Few other QoL things...


8_Ball

 

Posted

[ QUOTE ]

This change affects targeted based powers, but not targeted summoned entities or built devices or traps (you cannot pass build up and fortitude to your trip mine or fire imps). This change will, however, fix other powers that may seem unrelated, but were coded in similar ways. This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).


[/ QUOTE ]

Do summoned entities like Trip Mines at least benefit from AoE buff powers like Tactics and Assault? I hate to see that */Dev blasters are basically getting excluded from this; by my count there are 4 powers out of the 9 that currently don't get buffed (Caltrops, Trip Mine, Time Bomb, Turret), and after this change there will still be 3. Please excuse me if I don't feel overwhelmed that my Caltrops can now share my build-up...oh wait, I forgot. I don't get build up. At least they can share my Targetting drone Acc bonus, to improve their accuracy from auto-hit to...well I guess that doesn't change anything either.


 

Posted

So you dont have a buff power like build up for your trip mines. Not everyone in the game is going to be affected by this only builds that first off have to have a pseudo-pet. Secondly, AR/Dev was your choice of power sets, you dont get build up, but you can still use enrages to buff your trip mines now. From what i see, your still making out better.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
Well, I, for one, am certainly glad to see Blasters get their come-uppance in PvP. After all, we all know they're running around, one-shotting everyone with Brawl and Sprint.

I bet with maximum Defiance and Build-Up and Aim, they could one-shot a tank!

This is a nerf, folks.

It disheartens me to see those of you who play primarily meleers actually celebrating that another AT is getting nerfed.

There's an AT that definitely needs... let's call it "balancing"... in PvP, and it ain't Blasters.

This just makes it that much harder for Blasters to deal with that AT in PvP.

Kudos to you, Jack. Seriously. You've helped clarify some things for me today.

[/ QUOTE ]

Nice attempt at sidelining. No one is worried about blasters with brawl. But a blaster with an Energy Secondary outmelees Brutes regularly. What's more, toggle dropping was put in place as a result of the insanely high defenses specific Defense sets allowed for. That level of Defense is no longer possible, therefore toggle dropping is no longer needed. It's not a nerf, it's a step towards fixing something that is broken.

[/ QUOTE ]

bullsht. My scrapper with only SO's wipes the floor with Hami'd /energy blasters every time and I'm a total incomepetent at PvP. If yours isn't, then you sir, suck at PvP even worse than I do. The only ones who have a right to [censored] about toggle dropping are tanks and maybe brutes. In that case, improve the tanks, and leave everyone else alone. god knows they need it.


 

Posted

[ QUOTE ]


Wow, Burn got better? They removed the fear!

Oh, they didn't? Carry on.

[/ QUOTE ]

Heh, no kidding. When will they realize that is the core problem with burn.


 

Posted

[ QUOTE ]
Sounds nice, geko. Now how about a base Flight and Hover speed buff update post ED?

[/ QUOTE ]

Good idea. Their speed is crazy painful slow.


 

Posted

[ QUOTE ]
[ QUOTE ]


Wow, Burn got better? They removed the fear!

Oh, they didn't? Carry on.

[/ QUOTE ]

Heh, no kidding. When will they realize that is the core problem with burn.

[/ QUOTE ]

No, the core problem that Burn had is that it allowed tanks to do blaster damage.

This has been corrected.


Still here, even after all this time!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]


Wow, Burn got better? They removed the fear!

Oh, they didn't? Carry on.

[/ QUOTE ]

Heh, no kidding. When will they realize that is the core problem with burn.

[/ QUOTE ]

No, the core problem that Burn had is that it allowed tanks to do blaster damage.

This has been corrected.

[/ QUOTE ]

Tanker inherent = gauntlet = powers have taunt in them = baddies should attack them

Tanker = agro machine = things should flock to them and attack them like mad

Burn = crap = power that makes baddies run away = clearly not a tank

Anything that makes people run away is foolish to give to a tank... tanks want power that make baddies run in and attack them giving tanks fear that makes baddies run away makes NO sense.

However Im here to talk about toggle dropping, while I agree that blasters should not have the ability to drop toggles, what do you expect a FF def or troller to do in pvp now? My 12.5% buff to def isnt even viable. For one I cant put them on myself another thing is a blaster hits thrgouh them like nothing... I depend on toggle dropping as the only ability worth while I have. Peopole always make the joke about how badly regen has been nerfed... look back at FF controllers NOTHING has been nerfed more and harder NOTHING.

If I have a tank running at me I can turn on force bubble and keep them away, unless they are invuln or stone with rooted up.
So then I have the option to shoot them like a fool with force bolt to get them away by detoggling them, if I cant detoggle them two hits later = one dead FF def. Getting rid of detoggling to FF in any way makes FF much weaker than any other troller secondary, emps can keep themselves alive and give real buffs to their team, rads can debuff people like mad, kin can suck the end right out of you and buff themselves and others, dark can slow people to a hault and debuff and heal and stun, sonic buffs RES and has a cm type power, trick arrow I am not familiar with. FF puts on a shield that can be out done by popping a luck, and any blaster with aim can hit through it like nothing. As of right now the only thing FF Def have going for them in pvp is detoggling.


|� |�| |�| |� |�| |�����| |����| |� |�| |��� /���
~SNES, NES, GCN, N64, GB, Wii, GBC, GBA, SP, DS~|
|_| \_| |_| |_| \_| .. |__| .. |____| |_| \_| |___/ \___/

 

Posted

[ QUOTE ]
Anything that makes people run away is foolish to give to a tank... tanks want power that make baddies run in and attack them giving tanks fear that makes baddies run away makes NO sense.

[/ QUOTE ]

This is not exactly correct. A tanker is trying to keep attacks away from his team, not necessarily keep all attacks on him (as a matter of fact, several powers are just damage avoidance powers. Like Ice Patch.)


Still here, even after all this time!


 

Posted

[ QUOTE ]
We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

[/ QUOTE ]

I have an AR/Dev blaster and I wonder if this means that Targetting Drone will buff the accuracies of Trip Mine, Time Bomb, and Auto Turret?

I apologize if this has already been mentioned in this big, big thread.