every minute or so is not super.
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And with that, there's a glimmer of hope.
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/E Glimmer
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
I have a sneaking suspicion that the Devs have deliberately set all the new powers in I7, including the PPPs to "Craptacular" just so they can ease up to balanced rather than having to nerf anything to balance it like it should be. I remember the first test build of Trick Arrow and how incredibly powerful it could be. That version never made it off of test and now we have a set that was reduced too much in a reflex action by the Devs. (I know TA is getting love this issue, but its not getting enough IMO)
Be patient. Maybe the Devs are actually on to something here and have learned from previous errors.
I'm inclined to give them the benefit of the doubt at this point.
M'Teru couldn't get the job done. So she sent Mot to Astoria. Bad call.
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I have a sneaking suspicion that the Devs have deliberately set all the new powers in I7, including the PPPs to "Craptacular" just so they can ease up to balanced rather than having to nerf anything to balance it like it should be.
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According to them, yes. I know a few of the other devs have stated it concerning other powers, previously, but the most recent was the bane of my Stalker existence (oddly enough) speaking on Gauntlet.
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We're testing this. We don't want to go overboard on it, then have to reduce its effectiveness later, which is a very real concern with this. This lead us to start off low, and build up from there. What you folks are testing currently is the 'second draft' of PvP Gauntlet.
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So, yes. They're probably doing this with the new sets and whatnot. Probably. One can't say for sure.
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I have a sneaking suspicion that the Devs have deliberately set all the new powers in I7, including the PPPs to "Craptacular" just so they can ease up to balanced rather than having to nerf anything to balance it like it should be.
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According to them, yes. I know a few of the other devs have stated it concerning other powers, previously, but the most recent was the bane of my Stalker existence (oddly enough) speaking on Gauntlet.
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We're testing this. We don't want to go overboard on it, then have to reduce its effectiveness later, which is a very real concern with this. This lead us to start off low, and build up from there. What you folks are testing currently is the 'second draft' of PvP Gauntlet.
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So, yes. They're probably doing this with the new sets and whatnot. Probably. One can't say for sure.
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I suppose that's the lovely irony. After the devs made initial sets too powerful, and needed to scale them back (aka "nerf"), folks kept suggesting that they make the sets weaker to start with, and buff them as needed.
And when it looks like they're doing that... folks complain that the new sets just aren't powerful enough. You just can't make 'em all happy...
Disclaimer: I'm not claiming to be happy with all of the various decisions the devs had made - as a matter of act, I've thought some of the choices they've made have been quite crappy. I just find this catch 22 rather amusing, though.
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I find the absence of Red Name comments on either the Elec Armor or the Elec melee to be quite sad at this point. We know they are reading the boards, but their lack of comment to me at this point is that both versions of Elec are " working as intended ".
Given the potential for this set - not really looking for uber, but was hoping for par - in its current form it will be most likely relegated to theme/concept builds only.
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Can't really comment yet, other than to say I've read the thread and am making recommendations based on the feedback here.
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And this is why we love you Castle: you fight for us (and make it known)!
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The Korean players are getting a lvl bump. So in essence the Devs are saying: "We're trusting -them- to test this stuff this time. You guys have to grind out on test and not enjoy your time on the Live servers you're paying for just so we can get the numbers we need."
The conclusions I draw from this are two-fold: Either they [the Korean testers] aren't testing (game is new over there..why test when you can be on Live?) or they don't see the same problems we do having not played all the other powersets extensively.
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I could be sly and say because over there you can make money playing MMOs on eBay... and they are the very best at what they do. Probably testing how easy it is to PL.
*EDIT* Now that I think of it, it's probably because their heroes don't camp the villain base 24/7.