Player's Summit


Acroyear2

 

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Originally Posted by Goliath Bird Eater View Post
In fairness, what to do about PvP in CoH is kind of an elephant in the room at this point. And any real, meaningful discussion about it that could potentially bear fruit would need to take up the equivalent of an entire Player Summit.

Assuming, of course, that the PvP community would be willing to engage in honest back-and-forth dialogue with the developers this time, instead of folding their arms and shouting "CHANGE IT BACK NAO!".
As opposed to metaphorically plugging your ears and saying "lalalala we're not talking about thaaaat~!" I understand it's a rough issue to go forward with, but I'd have appreciated some real discussion over it. The people who were asking questions with any regularity at the summit seemed fairly reasonable (except the one girl who was into mass murder and robbing banks because she can't in real life - that was a tad strange ), and I think something decent could have come out of it if they tried to talk to the community instead of ignoring it and repeating "we hear you" over and over.

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Originally Posted by Agent White View Post
To be fair, the guys that were nagging about PvP were really obnoxious about it and basically insisting that the discussion become about PvP, even in the Zone Revamp panel which had nothing to do with PvP.
There was one problematic person I remember who wouldn't stop nagging about it. Otherwise there was some fairly innocent asking about it met with either indifference or mocking (from the ustream chat). There are also pvp zones, 4 of them in fact, which by any standard is a ton of resources sitting around and doing nothing at the moment.


 

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Originally Posted by Shadow Wail View Post
Not I, what I want to know more is how many accounts have bought multiple, how many accounts owned by the same person/family bought them to see if they are wide sellers or by small group?
600,000 packs being bought by a small group would be interesting.


 

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Originally Posted by Agent White View Post
Well it's less that any particular Redside zone or piece of content needs to be updated as it is just that Redside needs -more- content to fill it out. It's got wonderful core content but it has -none- of the peripheral content that blueside, ironically, has too much of.
Which is exactly why they've been converting some of the "extra" blue side stuff into co-op content.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Agent White View Post
Thinking about it now.

I have to say I do prefer it when at least some portion about the Pummit is dedicated to 'big reveals'. The format as it is now is kind of sound, but I feel less impetus to sit and watch it via UStream. Given the heavy emphasis on player interaction over presentation for the future makes me feel more at a loss for not attending. At least with the other way I felt I could get excited watching it and seeing the different upcoming tidbits. This way, I feel kind of helpless because I can't voice my thoughts or responses in any way like the attendees, the Ustream audience is just there to observe, our feedback, not that it doesn't matter but it just isn't heard.

For the most part I don't think I walked away from this Summit, as just a Ustreamer, with anything that I didn't already know from Beta, with the exceptions of the Rad Armor and the post-apoc costume.
I agree to a point - the powers and costume workshops were riveting, although I really think the crowd chose the wrong powerset to work on. Watching the summit on uStream was rough - not a lot of visuals, not a lot of new info and tons of people talking out of view/earshot in the audience and very little commentary from the devs. Last year I remember tons of slides, tons of dev chatter, and questions left to the VERY end for 10 minutes. I think the program this year was weak, and here's some options I'd recommend to make it more interesting:

- Keep the powerset panel but consider "design armor, design mastermind set, etc" - break it up by ATs
- Keep the costume set panel - its perfect as is
- Keep the zone discussion panel more "dev focused" less Q&A - give equal time to discussing difficulties of renovating red side
- Add a marketplace reveals/improvements panel
- Add a Mission Architect reveals/improvements panel
- Add a QoL discussion panel
- Add a PvP discussion panel

Even if they're not able to make immediate improvements based on player wants/desires, its still good to have discussions about these legacy systems. Otherwise CoH will get the reputation of constantly adding systems it doesn't support in the long-term.

I'd also recommend for the Ustream crowd that dev mikes be turned off unless they're in use. Too many times I heard aside/private conversations that weren't meant to be heard and they echoed over the actual speaker(s) trying to make a point/share information.

And last but not least: DO NOT PUT A Q&A as the focus of the ENDGAME panel - it was more questions/aimless audience chatter and less Dev-driven answers and very, very painful to watch. Leave the Q&A until the end and try to have a better, more focused agenda for the front-end discussion. That last session was EXTREMELY painful to watch and you could tell both the Devs and the audience were zoning out by the end.

That said, the Devs did a good job with what agenda there was and Zwill was a great moderator. Thanks all for taking the time and effort to make the summit happen.


 

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Originally Posted by Golden Girl View Post
Which is exactly why they've been converting some of the "extra" blue side stuff into co-op content.
yeah, though the impression I got from the Revamp zone panel was largely that it -would- depend on the zone picked. Striga, Shadow Shard, Eden might be turned co-op or even villain side. But nothing else talked about had much hint of being turned that way. Which at least with IP is understandable. but again that goes back to the original point, this panel felt more like 'Which zone do you want updated' rather than revamped.


 

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Originally Posted by Steele_Magnolia View Post
Probably 3rd and 4th purchaseable trays - looking forward to those!
Yeah I guess that makes more sense. The way they described them was as the "3rd and 4th trays" without stressing they were strictly talking about the "purchasable" ones. I tend to call my third tray my "third tray" not my "second purchasable" one.


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And it isn't so much that I lament not being heard. Trying to integrate the ustream crowd in the event would be just juggling too many monkeys in addition to the live audience.

It's just more that the heavy audience participation angle rather than the presentation angle makes me feel much more -aware- that I'm almost strictly an observer. At least when information is being presented to us it's not a thought that's forefront, I'm trying to pay attention to make sure I catch the information. When it's just the devs asking questions at 'us' that we can't answer, I'm very aware of it.


 

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Originally Posted by Android_5Point9 View Post
The people who were asking questions with any regularity at the summit seemed fairly reasonable (except the one girl who was into mass murder and robbing banks because she can't in real life - that was a tad strange )
Yeah, that was a bit creepy.


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Originally Posted by Android_5Point9 View Post
As opposed to metaphorically plugging your ears and saying "lalalala we're not talking about thaaaat~!" I understand it's a rough issue to go forward with, but I'd have appreciated some real discussion over it. The people who were asking questions with any regularity at the summit seemed fairly reasonable (except the one girl who was into mass murder and robbing banks because she can't in real life - that was a tad strange ), and I think something decent could have come out of it if they tried to talk to the community instead of ignoring it and repeating "we hear you" over and over.



There was one problematic person I remember who wouldn't stop nagging about it. Otherwise there was some fairly innocent asking about it met with either indifference or mocking (from the ustream chat). There are also pvp zones, 4 of them in fact, which by any standard is a ton of resources sitting around and doing nothing at the moment.
And just like the pvp zones - it doesn't take a lot of people to tarnish what little voice the pvp "community" has. It was so bad with a FEW players hijacking ustream regarding pvp that we were trying to figure out how to ignore players in the chat.

Pvp was not a point of this summit whatsoever; which anyone who paid attention knew would be so...in advance. The devs had specific issues which were to be covered and a few ustreamers felt the need to attempt to hijack topics and repeat the same stuff over and over regarding pvp in various panels.

The devs chose to focus on the items which the majority of the playerbase is interested in: content, powers, and costumes. CoH is a business and it makes absolute business sense to focus on what the majority of your customers are interested in....and to learn to cut your losses on features that do not help pay the bills.


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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Originally Posted by Acroyear2 View Post
Any word on updates or changes to Bases?
I don't want to put words in their mouths but they acknowledged that there is player interest and that they have to take things very slow because bases are a huge beast that is pretty fragile and easy to break entirely with the wrong small changes.


 

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A discussion about PvP wouldn't have been bad, it's simply not what the topic was. And when presented with that and the answer is "WELL WHY NOT?!" things go south pretty quick.


 

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Originally Posted by Psychoti View Post
I don't want to put words in their mouths but they acknowledged that there is player interest and that they have to take things very slow because bases are a huge beast that is pretty fragile and easy to break entirely with the wrong small changes.
I got the impression that nothing is planned for i23 but they are looking at implementing SOME stuff to bases in i24...thinking mainly base detail stuff etc..nothing major but more fun stuff to put in bases


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.

There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43.


 

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I've always thought Independence Port had an intriguing history that just isn't really served well in-game.

I mean, in the CoH universe, Independence Port was where World War II started for the United States (coordinated with the attack on Pearl Harbor). Where are the monuments? What's the whole story about where the other heroes were when Atlas died?

Also, no zone looks more stupid with war walls around it than IP.


Global name: @k26dp

 

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Originally Posted by Psychoti View Post
I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.

There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43.
My feelings Exactly. Please oh please oh please this would be good. Though I would hope they would make 2 different trials/TFSF for the Zig. One for heroes and one for villians. They can use the same map just have it play out differently, not coop. It would give a chance to actually feel like a villian.

Can we get someone to post this somewhere where this can get some attention and I would vote for it but being Prem I can only post a few places. PLEASE OH PLEASE DO THIS IDEA!!!!!


 

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Nobody asked or mentioned when the Sci-Fi pack is coming?


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by RosaQuartz View Post
Also, no zone looks more stupid with war walls around it than IP.
/Agree. It's supposed to be a port. Having it be basically a landlocked lake with walls around it is a huge head scratcher. Have part of it open to the ocean, and just use invisible walls to keep players from going too far.


 

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Originally Posted by cursedsorcerer View Post
Nobody asked or mentioned when the Sci-Fi pack is coming?
They said no certain date. And it has been said in the forums on ustream and it was said in the pummit stream it is still set for summer. From the get go it was stated that this was for the summer.


 

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Originally Posted by cursedsorcerer View Post
Nobody asked or mentioned when the Sci-Fi pack is coming?
Yeah -everything- they said was upcoming got a great big "NO DATES YET" stressed very heavily.


 

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Originally Posted by Codewalker View Post
/Agree. It's supposed to be a port. Having it be basically a landlocked lake with walls around it is a huge head scratcher. Have part of it open to the ocean, and just use invisible walls to keep players from going too far.
Or at least have some dynamic action going on with those gates in the War Walls that show that there's a mechanism to allow ships to pass through them, otherwise there's nothing for the dockworkers to do.

Although it's probably a good thing that the gates in the War Walls remain closed, given how badly Paragon City violates the IALA Maritime Buoyage Standard.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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Originally Posted by Agent White View Post
Yeah -everything- they said was upcoming got a great big "NO DATES YET" stressed very heavily.
Sounds like they may be doing what I thought regarding releases. Get i23 out the door quickly, have i24 several months down the road (Let's say October/November) and fill in the gap with pay content.

Not that I'm complaining. I'm all for spending money.


"I saw my advantage and took it. That's what heroes do." - Homer Simpson.

 

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Originally Posted by Psychoti View Post
I was disappointed that nobody mentioned Brickstown. Brickstown could be a new hub for both Heroes and Villains with an integral focus - the Zig. There could be a new zone event - Prison Riot. New Story Arcs with Heroes attempting to reinforce the Zig and perhaps solve some of the security issues it is having (is the Warden on the take?) while Villains are at cross-purposes with the Heroes (busting out allies or lackeys). New Trial for the Zigg - a former Arachnos power is attempting to foment a riot to cover his escape. Villains grudgingly assist Heroes in preventing this as they have their own interests in keeping the status quo in the Rogue Isles.

There's just a heck of a lot of content that could be brought forward with a content revamp of Brickstown without changing too much of the zone. The only zone alterations I'd suggest would be a Crey Area in the South side, where they have patrols guarding some of their facilities. The rest of Bricks would be taken over by rival gangs and factions that already exist there with each gang/faction having their own 'territory', with NPC battles at their borders. I'd extend the level range to make it from 31-42/43.
Brickstown as a coop would still bug me, honestly (I'm kind of glad in that instance that there's no villain tutorial any more, as much as I hate to see them both go.)

What unused zone *would* make sense as a co-op (or at least dual access) zone and has no existing content to really be redone? *Crey's Folly.* Heck, if you want a villain "prison break," this is the gateway. But if you look at it - we've got the Rikti war zone RIGHT THERE. When it was the RCS (before we got the Peregrine portal,) we had to cut through Crey's to get there. And as much as the Rikti (and everyone else) tunnel, it's fairly easy to think someone would get through and start... *something.*

Rikti are already part of the zone. So is Nemesis. The Devouring Earth have at least *swarms* there, but you'd think they'd have a bigger presence given the whole theme is "Industrial Environmental Catastrophe." It's a good size zone, I can easily see 30-50 content in there for both sides. (And I've suggested Crey's be subject to a revamp before.)


 

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One thing kind of interesting about the zone revamp though was the 'rule' that new arcs in zone would mean either 6 (for single side or co-op) or 3 each (if co-op zone, but separate arcs for hero/villain).


 

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I can't believe they didn't mention of non-tier 9 VIPs will be able to buy the mech and celestial costume sets. These have to be some of their best work ever and beats stuff like retro sci-fi and other recent costume packs.