Was there going to be an announcement about power pools?


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Originally Posted by Rajani Isa View Post
Stealth is meant for when you are trying to sneak but might get caught anyway. That's why it has the movement penalty and end cost. It allows you to fight back without having to detoggle first. But just because a power can be used in combat doesn't mean it's meant to be.
If you use Invisibility, you won't get caught unless you were going to get caught regardless of stealthiness. There is no "you are trying to sneak but might get caught anyway" situation to validate Stealth unless you are specifically intending to enter combat with it on - if it's not meant for combat, it is completely redundant.

Concealment is a convenience-of-travel pool. It has a toggle purely for travelling from one place to another (Invisibility), and a toggle for getting around in combat (Stealth). It is somewhat analogous to the Super Jump/Combat Jumping and Fly/Hover setup.


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Originally Posted by Bronze Knight View Post
Ok.

But from a numerical standpoint can you honestly say that your characters would not be better with hasten?

The reason Hasten is so useful is because if increases the viability of everything. EVERYTHING. Heals are up faster, buffs are up more often, Domination can be made perma, your best damage powers are up faster.

Do you "need" hasten on every character? No. However by not taking it you are a lower performing character in comparison to some one that does. This is a mathematical fact.
I, honestly, CAN say that I have several characters who are better off without hasten. Whether it be due to end problems that even Cardiac Alpha can struggle with (DA/SS tanker, and no, not aiming for double-rage because the blue bar dies fast enough with the 25 end crash every 2 minutes instead of every 1), lack of room to put it (there are many things that should be a higher priority than hasten, since the global recharge you get aiming for perma-hasten is usually more than enough anyway), conceptual conflict (sometimes, I just can't get over the flaming hands), or just plain dislike of redraw (I avoid it on weapon users for that reason).


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Originally Posted by Back Alley Brawler
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Apostrophe guidelines.

 

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Originally Posted by ArcticFahx View Post
I, honestly, CAN say that I have several characters who are better off without hasten. Whether it be due to end problems that even Cardiac Alpha can struggle with (DA/SS tanker, and no, not aiming for double-rage because the blue bar dies fast enough with the 25 end crash every 2 minutes instead of every 1), lack of room to put it (there are many things that should be a higher priority than hasten, since the global recharge you get aiming for perma-hasten is usually more than enough anyway), conceptual conflict (sometimes, I just can't get over the flaming hands), or just plain dislike of redraw (I avoid it on weapon users for that reason).

Sigh. As usual I should have known better than to put forth an absolute as fact on the internet.

So yes it is possible to make a toon where hasten is unnecessary. But in most cases a toon could be made better with hasten. Either a better attack chain, more debuffs whatever.

If all we cared about was pure mathematical performance we would all play SS/Fire brutes. We don't though.

We care about our backstory's.
We care about our costumes.
We care about our power picks.
We care about all kinds of illogical things.

Point is nerfing hasten is a "bad idea"(tm) and taking away the glowy effect will only allow more people to take the power now that it can simply be in the background and do its thing without announcing to the world that you have hasten. Thus freeing those of us shackled with the burden of rationalizing everything within the game world to take hasten and be more effective numerically; while still allowing them to have their perfect little role play in their heads.


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Originally Posted by Bronze Knight View Post
Thus freeing those of us shackled with the burden of rationalizing everything within the game world to take hasten and be more effective numerically; while still allowing them to have their perfect little role play in their heads.
Yes, please!

(But the ability to color it OR disable it would be better. )


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Those things you mentioned? They aren't illogical. They are the reason I am still playing after 5 years... not the numbers.



 

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Originally Posted by Thirty-Seven View Post
Those things you mentioned? They aren't illogical. They are the reason I am still playing after 5 years... not the numbers.
Yeah, caring about numbers seems more illogical than caring about character concepts, imaginary worlds and fantastic adventures.
That might just be me though!

(And I'm not aiming that at Bronze Knight or anyone that has said anything differently... just something I have pointed out from time to time)


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Originally Posted by Bronze Knight View Post
Sigh. As usual I should have known better than to put forth an absolute as fact on the internet.

So yes it is possible to make a toon where hasten is unnecessary. But in most cases a toon could be made better with hasten. Either a better attack chain, more debuffs whatever.
You could also say that in most cases, hasten also makes a character worse, by burning endurance. Most builds in existence are endurance constrained, especially ones that care about recharge at all. The notion that endurance constraints generally get outleveled is a myth almost as old as the game that won't die. Since most builds in existence are endurance constrained, while hasten allows them to do what they do faster, it also forces them to do less. Without powerful endurance management of some kind, this is an impossible constraint to avoid without being idle a lot.

Some high end builds escape endurance constraint, but leveling from 1 to 50? Unless it has conserve power or power sink or powers like that, not likely.


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Unless you have an endurance recovery or conserve power which has a recharge time....


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I take hasten on every alt that I make (unless its not really needed) and use it all the time and really never have that big of a issue with Endurance. I am a very active player and always queuing up for the next attack as well.

I tend to slot for end redux where I can on most, and use blues to manage my end bar. There have been a few alts that have had some end issues and if I see its hasten then I will just take it off auto.

The only alts I have really ran into a hasten end problem are my high recharge alts or toggle heavy or masterminds(if having to just bring out and train up pets)


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Originally Posted by monkey0707 View Post
I take hasten on every alt that I make (unless its not really needed) and use it all the time and really never have that big of a issue with Endurance. I am a very active player and always queuing up for the next attack as well.
A video demonstration would allow for quantifying what "very active" means relative to endurance burn rate.


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Posted

I have hasten on two characters.

My Radiation/Electric Defender has hasten to get Accelerate Metabolism perma. However, I have a planned build that gets rid of hasten.

My toggle-less Invulnerability/Ice Melee tanker has hasten.


 

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Back on topic, this was posted to the coh facebook page.

Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!

Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.


 

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Originally Posted by Haetron View Post
Back on topic, this was posted to the coh facebook page.

Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!

Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.
I've heard and read that some news was coming, but I didn't realize it was that close around the corner.

I guess we'll all have something to talk about after tomorrow, then. I'm sure it will be good news, either way.

As much as I want it, I'm honestly not expecting Power Pool customization. My gut tells me that other things are on the table right now, and you know what? That would be fine with me. I wouldn't be surprised by a curve-ball or two. Flight at level one or something.

I think Paragon Studios wants customization as much as the rest of us. But they can't do everything at once, and it may be that they're working on it as we speak and it'll be done when it's done.


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Posted

Quote:
Originally Posted by Haetron View Post
Back on topic, this was posted to the coh facebook page.

Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!

Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.
Phil's Power Pool Pre-release Promotional Preamble is Pending for Prime Paragon Public Production?


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Posted

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Originally Posted by Arcanaville View Post
Phil's Power Pool Pre-release Promotional Preamble is Pending for Prime Paragon Public Production?
Poppycock!


 

Posted

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Originally Posted by Arcanaville View Post
Phil's Power Pool Pre-release Promotional Preamble is Pending for Prime Paragon Public Production?
Say that 15 to the 22nd power multiplied by the root of 34532122 times fast.



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Originally Posted by Captain-Electric View Post
I've heard and read that some news was coming, but I didn't realize it was that close around the corner.

I guess we'll all have something to talk about after tomorrow, then. I'm sure it will be good news, either way.

As much as I want it, I'm honestly not expecting Power Pool customization. My gut tells me that other things are on the table right now, and you know what? That would be fine with me. I wouldn't be surprised by a curve-ball or two. Flight at level one or something.

I think Paragon Studios wants customization as much as the rest of us. But they can't do everything at once, and it may be that they're working on it as we speak and it'll be done when it's done.
I will be -very- surprised if it's Power Pool Customization as that is more graphic related, and not really something under Synapse from my understanding.

And the use of the word "Revamp" has me a little nervous. If it's 5th powers for the existing pools outside of travel powers, that's kinda neat, but that's not exactly a revamp either.


 

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Originally Posted by Haetron View Post
I will be -very- surprised if it's Power Pool Customization as that is more graphic related, and not really something under Synapse from my understanding.

And the use of the word "Revamp" has me a little nervous. If it's 5th powers for the existing pools outside of travel powers, that's kinda neat, but that's not exactly a revamp either.
It's not exactly, but then I don't think it would be all that much to say "Oh and you can now tint pool powers or turn off their graphics' etc. Heck Zwillinger could tell us that. There's not really a lot to customization unless they did alternate animations for all of them, which is doubtful.

And it was teased they're adding 5th powers to more pools, so that's probably why it's Synapse doing it as that'll be more involved and along his expertise.


 

Posted

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Originally Posted by Haetron View Post
And the use of the word "Revamp" has me a little nervous. If it's 5th powers for the existing pools outside of travel powers, that's kinda neat, but that's not exactly a revamp either.
They could be doing stuff to the more crappy powers to make them less crappy.


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Maybe no power customization, but less intrussive updated VFX for hasten, super speed and leadership, new powers, improved ones and/ or new animations for them.
It will be good for sure.
Hope we can test them soon in I24 beta


 

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I have noticed that Honey Badger has been doing all the visually intensive powersets recently - he worked on Beam Rifles, Water Blast and Nature Affinity (not sure about Dark Control). Tunnel Rat must have been doing something! After all, she hasn't been frequenting her FX thread as much of recent.


 

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Originally Posted by Shadowblaze View Post
Ha, I think if you nerfed Hasten, the forums would EXPLODE.
Then please, do nerf Hasten.


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Originally Posted by Arcanaville View Post
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Originally Posted by Snowzone View Post
I have noticed that Honey Badger has been doing all the visually intensive powersets recently - he worked on Beam Rifles, Water Blast and Nature Affinity (not sure about Dark Control). Tunnel Rat must have been doing something! After all, she hasn't been frequenting her FX thread as much of recent.
Tunnel Rat has moved over to the other project Paragon Studios is working on.

This is the same project that Second Measure, Black Scorpion, TheDarkWatcher, Hero 1, The Television and Noble Savage have moved to as well.

There may be others that have shifted to the other project that I'm forgetting but these are the ones that come to mind immediately.


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Originally Posted by Premonitions View Post
They could be doing stuff to the more crappy powers to make them less crappy.
This.

The changes will be:

1) Addition of a 5th power to all pools.

2) Overhaul and general buff of existing powers

3) Graphic customisation

4) New pools to buy in the market


Since pools will be generally more powerful, it removes any pressure to nerf Hasten. When 5+ pools have "unskippable" powers, something has to be skipped...


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Originally Posted by Shadowblaze View Post
Ha, I think if you nerfed Hasten, the forums would EXPLODE.
I'd test the theory my making a fake screenshot "from test" - maybe showing hasten with a longer recharge time (and not accepting recharge enhancements) but even THAT may be so much worse than yelling "fire" in a crowded theater that Zwillinger would permaban me from the forums, the game, and the state of California once he's done putting out the forum fires.