Two powers that USED to be cool
From what I remember most of the ED and GDN changes suggested by players were very minimal compared to what we received.
My reply wasn't that they weren't needed, I was alluding to the fact that the Devs did such a poor job at communication and pissed off the majority of the forum posters. |
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From what I remember most of the ED and GDN changes suggested by players were very minimal compared to what we received.
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The reductions being suggested for melee defenses were even more draconian in many cases, and it was certainly true that buff/debuff strength was also seen as vastly too high, something that wasn't even seriously addressed by GDN per se.
I'm sure you can find people who were suggesting tiny inconsequential tweaks back then: you can find them at any time. But the players actually asking for consequential changes were asking for changes on the order of magnitude of ED and GDN or higher. Amauros once told me there was a significant contingent of players from beta that were directly telling the devs that player powers were so ridiculously overpowered that there was a real threat of people getting bored and quitting before the game made it to a year old, and asking for extremely deep cuts to make the game interesting.
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How we got here I'm not sure, and I'm not really sure what we're actually discussing; ED, GDN, pissing people off, or Invention Diversification.
I made an simple comment that Invention Diversification (originally stated by Samuel Tow) would piss people off.
That is all.
Thank you.
HOLY THREAD DERAIL BATMAN!
How we got here I'm not sure, and I'm not really sure what we're actually discussing; ED, GDN, pissing people off, or Invention Diversification. I made an simple comment that Invention Diversification (originally stated by Samuel Tow) would piss people off. That is all. Thank you. ![]() |
Do you remember ED and GDN?
Player input means very little when the change is already in the works or according to the "master plan". |
From what I remember most of the ED and GDN changes suggested by players were very minimal compared to what we received.
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My reply wasn't that they weren't needed, I was alluding to the fact that the Devs did such a poor job at communication and pissed off the majority of the forum posters. |
The second statement is mostly false: while there existed players asking for far lower changes, the players directly asking for changes of a balance-significant nature were asking for changes of the same magnitude of ED and GDN, or higher.
The third statement is half-true. The devs did not have an opportunity to communicate ED to the players because it was leaked from CoV beta while still being tested. The devs did explain the GDN changes and why they felt they were necessary. Many players hated them anyway, but that wasn't a communication problem.
The biggest communication glitch players accused the devs of perpetrating with regard to ED was not about ED itself, but about the fact that Statesman said after the GDN that "no more major balancing changes for powers was planned after the GDN." Many players took that to be a lie given their interpretation of ED as a "change to powers." I myself pointed out that this was an ambiguous statement, but not a lie: its a definite communications error, but one few players would themselves consistently avoid either.
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Why are you attacking me?
If you feel this is also an attack, then the answer to that question is that you asked a question, and I decided to answer it.
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Hurricane really annoys me, as well. There are two things in this game that I will never get, and they're PBAoE knockback and PBAoE repel. Hurricane has a very nice debuff, which I would really like to apply to my enemies, only I can't because the power keeps pushing them out of range. Yes, I guess I could corner enemies with it, but this is rarely reliable even with the much broader front of Force Bubble, let alone the much more curved front of the considerably smaller Hurricane.
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As for keeping foes in corners, Gale helps too as does Lightning Storm as does Freezing Rain/Snow Storm. If you position Lightning Storm right, it's your goalie, Gale is the power shot, then your slow powers make them less likely to run past your Hurricane and your goalie.
And Thunder Clap doesn't knockback. It's just a plain vanilla (slooow!) mag 2 stun...but at least it's also in a wide range. Frankenslot the mess out of it or put a juicy stun set in there and you can have it's duration up to 25+ seconds and it's recharge below 30 seconds. Stack it with a ST stun to get a Lt+minions or boss+minions or other optional AoE stuns or combine it with Power Boost to lock down more stuff.
The beauty of powers like Hurricane and the set it's in is the variable options available.
![](http://www.fightersgeneration.com/characters/jontalbain-win3.gif)
She has a tendency to try to set records straight, but that doesn't mean she's attacking you. It means she's pointing out errors. That's all.
Just because you said things that are erroneous doesn't mean you're a target, or a victim. It means you were wrong. And that's okay, as long you can see how you were wrong when it's shown to you, and accept it.
Life is a lot easier when you can recognize that you've made mistakes and that they aren't the end of the world.
Life is a lot easier when you can recognize that you've made mistakes and that they aren't the end of the world.
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No matter what it is.
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Life is a lot easier when you can recognize that you've made mistakes and that they aren't the end of the world.
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Hurricane really annoys me, as well. There are two things in this game that I will never get, and they're PBAoE knockback and PBAoE repel. Hurricane has a very nice debuff, which I would really like to apply to my enemies, only I can't because the power keeps pushing them out of range. Yes, I guess I could corner enemies with it, but this is rarely reliable even with the much broader front of Force Bubble, let alone the much more curved front of the considerably smaller Hurricane.
Like Hand Clap, these powers just seem to cause more problems than they solve in almost every case I've tried to use them. And I'm the kind of guy who LIKES Dimension Shift and Detention Field. |
Then I saw some guy bring Repel to the BAF. Hilarious.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
![](http://wiki.cohtitan.com/w/images//5/5f/V_archetypeicon_dominator.png)
![](http://wiki.cohtitan.com/w/images//b/be/V_archetypeicon_stalker.png)
![](http://wiki.cohtitan.com/w/images//8/85/V_archetypeicon_corruptor.png)
![](http://wiki.cohtitan.com/w/images//8/81/V_archetypeicon_arachnos_soldier.png)
![](http://wiki.cohtitan.com/w/images//a/aa/Archetypeicon_blaster.png)
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
All I know is the escapees' running animation disrupts KB a lot. Kind of annoying seeing a pair get hurled by Tornado but land on their feet without skipping a beat. Lightning Storm is pretty amazing in that instance though...Hurricane certainly pushes them but they'll still move around you.
I bet Dimension Shift would be pretty handy though.
![](http://www.fightersgeneration.com/characters/jontalbain-win3.gif)
Hurricane is one of the most potent powers I have on my /storm. I have it franken-slotted to reduce endurance and give a high -tohit buff. With around -45% to-hit combined with my few IO defenses, hurricane essentially lets me tank I-trial content. I'm not sure how long the -tohit is applied, but it seems like quite awhile before enemies that I have tagged with the hurricane are able to hit anything.
The KB of hurricane is the only reason why it isn't on all of the time. It makes for a great panic button and enemy relocation power though, largely because you're nearly untouchable while it is up. So hurricane is mostly about knowing when it will not be too disruptive.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Now all of a sudden there are /DA toons getting beat to death in DA (funny that) because instead of going for damage and resistance, they went for the def soft cap of 45%, and all of a sudden 45% is not enough.
I have EA and SR toons that have defense in the 60's and sacrificed nothing to get it. They do fine in DA. My KM/ElA scrapper has 60+ resistance to everything except psi and toxic. He does fine in DA. My toons are doing fine because I stuck to what they were designed for. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Do you consider anyone who points out your facts to be in error to be attacking you? Because if that's the case, then the answer to your question is that you posted things I disagreed with because they were inconsistent with the facts as I know them to be, and I elected to attack you by stating that I believe those facts to be in error because I'm often compelled to point that out when that happens. I have never felt the need to have more reason than that.
If you feel this is also an attack, then the answer to that question is that you asked a question, and I decided to answer it. |
Probably why they gave you your own villain group.
This thread has devolved into harassing a player.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
My reply wasn't that they weren't needed, I was alluding to the fact that the Devs did such a poor job at communication and pissed off the majority of the forum posters.