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Posts
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Joined
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Why do Masks killed in the high level portal missions not count toward the badge?
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3) Spec Ops are limited to 1 per spawn point for generic spawns. There may be specific encounter groups designed with more than one, however.
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I know running solo on Invicible, my MM has encountered multiple Spec Ops in a mob.
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4) The Sonic Concussion power blows through anyones Hold protection, but it only lasts 1/4 of a second. It is working as designed, however, I'll pass this to geko to see if it is too strong of an effect.
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So you're basically admitting that the net effect is just to drop toggles. Thanks! I'm sure the melee class will appreciate that. -
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I did locate a small bug, which is now fixed internally. Essentially the streak breaker would not become active until you landed your first hit (so you have to do it yourself, no freebies). Pretty minor in the grand scheme of all things accuracy-related, but it's fixed now regardless. Note that this bug affected players and non-players alike.
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So if your first shot whiffs, the streakbreaker will not save you? Okay, that sounds about right. That orange lieutenant I was griping about was indeed untouched when my whole power tray whiffed. That shuts me up!
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Except that gets us back to the core issue: too many people have slotted their attacks to almost always have a 95% chance to hit with all their attacks, yet will miss 7 attacks or more in a row!
Streakbreaker aside, the odds of missing a 95% chance-to-hit-target so many times are way too high. Something else is still going on, and the problem seems to be compounded when facing >= +1 lvl enemies. Accuracy still needs to be examined across the board. I've got an EM/Inv brute and I've seen a lot of people saying EM is exhibiting odd accuracy behavior. I know I've had instances of missing 4-5 times in a row against orange minions, then brawl finally hits, and then missing 4-5 times again. There are too much anecdotal testimonies for something NOT to be going on. -
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In another redname post several months back, it was clearly explained that aim+buildup does NOT stack. IE. if aim gives 100% to accuracy and 25% to damage, and buildup gives 100% to damage and 25% to accuracy, the total would be the combined best of both abilities, IE. 100% accuracy and damage.
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Wrong.
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I'm pretty sure +100% to both was right. But instead of just flatly stating WRONG and leaving it at that, why don't you state what the correct values would be? Are you saying both Aim+BU would give +125% to dmg and acc? -
I'm not sure what the base to-hit chance against orange minions is, but this past weekend I played for about 6-8 hours a day mostly against a variety of orange minions (mostly Longbow). I have one ACC DO in each power. I would estimate my accuracy at 30-40 percent.
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I've seen my protector bot bubble me and my pets, and then bubble other people's pets, but never other characters. Pretty weird.
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Since the devs don't seem to pay any attention to thousands of messages with negative feedback about ongoing nerfs, one can only wonder why they would ask. How they could continue nerfing everything when they get all this negative feedback, on top of the simple FACT hardly anyone uses the Arena anyway... One can only wonder.
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DOOOOOOOOMMMMMMMM! -
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If you wanted blasters out of the game just ask us to delete them. I am angry that you would even CONSIDER this. Blasters are the weakest of all characters and now you hamstring them.
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I'm sorry, but blasters are not the weakest AT in the game. Yes, they are crunchy on HP, but their damage output is fantastic. Yes , they have weaknesses, but nothing that can't be overcome by a good player. -
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Heh, there's a Rodan on Freedom as well. Quite a few of us just refer to him as "Rodent" so we don't get you guys confused.
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Yeah, my buddies do that too! -
Hey, I resemble that remark!
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The ability to change SG colors and/or symbol after creation. I can't tell you how much gruff I took for the unpopular colors, but people like the SG name.