XP and I5


Adron

 

Posted

Couple of changes we're making in I5:

1) Instead of the first five levels being debt free, the first TEN levels will be debt free.

2) XP debt will be halved on mission maps (that includes outdoor mission maps, too).


 

Posted

[ QUOTE ]
Couple of changes we're making in I5:

1) Instead of the first five levels being debt free, the first TEN levels will be debt free.

2) XP debt will be halved on mission maps (that includes outdoor mission maps, too).

[/ QUOTE ]

The first one is cool, thanks! But could you elaborate a little on the second one, please? Are you saying that a character would get half the debt they get now while on a mission map, or that they earn half as much debt back while on a mission map? Thanks.


 

Posted

Thank you, never thought of this problem, but it is actually pretty apparent if you think about it. How many times have you done suicide runs on ATs?


 

Posted

Cool idea, especially the first (an altoholics dream come true) The second seems really good, especially since a lot of players seem to bail out when they die pile on debt. Any possibility that you will be adding the get out of debt free inspirations as a .05% chance to pick up from defeating a named / elite boss in a mish pleeeeeeeeeeease pretty pleeeeeease


 

Posted

Interesting changes. Sounds good on paper, hopefully it works well in practice

Also, clarify also a smidge on the XP debt. As said above, do you mean that Debt you get from a death is half of what it would be on a mission (ie: instead of getting 2600 debt, you will get 1300) or you will get half xp debt removal (ie: instead of working off 300 debt per 'defeat', in I5 you work off 150)


This space is intentionally left blank.

 

Posted

Statesman, I posted awhile back that Rest should have its recharge reduced to 1 minute. That would do more to take away the early pain and make PL not so attractive. Please consider why you feel the lowers levels should have so much downtime.

The no debt till ten thing is nice, but all it will do is make those crazy "nerves of steel" walks in the Hollows missions bearable.

As for the 1/2 debt on missions, that's nice.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Ok States - now this is just too Frick'n cool......
Now we can really get a taste for new AT's and the powers without becoming a debt magnet!


 

Posted

I ask, more from confusion, than anything else. When was this a problem? Why?


 

Posted

Wow! That's really cool! Now I won't feel quite so bad if my alts get trampled regularly!


Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

heh... 5 more levels of using the hospital as the fastst travel power in the game

In the Hollows: Ding, level 8 at last!

*runs into a spawn of lvl 15 trolls because it's the fastest way to get back to Ms. Liberty.*


 

Posted

Thanks for the heart attack! I was expecting there to be some kind of issue we should expect with Windows XP and the new Issue 5 when it comes out when I saw the title of this.


 

Posted

Interesting, it sounds good. My only concern would be that the difficulty of burning off debt goes up, and the burn-off rate at 5th level isn't that bad. Is their first encounter with debt going to be rougher now? I do like the concept.


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Posted

I guess this is a good thing, but it doesn't really effect me. I typically die 2-3 times from levels 1-10.... and the debt is typically gone by the end of the mission. After that, I probably die about once per level, and the debt is gone before I hardly notice it. Are other people out there really dying so much?


 

Posted

[ QUOTE ]
Couple of changes we're making in I5:

1) Instead of the first five levels being debt free, the first TEN levels will be debt free.

2) XP debt will be halved on mission maps (that includes outdoor mission maps, too).

[/ QUOTE ]
Um... baiting people to play missions? Why?

*sigh* ok, cool works for me. No XP range limit, 50% debt in missions - meaning AVs only hand out 50% debt because they don't appear out of missions.

Very odd choice here, but I think it's ok-ish.

Again, I like th direction you're thinking Jack and I know you only means what's best, and we thank you for caring. God knows there's many more lead devs that just don't give a crud.


 

Posted

My guess here is that they are encouraging more people to do missions, as they did when they upped the XP rewards and added the difficulty slider. By making deaths cost only half as much in missions as they do outside, then the effective xp/hour becomes higher in missions for many players. It also makes players more likely to take risks when in those missions, so teams would be more likely to be willing to take on challenging situations which tend to be more fun than safe farming.

Anyway, it will be interesting to see what the actual effect of this is.


 

Posted

Holy crap, this is sweet.


 

Posted

[ QUOTE ]
Couple of changes we're making in I5:

1) Instead of the first five levels being debt free, the first TEN levels will be debt free.

2) XP debt will be halved on mission maps (that includes outdoor mission maps, too).

[/ QUOTE ]

I love you ... can I have your baby?


 

Posted

I think both are great ideas.... it will allow for a bit easier leveling thgrough the starting areas... and missions will be more viable since the lessening of debt will increase the overall xp gain for many players...


Dark Justice - Even in Darkness Justice Shall Prevail
if u cant stand the heat... Dont start the Flames!

 

Posted

I don't quite get the debt free for 10 levels bit.. but okay, whatever.

Bizzare change...


w00t Radio

 

Posted

[ QUOTE ]
My guess here is that they are encouraging more people to do missions, as they did when they upped the XP rewards and added the difficulty slider. By making deaths cost only half as much in missions as they do outside, then the effective xp/hour becomes higher in missions for many players. It also makes players more likely to take risks when in those missions, so teams would be more likely to be willing to take on challenging situations which tend to be more fun than safe farming.

Anyway, it will be interesting to see what the actual effect of this is.

[/ QUOTE ]
I'll still fight mostly solo in the hazard zone. That's what I do. I like the challenge. It's tough, no doubt and die for sure. But it's hard and I like it that way. Same reason I like to duo AVs, it's hard. I wonder if it's people like me that they want to change the habits of?


 

Posted

Half debt on maps even in the upper 40's? For some reason, debt per death really seems to shrink in the 40's. It went from half a dot in the upper 30's to more like an 8th of a dot by the upper 40's.


 

Posted

Debt is nothing from levels 5 to 10 so what's the point of that? I just don't see any reason for it.


 

Posted

Boy you reeeallly want us to do those missions don't you?

If you are going to encourage missions that much you really need to look at a complete revamp of some of the hazard zones like Faultline/Boomtown. These areas look great but just aren't used at all. If the 2 or 3 Faultline missions were removed, I wonder how long it would take before anyone noticed that Faultline zone was offline? The only thing Boomtown is good for is Troll Bosses (yes it is better than the Hollows). These areas need to be rethought.

One strong suggestion: Pull the existing missions out of one of them and it level 45 non-hazard zone. PI is way too over crowded and nobody wants to go to Zulu with me lol. Make a Carnie area.


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You can't please everyone, so lets concentrate on me.

 

Posted

I ponder this...

Hmm. So if you die on a mission, you'll pay less, speeding up the advancement of people that die often (and do missions), while those of us that rarely die will go at the same pace.

Basically, you're trying to help the lesser-skilled/built/game-mechanic-educated players keep up?

Sounds fair to me.


 

Posted

[ QUOTE ]
Debt is nothing from levels 5 to 10 so what's the point of that? I just don't see any reason for it.

[/ QUOTE ]
It speeds up those first 10 levels, which for people who make lots of alts can get repetitive and tiring.