Need help with my KM/SD.
Made a few changes, mind you I'm no KM expert so I don't know what set bonuses work best for KM. I'd imagine you'd want enough recharge to get PS close to permanent and then use CS to "crit" and recharge PS.
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Virtue: @Santorican
Dark/Shield Build Thread
Thank you man!
Anyone else got something to help me improve the build?
If you have slots left, dont forget to put at least one in health and one in stamina.
Virtue: Alter Mann Controller Ill/Rad/Psi, Eisstahl Tanker Ice/Ice/Arctic
Justice: Lord Proton Brute EM/Elec/SM, ADAM-3 Mastermind Robot/FF/Charge
Liberty: Captain Transylvania Tanker Dark/Dark/SM
I don't know much about KM, either... threw a build together anyway .
Compared to the batman's build, this one loses 14% global rech and 6hp. Improved recovery and regen. I dropped maneuvers for hasten. This one also makes do without the 2billion inf glad armor IO. OwtS has a bit less resist in it, but all the attacks are slotted up.
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Thank you for the help guys, I have no idea of the enhancements price, but I'll learn.
Thank you again.
Hi guys, I'm a new player and was planning how my 1st char would be, i choose a KM/SD and after reading the forums for quite a while I managed to get a positional defense soft capped of my own, but in the end I still need help, and want to know if this build is good enogh, still have some slots i didn't know where to put and things like that, but I think it's not that bad since it's the 1st time I'm doing it. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fertakao: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Knockdown Bonus
Level 1: Deflection- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
Level 2: Body Blow- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
Level 4: Smashing Blow- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Recharge Speed
Level 8: True Grit- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Recharge
- (25) Titanium Coating - Endurance/Recharge
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (27) Titanium Coating - Resistance
Level 10: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
Level 12: Active Defense- (A) Recharge Reduction IO
Level 14: Power Siphon- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Burst- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
Level 20: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 22: Repulsing Torrent- (A) Empty
Level 24: Boxing- (A) Empty
Level 26: Focused Burst- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
Level 28: Tough- (A) Impervium Armor - Resistance/Endurance
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (39) Titanium Coating - Resistance/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
Level 30: Maneuvers- (A) Endurance Reduction IO
Level 32: Concentrated Strike- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
Level 35: Shield Charge- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: One with the Shield- (A) Resist Damage IO
Level 41: Weave- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
Level 44: Conserve Power- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 47: Physical Perfection- (A) Harmonized Healing - Heal/Endurance
- (48) Harmonized Healing - Endurance/Recharge
- (48) Harmonized Healing - Heal/Recharge
- (48) Harmonized Healing - Heal/Endurance/Recharge
- (50) Harmonized Healing - Heal
Level 49: Grant Cover- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina