Few other QoL things...


8_Ball

 

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We're tweaking with toggle dropping...mostly decreasing its overall effect.

We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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By 'tweaking with toggle-dropping' you really mean 'We took this ridiculous ability away from Assassin Strike but have left everything else alone, right? Right?' *grovels*


 

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All I want is a buffable trip mine. This would give me reason to not horde insprirations for mm pets. Now if we can get a fix for all those npcs running wild in the missions that get us killed.


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We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

[/ QUOTE ] Um...what does this mean exactly?

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I second this question!

EDIT: I trust the posters who have already answered this but I wouldn't mind an amen from a dev.

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It's pretty much what other posters already suggested. Many effects in the game are actually temporary pets (Blizzard, Fulcrum Shift, Caltrops, Burn, Ice Patch, etc). Since they are distinct entities, they are spawned fresh and buffless. This change allows the designers specify that a pet should get copies of buffs on the creator (Damage and To-Hit inspirations, Power Boost, Build Up/Aim, Accelerate Metabolism, Fulcrum Shift, etc). So yes, you could potentially Power Boost an Ice Storm, and having Fortitude could increase your Burn damage.

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Would the really pet-like not-pets and the pseudo-pets benefit from this as well? (thinking; Trip Mine, Poison Trap, Seeker Drones, Acid Mortar, that lightning thinger that elec secondary blasters get, auto-turret, etc..)


 

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Fulcrum Shift

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Fulcrum Shift is a little nutty, I probably shouldn't have used it as an example. The buffs and debuffs you end up with are just that, but they are applied to you and your targets by invisible temporary pets. Now that I look at it, the strength of your Fulcrum Shift won't be affected by this change (so I definitely shouldn't have used it as an example), but the buff (or debuff) you get from Fulcrum Shift can now be copied to things like Blizzard, Lightning Storm, Rain of Fire, and so on. Sorry for the confusion.

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Maybe it'd boost fulcrum's accuracy? Not sure how exactly how it works though.


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Posted

Why not just give Ice Slick and the like full Pet status and make them (selectively) buffable?


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... do you want them targetable and destructible? Aside from adding more elements with HP to track... not sure how that would be from a performance standpoint...

That might add something to the game, for sure - especially if it worked for both players and enemies ("take out that Lightning Storm! Blow up those caltrops!").

I could see pluses and minuses for some powers.

But, say, Rain of Fire or Blizzard? Not sure that makes any sense...

And it would leave them out of being buffed, say, by Buildup.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

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but the buff (or debuff) you get from Fulcrum Shift can now be copied to things like Blizzard, Lightning Storm, Rain of Fire, and so on. Sorry for the confusion.

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...so just so I'm and others are reading this right:

Currently: No fulcrum on you when casting Blizzard, LS, RoF etc = normal dmg.

Currently: Fulcrum on you when casting Blizzard, LS, RoF etc = normal dmg.

Upcoming: Fulcrum on you when casting Blizzard, LS, RoF etc = fulcrumed dmg. for the pet for the normal duration of the fulcrum? Also... so if my stormie pal drops a LS, and THEN I fulcrum while under it, IT gets the fulcrum now too?

If so I will leap with joy.


 

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Hmm...

Does Defiance get copied onto the pet? Not that I'd ever consider Defiance-bombing with Time Bomb...


 

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Er, no, I think you were right the first time.

Fulcrum on you when you drop LS - buffs to LS. No damage buffs on you when you drop LS - no damage buffs to LS.

You get FS'd after dropping LS - no buffs for LS.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

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We're tweaking with toggle dropping...mostly decreasing its overall effect.

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In other words, my bubbler will now be even more of a buff-bot in PVP than she already is.


 

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Who are you, and what have you done to the States that was on a nerfing spree?

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My guess is... the REAL Statesman's back... c'mon fill us in on the details - we wanna know how you beat your evil twin!!


 

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Fulcrum Shift is a little nutty, I probably shouldn't have used it as an example.

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Bad Coder! BAD! No caffeine for you!


 

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Power Boost increases the strength of your secondary effects. For things like holds that means it increases the duration. It won't increase the duration of your pets, but in this example it could increase the run speed debuff of your Blizzard.

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And, importantly, Power Boost + Ice Storm + Blizzard = Nobody's running ANYWHERE...

Of course, Ice Storm and Power Boost may already work together, my Ice/Energy is only 30, and I won't be getting Power Boost until 35. Regardless, using Power Boost with Blizzard should become basically default for any Ice/Energy blaster, since it'll make all the difference in the world.


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Too many lower alts to mess with noting

 

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increase your Burn damage.

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1 question... brute + burn + fury + build up/soul drain + red insps???? That will work????

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Yeah, that would be pretty sweet. I'd be able to con dominators into hanging out with me and letting me herd more often.


 

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We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

[/ QUOTE ] Um...what does this mean exactly?

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I second this question!

EDIT: I trust the posters who have already answered this but I wouldn't mind an amen from a dev.

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It's pretty much what other posters already suggested. Many effects in the game are actually temporary pets (Blizzard, Fulcrum Shift, Caltrops, Burn, Ice Patch, etc). Since they are distinct entities, they are spawned fresh and buffless. This change allows the designers specify that a pet should get copies of buffs on the creator (Damage and To-Hit inspirations, Power Boost, Build Up/Aim, Accelerate Metabolism, Fulcrum Shift, etc). So yes, you could potentially Power Boost an Ice Storm, and having Fortitude could increase your Burn damage.

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So a Speed Boosted & Hastened storm defender could potentially throw a Lightning Storm that fired twice as fast? Or a tornado that moved even faster?

/e retreats to the shadows to ponder the joyous knock-back chaos potential


 

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The buffs and debuffs you end up with are just that, but they are applied to you and your targets by invisible temporary pets.

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Ok. This just blows my mind. Invisible Temporary Pets? We've had these ghosts running around this whole time and no one knew? They must be the ones who stole my pens. Cant find em anywhere. Maybe I will ask Veet Voojagig.

Biohazard


 

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Statesman is making smart changes now? Did he have some sort of "It's a Wonderful Life" experience over the holidays?


 

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Hmm...

Does Defiance get copied onto the pet? Not that I'd ever consider Defiance-bombing with Time Bomb...

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The thought makes me tremble. A defiance-fueled nuke? Talk about the mother of all desperation attacks!

Eww. I bet there's going to be some nerfs riding along with some of these changes to compensate for how much more powerful poewrs like Rain of Fire is going to be. Add about 400% damage to Blizzard between Build-Up, Aim, inspirations, and Defiance, and we're looking at some sick, sick damage.

Hmm, buffing Burn damage. If they nose the power back up on the blaster versions, they just might fix it.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

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We're tweaking with toggle dropping...mostly decreasing its overall effect.

We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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More awesome news! The devs do listen. This is the only MMO I have ever seen involvement like this! This is why I renew without hesistation. Every time i think, "uh oh a nerf," I immediately think of the buffs that i've seen. This is just more proof, of the goodness to come!

<blinks> I hope suprression of travels gets reworked in the next few months.


 

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We're tweaking with toggle dropping...mostly decreasing its overall effect.

We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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By 'tweaking with toggle-dropping' you really mean 'We took this ridiculous ability away from Assassin Strike but have left everything else alone, right? Right?' *grovels*

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That would barely be worth mentioning.


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Will this by any chance allow people (MM pets) under the effect of group fly to get the flight speed boost from enhancements so they don't fall behind and drop?

/em crosses fingers and hopes answer is yes.


 

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The thought makes me tremble. A defiance-fueled nuke?

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Uhm... huh? "nukes" aren't pets. You can already fire off defiance-fueled nukes. Well, in theory anyway.


 

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You know what pal? I really could care less. I do not engage in PvP at all. Thank god, because You guys have made a dog's breakfast of implementing PvP in this game, but that's no secret. My concern is you're going to continue your track record of ruining the PvE game because of the PvP fiasco.

Again.


fictional poster will say:
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But Black Adder, it's not even out so you don't even know how it'll be yet but Jo0 are attacking it lol!!!111

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After almost 2 years of their track record for nerfs being evident for anyone possessing eyeballs, all I can ask is, you're kidding me right?


 

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Well considering the two types of pets are already separated by being tangible or not id assume that too. Wouldnt seem right to use a full inspiration tray of enrages and then casting a pet and having that pet live forever in zone, while being buffed constantly at the rate of all those enrages. Non targettable pets on the other hand, have a lifespan. Hence this "buff" would work for them.


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We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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Let me help clarify this. Currently, due to limitation, target based powers, such as Rain of Fire, Blizzard or Rain or Arrows, cannot be buffed. So if you cast Build Up and then cast Blizzard, it would not do any more damage. This change will now allow such powers to be affected by buffs just like any other powers.

This change affects targeted based powers, but not targeted summoned entities or built devices or traps (you cannot pass build up and fortitude to your trip mine or fire imps). This change will, however, fix other powers that may seem unrelated, but were coded in similar ways. This includes powers such as Twilight Grasp and many Kinetic powers (typically, powers that affect one type of target one way, and another target in another way).

If you are confused, thatÂ’s ok. Lets just say "Rain of Fire, Ice Storm, Blizzard, Burn, Ignite and Rain or Arrows just got a whole lot better".