Think of everything fun
@Golden Girl
City of Heroes comics and artwork
Itrials arent inherently bad.
Being forced to run one bad itrial to make progress with no alternates and then buffing the difficulty right before live and not testing it.
BAD GAME DESIGN.
Boycott Ncsoft if they close down Coh.
I'm still thinking of everything fun....
and round up everyone that knows more than they do"-Dylan
So, after a single day of release, when most people doing it are unfamiliar with it and still learning the ropes, we're already declaring Magesterium impossible and a complete failure?
Give it three days, then tell me how many are failing.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
So, after a single day of release, when most people doing it are unfamiliar with it and still learning the ropes, we're already declaring Magesterium impossible and a complete failure?
Give it three days, then tell me how many are failing. This one, however, I'll give you. Encouraging us to run the new content is one thing, but to a point, it just being new content is enough to encourage us to run it. I'm sure this approach makes sense when viewed from the other end of some grand two-year plan with five separate AIXP-granting trials in the rotation, and maybe a few solo arcs that let players earn it too (HINT HINT, devs), but right now, with just the one? It's temporary bad design, but still bad design. |
Its just failing alot more than its succeeding with pugs, and its the exact opposite of fun, its the most unfun you can possibly have.
ITs the polar opposite of fun, its like Anti-fun.. it comes in contact with anything fun and annihilates it.
Boycott Ncsoft if they close down Coh.
On the one hand, I do think that the fight against Tyrant is annoyingly hard. It took us quite a few attempts on Pinnacle to do it, but now that it's been achieved once, it's happened a few more times.
I have to admit, the satisfaction I felt when the league I was on beat it (I think it was the first successful run on Pinnacle) was pretty high. That was a nice sense of achievement.
![](http://i.imgur.com/xuOnV.jpg)
I've seen this complaint about almost everything that's not trivially easy in the game. Hamidon trial, every iTrial, STF and LRTF, etc.
And within a couple of weeks, people eventually figure it out and they pretty much never fail. So yeah, color me not worried. |
Go QQ some more.
![](http://i778.photobucket.com/albums/yy70/KojiroJames/neversurrendersig.jpg)
they are also boring themselves to death doing so...
I have to admit this might have been one of the worst blunders the devs have managed in a long time.
Boycott Ncsoft if they close down Coh.
BZZZT wrong, people are already starting to do the 10 minute farm run, just blitz the start then abort and restart, they arent learning the trial and wont run it.
|
they are also boring themselves to death doing so... I have to admit this might have been one of the worst blunders the devs have managed in a long time. |
![](http://i778.photobucket.com/albums/yy70/KojiroJames/neversurrendersig.jpg)
I don't understand how anybody can have gotten as far as the Magisterium trial, how they can have unlocked the previous 5 slots, and not instantly get the mechanics of this. Seriously, it's not that hard. Phase 1 is an ordinary kill 10 rats. Phase 2 is a routine one-at-a-time tank-and-spank, unless you're going for the badges, and even then it's only the timing that's a little tricky. Phase 3 is a tank-and-spank where it helps to have more than one tank, so that one can step in when the other gets debuffed, and a mop-up team to clean up the adds like in BAF. And phase 4 is just yet another tank-and-spank with don't-stand-in-the-goo like half the trials to date (or like the bloody Death from Below trial, for crying out loud) and a one-click power to shut down the pillars just like using the grenades in Lambda. If you even bother; on beta, every team that tried was able to spank him down even though their extra regen, for the extra badge, it just took longer.
Honestly, I don't see how anybody fails this unless the ONLY part of their screen they ever look at is the button bar. If it hurts to stand where you're standing, don't stand there, step back before the DoT kills you. Stand back and let somebody else take a turn in front if you get debuffed to fragility. This is so much easier and so much less complicated than even the Underground Trial that when I hear people saying they failed it, I go "what is this I don't even."
I don't understand how anybody can have gotten as far as the Magisterium trial, how they can have unlocked the previous 5 slots, and not instantly get the mechanics of this. Seriously, it's not that hard. Phase 1 is an ordinary kill 10 rats. Phase 2 is a routine one-at-a-time tank-and-spank, unless you're going for the badges, and even then it's only the timing that's a little tricky. Phase 3 is a tank-and-spank where it helps to have more than one tank, so that one can step in when the other gets debuffed, and a mop-up team to clean up the adds like in BAF. And phase 4 is just yet another tank-and-spank with don't-stand-in-the-goo like half the trials to date (or like the bloody Death from Below trial, for crying out loud) and a one-click power to shut down the pillars just like using the grenades in Lambda. If you even bother; on beta, every team that tried was able to spank him down even though their extra regen, for the extra badge, it just took longer.
Honestly, I don't see how anybody fails this unless the ONLY part of their screen they ever look at is the button bar. If it hurts to stand where you're standing, don't stand there, step back before the DoT kills you. Stand back and let somebody else take a turn in front if you get debuffed to fragility. This is so much easier and so much less complicated than even the Underground Trial that when I hear people saying they failed it, I go "what is this I don't even." |
I dont think anyone is failing before the final fight, or at least I never saw it.
Boycott Ncsoft if they close down Coh.
I have no doubt at all that in a couple of weeks, the Usual Suspects on my home server will have this trial down just like we do all the others... but it's going to be a pretty painful few weeks while we figure out the best way to handle parts of it, and random pick-up groups may still have problems even after that if they're not made up of experienced people with a lot of fully-shifted characters.
You can call the trial face-roll easy all you want, but the truth of the matter is that the Tyrant fight can be a serious bear if you're not set up to handle it. It's not impossible , but let's not pretend it's going to be a cake-walk for every group that goes in there, either.
@Brightfires - @Talisander
That chick what plays the bird-things...
Not a cake walk no, but not "OMG SO HARD".
None of the badges lends itself to be very easy 'standard run' material, and a -lot- of the challenge in the trial is locked up in going for the badges. otherwise it's a fairly standard tank and spank up to the Tyrant fight, who is just hard to tank because of the lightning strikes o' doom.
I will say it requires everyone 50+3 tho. Attempting it at less than that is just folly. This is the War finale for a good reason.
I've failed it four times out of five tonight.
I'm not worried.
We just didn't have enough DPS/debuffs and too many people weren't moving out of the lightning fast enough. They'll figure it out.
I do have a question, though. What's the secret to getting level shifts out of the pillars of light? I couldn't figure out what gives you level shifts. Sometimes I got six, sometimes I got none, and I couldn't seem to correlate it with what I did, where I was, or what.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And I've seen that also with every iTrial; notably they're the same people that complain about rocks in Praetoria.
If I had a penny....... |
I have no problem with the fight with Tyrant. If it's difficult it's at least fitting. He's the Well's champion and we, though strong, aren't fully realized Incarnates. It makes sense to me that the fight should be difficult.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
All ive seen is complaints on the channels...
The problem is its the ONLY trial that unlocks hybrid, so your forced to do it. So no matter how muich you dislike it, you have to do it. That is BAD game design. |
You're late, but welcome to the club.
The problem is his regeneration becomes unbeatable if you dont time your pets right, dont have enough debuff and damage or dont have proper class balance.
|
Victories seemed to shuffle today with the ebb and flow of participants. There's a threshold at around 30% HP that requires a very hard push to break. The sustained lightning nuke creates an artificial time limit of around 30 seconds knock him down the last 20% before dodging disrupts the attack cycle and allows Tyrant to recover. Team make-up seems to deeply affect the outcome at that point, although I could be missing something.
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
I've seen a Tyrant battle going nowhere fast until people finally learned to watch for the "Air Crackles" warning and run. If people run, that spreads out the lightning columns and you can jump back on Tyrant right away.
Also, death is a rather significant debuff to the damage you can put out.
Once they learned to dodge, Tyrant went down lickety split. But while a handful of players kept getting killed, Tyrant stood tall.
Moral: lrn2dodg
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I've seen a Tyrant battle going nowhere fast until people finally learned to watch for the "Air Crackles" warning and run. If people run, that spreads out the lightning columns and you can jump back on Tyrant right away.
Also, death is a rather significant debuff to the damage you can put out. Once they learned to dodge, Tyrant went down lickety split. But while a handful of players kept getting killed, Tyrant stood tall. Moral: lrn2dodg |
Fun, on the other hand?
I expect (which is already happening) that the first part will have regular farm runs, so that actually beating the trial will become irrelevant to actually unlocking Hybrid.
/shrug.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
I dont know what people are complaining about. There were two teams of Leagues on defiant last night. Id say about 10 runs all in all, and every one of them succeeded. Although there were some stalwarts in the league, they were mostly PUG's.
I didnt play the trial on Beta and have never seen it played, but I found it simple to understand, fast and actually rather simple. Found Tyrant to be less than impressive consdiering the build up to him.
Hell, im a squishy defender who didnt use any of my Lore, Judgement or destiny powers and I didnt die once!
Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)
3/4 of the teams running it are failing it.
Most on channels arent going to run it again. its a cruddy trial.. Ill cancel and wait the only reason to be subscribed is incarnate since thats out for now, Ill unsubscribe and wait. |
I fail to see the validity of complaining about this in the S&I forum.
Though I do find it incredibly amusing that there is always someone who complains that something is too hard.....after it has been live for less than 24 hours.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've seen a Tyrant battle going nowhere fast until people finally learned to watch for the "Air Crackles" warning and run. If people run, that spreads out the lightning columns and you can jump back on Tyrant right away.
Also, death is a rather significant debuff to the damage you can put out. Once they learned to dodge, Tyrant went down lickety split. But while a handful of players kept getting killed, Tyrant stood tall. Moral: lrn2dodg |
@bpphantom
The Defenders of Paragon
KGB Special Section 8
I have no problem with difficult content as long as it is fun. The new trial is ok. It is better than the DD and the Keyes (two really lames ones). The devs have to realize the trials will be repetitive and need more and better diversity. Anyway, a pretty anti-climactic ending to the Goatee non-sense.