Champions Online: just doesn't cut it.


Ael Rhiana

 

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Originally Posted by Nalrok_AthZim View Post
Which makes it very impractical for its own themed set, Power Armor, which is largely ranged attacks. Bizarre.
Yet.......here comes Phalanx Defense System.


 

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Originally Posted by Nalrok_AthZim View Post
Well there you go then. Still, Energy Shield seems to be the premiere Block for melee since it has balanced high resists and the advantage of working while attacking.
Retaliation?
Parry?

Also note, blocks are significant, but the block enhancers are optional. They add something over and above inherent block, but things like the additional damage blocked are not chiefly what they are sought for.


 

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Well, I got my test alt to 10, deleted and re-rolled. The costume options then became visible.

Not allowing new players to at least SEE the full range of costume options when creating their first character is perhaps the stupidest game mechanic I have ever seen. I say that after quite a bit of thought.

The stupidest, most shoot-yourself-in-the-foot-ish, dumber than a bag of hammers thing I have ever seen in an MMO. There. I said it.

Now if I could just get access to the costume parts I just paid for, but that's another issue.


 

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Originally Posted by Bad_Influence View Post
Well, I got my test alt to 10, deleted and re-rolled. The costume options then became visible.

Not allowing new players to at least SEE the full range of costume options when creating their first character is perhaps the stupidest game mechanic I have ever seen. I say that after quite a bit of thought.

The stupidest, most shoot-yourself-in-the-foot-ish, dumber than a bag of hammers thing I have ever seen in an MMO. There. I said it.

Now if I could just get access to the costume parts I just paid for, but that's another issue.
This is actually something that is about to be changed because of player requests. We didn't get an ETA on it, but they did notice this complaint.


 

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Originally Posted by Bill Z Bubba View Post
Can you find me something that's universally and objectively bad?
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Originally Posted by rian_frostdrake View Post
You know it.
And the whole world has to answer right now, just to tell you once again
Who's bad.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by MrPlayskool View Post
IF... you are using melee attacks.
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Originally Posted by Nalrok_AthZim View Post
Which makes it very impractical for its own themed set, Power Armor, which is largely ranged attacks. Bizarre.
Phalanx Defense System allows passive blocking while using ranged attacks.

Anyway, it's good - but not great - and Laser Knight or Phalanx Defense System cost three points each, whereas Force Sheath costs one point. The latter provides lingering end gain you'd get from blocking and can easily be sustained by tapping block every so often.

Also, Laser Knight causes a damage debuff and Phalanx Defense System is weaker than Laser Knight.

Also, looking at the straight numbers for blocks is misleading. Electricity has low numbers but also does damage while blocking. Also, any block will prevent a large portion of incoming damage.

If survivability is difficult, getting a passive is probably a fairly high priority - offensive, defensive, or support. Defensive are the easiest to deal with because they straightforwardly increase survivability. Offensive combined with active defenses (healing + click powers that temporarily boost defense) is also fairly powerful and kills stuff very fast. Support tends to help a lot - The Grimoire has one that boosts stats, for example - but is not a direct buff to damage and defense like the other passives.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by Nalrok_AthZim View Post
Well there you go then. Still, Energy Shield seems to be the premiere Block for melee since it has balanced high resists and the advantage of working while attacking.
My current melee character uses Ebon Void with Voracious Darkness. Most of the time, stacking it to ten isn't necessary, but it does help. It also damages attackers.

Also, telekinetic shield has an advantage for lingering effect.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Question for some folks since I haven't set up my CO forums account yet. Currently my Power armor character has Int/Con/Recovery as super stats but I'm finding knockback is really annoying and usually the reason for any death I take. I see strength has KB resists in it, how much of the stat would I need to stack to get reasonable resists to normal little attacks while still blocking the larger built up ones?


 

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Originally Posted by Tenzhi View Post
Do people just get tunnel vision on their character's shiny butt as the UI slowly morphs into unreadable hieroglyphs on the periphery of their screen?
huh? Sorry, I was distracted by my character's shiny butt...

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Originally Posted by Bad_Influence View Post
I'm just shy of level 10 and perhaps I am "doing it wrong" somehow, but it seems like block does not do a whole hell of a lot for me. Maybe I will learn how to block "better" as time goes on, however right now its a very, very uphill fight, involving a hell of a lot of death.
I have a level 21 character on CO. I don't block very often. I do, however, use the terrain to my advantage when I can. Yes, I do face-plant. But, usually only against the "boss" fights. Or when I'm stupid and aggro too much to handle.

As for the heals in the game, I picked up my first (and only, so far) heal at level 17, or there about. Not very helpful in the single digit levels...


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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The game needs the backend support our game had.

Their build planners suck, and trial and error in the powerhouse doesn't cut it.


 

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Originally Posted by PPCGunner View Post
The game needs the backend support our game had.

Their build planners suck, and trial and error in the powerhouse doesn't cut it.
So basically you are saying that the players should get off their butt and work harder on making one?

Well, that is a fairly unique complaint (if i have ever heard one). To be fair, this is all dependent on what type of players you have for the community.

As an example: We have Samuraiko and her video's
Eve Online has Clear Skies 1, 2 and 3 (as well as Day of Darkness II, Lacrimosa

Would I have expected this standard of video from Eve Online players? Initially, no, but then again, they are a talented bunch. In terms of the CO character builders, who knows, maybe there are *none* right now available to work on it


 

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Tried it several times and with an open mind each time. The graphics are awful. I can't get past that cell shading look they used. I could not make it past the tutorial everytime I tried the game. It does not compare to CoH or even come close as a replacement. I have played many mmo's and CoH has been the best by far. I doubt I will ever play another mmo again unless we get another superhero one and even then they will probably mess it up and make it unenjoyable and not very super like. Long live City of Heroes ! ! ! ! ! !


Keeping it Brutal !!!!!!!!

 

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One of the planners has been abandoned for over a year and is out of date. The other is a webpage and not actually all that bad. It does lack Mids level real numbers (or many numbers at all), unfortunately.

http://powerhouse.nullware.com/powerhouse.html


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by HotFlash View Post
Tried it several times and with an open mind each time. The graphics are awful. I can't get past that cell shading look they used.
You can turn the outlines off.

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I could not make it past the tutorial everytime I tried the game. It does not compare to CoH or even come close as a replacement. I have played many mmo's and CoH has been the best by far. I doubt I will ever play another mmo again unless we get another superhero one and even then they will probably mess it up and make it unenjoyable and not very super like. Long live City of Heroes ! ! ! ! ! !
The tutorial is not that great, but it's like maybe .1% of the entire game. Unfortunately, it's the part new players see first.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by Megajoule View Post
You know it.
And the whole world has to answer right now, just to tell you once again
Who's bad.
When you're only having seconds
I'm having twenty-thirds
When I go to get my shoes shined
I gotta take their word


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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Originally Posted by BellaStrega View Post
You can turn the outlines off.
cel-shading =/= outlines


Celshading is well......the shading. Hence the name. It's the blocky shading that makes everything look even more plastic than it already is. Admittedly, it's not as much of a problem on the highest graphic setting, but if you're stuck on a machine that can't run the highest it doesn't really matter.


Speaking of outlines, I don't even think the developers like it. I've never seen an advertisement with the outlines on, or any piece of ingame footage with it on. So I'm not really sure why its default mode is on.


 

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I'd disagree that Block powers are wildly unbalanced.

I've taken four different ones on four diffeent characters and they've all had their upside.

Energy Shield w/ Phalanx Defence System on my "Blaster"- this provides only 34% damage reduction for 2 seconds after I use a power armour attack. I'm using the beam attacks and it works OK, but its honestly hard to tell because Support drones are keeping me upright very well.

Retaliation on my "Fire/SS" brute. Adds a damage bonus to the next attack. Block to get energy, then release a damage boosted Pyre on the bad guys. Or Block with a supervillain for a hefty punch afterwards. Along with Enrage it gave a very Brutey feel of chasing damage boosts.

Parry w/ Elusive Monk on my "Scrapper". I'm using an offensive passive, but building up dodge bonuses via gear and Martial Arts powers. Its working out OK.

TK Shield on my "Green Lantern" support/pets character. Provides a lingering block after I release, handy for when I do draw aggro.


I'd say out of all of these, Retaliation has been the winner so far, but not by a massive margin.

The differing percentages (200% to 300%) on different blocks arent that big a deal. In practice all blocks vastly reduce the damage you take. You'd be hard put to reverse engineer those numbers from playing.


 

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Day 3 in Champions: rerolled my new alt, logged out and logged back in and my new costume pieces were unlocked. I"ll pick up more costume stuff next payday.

Stuff they have that CoX needed: necklaces. Headpieces, forehead decorations, and headwear being THREE SEPARATE CATEGORIES. They have more of just about everything but auras and capes. Better sliders than CoX has. White skin is truly WHITE, bone-white, whiter than a ghost. Like it.

Went through the tutorial again, did much better. Black Talon only killed me twice this time, as opposed to the 50 times he killed me on my test alt. [Hyperbole.... but not much.] Thank God that Defender guy was in there helping me or I would have been toast. Maybe next time I will skip it. Sapphire is still bugged.

People less rude to each other in Broadcast today.

So things are going better. I cannot stifle a fear that no sooner will I get comfortable over there, then that game will get shut down too. But things a little better today.


 

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Originally Posted by Vyver View Post
cel-shading =/= outlines


Celshading is well......the shading. Hence the name. It's the blocky shading that makes everything look even more plastic than it already is. Admittedly, it's not as much of a problem on the highest graphic setting, but if you're stuck on a machine that can't run the highest it doesn't really matter.
The cel shading is the outline. That's it. It doesn't make anything look plastic, that's a different element altogether.


Speaking of outlines, I don't even think the developers like it. I've never seen an advertisement with the outlines on, or any piece of ingame footage with it on. So I'm not really sure why its default mode is on.[/QUOTE]


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Originally Posted by Vyver View Post
I can hate CO while liking more than one game at a time. SW:TOR is going pretty well for me outside of a few hiccups. TSW is pretty good too. And hell, WoW is popular for a reason.

Seriously, just because I hate CO doesn't mean I'm hating every game but CoH just to make it look "better".

It just happens to be...well..an incredibly ****** substitute for CoH.

And bad game in general.

I've already pointed out how the majority of powers in most powersets are completely un-required to play. Or how the only repeatable content is Alerts, or how the game really isn't rigged for teaming outside of Alerts. Hideouts and indoor enviroments have an incredibly low population bar making supergroup meetings near impossible. (or the fact that the only way to access the crew menu for supergroups is by traveling allll the way back to the building in the city) Or how the fact that CO has two textures, plastic and shiny plastic. Or the bad jokes. Or how EVERY mission is a parody of something. Or the very first master villain being a racist asian stereotype that can't pronounce Millennium City because it has L's in it. Or the fact that the QA team seems to be staffed by rocks with faces painted on them, as tickets and bugs sit for months at a time, only to be fixed, then reintroduced with the next patch. Or how, even though travel powers use a separate menu, and a separate power point system, you still have to retrain EVERYTHING to change travel powers.

None of these points are to make "CoH look better", they're just major flaws and detriments to players who aren't already hooked on the game. I wouldn't play CO even if I hadn't played CoH first.

So please, don't lump every complaint with "oh, they're just complaining because it's different than their old game".
That's nice. We were talking about GG and her knee-jerk hatred of anything not CoH, we weren't talking about you. No need to get defensive.




Virtue Server
Avatar art by Daggerpoint

 

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I tried CO again yesterday...
Game is still damn clunky for movement and not feeling the combat gameplay...

I know DCUO is worst than CoH and CO for customization at first, but the powers and the real time combat, combos and animations are really fun.
I barely have time to play, so I guess I will play DCUO from time to time, to smash things and do crazy combos and will call it a day.

I still got the "main and ever favourite MMO shut down depression" so I dont want to get deep in any other game again as I did with CoH.


 

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DCUO has the best combat system, where reactions and decisions actually matter. COH and CO are just spam spam to your hearts content