You guys need a proofreader.


Aggelakis

 

Posted

Count me among the people who think if a feature is delayed one day because of this I'll be more annoyed than having to occasionally read a typo. Way, way down the scale of importance for me.

In any case, some of these "errors" are direct quotes from a speaker. They are errors only in the sense that the speaker got it wrong. If the occasional Paragonian incorrectly uses terms like "myself" then that's a big shoulder shrug for me.

Unrelated aside: this reminds me of the time my co-worker tried to tell a guest at a party that color blindness was an inherited trait, and she ended up saying "Did you know color blindness is sexually transmitted?" Wrong, yes, but that's what she said.


PS this is also most definitely a topic where "standard code rant" applies. I don't know how CoX implements its text string lookup system. But just running it through a spell checker is unlikely to be as easy as it sounds, and it is highly likely at least some errors happen during cut-paste operations or after text scripts are moved into the xml/txt files with lookup codes, where it is much more difficult to scan and read them straight through and some characters are replaced with symbols. Depending on how CoX sets this up, changing values in the files themselves can be easy or hard. It is my assumption that at the very least color codes have to be embedded directly into the text lookup file. Those lookup files then have to be somehow deployed--to either the server or to the player's computer, depending on how the game is set up (power text, for example, probably resides player/client-side).


 

Posted

Quote:
Originally Posted by Zwillinger View Post
I'm not sure that the likelihood of one big update is high. Again, it's more of a "when we're able to fit it into the schedule".

If you have a detailed list and would like to forward it to me, I will forward it along to design.
I don't know about GuyPerfect, but I wouldn't want to put in the hundreds of man-hours needed to compile such a list without some assurance that it would be acted on.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I love when a thread latches on to a term and then beats it for all it's worth.

Coming up next in the thread:
Ad Hominem
Disingenuous
Red Herring
For someone complaining about the nature of the complaint, I think it's pretty awful that you broke Godwin's Law and brought up Herring.


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Posted

Quote:
Originally Posted by Katie V View Post
I don't know about GuyPerfect, but I wouldn't want to put in the hundreds of man-hours needed to compile such a list without some assurance that it would be acted on.
Hence "if you have".

Really, I'd love a polished game, and I'm surprised Paragon doesn't have a dedicated copyeditor/proofreader whose job is to check this stuff (if they do, they're paying too much for what they're getting). On the other hand...I'd love to have you guys work for me for a year proofing documents and then tell me you give half a flip about spelling errors you're not being paid to catch.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Zwillinger View Post
When it comes to updating mission text, or other things which, while annoying, aren't game breaking, we have to ask a simple question: What other task (bug fixing, new content, testing, etc) would we have to deprioritize to allocate the time for the task. Yes, these are bugs, however there are far more pernicious bugs which require more attention, usually discovered during development (bugs are bugs, even if they don't make it to live. You'd be amazed at the amount of bugs we find well before content makes it anywhere near Beta).

We fix them when we have time, however I will be the first to admit they are not the highest priority item on our list.
As a software developer myself, I absolutely agree. Non-critical formatting/text errors are lower priority than most everything else.

HOWEVER, if you have an ever increasing amount of bugs in your bug pool*, then you don't have enough people and should hire more. Or allocate more time out of the existing people's schedule to fixing them. As far as text-type errors go, they don't even require the same skill-set as most other bugs to catch and fix, other than the ability to read and update whatever file format you use for mission text. Hell, Paragon has a receptionist, right? Get them to run a spell checker over it and fix the most obvious ones between calls.

* And I would be extremely surprised to find out if this wasn't the case, given that, even just counting spelling/typo-type errors, these would be increasing faster than they're fixed


 

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Quote:
Originally Posted by Oedipus_Tex View Post
Unrelated aside: this reminds me of the time my co-worker tried to tell a guest at a party that color blindness was an inherited trait, and she ended up saying "Did you know color blindness is sexually transmitted?" Wrong, yes, but that's what she said.
It isn't? And here i thought that losing my ability to see colour was just an example of not quite enough to go blind.

i know that some textual errors do eventually get fixed, but it certainly seems that it's not based on how long ago it was first reported. Also, some of the errors are simply mind-boggling to me; as in bizarre homonym substitutions and words with spellings that make the entire sentence nonsensical even if i can work out what the intended word was. In some cases is reads like the person who wrote the sentence not only did not have a spelling checker, they themselves weren't familiar with the word or its meaning when they decided to use it.

Still, as others have pointed out, there's no guarantee that the text entry system makes errors simple to locate or easy to correct. If the game's dialogue entries just show up as cells in a massive spreadsheet it would be a hellish task. Especially since some errors are only obvious in context with the rest of the story.

In any event i'm generally willing to give a pass to odd word usage in NPC dialogue when it's not a homonym or outright spelling errors. Some is even common in day to day speech and writing anyway. (Ex: Using "then" where "than" should be used.) Also, i'm not huge stickler for "proper" grammar where it contradicts common or casual usage. Some grammatical rules vary quite a bit depending on the style guide or the like. Also, some classic "grammatical rules" were routinely violated by the same writers who first proposed them, and i'm not referring to writings predating the proposal of the rule.

i do like the idea of having a compiled list of text errors, but lack the motivation to set it up myself. Still, it might be an interesting project to set up.

  • The Paragon Wiki already has most game dialogue organized by contact and story arc, would it be possible to set up a section of the wiki as a listing of textual errors and proposed corrections? That could make it more convenient for both players wanting to submit corrections and anyone at Paragon Studios tasked with making the corrections. It certainly could reduce the duplication of effort and keep a running list of corrections as they're made. Just a thought.
  • A minor question for Zwillingandable as well: is the system used for editing in-game text something that an intern or other sort of company appointed proofreader could use to locate text by contact name, story arc title, or possibly even a string search and then easily modify?


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Posted

Quote:
Originally Posted by Remmet View Post
As a software developer myself, I absolutely agree. Non-critical formatting/text errors are lower priority than most everything else.
As a software developer myself, I strongly disagree. My personal priority scale looks something like this (most important first):
  • Crashes
  • Usability issues
  • Presentation errors (includes text and UI formatting)
  • Incorrect functionality
  • Graphical errors
  • Performance issues
  • Suggestions


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
As a software developer myself, I strongly disagree. My personal priority scale looks something like this (most important first):
  • Crashes
  • Usability issues
  • Presentation errors (includes text and UI formatting)
  • Incorrect functionality
  • Graphical errors
  • Performance issues
  • Suggestions
Putting presentation errors there would never fly where I work. If we prioritized it above the things you have prioritized it above, we wouldn't have a job for long. And this is for internal customers. They don't buy our software: we work for them.

Then again, fixing text errors in our environment is easy, and rarely makes it out of testing. Most such errors that go live are in places users don't see, like diagnostic logs.


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Posted

I would like to see some evidence that any mission text error reported has ever been fixed, and then I'll take the time to compile an extensive list of the errors in the DA arcs. I don't believe there's a single DA arc that doesn't contain at least one error. As I have mentioned elsewhere, while there have been text errors in the game since launch, the problem seems to have grown much worse since around the time Freedom launched.

There seem to be both typos (unintended presses of keys) and misspellings (apparent misunderstandings regarding correct spellings of words), as well as the incorrect choice of words -- sadly, this last category seems to happen most often when the writer seems to be attempting that little extra bit of creativity. ("Ah, I see what you were going for, but, sadly, that is not it.")

My problem with this is twofold: (1) with so many MMOs out there, the lack of professional polish could chase away the more discerning potential subscribers and (2) it breaks my suspension of disbelief -- not from severity as much as frequency. As I read the quite excellent story of DA, I wanted to believe in it -- to get caught up in it emotionally -- but my ride was repeatedly smacked in the face by these annoyances. So my "Wow, this is cool" keeps getting knocked over by interruptions ranging from "*sigh*" to "I do no' think tha' word means wha' you think it means" to the temporarily game-stopping "Huh? What the heck are they trying to say? ...... Ohhhhh! They meant..."

When my left brain keeps getting prodded into action, it eventually decides to play a game that it finds more amusing than the actual game: "How long will it be till the next error? Can we make it to the end of the arc...?" Needless to say, this really annoys my right brain, which is trying to enjoy the game as (I assume) it is intended.

Zwill, you mentioned how fixing these errors would impact other work. If mission text were written in any modern editing application with spelling and grammar checks I am convinced that 90% of these errors would never make it to live, and thus no repair time would be required. And that really would not take much time at all.

As for the question of hyperbole, perhaps GG had a good idea: if we had a sticky thread to track reports and repairs, we'd all be able to see whether reporting text errors actually results in fixes, thus indicating whether our time reporting them is worthwhile.


 

Posted

Zwillinger,

I understand the point about priorities but I must disagree because you omitted skill sets.

Take the thread title literally. Hire a proofreader/writer, someone to check/fix text errors and write some dialogue/descriptions if/when there is time. Entry level job, only computer skill requirement would be text editing and english majors are not exactly hard to find

BTW, "writing on the side" is how War Witch got into game development and look how well that has worked.


I do not suffer from altitis, I enjoy every character of it.

 

Posted

'Telepathists' in the TPN Trial. Its Telepaths!


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Posted

Quote:
Originally Posted by Rockshock View Post
'Telepathists' in the TPN Trial. Its Telepaths!
I'm pretty sure that's not a typo or spelling error, per-se. That one strikes me as more an artistic license thing, as in they intentionally made that one up.


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Posted

Ya know... the typos bug me too... especially the "viscious criminals" in the RSF....

But if I have to make a choice between fixing typos and fixing bugs that actually effect the way the game plays... I'll chose the bugs every time.


 

Posted

Point one, hyperbole is the Lingua franca of the internet. Yeah it'd be nice if everyone had to pass a joint Robert's Rules of Order/Miss Manners test before they were issued a browser, but we're stuck with the internet we've got, not the one we'd like to have.

Point two, it's reasonable for the folk who're irritated by the extensive pool of typos to feel their concerns have been ignored over the years- as noted, there's stuff in the game that's been hanging around since launch with no action taken.

But fixing stuff costs money and I'm mostly in the feed resources to gameplay camp. Existing errors, eh whatever. Go after the huge ones, sure (Foce of Nature, anyone?), but for the most part they're a minor annoyance that won't even register with most players.

What I would like to see is some sort of effort to limit new ones entering the system going forward- make an intern read the missions, or at least assign someone to the 'text beat' in beta. Players have been spotting and reporting these things for years- correct them in beta so they don't get out in the wild where they instantly plunge to the bottom of the 'to do' list.


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My City Was Gone

 

Posted

I'm not one to throw stones (if I was, I'd want to be one of those guys at TPN; they are killers ). Truth is, I'm a terrible typist, a below average speller and a very poor proofreader. But if I read the Z-man [edit: Zwillinger not Zombie Man] correctly, there is a (significant) level of effort, consistent with existing priorities, going into this type of editing already. So we players are supposed to do what we have been doing (if we want) and they are going to do the same (what they have been doing... if they want). I don't see much prospect of change under those groundrules. So I am not going to go into "compile a huge list of mistakes mode". Should anyone under these circumstances?


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Posted

Quote:
Originally Posted by Ironblade View Post
hyperbole
Quote:
Originally Posted by Nalrok_AthZim View Post
I love when a thread latches on to a term and then beats it for all it's worth.
I don't love it when people post stupidly.
I was criticizing someone for using the word, but you lumped me in with the loons.


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Posted

Quote:
Originally Posted by Ironblade View Post
I don't love it when people post stupidly.
I was criticizing someone for using the word, but you lumped me in with the loons.
I'm not lumping you in with anything. I'm just pointing out that threads often latch on to a single term and wring it out. Take a breath.


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Posted

Havent read the whole thread, but hopefully there is a mention of the infamous and much-beloved "Self Reparing War Walker" in here somewhere.

Normally i would snicker and give this sort of thing a pass, [including the many textual...difficuties found in the DA arcs - honestly, my guess is that the person who wrote these is not a native English-speaker] but given how much we VIPs are being soaked these days.... I'm not giving it a pass anymore. These laughable disgraces to the game should be fixed, because we are paying quite a bit more than we used to,- and they need to hire some staff. These mistakes make the game look bad.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Are you guys for real? "INSERT BIO HERE"? Yes, maybe you should get right on that, hm?

The info for the Cubic RulaWade artifact in the last mission also reads 'TEXT' lol.

Terrible.

Eco


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Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Sooner View Post
Ya know... the typos bug me too... especially the "viscious criminals" in the RSF....
That's one of many I reported years ago and is still in the game. That one in particular made me sad, since for quite a while the RSF was the signature SF villain-side.


 

Posted

I learned to deal with the occasional typo in game years ago, because they were occasional and because I most always alter the dialog mentally to fit my character by default.

That said, while running the SSA and DA content, the sheer overwhelming amount of typos started to get annoying. Towards the end it seemed like every single line of text had a typo...

I can handle the occasional typo, these things happen. As a hobby writer I know how it is, you can read and re read a paragraph a dozen times and never spot the msall little mitsake simply because you know what it should say in your head.

The end of DA started to feel really rushed and sloppy as a result.

To reiterate:

I can tolerate the occasional typo in game, even though once live they are immortal, these things slip by from time to time.

I can't tolerate the increasing trend of rushing things out unpolished, be it costumes, powers or text. I have no clue what this 'Text Lock' deal is, but all we are asking is to have someone who hasn't read/wrote the text to proof it as a final step before the lock, as quality control, due to the nature of resources meaning once live they are immortal.

The fact that Rulu-Wade made it live with 'Insert bio here'...
For him to be such a huge end boss encounter, that was really kind of a bad slip up.

We're not trying to rag on you guys, we know what pressure your under, we're just giving advice to help produce great content.


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Posted

I'd have to agree with Maestro and all the rest, Zwil. This is a wonderful game, the new unique maps, the new play mechanics, nearly everything in this game has been spiced up to a point I never thought possible given how the game play was originally conceived. However, there have been way more typos since Freedom's launch than I have seen cumulatively in all the prior issues before City Of Heroes: Freedom.

One would imagine that at least in the S.S.A.'s that there would be a little more care in the text. I think much of the writing was rushed in the last few arcs and even some of the terminology (Rula-Wade being used as Vanguard's official codename for the merging Darrin Wade) for instance was a bit unpolished to say the least. Some lines of dialogue made little sense too, such as when Wade was saying he "just wanted to be free" when all throughout the story arc he obviously had more sinister intentions.

I said it before in my previous post in this thread that we should be allowed to create a thread where all the typos can be placed that players know of to make it easier on the dev.'s to correct them in game.

I don't think players are trying to knock on the developers. I know many of you must be overworked and forced to shell out even more content than before without having the benefit of many new extra hires, but again, maybe you can devote one person for one eight hour shift once a month to fix these spelling and wording errors. If I were a new player trying out this new content, I would think that some of the content was sloppily put together and I would think twice about continuing to play.


 

Posted

Honestly, this is a problem that I see in far far too many fields these days and far far too much from creators and authors who you'd think would know better.

Putting out content with typos and grammatical errors is simply embarrassing. To me, it shows a lack of care in the work done and it looks sloppy. NOW, I appreciate that a lot (all?) of the time that's not the case - of course you care greatly about your work and what you're creating ... but the presentation does matter so much.


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