Accuracy


Acetylene_Torch

 

Posted


Oh, also have Accuracy Inspirations been reduced? I can't test them for obvious reasons, but I am not seeing the results from them that I used to.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

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What level was the testing at? Level 1 or level 50? I think it matters. What villian was it? As someone mentioned, what enhancements were used, which origin? Will you be doing testing on running minions?

My own testing recently has proven that running enemies have increased resistance or that my accuracy decreases against running minions. Furthermore this affects only villians as me running doesn't increase my resistance or enemy accuracy. Very long streaks of missing repeatedly on a running minion, even with green equal level enhancements.

Keep up the testing and other information we need to make a determination. We're missing some important bits.


 

Posted

[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

[/ QUOTE ]

there's *something* funky going on with accuracy. It may be that a blaster with TD, Aim, and BU has wrapped so far they're back at the cap.

But when I pop an accuracy insp, it's my experience that the first attack thereafter does not benefit; and aim seems to behave this way as well, especially against even level guys. Against oranges and higher, it's not as noticeable. Though, since they're harder to hit anyway *shrug*.

I wish they'd relent and allow the accuracy cap to be 100%, but with a diminish-return-on-buffs so that the practical cap on it was in the 98% range.

in fact if accuracy had diminishing returns on buffs and debuffs, without actual hard caps, it would probably make acc and defense more usable in pvp. Assuming you hit the balance on the numbers right.


 

Posted

[ QUOTE ]
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

[/ QUOTE ]

Didn't happen to get a log of miss/hit streaks, I'm guessing? A problem a lot of us are seeing is sudden, inexplicable chains of misses throughout one or more missions, then back to "normal" accuracy for a while. There also seems to be some discrepancy in accuracy versus foes in the close +/- ranges.


 

Posted

At lvl 38 I just cleaned up an old lvl 30-35 arc. The greens and blues on these missions were giving me more misses than my regular missions on rugged. They never seemed to miss at all either.

I have noticed more misses with all of my toons. Many of them now have two acc SO's due to ED. I have actually been thinking of dropping the second one in each power so I can hit as often as I used too...


 

Posted

I'm not sure what the base to-hit chance against orange minions is, but this past weekend I played for about 6-8 hours a day mostly against a variety of orange minions (mostly Longbow). I have one ACC DO in each power. I would estimate my accuracy at 30-40 percent.


 

Posted

[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

[/ QUOTE ]

How many CoV/CoH targets have zero defense? Seriously, I'm curious. Accuracy is a funny thing in this game. I spend what seems like most of my endurance on my brute missing whites and yellows.


 

Posted

[ QUOTE ]
[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

[/ QUOTE ]

Internal servers or live?

I only ask because I have watched a scrapper 3 shot a +8 boss on your internal servers, so what happens there and what happens live can be a far, far ways apart.

[/ QUOTE ]



Also, did you record anything other than total hits and misses? What was your longest hit streak? What was the longest miss streak?


 

Posted

This is purely anecdotal since i haven't been running Herostats or any other logger, but i noticed something quite odd yesterday while playing my level 25 DM/DA Brute.

I was on a team that was attempting the respec trial we were fighting lvl 29 enemies (+4). i would estimate that with most attacks slotted with one white Acc SO and a yellow or green Acc DO that i was hitting 60-75% of the time against the CoT and Longbow.

Later on i did a few missions with another pickup group fighting level 27 CoT (+2). During that mission my accuracy seemed to be roughly 25-30% in that i missed at least 2-3 times for every hit, occasionally seeing chains of 5-6 misses in a row and very few instances of multiple consecutive hits. The odd thing is that during the respec trial (vs. +4 CoT) Shadow Maul would hit at least 60% of the time i used it and during the Newspaper missions (vs. +2 CoT) it hit at most 20% of the time when i used it.

i was almost wondering if the respec mission was using Giant Monster code because i was hitting far more often against +4 enemies than i thought i should. Then i went into the other missions against +2 enemies and missed more than i thought was reasonable.

i'm not saying that base accuracy has been changed, but ever since Issue 6 it has seemed to me that the scaling system has some sort of bug. Now i don't mind being able to consistently hit +4 enemies, but it seems a bit off that i could to hit them more than when i was fighting +2 enemies.

Edit: i just thought of the fact that at least part of the time during the respec i was fighting near a MM who was running Leadership->Tactics, although there were a number of times he was elsewhere/defeated and i didn't notice a drop in accuracy. Still, if the to-hit buffs of leadership mitigate enemy scaling that effectively i know what my fourth pool choice will be when i gain my next power even if the MM base is much higher. (Hell, i can swap in an extra end reducer for one of my Acc in each attack power to offset the end cost of the toggle.)


Dr. Todt's theme.
i make stuff...

 

Posted

Just thought I'd weigh in with my annecdotal, 100% statistic free feeling I've had about accuracy with my different toons. My 17 stalker, 15 robotics mm, and 12 rad/rad corruptor all seem about right with 2 DO accs in their main attacks. My 17 ENG/ENG brute, with 2 DO accs seems to whiff way more often...and in fact it seems at times he misses more often with his toggle armor activated. Will have to do more testing on this one, but this toon seems to have glaringly more misses than all the others. YMMV


 

Posted

[ QUOTE ]

Castle, I am not seeing any problems with even cons, but I am seeing a large drop with cons that are scaled up or down. Sometimes I will whiff against greens several times, and yellows are a pain to hit with strings of 4 or 5 misses sometimes with green DOs.

Can you confirm the current Accuracy penalties for +1s, +2s, etc? The last values we saw were around 7.5% reduction per level difference but as far as I can tell it is higher than that now.

[/ QUOTE ]

From what I can tell, it's the purple patch applied to your accuracy. Ie. -10% to +1s, -25% +2, etc. Down to a base of 5%.

So your +4s are *really* tough to hit without good buff on base accuracy.


Still here, even after all this time!


 

Posted

thanks for the look castle, but i think someone still needs to look at the streaking. i routinely see streaks of 3, 4 and every now and then even 5 misses in a row. it happens on just about every melee set i run (em, ss, stone). like nozy says: it's been going on for months now. it's kind of funny because we were joking about the rng's being streaky and a little off just a few months ago (i5 going live). if the long-term averages are right-on then that's cool, but the scale of scrums being much smaller are much more sensitive to things like streaks. we really need a closer look at this.


 

Posted

My husband started shutting off TD on his AR/dev blaster before he even left Skyway City for Talos-- he too claimed that once he 4-slotted it with to-hit buff DOs that he actually missed a lot more with it on than off. At the time, he attributed it to "faulty" DOs (and later, SOs, because the problem continued to plague him into the 30s and right until the launch of I6 when he quit playing) not functioning correctly, and he always swore there was some bug with to-hit buff enhancements.

It's funny to hear from other people that they seem to have similar issues with TD, though. At the time, I thought he was crazy because my energy/dev blaster, who fought side by side with him through Skyway and Talos, never suffered from the same problems and she was 4-slotted with to-hit buff DOs then SOs in TD as well.

Maybe I will dig her out of the mothballs and try running Herostats on her for a bit. She was all decked out in SOs last I knew and I haven't respec'd her yet, so this should be interesting.


 

Posted

[ QUOTE ]

Internal servers or live?

[/ QUOTE ]

Of course it is not live. The real question is not that, but what patch, how close to live, is the server he used?


CatMan - some form on every server

Always here, there, and there again.

 

Posted

[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

[/ QUOTE ]

As always, I appreciate the testing you've done, but as per my last post, we aren't looking for base accuracy versus even con minions.

We are wondering if changes have been made to either the streak breaker or the purple patch numbers.

Since you have access to said numbers, can we please have posted the Base ToHit values currently on the live servers for:

Hero vs.
+1 Minion
+1 Lt
+1 Boss
+2 Minion
+2 Lt
+2 Boss
+3 Minion
+3 Lt
+3 Boss

etc.. up to maybe +5?

And did the purple patch effect get put into place for lower than hero level?

Can we get numbers for -1s, -2s, -3s, etc?

With the proper ON LIVE NOW numbers, we could all get to some serious testing to determine if something is just flat out broken.


Be well, people of CoH.

 

Posted

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Ok, that's nice...what enhances did you have in your attack? Did you get a 75% with an accuracy SO in it? If so that's not such a happy thing...

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hmm, not sure whether it's the devs fault (for all the nerfing) or if people are just naturally annoyingly cynical.


who lives in a pineapple under the sea?

 

Posted

I just think its strange that this topic keeps coming up... for different ATs as well...


 

Posted

It comes up because there's a problem, but the problem isn't in hitting even cons. Player testing has revealed that there are accuracy problems when attacking higher con mobs. More precisely, the accuracy that players are getting isn't matching the accuracy that Geko said we were supposed to be getting when he posted accuracy numbers way back when.


 

Posted

It has always seemed to me that NRG mellee has really bad acc.

Let's put it this way..
I slot my NRG melee tank the same as I've always slotted my attacks, and he definetley misses way more often.

When I made an nrg brute it was the same story.


 

Posted

[ QUOTE ]
It has always seemed to me that NRG mellee has really bad acc.

Let's put it this way..
I slot my NRG melee tank the same as I've always slotted my attacks, and he definetley misses way more often.

When I made an nrg brute it was the same story.

[/ QUOTE ]

Gotta agree with this. Tonight, took my lvl 18 dark melee brute out for a spin and Shadow Maul consistenly had 7-9 misses before it'd land a punch then start missing again. This happened repeatedly - miss to the 7th power then a hit, wash, rinse, repeat. This particular power is slotted with one lvl 20 ACC DO (mutant/magic I think) so it should be doing ok.

Either way, I'm fine if the 75% base acc is working but I'm getting bored REALLY fast having to sit through 7-9 misses/recharge before I can get a hit which makes me absolutely useless in a fight. I'm tempted to erase this toon and start again (and avoid brutes altogether as I don't seem to be having the same repetitive pattern for misses with other COV AT's).

Seriously, can you take one more look at acc on melee classes? Please????


 

Posted

Was playing my brute tonight, and for once thought to check my accuracy. My powers had hit between 77% and 87% of the time. Which was quite consistent (and a little bit higher) than the rates expected given how the attacks were slotted.

That said. My misses seemed to be heavily clumped together. I'd have a nice string of hits followed by something like 3-9 misses in a row.

Overall, what with the very streaky nature of my misses it just felt less accurate than it was. It's especially annoying when a boss or LT's trying to beat on your corruptor friend and you miss for a good 9 seconds straight. /grumble


MA Arcs: Yarmouth 1509 and 58812

 

Posted

My new claws/SR Stalker has a problem with accuracy. He misses 4 or 5 times in a row frequently on +1's. Has green acc enh in all attacks.

And I'm not going to sit down and crunch numbers for the dev team. I will test changes they make, but finding bugs and having to figure it out for them is ridiculous. I really wish they would stop ignoring the problem and do what they are being paid to.

Perhaps the dev's are playing with some accuracy change akin to ED that is in place on their server that they just haven't told us about.


"You're the sun and the moon to me..."

My Antiquated Earth/Storm Controller Guide!

@KokopelliJoe

 

Posted

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Blasters with targetting drone cannot have build up.


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I love how the playerbase consistently knows more about the game than the devs. But there is no accuracy problem.


"You're the sun and the moon to me..."

My Antiquated Earth/Storm Controller Guide!

@KokopelliJoe

 

Posted

cot debuff acc like mad.


Yes! I'm NORMAL! What are you looking at freak!?

 

Posted

[ QUOTE ]
[ QUOTE ]
Over the 4 day weekend, I left my computer running with Eviscerate on Autoattack. (Both my target and my character were set to not take damage so there was no worry about killing each other.)

I attacked a total of 38917 times.
I hit 29275 times.
I missed 9642 times.

That is a 75.22% overall to hit chance against an even level critter with no defense powers.

There is no "Accuracy Wrap Around" -- otherwise Blasters with Targetting Drone + Aim + Build Up would never, ever hit, which is not the case.

[/ QUOTE ]



Blasters with targetting drone cannot have build up.

[/ QUOTE ]

He's a game designer. We can't possibly expect him to know how the game works or, at the very least, check to make sure that what he says can actually happen...


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight