not a fan of umbral beast


Airhammer

 

Posted

I really try to like the set.. posses is awesome!

But the damned dark-shadow wolf , just kills the entire set for me. I know it's not logical, but even in BETA it killed it for me. Conceptually, there's no reason for Umbral Beast to be a big, giant wolf. You get two phantoms, a possess, etc.. all the other powers have a spectral/ghostly type theme.. then viola-surprise a big wolf!

It' just throws the whole set off for me. I know the pet isn't bad, and he's actually a decent damage dealer. But I just can't see past the fact it's a big snarling dog, in a darkness control set.

Umbral Beast's being a canine, ruins the set of for me. I wish it didn't, but it does!


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
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Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Daemodand View Post
Compared to the Cthulhuesque horror we could have gotten, the wolf is a big disappointment.
I completely agree. They could have tried to work something horrifying into the game and that would have been AWESOME!

Here's to hoping it happens some day...


 

Posted

Perhaps something like the Spectral Terror, only more shadowy, would be appropriate.


 

Posted

Quote:
Originally Posted by Daemodand View Post
Compared to the Cthulhuesque horror we could have gotten, the wolf is a big disappointment.
Agreed. I don't like the dog. I hope that one day we may get some sort of power customization where we can pick the dog, or a modified haunt or an altered Specter, etc. but yeah, not holding my breath. If I go dark in my reroll with GQ I may skip the dog entirely.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Is the dog still bugged? He doesn't seem very aggressive and usually waits until I've been attacked before attacking. I thought Synapse said a fix was coming in the next patch but not sure of timing of "next" patch and I haven't seen anything about it in recent patch notes history.


 

Posted

Quote:
Originally Posted by CyberGlitch View Post
Is the dog still bugged? He doesn't seem very aggressive and usually waits until I've been attacked before attacking. I thought Synapse said a fix was coming in the next patch but not sure of timing of "next" patch and I haven't seen anything about it in recent patch notes history.
Yes, it won't attack until you are attacked or you approach so the enemies are within its very short perception range.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Put me in the "big black whiny dog does not a shambling, horrific shadow beast make" camp. I hate to say it but it seemed a bit of last-minute toss-in.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

I would appreciate a less doglike pet, too.

Mostly, though, i'd like an end to the unceasing howling. How many times in 8 years have we gone through this? There's even a checkbox to stop repeating sounds in the options menu!

Fortunately I've been doing incarnate stuff with that character and half the time I don't even bother with the pet because it dies so much. Which is pretty sad in it's own right, but it's nice to have an end to the howling.


Mostro - Mr Methane - Beast Lightning - Akrasia - Contraindicator - BattleBomb - Norsewind - Poundy Hammer - Fatron - Mysteriesque - Chiisai Tora - Goth Claw - Mach Barrier - Bearly Human - Prototype Alpha - Crabbly - Puffy Morpheus

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Yes, it won't attack until you are attacked or you approach so the enemies are within its very short perception range.
Sorry, I worded my question poorly.

A) Yes, the dog is bugged so it only defends and is currently not working as intended?

-OR-

B) No, its not bugged, it just defends and/or waits for very low perception range...but the pooch is otherwise working as intended?

Which of the above statements is correct?


 

Posted

i dream of a day when an issue .5 will be a plethora of power and pet customization. MM customization will finally be worked out and the UI fixed, and controllers will have a whole slew of new pets to choose from [probably much easier than mm pets, obvi, look at animate stone...] with razorvines and bedrocks and geodes, and whisps and robots andnew shapes for phantoms and phantasms...

one day

that dream will come true. and i wont have to look at or listen to that dang stupid theme-breaking canine-specific dog-rig-overkill fuzzy-but-still-obviously-just-a-wolf-port pet any more.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
..Save the animals for Beast Mastery...
hear hear


perma jump is ---> /up 1

 

Posted

Just got him about a week ago. I don't know if they worked on its AI or not but I haven't had any issues with it not attacking, it could be that I just haven't noticed but I haven't seen it yet.

Now on the look of the UB. When I first read the name of the Dark pet I was pretty excited but then I got to see him... its a dog, really. Don't tell me it's not a dog either. My 4 year old grandson was watching me play just yesterday and he said to me " I don't like your DOG he is ugly", of course I laughed, then he asked "why does he look like that" and I told him because that's how they made him. His response was "Well he is ugly, show me your spider again I like them". It doesn't make sense to have a dog. OK, you made him bigger and put a dark aurora around him, well its still a dog.

I too get really annoyed by his continued barking (again a dog, what beast barks) while idel, I can't stand to keep him out long unless I'm in a fight. His sounds don't bother me as much when fighting since I'm paying more attention to what's going on around me to care. If your not going to change him and I guess at this point it won't happen. Please, Please stop that barking or a least change how long the interval takes between barks. I haven't timed it but it seems to be every minute or less. If I had a dog in real life that barked that darn much I would get rid of it!


 

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Now that I have seen Shadow Hunter Shadow Hounds, I'm really sad my dom doesn't get access to coyotes of doom Oh well, the wolf will have to do.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Really not a fan of the Umbra Beast. I like the abilities and the damage, but why is it a dog? A large pink/purple dog at that. Somebody mentioned earlier that we should have gotten something like the CoT demon and I really agree. The dog just doesn't seem fitting at all.


Toxic Eel - Robot/Poison MM

 

Posted

playing with the dog silenced is definitely the way to go but the dog is still very disappointing, it is incredibly weak both offensively and defensively, i use it more for an aggro shield than to actually help me, and when it dies half the time i forget to resummon it cause i can kill most mobs almost faster with out it

and yes im still very disappointed that we didnt get something more theme specific, this dog should have been in beast mastery or a vanity pet, not in dark control, it ruined the set for me


 

Posted

Quote:
Originally Posted by viper_kinji View Post
Now that I have seen Shadow Hunter Shadow Hounds, I'm really sad my dom doesn't get access to coyotes of doom Oh well, the wolf will have to do.
Even those - although they would be a darn sight better than Lassie - are still don't fit the set. Look at the set as a whole a dog of any kind simple doesn't fit thematically. Unfortuantly I don't see any "fix" in the future, it seems destined to be part of the "This is the way it is, deal with it." Developer's List.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by Bonnes View Post
I don't care for the way it acts, but I find the wolf VERY appropriate for the set.

http://en.wikipedia.org/wiki/Black_dog_%28ghost%29
that's probably what they were going for.

Sadly, unless the pet is some big bad 50 foot tall demon with glowy red eyes and horns and spikes everywhere nobody will be happy :P


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Posted

Quote:
Originally Posted by Pinny View Post
that's probably what they were going for.

Sadly, unless the pet is some big bad 50 foot tall demon with glowy red eyes and horns and spikes everywhere nobody will be happy :P
It's control over darkness itself. The set has these Haunts, which are formless, little ghost-like beings, for pets already. Every other Dark set has a shapeless creature born of pure darkness as it's main pet. Instead of getting bigger Haunt, or a variation of the shapeless Dark Servant, we got dog. And dog's body is solid, plainly visible, and can even be tinted bright colors that show off the fact that it's nothing more than a cut-and-paste wolf, at that.

And demons can stay in demon summoning.


 

Posted

I like the dog. I like the haunts.


-------
Hew in drag baby

 

Posted

When the set was first announced I was very excited to see the most controlly-support set finally make it's way into the control sets.

The set itself is alright I guess. It's alittle wonky to me but sure..

Umbral Beast needs to SHUT. THE. ****. UP. The howling is terrible and the pet itself is underwhelming in terms of design. I know the devs were having fun with their new animal wireframes and wanted them on more than 1 power set but come on guys, this wolf is entirely out of place.

Edit also, darkness doesn't have to mean 'demonic' it could mean enigmatic or mysterious. I think it would be very unique to have a pet that has a different form every time it's summoned. It's a shapeless creature.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

I'd prefer a non-deciferable pet form... maybe like the black smoke in the t.v. show 'LOST."


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Posted

There may be method to the Devs madness in choosing a black dog as the form of the Umbral Beast. "Black Dog" is a term sometimes used to refer to clinical depression.

It was first coined by Samuel Johnson describing his depression and was subsequently used by Winston Churchhill to describe his own depression (http://en.wikipedia.org/wiki/Major_depressive_disorder).

For a set that focuses on fear and darkness for its core powers it seemed rather clever to me when I first saw that the Umbral Beast was a black dog/wolf.


@Moondog
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Posted

Quote:
Originally Posted by Xzero45 View Post
It's control over darkness itself. The set has these Haunts, which are formless, little ghost-like beings, for pets already. Every other Dark set has a shapeless creature born of pure darkness as it's main pet. Instead of getting bigger Haunt, or a variation of the shapeless Dark Servant, we got dog. And dog's body is solid, plainly visible, and can even be tinted bright colors that show off the fact that it's nothing more than a cut-and-paste wolf, at that.
It's an issue of the development time needed to come up with a new pet model and animations. Electric Control's Gremlins, for example, are a minor variation on the Cap au Diable Demons, which are a graphic rework of the Rikti Monkey model (as are Fire Control's Imps -- take them out into the water and you can see the base model without the fire effects). I haven't paid enough close attention to be certain, but I'm pretty sure than the Demon Summoning pets are based off the Council/5th Column werewolf model -- many of the animations and vocalizations seem to be common between them. Beast Mastery required all-new rigging and animation for four-legged pets, so the devs will be looking to re-use all that work for other purposes; this is why we got the Coyote Run power in the market, for example.

I have to agree that I'm not particularly thrilled with the choice of the wolf model for the BĂȘte noire pet in Dark Control; besides the howling, I see Beast Mastery MMs with their pets out, and the constant swaying of the pets seems utterly unnatural and fake -- you watch video of real wolves, and when they're not moving, they don't bounce and shift like a boxer looking for an opening, they just stand there. If the Umbral Beast was going to be a reskin of an existing mob type, I would have preferred a rework of the Hordeling Berserker or another rework of the werewolf. Android_5Point9's suggestion of reskinning the CoT Spectral Daemons is decent, but I think that the name 'Beast' for the power requires something that runs on the ground; the Spectral Daemons don't have legs and fly.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

I don't mind the animations of the dog, per se, but what I don't like is how the dog's basic model is very much visible. It would be a lot better if that was completely transparent and the dark cloud effects over the top of it were more abundant... And the barking silenced.