Need critiqe PvE MA/Regen mid's included


ArcNati

 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

RegeNate: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Acc/Dmg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Stun%(21)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(48), Heal-I(50)
Level 2: Reconstruction -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(7), Heal-I(7), RechRdx-I(48)
Level 4: Quick Recovery -- Efficacy-Acc/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/EndRdx(13), Efficacy-EndMod/Acc(50)
Level 6: Fly -- Frbd-Fly(A)
Level 8: Crane Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(17), RechRdx-I(19)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(34), Numna-Heal/Rchg(34)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(27), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(33)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39)
Level 28: Focus Chi -- Empty(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(42)
Level 35: Instant Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), RechRdx-I(43)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Focused Accuracy -- GSFC-Build%(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(50)
Level 47: Laser Beam Eyes -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(48)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), RgnTis-Regen+(33), Mrcl-Rcvry+(45), Heal-I(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 40% Enhancement(RechargeTime)
  • 30% Enhancement(Accuracy)
  • 28% Enhancement(Heal)
  • 180.7 HP (13.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.65%
  • MezResist(Terrorized) 2.2%
  • 5.5% (0.09 End/sec) Recovery
  • 88% (4.91 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% Resistance(Psionic)



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Posted

no one? come on people... throw me a bone here...


 

Posted

You seem to have built towards Regeneration. Strangely enough, this is pointless for a /Regen. You should build towards Recharge instead. Also, the defenses you seem to have purposely built towards are, well, next to nonexistant, so they aren't doing you any good to speak of.

This is the current build I'm using. It isn't perfect, per say, but it should give you an idea what to work towards. Obviously Combat Jumping and Super Leap can be subbed with Hover and Fly and Crane Kick and Cobra Strike are identical aside from secondary effect. We don't need KB resistance, as Integration is total status protection as is, but it isn't going to kill us to leave it in.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Kung Ru: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(7), RgnTis-Regen+(9)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
Level 12: Focus Chi -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-Psi/Status(36)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(42), GftotA-Def/EndRdx(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Run+(43), GftotA-Def/EndRdx(43)
Level 35: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), RechRdx-I(46), RechRdx-I(48)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 50: Spiritual Radial Boost
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 11.75% Defense(Smashing)
  • 11.75% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 8.94% Defense(AoE)
  • 12% Enhancement(Heal)
  • 16% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 100.4 HP (7.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 6.6%
  • 9% (0.15 End/sec) Recovery
  • 64% (3.57 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 30% RunSpeed



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Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

Price wise, my build isn't too out there. The LotG +Recharges are if you buy them, but Hero Merits are your friend. Especially with the Signature Arcs now. Once this build is even partially built up you can also farm some MA tickets up in order to get your rare salvage, thus avoiding the market prices for those as well. The only other iffy one is Obliteration, but I find it's worth it.

With my Tactics slotting (you could sub in Focused Accuracy if you want), you either want to 6 it, or 1 slot it like you slotted FA. Anything in between could probably be better done elsewhere.

My slotting for Dragon's Tail is comparable to yours. You can Six slot Scirocco instead, but you'll be buffing your AOE defense instead of Melee. Both are good defenses to work on, but many scrappers focus on Melee.


Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

Quote:
Originally Posted by Kung Ru View Post
You seem to have built towards Regeneration. Strangely enough, this is pointless for a /Regen. You should build towards Recharge instead. Also, the defenses you seem to have purposely built towards are, well, next to nonexistant, so they aren't doing you any good to speak of.
Would you mind explaining why building towards enhanced regen is pointless?

edit: after further research, I see that the global recharge is intended to get the clicks up again asap rather than relying on the global regen enhancement.


@Texarkana
@Thexder

 

Posted

yeah Kung thank you, your build help me to understand regen building more


 

Posted

I don't remember who posted this, as it's been awhile, but I've been using it, and loving it. It's not too terribly expensive, but it's not exactly cheap, either.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

RegeNate: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 1: Fast Healing -- RgnTis-Regen+(A), Panac-Heal/+End(34), Panac-Heal(36)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(36)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(46)
Level 8: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- ULeap-Jump(A), ULeap-Stlth(50)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(42)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23), Aegis-Psi/Status(25)
Level 22: Super Speed -- Run-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(39), FrcFbk-Rechg%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)
Level 38: Moment of Glory -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(43)
Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 44: Shadow Meld -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Revive -- EndMod-I(A)
Level 50: Spiritual Core Paragon
Level 50: Rebirth Total Core Invocation
Level 50: Void Judgement
Level 50: Paralytic Interface
Level 50: Seers Partial Radial Improved Ally
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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