Few other QoL things...


8_Ball

 

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If you are confused, that’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

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Is Caltrops also on that list?


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We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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Let me help clarify this. Currently, due to limitation, target based powers, such as Rain of Fire, Blizzard or Rain or Arrows, cannot be buffed. So if you cast Build Up and then cast Blizzard, it would not do any more damage. This change will now allow such powers to be affected by buffs just like any other powers.

This change affects targeted based powers, but not targeted summoned entities or built devices or traps (you cannot pass build up and fortitude to your trip mine or fire imps). This change will, however, fix other powers that may seem unrelated, but were coded in similar ways. This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).

If you are confused, that’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

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Geko, could you perhaps post a complete list of all powers effected by this change. Lots of people are thinking that this will effect Ice Slick/Patch, Lighting Storm, etc. If thats not the case, then it would be good to know. In developer speak, is an Ice Patch a trap? Or a Lighting Storm a summoned entity? Players dont have the information to know these things.

It seems clear that all "rain" class powers (Blizzard, Rain of Arrows, Ice Storm, Fire Rain, Freezing Rain, Sleet) will be effected by the change, as well as Burn and Ignite. Other powers are unclear.

Edit: Also, is the powers team currently considering any changes to the base damage of these powers due to this tech change that allows buffs to effect Rain powers?


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If you are confused, that’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

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Wow, Burn got better? They removed the fear!

Oh, they didn't? Carry on.


 

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Just for the sake of asking...
Can you replace one of the powers on the Phantom Army with blind, or add it to their existing powers? Or maybe even to Spectral Terror?


 

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Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

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Could you give us a complete list of those buffed, by chance Geko?

Even the weird ones, like Twillight Grasp you mentioned?


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Mr. Ge... Gec... Geico... Mr. Lizard.

Mr. Lizard... Does this 'new tech' hold any promise of a world in which transfusion and similar mob-based powers might still *work* if you cast the power in time to see the effect, but the mob dies before the numbers appear? It just seems to me that it would be *awfully* nice if you could somehow apply this new tech so that the various villain-centered effects didn't stop when the villain went body-parts up.

I realize it's two different things. I suppose that the mob-centered effects are similar to toggles which turn themselves off after 1 'tick' of effect. But could you possibly do a glue-arrow kind of thing where the location of the target becomes the spawn for an invisible pet that does it's thing and then despawns? That would be AWFULLY NICE OF YOU MR. AMPHIBIMAN.


 

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This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).

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Well now! Does this mean that Power Build Up will affect Transfusion's heal?

Or even, the damage buff from fulcrum shift?

That'd be swell.


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Posted

My guess is caltrops would be on the list - it is, in the end, and effect, and not a "mob" like trip mine and acid motor.

Ice slick, lighting storm, and such are continuous effects, right? I am pretty sure, then, they will get coverd by this.

At least, from what I know of the powers system says it will.

All the ones he named that will be buff don't show up as a pet, yet I know acid mortor does (I am not high enough level for tripmine on my /traps yet).


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transfusion and similar mob-based powers might still *work* if you cast the power in time to see the effect, but the mob dies before the numbers appear?

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::HUG::

I feel your pain, sister. I feel your pain.


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Your hero toons need to see this.

 

Posted

Actually you just made me more confused...??

You say it affects targeted based powers but not summoned entities. But then you say it affects Burn????

Since when did Burn become a targeted based power?


 

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Let me help clarify this. Currently, due to limitation, target based powers, such as Rain of Fire, Blizzard or Rain or Arrows, cannot be buffed. So if you cast Build Up and then cast Blizzard, it would not do any more damage. This change will now allow such powers to be affected by buffs just like any other powers.

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Will it be possible fo you to decide which buffs affect those powers? For example power boost will affect both slow and knockback in powers like freezing rain and blizzard. Obviously the boost to slow is very welcome in those powers but knockback distance is not.


 

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Geko, I know this is a long shot, but will this code change also fix the biggest problem with Kinetic powers such as Transfusion and Transference, where the effect doesn't happen if the target dies right after the power hits? That bug makes these powers much less reliable than they should be, and it's a constant source of aggravation for defenders, controllers and corruptors with the kin powerset.

Otherwise, can you do anything else to relieve Kinetics of our infamous refrain to "stand near an enemy who's not near death if you need health/end"?


 

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This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).


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OK, now I'm really intruiged. Which powers?

Is this related to the Transfusion/Transference "I hit but nothing but the graphic happens as you died after I hit you but before my effect resolved" quirk? If so, does this fix it?


 

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This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).


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OK, now I'm really intruiged. Which powers?

Is this related to the Transfusion/Transference "I hit but nothing but the graphic happens as you died after I hit you but before my effect resolved" quirk? If so, does this fix it?

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I'm extremely curious as to how this affects Kinetics as well...my only guess is that the Buff from FS or SP will now affect those using Rain of Fire/Blizzard etc...


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If the devs haven't fixed the actual imbalance, changing toggle drops will be the equivalent of "passing around" the short end of the PvP stick to a different archetype for a bit.

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Or possibly keeping it just where it is, since as it stands lots of Heroes have nothing but Brawl in this department and still need to be able to drop an opponent's toggles to stand a chance of victory.


 

Posted

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We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

[/ QUOTE ]

Let me help clarify this. Currently, due to limitation, target based powers, such as Rain of Fire, Blizzard or Rain or Arrows, cannot be buffed. So if you cast Build Up and then cast Blizzard, it would not do any more damage. This change will now allow such powers to be affected by buffs just like any other powers.

This change affects targeted based powers, but not targeted summoned entities or built devices or traps (you cannot pass build up and fortitude to your trip mine or fire imps). This change will, however, fix other powers that may seem unrelated, but were coded in similar ways. This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).

If you are confused, that’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

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Pie for Geko!


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Actually you just made me more confused...??

You say it affects targeted based powers but not summoned entities. But then you say it affects Burn????

Since when did Burn become a targeted based power?

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It always has been. It's just that the target was always at your feet.


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Posted

I could care less about the toggle drop issue. As long as this 'toning down' does not affect the damage or the stun of /energy in PvE, I'm happy. I know they'll screw that up for the sake of PvP though. As usual. Man an MMO without PvP and the type of people that flock to it would be a refreshing change for once. Hurry up with that DDO release!


 

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Will it be possible fo you to decide which buffs affect those powers? For example power boost will affect both slow and knockback in powers like freezing rain and blizzard. Obviously the boost to slow is very welcome in those powers but knockback distance is not.

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I'm pretty sure that Blizzard and Freezing Rain do Knockdown, not knockback. I think that Knockdown is unenhanceable, too.

EDIT: last sentance added


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Posted

What about Phantom Army and Spectral Terror in the Illusion Control line. Unlike Phantasm, neither of those can be buffed. Are they in the works for the buffing of certain pets?


 

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Sounds nice, geko. Now how about a base Flight and Hover speed buff update post ED?


 

Posted

[ QUOTE ]
[ QUOTE ]
We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

[/ QUOTE ]

Let me help clarify this. Currently, due to limitation, target based powers, such as Rain of Fire, Blizzard or Rain or Arrows, cannot be buffed. So if you cast Build Up and then cast Blizzard, it would not do any more damage. This change will now allow such powers to be affected by buffs just like any other powers.

This change affects targeted based powers, but not targeted summoned entities or built devices or traps (you cannot pass build up and fortitude to your trip mine or fire imps). This change will, however, fix other powers that may seem unrelated, but were coded in similar ways. This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).

If you are confused, that’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".

[/ QUOTE ]

So would freezing rain get buffed? But not things like tornado and lightning storm because they are "summoned" entities?


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This change affects targeted based powers, but not targeted summoned entities or built devices or traps

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Does this include tornado and lightning storm?

Like others have said, a list would be great.


 

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Affecting Twilight Grasp and Kinetic's Transfurion, eh? I assume that also means it affects Howling Twilight and Kinetic's Transferance. Seeing hoe my only lvl 50 is an Illusion/Kinetics, and how my only level 40 villian is a Ninja/Dark Miasma, I'm jsut curious to know how these are going to be altered. Right now, it seems that whether or not Twilight Grasp heals is dependant on whether or not the power activates while the target is alive. 90% of the time, the heal will go off if the target is in the process of dying. But for Trasnfusion, it's more like a 40% shot of firing off the power. Maybe less. Transfusion has to be timed a little earlier in the case that the target might soon die.

I'm just wondering if the change will affect that? If not, what kind of change are we looking at?





Or should I just shut my trap and find out when it comes to Test? Yeah, that sounds good. ^_^


 

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Can one of you please tell me why we are all over States jock about this? Once again somthing will be affected in PVE due to whiners in PVP? Or am I missing somthing?