Circeus_NA

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  1. You don't have a cooling problem do you?

    "Max Particle Fill" is a value that they used to allow you to modify inside the client, but removed from the client. You can still raise/lower it though in the registry and it does make an impact (helps tremendously on a Hami Raid to lower it all the way down, for example).
  2. A new version of TweakCoH has been released. This is very likely to be the final version of TweakCoH. You can find TweakCoH here:

    http://www.net-marks.com/software/tweakcoh

    The big change for this version is the addition of the Fonts tab. This gives you the ability to override your CoH client fonts with other fonts on your system.

    You can set these settings independently for both CoH main install and your CoH test server install (should you have one), same as you can for all settings in TweakCoH.

    From the web page:

    [ QUOTE ]

    <ul type="square">[*]Override your CoH client fonts (GUI and Overhead by default).[*]Infinitely extensible via XML should more font overrides be needed (look for AvailableFonts.xml in your "Local Settings" after you've run TweakCoH once).[*]Become one with the phrase: "the quick brawny hero jumps like a fox over the lazy dog of a villain"[/list]

    [/ QUOTE ]

    Some fonts may crash the CoH client, can't help that - just pick something else if it happens.

    This program has been verified to work under both WinXP and Vista.

    Vista users please note the following:

    [ QUOTE ]

    <ul type="square"> [*]To be able to turn on/off or modify the DNS Client Service you will need to run it as an Administrator using the right-context menu[*]Any issues you might have with PathPing or Traceroute (tracert) are issues with your OS config and not problems with this program. (e.g., "General failure")[/list]

    [/ QUOTE ]

    Release Notes

    Program: TweakCoH
    Latest Version: 2.1.0.0
    Date: 03/08/2007
    Copyright: (c) 2004-2007 by Todd D. Perlmutter, all rights reserved

    2.1.0.0 (03/08/2007)

    - Fixed issue with reading in bloom value properly

    - Vista compatible

    - Added "Fonts" tab. This tab allows for overriding of game client fonts. The system is extensible via XML.
  3. Circeus_NA

    Drops II

    [ QUOTE ]
    Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well. Takes longer to do a Task Force? Here's a nice bonus you can't get anywhere else. Finish the Respec trial, but already have all your Respecs? Here's a nice reward that carries with it some good inherent value.

    [/ QUOTE ]

    First, don't make like this is a hardship for you. Second let me be clear, we don't seem to dislike the Story Arc idea - there is no seem we flat out hate it.

    "dislike" is too mild a word to use here, and "seem" makes it seem like you don't understand why, so let me be clear as to why I don't personally like it as follows:

    What I find amazing about this is that you actually seem to feel/indicate that the risk/time already faced/spent by some players with some characters isn't nearly as valuable or worthy of reward as that which a player has NOT already faced the same risk or spent the same time on with a character. That you feel that way, boggles the mind.
  4. [ QUOTE ]
    It also still depends on some 'X' factor doesn't it? Did the mystery of the decreasing duration ever get solved?

    [/ QUOTE ]

    No it did not, but that's a different issue and likely a bug.

    I can only work from the numbers I know.
  5. [ QUOTE ]
    [ QUOTE ]
    one thing I missed reading it or was not included .. How long does a taunt last?

    [/ QUOTE ]

    Inquiring ice tanks want to know.

    [/ QUOTE ]

    The answer is "depends on level".

    I do plan to update the guide in the near future.

    Edit: to be more specific...

    In PvE, Taunt the Power has a base of 20s which is then affected by your level. At level 32 (when you get Hibernate) the modifier is 1.67 * 20 = 33.4s, at level 50 it's 2.05 * 20 = 41s.

    Gauntlet typically has a 1s base in PvE, which mean that at level 32 its base is 8.1s and at level 50 13.5s (inherent Taunt uses a different table).

    These numbers are before Taunt Duration enhancements.
  6. [ QUOTE ]
    Install works fine if I install it for all users. Let me know if you need any more details to reproduce this.

    [/ QUOTE ]

    I have no idea, installers are sort of a mystery to me - I'm surprised I even ever got one to work. I know it's got a user install and an admin install it in (since they do by default), but beyond that I haven't got a clue.

    Looking at it though, it seems to me that the problem is that I have to include some merge modules (MSMs) from Microsoft otherwise you won't have all the DLLs required to install, but one or more of those MSMs I guess can't install for single users. Since I don't create the MSMs, I just use them, I can't control that, and probably can't solve that error.
  7. Excellent post. It's a bit more technical than I wanted to get in my guide - which I simply wanted to be a "here's the forumula" and "here's how you use the formula" sort of thing and not a "here's where the formula comes from" thing.

    I spotted one error in your writeup and that is that you refer to 100% as 0.1 when it's 1.0, but I think that's just a late night fat-fingering.

    If you'd like I'm perfectly willing to take your writeup and your graphs and use it as an Appendix for the guide. I'd just need to know how you want to be credited. Let me know.

    I've always been less concerned about the initial dev post and more concerned that the game itself does a terrible job of teaching the player the drawbacks of over-slotting - which is why I think simply limiting powers to a max of 3 +3 SOs worth of a single ability in a power would have worked better. And more people would get it.
  8. Yeah as for why it work... well I'm not sure, it just took a bit of work to derive some of the values, and some pushing to get others.

    I tend to agree though... if you want to maximize effectiveness at about 55%, then why not just limit to 3 SOs and be done with it. I'm not really sure why all the complication either. Perhaps just someone trying to "cement" their job.
  9. Enhancement Diversification Calculator &amp; Guide

    Feeling Confused? Bemused?

    Enhancement Diversification got you down?

    Are you looking for a complete breakdown of Enhancement Diversification?

    Do you want to know the formula/method used in calculating how it affects your enhancements?

    How about a tool to help you visualize the process?

    Worried because the in-game information about this is a complete and misleading mess?

    Well worry no more!

    Because now you can have the formula, the breakdown, and the tool all in one convenient place.

    Think that's great?

    Well what if I told you it's all free? Yes, that's right. Free for your enjoyment, edification, and enlightenment.
  10. [ QUOTE ]
    [ QUOTE ]
    Can we get a change to the taunt sound effect?

    Tired of sounding turned-on when I taunt criminals....

    [/ QUOTE ]

    QFT. One of the reason I hate taunt so much is that it sounds so stupid.

    [/ QUOTE ]

    It's always sounded like a dramatic belch to me.
  11. Energy Absorption Calculator &amp; Guide v1.2.0.0

    Along with a new home on my updated software site comes the following changes:

    [ QUOTE ]
    1.2.0.0 (01/13/2007)

    - Changed "Website" button to "About", brings up About dialog (you can get to website from there)

    - Base DEF buff no longer included in overlap as per City of Data

    - Changed Base DEF to 1.0% as per City of Data

    - Changed DEF per target to 0.6% as per City of Data


    [/ QUOTE ]

    The Analysis portion of the site has some textual/grammar updates as well as a chart that completely details what the power does.
  12. [ QUOTE ]
    And Circeus, you liked the Enhancement Diversification change?? All I can say is, that takes away all credibility away from your statements in my eyes. Granted, the idea isn't too bad in theory, but the implementation is far too harsh. I think the diminished returns should be toned down a little... going from 3 enhancements giving roughly 95% and only adding about 20% for 3 more seems too drastic.

    [/ QUOTE ]

    Dude, I was talking about bases, as indicated by the quote I made from Statesman. But then again, you were responding to Monkey King, not me.

    That said... conceptually things were out of control and needed to be reigned in. At the same time I was fighting for some needed buffs (most of which I got, ftr), I was well aware of this. However, I was against three basic things about ED:

    1) The crappy explanation of it, and how it worked we were given, to the point where people like myself had to bend over backwards to decode it for the general populace. I mean heck, some of the breakpoints given in the original post are rounded numbers and some are not. That's just bad form.

    2) A gradual slope would have been better, and towards 4 SOs, rather than 3 would have worked better as well. It reeks of the typical poor man's math we see from the game.

    3) The crappy and underhanded way it was rolled out.

    Keep in mind though that it is once again a problem of their failure to treat the player base as customers with feedback. Oh sure, they read stuff, but they don't often listen. Getting them to listen is like pulling teeth.

    Had they spent the time to actually have us TEST ED instead of rolling it out 2 weeks after anyone knew about it or was affected by it (since it was in CoV beta, but no one was high enough to notice or catch it), and handled feedback in a sensible manner that involves give and take of a GOOD customer relationship they might have actually come up with something far better.

    But they didn't. And I only expect the invention system will be more of the same, since both ED and Bases reek of it.
  13. [ QUOTE ]
    Bingo. That pretty much nails our design on bases. We're slowly but surely making additions and changes based on feedback &amp; data. We'll get there...I think bases are a case study where a design didn't mesh well with actual gameplay! For some odd reason, some posters have thought my Serious Games speech blamed the players; heck no! Bases are 100% a DESIGN problem. Not a player problem.

    [/ QUOTE ]

    Again, it wasn't just a design problem, it was a PROCESS problem. Not once did you ask the player base what they wanted to get out of a base, and instead made assumptions. Had you spent the time to actually ask, DESIGN wouldn't have been an issue.
  14. [ QUOTE ]
    There is, but it rarely works on anything with more IQ than the common street thug or minnion for hire.

    It is true however than in RL taunting a street thug may make him take hostages or kill innocents faster though.

    [/ QUOTE ]

    Or, piss their pants and cower or run away. In comics they seldom go "Hey guys, that big hulking guy just called me out, I think we should go kick his [censored]."

    The only definite Taunters in comic books are Spiderman, Robin, Blue Beetle, Booster Gold (when he was hanging with Beetle, pre-Kord-death), Flash (any of the four), etc. Notice that none of these are comic book Bricks.
  15. [ QUOTE ]
    iakona is right about that the aggro auras for Brutes.

    [/ QUOTE ]

    Yes, but I have dev confirmation that this a bug. Of course, it'll probably take months to get fixed.
  16. These threads happen because the AT is fundamentally broken at its core, we see several threads start every single day that demonstrate this, and not just here on the Tanker forum either.

    However the devs think this AT is all hunky dory.

    Like I said, they're busy messing up other ATs right now, so I expect Tankers will be fixed this side of never.
  17. [ QUOTE ]
    make taunt a clickable innate, and move gauntlet to a powerchoice in secondaries?

    I'm curious if that's what you're suggesting.

    [/ QUOTE ]

    Yes, why not? I mean Brutes don't have Gauntlet, can hold as much agro as a Tanker does as easily. And according to iakona their auras still work vs the AV/Hero class of mobs.

    That means Gauntlet is far less needed that Taunt. Which means it should be the inherent.
  18. [ QUOTE ]
    [ QUOTE ]
    Their purpose is to not have one apparently.

    [/ QUOTE ]

    I guess the "purpose" is to make Taunt worth something so that tankers will take it.

    [/ QUOTE ]

    How about this: things that become requirements to fulfil any sort of remote purpose become the inherent. Let Gauntlet be the effect we can take.
  19. [ QUOTE ]
    I wonder what powertool they will use to "fix' this one?

    [/ QUOTE ]

    I hope it's a jackhammer, because it's the foundation that needs work.
  20. Their purpose is to not have one apparently.
  21. [ QUOTE ]
    I remember the Cows.

    [/ QUOTE ]

    Heck, I remember playing the first one, the original Mad Cow.

    Bovine Bialies for all.
  22. I can't help it if the devs consistently explain things to the masses in a convoluted manner. Though I think you're over-parsing what he said. Epics are "Epic Power Pools" not "Epic Powersets", that should help you better understand what he said.
  23. [ QUOTE ]
    Assemble your Super Heroes. Experience the full scale of the Marvel universe with a combined cast of more than 140 popular comic book characters. Create the ultimate Marvel dream team, from an initial roster of 20 playable Marvel Super Heroes, and unlock more as you progress. Dynamically switch team members and instantly access their unique superpowers.

    [/ QUOTE ]

    Like I said I think ultimately all 140 can be available to play.
  24. Ah. Well 20 was how they demoed it at E3. I was under the impression there'd be more by year end when they release.