Was there going to be an announcement about power pools?
Ok.
But from a numerical standpoint can you honestly say that your characters would not be better with hasten? The reason Hasten is so useful is because if increases the viability of everything. EVERYTHING. Heals are up faster, buffs are up more often, Domination can be made perma, your best damage powers are up faster. Do you "need" hasten on every character? No. However by not taking it you are a lower performing character in comparison to some one that does. This is a mathematical fact. |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I, honestly, CAN say that I have several characters who are better off without hasten. Whether it be due to end problems that even Cardiac Alpha can struggle with (DA/SS tanker, and no, not aiming for double-rage because the blue bar dies fast enough with the 25 end crash every 2 minutes instead of every 1), lack of room to put it (there are many things that should be a higher priority than hasten, since the global recharge you get aiming for perma-hasten is usually more than enough anyway), conceptual conflict (sometimes, I just can't get over the flaming hands), or just plain dislike of redraw (I avoid it on weapon users for that reason).
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Sigh. As usual I should have known better than to put forth an absolute as fact on the internet.
So yes it is possible to make a toon where hasten is unnecessary. But in most cases a toon could be made better with hasten. Either a better attack chain, more debuffs whatever.
If all we cared about was pure mathematical performance we would all play SS/Fire brutes. We don't though.
We care about our backstory's.
We care about our costumes.
We care about our power picks.
We care about all kinds of illogical things.
Point is nerfing hasten is a "bad idea"(tm) and taking away the glowy effect will only allow more people to take the power now that it can simply be in the background and do its thing without announcing to the world that you have hasten. Thus freeing those of us shackled with the burden of rationalizing everything within the game world to take hasten and be more effective numerically; while still allowing them to have their perfect little role play in their heads.
Thus freeing those of us shackled with the burden of rationalizing everything within the game world to take hasten and be more effective numerically; while still allowing them to have their perfect little role play in their heads.
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(But the ability to color it OR disable it would be better. )
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Those things you mentioned? They aren't illogical. They are the reason I am still playing after 5 years... not the numbers.
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That might just be me though!
(And I'm not aiming that at Bronze Knight or anyone that has said anything differently... just something I have pointed out from time to time)
and round up everyone that knows more than they do"-Dylan
Sigh. As usual I should have known better than to put forth an absolute as fact on the internet.
So yes it is possible to make a toon where hasten is unnecessary. But in most cases a toon could be made better with hasten. Either a better attack chain, more debuffs whatever. |
Some high end builds escape endurance constraint, but leveling from 1 to 50? Unless it has conserve power or power sink or powers like that, not likely.
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Unless you have an endurance recovery or conserve power which has a recharge time....
I really should do something about this signature.
I take hasten on every alt that I make (unless its not really needed) and use it all the time and really never have that big of a issue with Endurance. I am a very active player and always queuing up for the next attack as well.
I tend to slot for end redux where I can on most, and use blues to manage my end bar. There have been a few alts that have had some end issues and if I see its hasten then I will just take it off auto.
The only alts I have really ran into a hasten end problem are my high recharge alts or toggle heavy or masterminds(if having to just bring out and train up pets)
Freedom Server - Main = Lil Bug & way too many alts to list
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I have hasten on two characters.
My Radiation/Electric Defender has hasten to get Accelerate Metabolism perma. However, I have a planned build that gets rid of hasten.
My toggle-less Invulnerability/Ice Melee tanker has hasten.
Back on topic, this was posted to the coh facebook page.
Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!
Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.
Back on topic, this was posted to the coh facebook page.
Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT! Not sure if that was mentioned yet or not during the hasten debate. Didnt see it. |
I guess we'll all have something to talk about after tomorrow, then. I'm sure it will be good news, either way.
As much as I want it, I'm honestly not expecting Power Pool customization. My gut tells me that other things are on the table right now, and you know what? That would be fine with me. I wouldn't be surprised by a curve-ball or two. Flight at level one or something.
I think Paragon Studios wants customization as much as the rest of us. But they can't do everything at once, and it may be that they're working on it as we speak and it'll be done when it's done.
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Back on topic, this was posted to the coh facebook page.
Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT! Not sure if that was mentioned yet or not during the hasten debate. Didnt see it. |
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Phil's Power Pool Pre-release Promotional Preamble is Pending for Prime Paragon Public Production?
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I know YOU can do it.
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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I've heard and read that some news was coming, but I didn't realize it was that close around the corner.
I guess we'll all have something to talk about after tomorrow, then. I'm sure it will be good news, either way. As much as I want it, I'm honestly not expecting Power Pool customization. My gut tells me that other things are on the table right now, and you know what? That would be fine with me. I wouldn't be surprised by a curve-ball or two. Flight at level one or something. I think Paragon Studios wants customization as much as the rest of us. But they can't do everything at once, and it may be that they're working on it as we speak and it'll be done when it's done. |
And the use of the word "Revamp" has me a little nervous. If it's 5th powers for the existing pools outside of travel powers, that's kinda neat, but that's not exactly a revamp either.
I will be -very- surprised if it's Power Pool Customization as that is more graphic related, and not really something under Synapse from my understanding.
And the use of the word "Revamp" has me a little nervous. If it's 5th powers for the existing pools outside of travel powers, that's kinda neat, but that's not exactly a revamp either. |
And it was teased they're adding 5th powers to more pools, so that's probably why it's Synapse doing it as that'll be more involved and along his expertise.
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Maybe no power customization, but less intrussive updated VFX for hasten, super speed and leadership, new powers, improved ones and/ or new animations for them.
It will be good for sure.
Hope we can test them soon in I24 beta
I have noticed that Honey Badger has been doing all the visually intensive powersets recently - he worked on Beam Rifles, Water Blast and Nature Affinity (not sure about Dark Control). Tunnel Rat must have been doing something! After all, she hasn't been frequenting her FX thread as much of recent.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have noticed that Honey Badger has been doing all the visually intensive powersets recently - he worked on Beam Rifles, Water Blast and Nature Affinity (not sure about Dark Control). Tunnel Rat must have been doing something! After all, she hasn't been frequenting her FX thread as much of recent.
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This is the same project that Second Measure, Black Scorpion, TheDarkWatcher, Hero 1, The Television and Noble Savage have moved to as well.
There may be others that have shifted to the other project that I'm forgetting but these are the ones that come to mind immediately.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
They could be doing stuff to the more crappy powers to make them less crappy.
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The changes will be:
1) Addition of a 5th power to all pools.
2) Overhaul and general buff of existing powers
3) Graphic customisation
4) New pools to buy in the market
Since pools will be generally more powerful, it removes any pressure to nerf Hasten. When 5+ pools have "unskippable" powers, something has to be skipped...
I really should do something about this signature.
Concealment is a convenience-of-travel pool. It has a toggle purely for travelling from one place to another (Invisibility), and a toggle for getting around in combat (Stealth). It is somewhat analogous to the Super Jump/Combat Jumping and Fly/Hover setup.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
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