What is a game feature that you never knew existed?


4_Thirty_5

 

Posted

Can't find a glowie on a large outdoor map? Say the map wants you to search for crates:

/bind ANYKEY,"target_custom_name crate"

This will target glowies. The same command can be used for NPCs if you need to find them. If you don't know the name of your target, guess or look on Paragon Wiki.

This makes certain Praetorian missions 100x easier to complete. Simply Fly/SJ/SS around and click your bind till you find that hidden objective.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Isn't that the same as binding a key to Hide UI from the keybinds setting?

*edit* The "popmenu" thing might make it easier to clean up my temp power clutter, though it does seem to add the extra step of clicking through menus with the mouse whereas I've gotten used to direct-action binds.
It does, and it is less efficient because of that, but since I forgot the command existed at all at least once, the popmenu thing is a good way to leave myself a permanent reminder. Mine has lots of commands that I don't really often actually use from the popmenu, but they are there to remind me that they exist at all.

I usually just /ah to get to the auction house, for example, because at my typing speed that's faster than navigating the pop menu. But /auctionhouse is in my popmenu just in case. In fact, whenever threads like this come up, if I see an interesting command I didn't know about but wouldn't even necessarily use normally, I will sometimes put it in my popmenu just as a reminder it exists.

In a sense, I tend to use popmenu as a hyperlinked command reference, not as a replacement for hotkeys. I still have hotkeys and clicks for teleport, toggling superspeed off and on, hover/fly binds, target_enemy_next, even a +forward$$++up thing for auto-pilot superjumping, because I use those often enough and on enough alts that I can reserve keys for them and not screw them up. But like costume change stuff, I'm not going to remember that and its a pain to look up, so into popmenu it goes.

Edit: although I can see the utility for two-key popmenuing, I don't really use it myself. But given what the trays on my main looks like, I may eventually get there myself.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
but I actually like having those IN the actual trays so I can see when they're recharged.
I'm with you that I'd prefer to see the powers charging. I stick all the powers I access with a two-key popmenu in a floating tray. That way I can see them charging, but I don't have to worry about being able to access that tray, whether by binds or by mouse.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
I'm with you that I'd prefer to see the powers charging. I stick all the powers I access with a two-key popmenu in a floating tray. That way I can see them charging, but I don't have to worry about being able to access that tray, whether by binds or by mouse.
This is what I do as well, with most of the powers I have popmenu'd. I have a tray tucked away on the right in a vertical strip that is full of popmenu'd powers. I don't have to worry about moving my mouse over there to do anything with them, because I just hit P then 1-9 (some numbers open a second submenu that requires another selection of 1-9, i.e. costume changes).

Some powers I don't have on a tray at all, but that's because I use them so infrequently that I don't need them there, such as Self Destruction, base port, Pocket D port, etc.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Time for me to actually contribute:

Did you know that you can bind a key that, as its action, rebinds a number of other keys? And that you don't need bind files to do this? This is a tactic I developed back in CoV beta, and what I use to set up the binds without which playing Masterminds would be impossible to me. Here's an example of a Mastermind bind I made for my Beast Master yesterday:

/bind alt+w "bind t petcom_pow lion attack$$bind g petcom_pow lion follow$$bind b petcom_pow lion goto$$bind y petcom_pow lion aggressive$$bind h petcom_pow lion defensive$$bind n petcom_pow lion passive"

I use T, G, B, Y, H, and N to command my henchmen, and then I use Alt+Q, Alt+W, Alt+E, Alt+R and Alt+A to command minions, lieutenants, the boss, all henchmen and the currently-selected henchman, respectively, with each of those rebinding TGBYHN. It's actually quite reliable and you can just either hand-type this into your chat line or outright copy-paste it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I just thought of one that I learned about recently: /showbind {key}

Where {key} is the name of any key. It spits out the exact text string being used for that key's bind. Very useful for reproducing binds on other characters with a bit of copy/pasting or to revisit what things do on infrequently played Alts.

Also there's /chatsave, /chatload and /wdwsave, /wdwload. Respectively, they save/load the complete configurations of your chat (tabs as well as channel coloring) and the current setup of all of your UI elements (tray layouts, map position, etc). Truly awesome for new characters.



 

Posted

Quote:
Originally Posted by Bosstone View Post
Oh my lawd, this is amazing. I must use this. My scrapper's trays are disgustingly cluttered.

Unknown command: /popmenu

...Am I doing it wrong? Q_Q



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Posted

You have to create the pop menu files. There's quite a bit of work to get it all set up, which is why I haven't done it yet even though I love the idea of clearing up much of my clutter. Heck I've had a g15 keyboard for years and only a couple of months ago created macros for my MM. I found playing an MM tedious click work until I did this and now it's quite fun, I love the precise control over my pets with just a tap of a key.


 

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Quote:
Originally Posted by warden_de_dios View Post
I recently discovered that using the tram to go from the north of steel to the south of steel didn't require a player to sit through a loading screen. I'm almost positive this used to not be the case, does anyone know when this awesome QoL upgrade got added to the game?
In-zone movement has never had a loading screen. I've used Mission TP in zone for years when doing a quick mission and it's across the zone, or in Nerva or IP/.


Quote:
Originally Posted by Mystic_Fortune View Post
I don't know if this is a new 'unannounced' feature or just something I never knew existed but shortly after i22 dropped I found myself digging through the keymapping options one night while flying around Dark Astoria, when I discovered the 'On Demand Click-to-Move' option. I don't recall what it was originally bound to but I have it bound to V, Holding down V and clicking on the screen sets a transparent blue waypoint that your character will travel to. This is especially neat if your character is a flyer.
I want to say Issue 4. Definitely pre-CoV
Quote:
Originally Posted by Dr_Toerag View Post
When you click a glowie and it counts down, stealth supresses and moving disables the countdown.

But I often rotate in place as it counts down so I can see enemies that are almost in aggro range when I'm stealthing missions.
You can also fire off a power and immediately click a glowie while the power is animating.
Quote:
Originally Posted by Tyger42 View Post
/auctionhouse is actually new with Freedom and is a fairly high tier Paragon Rewards perk, I believe.
Nope, one of the last vet rewards. As mentioned, also usable as /ah.


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
I just thought of one that I learned about recently: /showbind {key}

Where {key} is the name of any key. It spits out the exact text string being used for that key's bind. Very useful for reproducing binds on other characters with a bit of copy/pasting or to revisit what things do on infrequently played Alts.

Also there's /chatsave, /chatload and /wdwsave, /wdwload. Respectively, they save/load the complete configurations of your chat (tabs as well as channel coloring) and the current setup of all of your UI elements (tray layouts, map position, etc). Truly awesome for new characters.
IN theory, using the various /saves should cause them to autoload for new charcters (as I recall) although it never properly loads chat channels for me.

Two other useful bind commands:

/bind KEY "nop" to make a key bind-less.

/unbind KEY will restore the KEY to it's defualt bind.


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Posted

Quote:
Originally Posted by ShadowMoka View Post
Didn't know "Z" put your character out of fighting stance and/or sheathed your weapon if you have one until recently.
Pressing "Esc" does that too. It also detargets anything you have targetted.


 

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Quote:
Originally Posted by Sanguine Sentinel View Post
Binding Shift + L Click to Teleport. I cannot even express how much easier it is to move around now and teleporting is practically as easy as any of the other movement powers.
To clearify, the bind is: /bind lshift "powexecname teleport"


 

Posted

I've played for 7 years and 9 months. I never realized there was actually a way to stop playing City of Heroes! Yeah, it's under "Menu" and down the list to "Quit". I know right?

Now I have to get up from my own amassed filth and find the life I've lost.

But I'll be back on tonight, though.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
I want to say Issue 4. Definitely pre-CoV
That came out with City of Hero, actually, which I'm pretty sure was post-CoV. According to ParagonWiki:

Quote:
Originally Posted by ParagonWiki
A Korean open beta of City of Heroes, entitled City of Hero (시티 오브 히어로, Siti Obeu Hieoro), was launched on January 18, 2006. However, the game's official release was cancelled. The Korean CoH team directed its players to a coupon for an account on the US servers as compensation.
Quote:
Originally Posted by Rajani Isa View Post
/bind KEY "nop" to make a key bind-less.
I tend to prefer binding keys to "" (empty quotes) just because NOP used to generate system spam at one point. I don't know if it still does, but pressing a button bound to NOP would paste an empty line in your system channel.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I tend to prefer binding keys to "" (empty quotes) just because NOP used to generate system spam at one point. I don't know if it still does, but pressing a button bound to NOP would paste an empty line in your system channel.
You can also use the command /unbind KEY


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Posted

Quote:
Originally Posted by _Psi_ View Post
You can also use the command /unbind KEY
Yes, but doesn't that return to the key to its original binding? I have the habit of accidentally hitting the T and C keys a lot, so if they're bound to their default values, I keep toggling windows on and off. A lot of the time, even if I'm not using a button, I may want it to specifically do nothing to avoid messing up when I hit it by accident. I have rather imprecise fingers.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
...I think I will add it to my custom popmenu...
Custom popmenu? o.O


 

Posted

I got my popmenus to work! I am a happy number.

Quote:
Originally Posted by Mystic_Fortune View Post
I don't know if this is a new 'unannounced' feature or just something I never knew existed but shortly after i22 dropped I found myself digging through the keymapping options one night while flying around Dark Astoria, when I discovered the 'On Demand Click-to-Move' option.
Pretty sure this was a launch feature. I remember enabling it to see how it worked very early in my City career and being very disappointed at the time.

::EDIT:: <insert Dwight Schrute image> I am INCORRECT:

Quote:
Originally Posted by Samuel_Tow View Post
According to ParagonWiki, click to move was part of I4.
Since I trust ParagonWiki implicitly for all my City knowledge, I retract my statement (but not my disappointment).



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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Yeah, that's a good point. Still, it seems considerably more complex than multiple binds, is what I mean. I saw the thread on the subject and the ideas weren't bad, per se, they just seemed like more complex ways to accomplish fairly simple tasks, just with fewer binds/macros. I get that I could take multiple powers out of my trays that way, but I actually like having those IN the actual trays so I can see when they're recharged.

That's not me trying to criticise. I like the idea, especially since I was messing with Java's Swing package recently for work. But I can't really come up with a way for me to use them directly.
If you play a Team Buffer (I don't think you do but anyway) there's one in my Sig for controlling which icons you see in the Team, pet and/or your own Buff window. What makes it useful though is that it has one option which right-clicking on them doesn't, the ability to hide Toggle powers. My Plant/Emp loves this set of menus / commands. Since most melee types can have 3-5 toggles running it helps cut down the clutter you see on those windows. I'd still kill for a way to hide Insps and hide any buff which didn't originate from you though.

Here's the Slash Command for setting Stacking to Numeric and hiding all Auto and Toggles in the Team window :

/optionset buffsettings 1250067

And for defaulting everything :

optionset buffsettings 0

obviously you can Bind and Macro it as well.


 

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Quote:
Originally Posted by IanTheM1 View Post
The actual City of Hero update that we got was part of Issue 4, IIRC, which places it before CoV. I didn't realize City of Hero's actual launch was so relatively late.
You're right, I remember that now that you mention it. The City of Hero update is what brought us robes and jackets, the so-called "anime-inspired" costume pieces which caused small minds to rant and rave in protest.

I still think the Click-to-Move feature has to have come out later, though. That came with the Free Camera Movement which detaches character orientation from the camera and includes the /cameraturn slash command. I remember playing with those for the very first time on a low-level villain, one of the first I had, which has to have been somewhere around CoV's launch.

I recall trying to use camera rotation instead of mouse look to look around, and then binding my character to turn the camera when he started moving so it'd be more like in Prince of Persia (or how White/Black Dwarves move) but that never worked.

I don't know, I could have my timing wrong.

*edit*
You are absolutely correct. According to ParagonWiki, click to move was part of I4.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
The actual City of Hero update that we got was part of Issue 4, IIRC, which places it before CoV. I didn't realize City of Hero's actual launch was so relatively late.
Issue 4 also gave us all those asian-themed costume options, as well as the body sliders that broke the world-scaling and has left everyone confused, ever since.


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=][=

 

Posted

Quote:
Originally Posted by Knight_Marshal View Post
Here is how I got my damage badges that I needed with my tank. Turn off any defense or resist toggles. You can keep a taunt aura on if you have one. Go into a mission. If it hasn't changed, you do not auto log while in a mission. Grab a few minions and get them beating on you. Eat a few purples and use rest. Once it kicks in, you will take a crap ton on damage, but with only two or so minions hitting on you, the super increased regen takes care of the damage.

Turn monitor off and go to bed for the night.

I hit hit [rest] then pop 10 break frees and walk into fire like in the east end of st martial. Then go to sleep and wake up with the damage badge.

Perhaps thats one some people didnt know - that you can walk around in rest with breakfrees


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Quote:
Originally Posted by Android_5Point9 View Post
The handyness of /cleartray after a respec.
Does that clear all trays; even those other than the main 3?
Quote:
even though I've known this for a long time now, it was the coolest thing ever when I realized you could use ; as a replacement for /em for emotes.
interesting


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Does that clear all trays; even those other than the main 3?
interesting
Yes it does.