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Posts
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Joined
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Thank you guys for the aswers, the topic ended up giving me much more good information than i expected, thank you.
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I was trying to make a Elec/SD here, and this is where I got, hope I haven't used expensive enhancements if I did please tell me, still some free slots that I dont know where to put, tell me what you guys think, I kind of understood the importance of the soft caps, but the attack part of the enhancements still a little confuse to me, tell me what you guys think.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
ElecSD: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(13), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15), Aegis-ResDam(15)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Regen/Rcvry+(23), Heal-I(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(34)
Level 18: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34)
Level 26: Chain Induction -- Empty(A)
Level 28: Lightning Clap -- Empty(A)
Level 30: Build Up -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40)
Level 41: Char -- BasGaze-Acc/Rchg(A)
Level 44: Fire Blast -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: One with the Shield -- Empty(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I was doing my first char a KM/SD but found it kind of lacking AoE, so I was searching a good build for a cheap farmer, and found the Elec/SD as one of the top farmers, but all the posts are not that recent, so is it still the way to go?
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Thank you for the help guys, I have no idea of the enhancements price, but I'll learn.
Thank you again. -
Thank you man!
Anyone else got something to help me improve the build? -
Hi guys, I'm a new player and was planning how my 1st char would be, i choose a KM/SD and after reading the forums for quite a while I managed to get a positional defense soft capped of my own, but in the end I still need help, and want to know if this build is good enogh, still have some slots i didn't know where to put and things like that, but I think it's not that bad since it's the 1st time I'm doing it. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fertakao: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Knockdown Bonus
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Recharge
- (25) Titanium Coating - Endurance/Recharge
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (27) Titanium Coating - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (39) Titanium Coating - Resistance/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Reduction IO
- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Harmonized Healing - Heal/Endurance
- (48) Harmonized Healing - Endurance/Recharge
- (48) Harmonized Healing - Heal/Recharge
- (48) Harmonized Healing - Heal/Endurance/Recharge
- (50) Harmonized Healing - Heal
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Empty
- (A) Jumping IO
- (A) Empty
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