ResidentAgitator

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  1. I'm sorry, but I can't be as optimistic in reading castle's reply as some other posters, as his reply suggests that the 180 sec recharge was not a mistake at all.

    The very fact that the dev team thought a 180 second recharge, moderate-high dmg melee attack was a good idea is VERY discouraging to me. Come on, devs, I want my powers to feel SUPER! Having to invest in 2 powers and 6 slots of recharge reducers just so I can use my lvl 32 attack once every minute or so is not super.
  2. I'm sorry, but I fail to see what good a 13.3% end cost reduction is going to do when the effectiveness of my armors, attacks, and stamina have been decreased by around 33% from the enhancement nerfs.

    As it was, I5 made my tank much more dependent on quickly dispatching enemies before they could dispatch me. Now, I'm going to have even further reduced defenses, meaning I need to arrest enemies even more quickly, but my attacks are weaker. So, I now have to spend more time, attacks, and endurance to arrest a villain, and my endurance recovery and defenses are nerfed to boot.

    How does a 13.3% endurance cost buff help me again?
  3. Count me in for any future raids as well. Baldman is always up for killin....er....arresting jello any day of the week.