Official Thread for Brutes: Electric Melee


13th_Stranger

 

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My biggest problem right now (as others have pointed out) is Jacob's Ladder. The range is about 1 mob deep and 1.5 mobs wide, anything outside that is never touched by the power. If its range is only going to be normal melee range, then its cone should be wider (like 180 degrees) to compensate. Its too restricted in both directions. I don't think its damage is a problem.

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2 mobs deep, can hit two at the max range, 1 close to you. It's electric's version of shadow maul.
Of course, like shadow maul, it's very hard to use vs large enemies.


Culex's resistance guide

 

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2 mobs deep, can hit two at the max range, 1 close to you.

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Yup. I have a heck of a time getting it to do it, however. If I position an enemy between me and my target when I fire off Jacob's Ladder, it's very rare that it hits OR misses the guy between us. The cone needs to be more forgiving.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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2 mobs deep, can hit two at the max range, 1 close to you.

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Yup. I have a heck of a time getting it to do it, however. If I position an enemy between me and my target when I fire off Jacob's Ladder, it's very rare that it hits OR misses the guy between us. The cone needs to be more forgiving.

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When I first heard of Jacob's ladder ( and saw a cool video of what it looked like IRL) I had pictured it to have a cone range much like Combustion rather than Shadow Maul. As it is now, it is a chore to line it up correctly to hit more than one mob. Does Increase range help at all?


Don't get angry and go away, just go away -Ranma

 

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2 mobs deep, can hit two at the max range, 1 close to you. It's electric's version of shadow maul.
Of course, like shadow maul, it's very hard to use vs large enemies.

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It has nowhere near the depth of Shadow Maul. If its supposed to, then its broken.


 

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2 mobs deep, can hit two at the max range, 1 close to you.

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Yup. I have a heck of a time getting it to do it, however. If I position an enemy between me and my target when I fire off Jacob's Ladder, it's very rare that it hits OR misses the guy between us. The cone needs to be more forgiving.

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When I first heard of Jacob's ladder ( and saw a cool video of what it looked like IRL) I had pictured it to have a cone range much like Combustion rather than Shadow Maul. As it is now, it is a chore to line it up correctly to hit more than one mob. Does Increase range help at all?

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nope- they changed melee in a way that it is neither affected by range buff or debuff

i agree w/ the issue of JL since u got to somehow aline the enemies to hit more then one at a time, it ake the fighting choppy, not as fluent as.. lets say SS
3 min recharge for LR- rediculous
And the chain power- i understand teh chaing is not supposed to do as much dmg as the initial strick, but it should be affected by fury- just like TS deals eletric dmg to those around but not smash- which is dealt to the main target


 

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Wow,

I've only read the last few pages of this thread. From what I can tell, this mele set really needs a lot of love.

I thought electricity should have a -End component. Doesn't this set have such an ability? Does it work?

Malakim


Malakim

-Playing since COH beta and still love the game!

 

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Wow,

I've only read the last few pages of this thread. From what I can tell, this mele set really needs a lot of love.

I thought electricity should have a -End component. Doesn't this set have such an ability? Does it work?

Malakim

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I've 3-slotted Jacob's Ladder, Charged Brawl, and Lightning Field with TO End Mods. I have not really noticed the end recovery, but the bars above the mobs head seem to be neck-and-neck with each other all the way to the bottom. I still need to slot them with end reduction because after every mob group, I'm out of endurance before the last one goes down. The end mod is certainly not dramatic enough to justify not slotting damage or accuracy, that is for sure.


 

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That is dassapointing. I was looking forward to a possible stamina free brute by slotting endmods in all my attacks. Guess that is down the hole unless it gets help.


 

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That is dassapointing. I was looking forward to a possible stamina free brute by slotting endmods in all my attacks. Guess that is down the hole unless it gets help.

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Well, these were also Training Origins.. so that may change with DOs and eventually SOs, if I could ever get to that level before I7 goes live. I don't, however, see it scaling very well. The Elec secondary 6th tier (7th? 8th?) also has an End drain.. so if it is any good as the EA one, you could consider that a possibility, but late in the game.

I don't think many folks are testing the end drain build, so I'm kinda winging it.


 

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Are there any plans from the devs to give everyone a lvl bump? Say about 10 lvls just to get a bigger sampling of what people think of powers that they dont have time to get by just grinding.


 

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Ya see... this is part of the problem: the training room is for testing, right? So how are we supposed to test stuff if we have to take all the usual time and what-not to level up? I mean, if all they wanted to test were the first couple of powers, then this is a good tactic, but if they want ALL the powers tested, we all need to be able to roll lvl 50 elec/elec brutes and have unlimited infamy & respec to try different power combinations. Like the other poster mentioned - he only used end mod TOs - how are we really supposed to see how things are, given that the majority of a character's career is post-SOs?

Right now, it just isn't worth the time investment to me to play on test - I'd rater pay to play the final product, as it were. Perhaps they should give out badges for those who play on test for any length of time or somesuch (at least)...


 

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Good point but you know its not going to happen.


 

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That is dassapointing. I was looking forward to a possible stamina free brute by slotting endmods in all my attacks. Guess that is down the hole unless it gets help.

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Remember, he only had all that junk slotted with TOs. SOs make things substancially better.


 

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You guys should get over this pipe dream of being able to just put endmods on your attacks and have them magically make you a profit on endo. There is no precedence for this, the attacks don't work that way. Pretty sure it's:
30% chance of recovering 50% the cost (unenhanced).

With 3x SO endmods, that's still only:
30% chance of recoverying 100% of the cost

for a net 1/3 cost reduction. You are better off slotting end reduction if you want to save endo. The reason you put endmod on attacks is to improve the end DRAIN, not the endo returned.


 

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Fully agree. Endreducers will totally be better than the EndMods in attacks, if you have end probs with your attacks.


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

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Fully agree. Endreducers will totally be better than the EndMods in attacks, if you have end probs with your attacks.

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I wasn't going to go past 3 end mods anyhow, but I was thinking possibly 2 accs and then an end redux for the rest.


 

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Was playing around with Lightning Rod tonight and got the recharge down to 60 secs 3 slotted for reduced recharge with Hasten and Lightning Reflexes; 70 secs with 2 redrech slotted and hasten/LR. Not too bad but not great for a lvl 32 power.


 

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I think compared to all the other Brute top-tier powers it falls solidly into the "Sucks Real Bad" range.


 

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anyone else not feeling the whole red electric thing...just doesnt feel right to me


 

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anyone else not feeling the whole red electric thing...just doesnt feel right to me

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I like it. Just wait till the power color customization comes out if you dislike red.


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

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anyone else not feeling the whole red electric thing...just doesnt feel right to me

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I like it. Just wait till the power color customization comes out if you dislike red.

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Sure. We've only been waiting 2 years now for color customization. Don't hold your breath.


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I think compared to all the other Brute top-tier powers it falls solidly into the "Sucks Real Bad" range.

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Nothing like looking at the glass half empty

It's a helluva lot better than three mins, and i would rather have LR than Midnight Grasp, Greater Fire Sword, Tremor (all decent powers). I was regularly kicking butt with LR last night and had it available to me 3-4 times in a newspaper mish, which *i* don't think "sucks real bad" considering it does more AoE damage than other Brute 32 powers IIRC (nrg transfer aside)


 

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Was playing around with Lightning Rod tonight and got the recharge down to 60 secs 3 slotted for reduced recharge with Hasten and Lightning Reflexes; 70 secs with 2 redrech slotted and hasten/LR. Not too bad but not great for a lvl 32 power.

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This is what I hate, why should I NEED all those powers to make one power useful, it doens't make a lot of sense.

Overall, the entire set seems lacking in damage and utility. I'm really hoping for some positive changes before live one way or the other. I just don't see that "something special" that elec has to offer that isn't done better than another melee set.


 

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it took you 12 minutes to do a newspaper mish?

my ss/inv steamrolls through them in ~5 minutes at most, not even at lv 32 yet

i guess elec really does underperform


 

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Ya see... this is part of the problem: the training room is for testing, right? So how are we supposed to test stuff if we have to take all the usual time and what-not to level up? I mean, if all they wanted to test were the first couple of powers, then this is a good tactic, but if they want ALL the powers tested, we all need to be able to roll lvl 50 elec/elec brutes and have unlimited infamy & respec to try different power combinations. Like the other poster mentioned - he only used end mod TOs - how are we really supposed to see how things are, given that the majority of a character's career is post-SOs?

Right now, it just isn't worth the time investment to me to play on test - I'd rater pay to play the final product, as it were. Perhaps they should give out badges for those who play on test for any length of time or somesuch (at least)...

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The Korean players are getting a lvl bump. So in essence the Devs are saying: "We're trusting -them- to test this stuff this time. You guys have to grind out on test and not enjoy your time on the Live servers you're paying for just so we can get the numbers we need."

The conclusions I draw from this are two-fold: Either they [the Korean testers] aren't testing (game is new over there..why test when you can be on Live?) or they don't see the same problems we do having not played all the other powersets extensively.