Two powers that USED to be cool
Ice slick is suffering from issues. On my troller I combine it with Freezing Rain to have even more KD while debuffing the enemy group. The problem usually arises when one of two things happens:
#1: Someone else uses a group immobilization. This actually happens a lot, since pretty much all other controllers and dominators and corruptors and defenders will spam their AoE Immobilize on every single enemy group despite it not really doing anything. This has a -KB effect, so ice slick ceases functioning.
#2: Someone will use a power with incredible knockback that blows all of the enemies out of the patch.
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ice slick is great at lower levels
it's true power is in being used from out of LoS so no one has to take an alpha
and it is ice slick vs ice patch
the problem is that the game gets easier and therefore simpler as you level. IO sets and procs, and incarnate powers make the game stupidly easy. You can throw out 90% of the game at level 50.
If you want to have a challenge, play the game up to level 35 then restart.
If you want to avoid a challenge, play at level 50+ with IO sets.
...
#2: Someone will use a power with incredible knockback that blows all of the enemies out of the patch. |
hehe yeah, I had that issue with my TA/A Defender. I use my powers in pretty much all in the same area, "great they're debuffed!" I think....then, BAM! KBBBBBB!
*>_<*
Grrr
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Ice slick is suffering from issues. On my troller I combine it with Freezing Rain to have even more KD while debuffing the enemy group. The problem usually arises when one of two things happens:
#1: Someone else uses a group immobilization. This actually happens a lot, since pretty much all other controllers and dominators and corruptors and defenders will spam their AoE Immobilize on every single enemy group despite it not really doing anything. This has a -KB effect, so ice slick ceases functioning. |
Why do trollers DO this? Really, what possess them to spam AoE immobs? There are half dozen very good reasons NOT to use this except in select situations, and yet on every team, there seems to be an immob-happy troller totally oblivious to the fact that this is not helping any team past level 12. Aarrgh!
Understand, I say this as one who loves to play Controllers most of all.
Oops, that hit a nerve. Sorry for temporary thread derailment. /endrant
immobilize sets up containment - which ice slick does not
so controllers who want to do more damage will use an aoe immobilize
also apparently people now put a bunch of damage procs and chance to hold in aoe immobilize so they actually do damage and can hold as well.
Ice Slick/Patch is still a good power, ya just can't use it on a team. Solo or on a two man team it is very useful.
Granite... Eh, once the devs allow for power customization for it, you'll stones popping up again regular like... Then they'll go away again.
As far as trollers dropping all their immobs ASAP, that's just bad trolling. Immobs (any lockdown power) gets popped once the mob has gathered. That's troller 101. You can daisy chain Immobs on incoming agro to kinda lay a path of faces to be punched if the team is swelling with trollers.
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
Ice slick used to be so cool, but that was before I saw her at the controller reunion. Everyone else had gotten on with their lives but she was still clowning around with the same stupid gags everyone thought were hilarious back in the day. Last I saw of her she was passed out with a martini in her hand. Grow up, ice slick.
immobilize sets up containment - which ice slick does not
so controllers who want to do more damage will use an aoe immobilize also apparently people now put a bunch of damage procs and chance to hold in aoe immobilize so they actually do damage and can hold as well. |
Plus usually the team doesn't need the mobs to be flopping around to be "safe", they die fast enough.
Ice slick used to be so cool, but that was before I saw her at the controller reunion. Everyone else had gotten on with their lives but she was still clowning around with the same stupid gags everyone thought were hilarious back in the day. Last I saw of her she was passed out with a martini in her hand. Grow up, ice slick.
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Awesome.
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immobilize sets up containment - which ice slick does not
so controllers who want to do more damage will use an aoe immobilize also apparently people now put a bunch of damage procs and chance to hold in aoe immobilize so they actually do damage and can hold as well. |
I have one for you. Acrobatics. Every DA and FA toon had to have it because those sets lacked KB resistance. Now you just get some IOs to cover it.
Or were you just wanting to talk about those two powers?
There are a host of powers in the game that need to be reviewed because of IO's and changing game theory.
Elude is another good example. Most of my SR toons have defense in high 60's w/o ever needing elude. Shoot, I don't remember the last time I took a t9 armor click. I can build around almost all of them.
I blame the crash mechanic. It was stupid then, and it is stupid now. There are so many better ways to balance even a god mode power than a crash at the end.
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I have one for you. Acrobatics. Every DA and FA toon had to have it because those sets lacked KB resistance. Now you just get some IOs to cover it.
Or were you just wanting to talk about those two powers? There are a host of powers in the game that need to be reviewed because of IO's and changing game theory. Elude is another good example. Most of my SR toons have defense in high 60's w/o ever needing elude. Shoot, I don't remember the last time I took a t9 armor click. I can build around almost all of them. I blame the crash mechanic. It was stupid then, and it is stupid now. There are so many better ways to balance even a god mode power than a crash at the end. |
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
Elude is another good example. Most of my SR toons have defense in high 60's w/o ever needing elude. Shoot, I don't remember the last time I took a t9 armor click. I can build around almost all of them.
I blame the crash mechanic. It was stupid then, and it is stupid now. There are so many better ways to balance even a god mode power than a crash at the end. |
#1: Someone else uses a group immobilization. This actually happens a lot, since pretty much all other controllers and dominators and corruptors and defenders will spam their AoE Immobilize on every single enemy group despite it not really doing anything. This has a -KB effect, so ice slick ceases functioning.
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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It makes me cranky to see the Immobs go out the instant we see spawns, before the Tanker can gather them, freezing them in their (widely separated) places.
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I've also rerolled a DB/WP that was based around melee cones because any time I teamed, I got to use Attack Vitals on one or two guys at a time, because of regular immobilization of spread-out mobs.
On topic, Phase Shift used to be cool, before it wasn't nerfed for pvp, right around the time pvp came out.
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God that happens so much.
Tank - "OK, let me pull off a mob from that very crowded room and once they are clear you can hold them and then everyone can attack them"
Controller(s) - right
Tank - <taunt>
Mob turns and takes one step ...
Controller(s) - spam hold
Tank - em facepalm
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The power I used to like was Instant Healing. With it as an always-on toggle I could largely ignore the clicks in Regeneration, which made it feel more like Regeneration and less like Self-Only Empathy.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
It makes me cranky to see the Immobs go out the instant we see spawns, before the Tanker can gather them, freezing them in their (widely separated) places.
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But whenever I'm tanking and someone gets overzealous with their powers, I'll let them go at it, get insta-killed by the spawn, and THEN go about my normal tanking moves. :P
Getting their rear handed to them typically helps them understand that they're doing something wrong.
On another power. I hate, hate hate hate hatehatehatehatehatehate Claws' Shockwave. Who's idea was it to have a cone THAT massive do massive knockback on a melee set? It wouldn't be so bad if people didn't use it in their normal attack chain like it was totally okay to toss every enemy out of AoEs/Taunts/etc. >.<
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<-- boy
The second is [granite]. Again, I couldn't wait to get granite! I worked through the levels (which was harder then) and finally got there. I didn't love being slow, but I loved how truly super I felt. Then things slowly changed and my "weak" fire tank can tank EVERYTHING. Why would I choose stone tank over others? It used to be my go to tank, now it is my "sit in the tray and never get played" tank.
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I really should do something about this signature.
OMG, THIS!!
Why do trollers DO this? Really, what possess them to spam AoE immobs? There are half dozen very good reasons NOT to use this except in select situations, and yet on every team, there seems to be an immob-happy troller totally oblivious to the fact that this is not helping any team past level 12. Aarrgh! Understand, I say this as one who loves to play Controllers most of all. Oops, that hit a nerve. Sorry for temporary thread derailment. /endrant |
I know many of us feel many powersets have major things that could use changing, but I wanted to talk about two powers that I used to find really cool, but now I don't. Both of these powers seem like they were a lot more useful back in the early issues, but don't sparkle anymore.
The first is [ice slick]. I remember how badly I wanted this power when I saw tanks taunt 40 minions to him and then we all watched them bounce up and down until we killed them. I especially wanted the troller version (in fact, are they called different names?). But now, when I do play my ice troller (which admittedly is rarely), I never even activate this power. Things are dead before I would finish the animation and/or it wouldn't do much for me. Too bad. It was a really fun power to watch.
The second is [granite]. Again, I couldn't wait to get granite! I worked through the levels (which was harder then) and finally got there. I didn't love being slow, but I loved how truly super I felt. Then things slowly changed and my "weak" fire tank can tank EVERYTHING. Why would I choose stone tank over others? It used to be my go to tank, now it is my "sit in the tray and never get played" tank.
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