What is a game feature that you never knew existed?
Remembered one which may be since the login update for Freedom: if you double-click a character on your server's character listing it will launch them into the game just as if you hit 'Enter Paragon/Rogue/Praetoria'.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I think it will also remove any power queue you currently have.
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I spent a really embarrassing amount of time not knowing there were multiple power trays and so I didn't have to keep dragging powers off the list to use them. More recently, I learned that you can manually edit a chat tab and customize one window with all the channels you want to see. That's saved a whole, whole lot of flipping back and forth between windows during team missions.
Edit: Or I'll have to try this, either way.

"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."
Not exactly something new or exciting, but building on the F1-F5 for Inspirations comment...
I frequently stack 'important' insps that I don't want to accidentally use on top of Awakens. As the game won't let you use an Awaken unless you're dead, it protects anything stacked on top of them from pressing F# by accident.
"The Hollows was a cover up; it was really caused by Blue Steel experimenting with Foot Stomp." - Steelclaw
<-- boy
This is funny, this came up last week, when talking with a co-worker who is also a vet player. Actually kind of embarrasing
/auctionhouse
&
/cleartray
needless to say I love /auctionhouse

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Z, by default will cancel any queued powers, so if you suddenly really REALLY don't want to use the power you've got queued, then slap Z and assuming you're in time, it won't activate.
However... It will also un-auto any auto powers you may have. Had Hasten on auto-fire? Not any more. |
@Roderick
2 For masterminds, but they're both similar.
1: If you drag an inspiration to a pet, it'll use it, except wakes.
2: Target a pet and type /inspexec_pet_target "the inspiration name" and that pet uses the named inspiration.
I knew about the first one for about a year but i just recently learned the second one. Good for macro's and/or binds
2 For masterminds, but they're both similar.
1: If you drag an inspiration to a pet, it'll use it, except wakes. 2: Target a pet and type /inspexec_pet_target "the inspiration name" and that pet uses the named inspiration. I knew about the first one for about a year but i just recently learned the second one. Good for macro's and/or binds |
I'm not sure about other kinds of pets, though.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Binding Shift + L Click to Teleport. I cannot even express how much easier it is to move around now and teleporting is practically as easy as any of the other movement powers.
And /Suppressclosefxdist x has been a life saver on the relative low end computer I play on.
Shivans!
I mean, ok, I knew they existed, but I'd never taken the time to pop to bloody bay to try it out and pick one up. Aaaand now most of my characters carry one ![]() Also the Atlas Medallion! Soooo simple to get. I wish the villainside accolades were as easy to get >> Stupid debt and damage badges. |
Turn monitor off and go to bed for the night.
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Rather than bind it to a key I think I will add it to my custom popmenu
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The magic of Popmenus. If you put in the effort to make them, they make gameplay wonderful.
I have one on my Traps Mastermind to access most of the Traps powers. So slick.
De minimis non curat Lex Luthor.
SPEAKING OF game features people probably never knew existed:
The magic of Popmenus. If you put in the effort to make them, they make gameplay wonderful. I have one on my Traps Mastermind to access most of the Traps powers. So slick. |
I used to have one that had all of the Costume Change emotes in it, but it grew unwieldy with all the ones that exist now, and I didn't use it much anyway, so I removed it.
/auctionhouse is actually new with Freedom and is a fairly high tier Paragon Rewards perk, I believe.
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Another command that I think is unlocked at the same time is /vault, which gives you instant, remote access to your security vault.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
A feature the I use all of the time that most either don't know about or have forgotten is the Empowerment table. I can't tell you how many players try to correct me when I say I need to craft a quick empowerment by saying "they're enhancements".
My all time favorite empowerments are the Increase Attack Rate (20% recharge boost), Grant Invisibility (the name is misleading as it gives you stealth rather than allowing you to stealth team mates), and Knockback Protection (in the early levels before acrobatics is available or for when you need to put off taking it for a while).
The best part is that they last for an hour
Quote:
Another command that I think is unlocked at the same time is /vault, which gives you instant, remote access to your security vault. |
/vault is NOT new with Freedom. It was part of the old Veteran Rewards program and was the reward for 87 months along with the badge.
With the launch of Freedom, some of the old Veteran Rewards became available to those that didn't meet the old VR requirements. Both of those commands are available in Tier 8.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
When recording video, the "disable2d" command is great for being able to hiding the UI. I often bind "++disable2d" to DECIMAL, so I can just hit that key and completely hide the whole UI until I hit it again... I'd highly recommend you don't just manually turn it on, otherwise you'll have to manually turn it off without being able to see the chat window! (certainly possible, but if you're not comfortable with slash commands it could get very messy)
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*edit* The "popmenu" thing might make it easier to clean up my temp power clutter, though it does seem to add the extra step of clicking through menus with the mouse whereas I've gotten used to direct-action binds.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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When respeccing, after selecting a power or placing slots, you can press "enter" to move to the next stage. For YEARS I had been moving the mouse and clicking "continue" instead. Respecs took forever.
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Also, it does not working for normally training up. Believe you me, I tried.
Something I recently came across was that using "/stopinactivedisplay 1" Will make your CoH window stop visually displaying when it is not the active window, so it cuts down on lag if you like to dual/triple/gazillion-box.
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You can create popmenus that have key triggers to select the menus/items listed. So you can hit your bound key to pop the menu open, then you can hit, for instance, 1-9 to select from the nine items listed, which will either pop those submenus open or execute the command(s) attached to it. Your mouse doesn't need to do anything.
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That's not me trying to criticise. I like the idea, especially since I was messing with Java's Swing package recently for work. But I can't really come up with a way for me to use them directly.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That you can use a invention table in any AE building by searching for "craft center".
Video: http://www.youtube.com/watch?v=X29pMpaEZQY |
I dropped the mission and started it again, Montague gave me the grave dirt but when I went to craft the wand normally at the university, I had none of the other ingredients and no way to get them again. I had to petition a GM and get them to put the wand in my tray.
So, for crafting the lost cure wand, don't use AE!
We don' need no stinkin' signatures!
Z, by default will cancel any queued powers, so if you suddenly really REALLY don't want to use the power you've got queued, then slap Z and assuming you're in time, it won't activate.
However...
It will also un-auto any auto powers you may have. Had Hasten on auto-fire? Not any more.
Nowadays, to drop out of combat stance, I just hit Esc twice. I don't use auto-fire powers much, but when I do, I want them to stay auto-fire, like mez protection on my Shield/SR toons.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.