Kung Ru

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  1. Back in my day if you wanted to Respec, you deleted and re-made the toon.
  2. I skipped Thunder Kick, Crane Kick, and Warrior's Challenge. CK can be swapped with Cobra Strike, but it's a matter of do you want to chase enemies or stun them. Pick which works best for you.

    With high recharge (you're /regen, you better build for high recharge), my attack chain on single targets is EC -> CAK -> CS. In big messes, it's EC -> DT -> CAK -> CS. SK is just there if I get slowed or bored and want to off a straggler without overkilling too much.
  3. Of course, this just means you go kill two or three spawns on the main CEBR map after offing the first sets of spawns and their ambushes in order to cap tickets for the mission. So, like, 2 to 4 minutes of time added? Since none of the other spawns trigger ambushes. Oh sure the levelling will slow down, but the CEBR method relies a lot less on levelling quickly than it implies in the thread.
  4. Price wise, my build isn't too out there. The LotG +Recharges are if you buy them, but Hero Merits are your friend. Especially with the Signature Arcs now. Once this build is even partially built up you can also farm some MA tickets up in order to get your rare salvage, thus avoiding the market prices for those as well. The only other iffy one is Obliteration, but I find it's worth it.

    With my Tactics slotting (you could sub in Focused Accuracy if you want), you either want to 6 it, or 1 slot it like you slotted FA. Anything in between could probably be better done elsewhere.

    My slotting for Dragon's Tail is comparable to yours. You can Six slot Scirocco instead, but you'll be buffing your AOE defense instead of Melee. Both are good defenses to work on, but many scrappers focus on Melee.
  5. You seem to have built towards Regeneration. Strangely enough, this is pointless for a /Regen. You should build towards Recharge instead. Also, the defenses you seem to have purposely built towards are, well, next to nonexistant, so they aren't doing you any good to speak of.

    This is the current build I'm using. It isn't perfect, per say, but it should give you an idea what to work towards. Obviously Combat Jumping and Super Leap can be subbed with Hover and Fly and Crane Kick and Cobra Strike are identical aside from secondary effect. We don't need KB resistance, as Integration is total status protection as is, but it isn't going to kill us to leave it in.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kung Ru: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(7), RgnTis-Regen+(9)
    Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
    Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
    Level 12: Focus Chi -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(27)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(34)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 22: Boxing -- Dmg-I(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-Psi/Status(36)
    Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40), Dct'dW-Rchg(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(42), GftotA-Def/EndRdx(42)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Run+(43), GftotA-Def/EndRdx(43)
    Level 35: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), RechRdx-I(46), RechRdx-I(48)
    Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 50: Spiritual Radial Boost
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 11.75% Defense(Smashing)
    • 11.75% Defense(Lethal)
    • 8.31% Defense(Fire)
    • 8.31% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.5% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 8.94% Defense(AoE)
    • 12% Enhancement(Heal)
    • 16% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 100.4 HP (7.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 10.45%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 6.6%
    • 9% (0.15 End/sec) Recovery
    • 64% (3.57 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 30% RunSpeed



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  6. Looking at I1 screenshots of my main alongside screenshots from last week... I'm not seeing what you're seeing so I can only assume one of us is missing something drastic.
  7. Quote:
    Originally Posted by The_Coming_Storm View Post
    More than rarely. Happens so often, I got tired of doing tips until it is fixed.
    You must be very unlucky. I have had it happen once in the 80+ tip missions I've played since launch.
  8. Quote:
    Originally Posted by Wivern View Post
    Tyrant has cracked down on magic because it'd be really tough to control the city if artifacts of extreme power kept going missing under Azuria's watch.
    I'm pretty sure that Praetorian Azuria has the safest most secure vaults in the multiverse. Nothing put in ever comes back out, and anyone who tries to break into them has their brain melted into a pile of goo.
  9. Quote:
    Originally Posted by Dr_Mechano View Post
    http://boards.cityofheroes.com/showt...95#post3049495

    Now since there's no discussion topic, I thought I'd asked here.

    Is there a way to avoid having to download 3.7 gigabytes of stuff which would probably take me 10 hours or more and not just copy/paste stuff like I did to access test?
    You could probably use the stickies for quick access to the Training Room server and just alter them to work for the beta server folders?
  10. I rarely /hide myself. I only do that if I'm on an extremely tight schedule or if I have a very very particular goal in mind for what I want to get done and you are NOT going to derail me.

    Then again, I'm also often set to Not Accept Invites, so there's that. I'm a soloist at heart and have been since my intro to graphical MMOs back in the EQ1 days.

    The Virtue global channels are my friend anytime I do want to team, though, and I have taken to joining TFs/SFs regularly from there.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Weapon sets = 9
    Non Weapon Sets = 58, including electric control and kin melee*

    *(I included demons in the last count)
    If anything, I think they need to focus on balancing the number of Primaries and Secondaries across all ATs. Which, of course, means more Mastermind Primaries

    I wouldn't say no to Staves, as long as at least one set of Staves wound up as a Ranged set, because I'm tired of the CoT and Midnighters getting to have all the fun.
  12. Quote:
    Originally Posted by Avatea View Post
    Mutant Pack Fixes
    • The costume change emotes Dimensional Shift, Rapid Boil and Energy Morph were not playing correctly for characters that were running some toggle powers. This has been fixed.
    • Changed the slash command of the Energy Morph costume change emote from "/cce # ccpodperson" to "/cce # ccenergymorph".
    WOOT! My baby tanker was so sad that this wasn't working right for her.

    And I so hope that ccpodperson stays in as an alternate. Heh. Coolest. Emotename. Ever.
  13. Quote:
    Originally Posted by Nos482 View Post
    How about you guys fix the DS-MM´s Pet´s speech-bug?
    I can´t do more than telling you here and in game via /bug.
    The whole "Hero.gender male" thing sucks.
    Crazy thought, but you could post that in the bug forum as opposed to the test server forum?
  14. I don't really bother, but then again Zombies just stand there and drool on the floor, so it's not much of an issue for my main villain.

    I also tend to hit the market first thing, so I don't have any pets out to begin with.
  15. For everyone who either hasn't been around long enough to know or hasn't cared enough to remember, patch notes in CoX are generated when whichever dev checked in a fix writes the thing while checking in said fix. They always refused to post exploit fix descriptions on the Test server and sometimes people forget to type up (or mistype) a description of a fix when they check it in. Those typed up notes included in their fixes are then compiled and reviewed and then posted.

    For the record, I'm not seeing any graphical changes when I'm in game. Doesn't mean they're not there, but running at the level I've been running at hasn't shown any changes to me.
  16. Quote:
    Originally Posted by Novapulse View Post
    It would be great to see the war walls finally get torn down and the new seamless zoning tech get applied to Paragon City. It would be amazing to be able to see, for instance, Steel Canyon off in the distance and just go there.

    It would most likely take massive amounts of work from the art department to make Paragon a seamless city rather than a jumble of interconnected zones.
    Part of the problem with that, though is that the zones aren't adjacent in Paragon City. Atlas Park is not directly adjacent to Steel Canyon. There's actually a road in between them (possibly a tunnel, since we enter a tunnel to get there). And the cityscape we see beyond the War Wall is not indicative of the next zone over. Of course, said cityscape is clearly incomplete when you look closely, so they should be able to easily replace it with something useful, but still.
  17. Eep! My question got answered! And it got a GINORMOUS wall-o-text from War Witch! *has a minor fanboy moment*

    Okay I'm done.

    I like the answers in this one. I like seeing behind the scenes into the process and what the Devs were thinking about certain things.
  18. Quote:
    Originally Posted by Slope View Post
    /signed
    Golden Giza and Pocket D. I don't think heroes should have their own place to gamble exclusively, doesn't seem too heroic.
    I was just thinking about this as i was running through GG and noticed it was hardly used, the exterior is beautiful and the interior is pretty cool too.
    To be fair the Heroes should have their own gambling establishment if Villains are going to. I'm not sure where, although Skyway City doesn't really have a lot going for it right now, so that might be a thought.

    I'd almost say have it be run by The Family, but most Heroes I know wouldn't touch it at that point. Maybe make it a Hero Corps venture. They can always use more money to market their brand.
  19. Quote:
    Originally Posted by Fury Flechette View Post
    Redside, as it is currently, would've been different. There would be no activity for sometimes days punctuated with huge spikes of income...at least it's how it is for me. Also, what works blue side doesn't always work on red. I'm constantly surprised at how cheap stuff like Obliterations are red side, but how expensive even cheapo melee damage IOs are. I used to make some rather good infamy selling of all things, Bruising Blow on redside. Those are almost throw away IOs on blue.

    I think the market merger will be great to increase availability on both sides. Redside marketeering definitely exercises your patience.
    Holy crap I hate those melee sets. I sold a level 35 melee IO (I think an acc/dam, can't recall set) for over 100m blue side. Same IO on red side was 5m. And it took 4 days to sell red side and less than 24 hours blue side. I was seriously not amused by that.


    And I'll guess 715m.
  20. Kung Ru

    Market Merge FAQ

    Quote:
    Originally Posted by Panzerwaffen View Post
    Who said anything about market tricks or getting around anything? Considering several different PvP IO's go for over a billion, a player could legitimately have several billion in completely valid bids on the market. Bidding on a full set or two of purple recipes could easily exceed the 2 billion cap as well.
    So create some mules, swap those bids to those toons (one bid per toon) and you'll be safe as houses.
  21. Kung Ru

    Market Merge FAQ

    Quote:
    Originally Posted by SwellGuy View Post
    Anyone who thinks Zombie Man is wrong is going to lose a lot of inf. You guys have less than 2 months to get your inf moved to mules, I'd get started.
    See, this is how I would store Inf anyway. I have like 6 servers worth of empty slots just waiting to be infMules.
  22. O_O

    o_O

    O_o

    OMGTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYO U!

    Pardon me, I'll be dancing with Numfar now.
  23. Quote:
    Originally Posted by 2short2care View Post
    Sounds like a fun contest, but I am a little confused. It says for the NA people it starts 4pm est and ends 8pm est, that's 4 hours and they are giving away 2 an hour so that is only 8 codes, when they say they have 10. Am I missing something, or am I just paranoid again (dang I must keep remembering to take my meds :P ) So what are they gonna do with those lonely 2 codes?
    4:00 - 2 codes released
    5:00 - 2 codes released
    6:00 - 2 codes released
    7:00 - 2 codes released
    8:00 - 2 codes released

    Started at 4, ended at 8.