Elec/SD still the way to go for a cheap farmer?
SS/Fire Broot >>> Elec/SD. However, Elec/SD is a better general pve toon imo
I was trying to make a Elec/SD here, and this is where I got, hope I haven't used expensive enhancements if I did please tell me, still some free slots that I dont know where to put, tell me what you guys think, I kind of understood the importance of the soft caps, but the attack part of the enhancements still a little confuse to me, tell me what you guys think.
Hero Plan by Mids' Hero Designer 1.952
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ElecSD: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(13), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15), Aegis-ResDam(15)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Regen/Rcvry+(23), Heal-I(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(34)
Level 18: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34)
Level 26: Chain Induction -- Empty(A)
Level 28: Lightning Clap -- Empty(A)
Level 30: Build Up -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40)
Level 41: Char -- BasGaze-Acc/Rchg(A)
Level 44: Fire Blast -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: One with the Shield -- Empty(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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For a cheap farmer you need CEBR.
http://boards.cityofheroes.com/showthread.php?t=267375
This thread will show you in great detail how to make an excellent AE farmer with almost zero (seriously you don't even really need to buy SO's) investment.
For a cheap farmer you need CEBR.
http://boards.cityofheroes.com/showthread.php?t=267375 This thread will show you in great detail how to make an excellent AE farmer with almost zero (seriously you don't even really need to buy SO's) investment. |
My Elec/SD guy is awesome for farming, don't get me wrong. ~20 second recharges on LR and SC yields much death...but it was expensive getting there. My brother has a Claws/WP guy who I've power level'd alts with by sitting him in a mission with Spin on auto -- then watched Netflix on my other screen. Every so often I'd have to refresh Hasten or use a Judgement, but it was very non-intrusive.
Spending a couple hundred million on a guy to get capped and farm AE won't be too bad, and I'll generate the money right back in no time.
Thanks for the heads up with that post!
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
Run it quickly. Ambush farms are going to be much less lucrative when ish 21.5 hits.
- On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
Of course, this just means you go kill two or three spawns on the main CEBR map after offing the first sets of spawns and their ambushes in order to cap tickets for the mission. So, like, 2 to 4 minutes of time added? Since none of the other spawns trigger ambushes. Oh sure the levelling will slow down, but the CEBR method relies a lot less on levelling quickly than it implies in the thread.
Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic
That is an awesome thread. I think I'll go with Spines/Elec though, running with the idea of two dmg auras full of procs.
My Elec/SD guy is awesome for farming, don't get me wrong. ~20 second recharges on LR and SC yields much death...but it was expensive getting there. My brother has a Claws/WP guy who I've power level'd alts with by sitting him in a mission with Spin on auto -- then watched Netflix on my other screen. Every so often I'd have to refresh Hasten or use a Judgement, but it was very non-intrusive. Spending a couple hundred million on a guy to get capped and farm AE won't be too bad, and I'll generate the money right back in no time. Thanks for the heads up with that post! |
I have a Spines/Elec scrapper in his upper 20's. He has been shelved because the lack of a taunt aura is terribly frustrating. Mobs seem to almost flee on sight.
Membranes are pricey. At least they were last I checked, I haven't done a new /sd toon in a bit (excepting a tank, which doesn't use them). You can run standard recharge IOs here to save a buck, and upgrade later.
The health uniques are expensive, but I wouldn't do without 'em. 2 hero merits each make em pretty easy to come by these days.
Oblit sets are moderately pricey, as is the eradication quad. Ditto the LotG's, the recharge global doubly so.
I'd swap out charged brawl for chain induction for moar AoE. (edit: i missed that you have both the first time thru. i'd drop CB)
For a high level respec, I'd swap the steadfast into OwtS to free up a slot.
Grant Cover is a big chunk of your DDR. Not grabbing it but going with membranes is a false economy, imho. With both the membranes and GC (assuming a double stacked AD, I didn't look too closely) you'll be running around 92%ish DDR. It's a huge boost in survivability against defense debuffers in PvE. For farming, a lot less valuable. On a farm-only build I'd try to tune the AD to stay single stacked only, as its cast time will eat into your damage a wee bit. (note to add: if this is for farming only, disregard this paragraph, as your farm baddies will not debuff defense.)
Rather than mock up a fresh scrapper build, I edited my brute. Defense values are the same for brutes and scrappers (oh, how I wish I'd rolled a scrap instead, but that's another story). Might give you some ideas. You can just replicate the build in Mids' for a scrapper if you want a more detailed look at things like hit points, dmg, etc.
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edit to add: lightning clap is a crummy power. I'm sure someone out there likes it, but it's definitely skippable. As to your extra slots, put them in chain induction if you plan on keeping both your low level ST attacks. The cone is actually better DPA than charged brawl, HP-JL-HP-TS makes a good chain for almost every occasion, swapping HP for CI every time in groups whenever it's up. Also, your build above is light years ahead of your first KM/SD build, kudos! That build looks better than most of the stuff that hits the boards, and is perfectly usable as-is. On another note, claws/ela brutes are great, but I agree that elm/sd is the better PvE toon. It also has the added advantage of not needing seperate farm/pve builds; a good pve build will farm just fine. The bigger distinction is playstyle- The difference between feeling like a blender of death and the visceral, spawn crushing punch of double telenukes.
another edit to add: there are still several places to save money on the build I posted. The IOs in true grit don't need to be lvl 50 as it's pretty deep into ED, ditto stamina. The gaussians that don't have recharge enhancement, same deal. the kismet is of pretty limited value; swap this to a standard def IO for a bit more defense as a buffer against debuffs or a jump IO for added maneuverability. Regen is nice, but some of the lotg regen bonuses could go without much difference in the playability of the build. And so on. One last thing: I forgot to turn off the force feedback proc, so recharge values are all wacky. Click on the power while viewing 'totals' to turn it off.
Low level farming doesn't work as well (it still works well) on scrappers as brutes because of the lower damage cap. Also, you character only gets to keep powers up to level 6, I believe. You don't get to have both damage auras. Quills isn't available at such a low level.
I have a Spines/Elec scrapper in his upper 20's. He has been shelved because the lack of a taunt aura is terribly frustrating. Mobs seem to almost flee on sight. |
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
Thank you guys for the aswers, the topic ended up giving me much more good information than i expected, thank you.
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I was doing my first char a KM/SD but found it kind of lacking AoE, so I was searching a good build for a cheap farmer, and found the Elec/SD as one of the top farmers, but all the posts are not that recent, so is it still the way to go?