Player's Summit
Well it's less that any particular Redside zone or piece of content needs to be updated as it is just that Redside needs -more- content to fill it out. It's got wonderful core content but it has -none- of the peripheral content that blueside, ironically, has too much of.
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@Golden Girl
City of Heroes comics and artwork
Thinking about it now.
I have to say I do prefer it when at least some portion about the Pummit is dedicated to 'big reveals'. The format as it is now is kind of sound, but I feel less impetus to sit and watch it via UStream. Given the heavy emphasis on player interaction over presentation for the future makes me feel more at a loss for not attending. At least with the other way I felt I could get excited watching it and seeing the different upcoming tidbits. This way, I feel kind of helpless because I can't voice my thoughts or responses in any way like the attendees, the Ustream audience is just there to observe, our feedback, not that it doesn't matter but it just isn't heard. For the most part I don't think I walked away from this Summit, as just a Ustreamer, with anything that I didn't already know from Beta, with the exceptions of the Rad Armor and the post-apoc costume. |
- Keep the powerset panel but consider "design armor, design mastermind set, etc" - break it up by ATs
- Keep the costume set panel - its perfect as is
- Keep the zone discussion panel more "dev focused" less Q&A - give equal time to discussing difficulties of renovating red side
- Add a marketplace reveals/improvements panel
- Add a Mission Architect reveals/improvements panel
- Add a QoL discussion panel
- Add a PvP discussion panel
Even if they're not able to make immediate improvements based on player wants/desires, its still good to have discussions about these legacy systems. Otherwise CoH will get the reputation of constantly adding systems it doesn't support in the long-term.
I'd also recommend for the Ustream crowd that dev mikes be turned off unless they're in use. Too many times I heard aside/private conversations that weren't meant to be heard and they echoed over the actual speaker(s) trying to make a point/share information.
And last but not least: DO NOT PUT A Q&A as the focus of the ENDGAME panel - it was more questions/aimless audience chatter and less Dev-driven answers and very, very painful to watch. Leave the Q&A until the end and try to have a better, more focused agenda for the front-end discussion. That last session was EXTREMELY painful to watch and you could tell both the Devs and the audience were zoning out by the end.
That said, the Devs did a good job with what agenda there was and Zwill was a great moderator. Thanks all for taking the time and effort to make the summit happen.
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Any word on updates or changes to Bases?
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
And it isn't so much that I lament not being heard. Trying to integrate the ustream crowd in the event would be just juggling too many monkeys in addition to the live audience.
It's just more that the heavy audience participation angle rather than the presentation angle makes me feel much more -aware- that I'm almost strictly an observer. At least when information is being presented to us it's not a thought that's forefront, I'm trying to pay attention to make sure I catch the information. When it's just the devs asking questions at 'us' that we can't answer, I'm very aware of it.
As opposed to metaphorically plugging your ears and saying "lalalala we're not talking about thaaaat~!" I understand it's a rough issue to go forward with, but I'd have appreciated some real discussion over it. The people who were asking questions with any regularity at the summit seemed fairly reasonable (except the one girl who was into mass murder and robbing banks because she can't in real life - that was a tad strange ), and I think something decent could have come out of it if they tried to talk to the community instead of ignoring it and repeating "we hear you" over and over.
There was one problematic person I remember who wouldn't stop nagging about it. Otherwise there was some fairly innocent asking about it met with either indifference or mocking (from the ustream chat). There are also pvp zones, 4 of them in fact, which by any standard is a ton of resources sitting around and doing nothing at the moment. |
Pvp was not a point of this summit whatsoever; which anyone who paid attention knew would be so...in advance. The devs had specific issues which were to be covered and a few ustreamers felt the need to attempt to hijack topics and repeat the same stuff over and over regarding pvp in various panels.
The devs chose to focus on the items which the majority of the playerbase is interested in: content, powers, and costumes. CoH is a business and it makes absolute business sense to focus on what the majority of your customers are interested in....and to learn to cut your losses on features that do not help pay the bills.
A discussion about PvP wouldn't have been bad, it's simply not what the topic was. And when presented with that and the answer is "WELL WHY NOT?!" things go south pretty quick.
I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.
There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43.
I've always thought Independence Port had an intriguing history that just isn't really served well in-game.
I mean, in the CoH universe, Independence Port was where World War II started for the United States (coordinated with the attack on Pearl Harbor). Where are the monuments? What's the whole story about where the other heroes were when Atlas died?
Also, no zone looks more stupid with war walls around it than IP.
Global name: @k26dp
I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.
There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43. |
Can we get someone to post this somewhere where this can get some attention and I would vote for it but being Prem I can only post a few places. PLEASE OH PLEASE DO THIS IDEA!!!!!
Nobody asked or mentioned when the Sci-Fi pack is coming?
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
/Agree. It's supposed to be a port. Having it be basically a landlocked lake with walls around it is a huge head scratcher. Have part of it open to the ocean, and just use invisible walls to keep players from going too far.
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Although it's probably a good thing that the gates in the War Walls remain closed, given how badly Paragon City violates the IALA Maritime Buoyage Standard.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Yeah -everything- they said was upcoming got a great big "NO DATES YET" stressed very heavily.
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Not that I'm complaining. I'm all for spending money.
"I saw my advantage and took it. That's what heroes do." - Homer Simpson.
I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.
There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43. |
What unused zone *would* make sense as a co-op (or at least dual access) zone and has no existing content to really be redone? *Crey's Folly.* Heck, if you want a villain "prison break," this is the gateway. But if you look at it - we've got the Rikti war zone RIGHT THERE. When it was the RCS (before we got the Peregrine portal,) we had to cut through Crey's to get there. And as much as the Rikti (and everyone else) tunnel, it's fairly easy to think someone would get through and start... *something.*
Rikti are already part of the zone. So is Nemesis. The Devouring Earth have at least *swarms* there, but you'd think they'd have a bigger presence given the whole theme is "Industrial Environmental Catastrophe." It's a good size zone, I can easily see 30-50 content in there for both sides. (And I've suggested Crey's be subject to a revamp before.)
One thing kind of interesting about the zone revamp though was the 'rule' that new arcs in zone would mean either 6 (for single side or co-op) or 3 each (if co-op zone, but separate arcs for hero/villain).
I can't believe they didn't mention of non-tier 9 VIPs will be able to buy the mech and celestial costume sets. These have to be some of their best work ever and beats stuff like retro sci-fi and other recent costume packs.
Assuming, of course, that the PvP community would be willing to engage in honest back-and-forth dialogue with the developers this time, instead of folding their arms and shouting "CHANGE IT BACK NAO!".