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Posts
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Joined
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Yarr! Rummy the Red be thankin' ye fer a fine guide to me ways! That's me two cents....er.....pieces o' eight.....
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Just thought I'd weigh in with my annecdotal, 100% statistic free feeling I've had about accuracy with my different toons. My 17 stalker, 15 robotics mm, and 12 rad/rad corruptor all seem about right with 2 DO accs in their main attacks. My 17 ENG/ENG brute, with 2 DO accs seems to whiff way more often...and in fact it seems at times he misses more often with his toggle armor activated. Will have to do more testing on this one, but this toon seems to have glaringly more misses than all the others. YMMV
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Just a side note with getting the Time Bomb and Trip Mines to blow together, I've noted that when there's about 5 seconds left before the bomb explodes, the blinking light on top speeds up its blinking. If you plant a mine the instant it starts doing this, they go off at the same time. My suspicion is, thats one favor the devs did for us bomb luvin' heroes. Or, alternatively, its because the devs didn't want to, or couldn't, count to ten.
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How bout killing 2 birds with one stone....
Fix defiance by giving blasters MOG in their power selection!
No flames please, just kidding. -
Just my two cents worth, and I'm sure its been suggested before, but how about making defiance a linear bonus to damage and accuracy, say +10% damage for each 5% health reduction, and +1% accuracy for each 5% health reduction. This lets you see the effects of the ability earlier on, but scaling up reasonably.
Also, I agree this doesn't really deal with the big blaster problem, mez protection, in the mid to late game. How about this (the following is a JOKE people):
New power pool for blasters/defenders/controllers, available at lvl 26: The Break-Free Caddy
This summonable, high level pet does no damage, takes none, and draws no aggro. Instead, he follows the fearless hero, with an extra 2 rows of Break Free only inspirations added to the inspiration tray, ready to serve up a cold brew or a mez breaker in the blink of an eye.