Itrials future problem.


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Posted

If I remember correctly, Trials that require certain things can be helped along by Incarnate Powers.

Keyes becomes easier with Rebirth, Underground is easier with Clarion, MoM is easier with Barrier (both to avoid damage and for the mass Rez), and... I dunno about the others.

But aside from Taunt being vital in Keyes and Pet Control in general, I think the key points in Trials can be filled In with enough work.


 

Posted

I am not sure where did this come from. Last night we did a MoM with 6 scrapper 5 blaster 1 tanker 1 defender and 1 troller and it was not hard at all. Only half of team had +3 shift others were new toons that just hit 50 and unlocked alpha.


 

Posted

I can honestly say I've never been part of a trial team where someone was kick/denied because of their AT. My main has 23 T4s crafted so I've been on a lot of trials.


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Posted

Quote:
Originally Posted by NightErrant View Post
But aside from Taunt being vital in Keyes
Taunt is now completely unnecessary in Keyes since it's so easy to 'prime' six terminals before AM shows up.

Taunt is a huge help, though not completely necessary for the UG with the Lichen Infested WarWalker and the Avatar.


As for the OP, which server? Because on Virtue, 95% of the iTrials are formed as PuGs without regard to AT.


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Posted

Only AT that I can even see being avoided at all is Kheldians as they don't force multiply like widows/soldiers/trollers/MMs and have mediocre tanking and damage compared to everyone else. Even so the trials aren't even hard, bring anyone you want to just fill the team.


 

Posted

There is some seriously outdated/made up ish going on in this thread. Pffft..


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Posted

I haven't seen this happening at all. Now to say it hasn't happened, but I'm curious, is this something the Trial holder ask for at the almost completion of the trial team, when he/she saw the league was filled with mostly melee (basically the most popular of ATs).


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Posted

The OP seems to not want to answer the question of the server, but frankly it doesn't really matter. It's not a matter of servers, or trials having "problems." It's just a matter of bad players, and people making hyperbolic assumptions based off of something he/she may have seen once. Make a player note on the person that won't take what you want to bring and move on.

Quote:
Originally Posted by Turbo_Ski View Post
Only AT that I can even see being avoided at all is Kheldians as they don't force multiply like widows/soldiers/trollers/MMs and have mediocre tanking and damage compared to everyone else. Even so the trials aren't even hard, bring anyone you want to just fill the team.
I don't see this at all. In fact, kheldians are arguably more useful than many other ATs on certain trials, like BAFs, due to pets and AoEs. And they are just as adept as other superteams at taking on just about any content in the game.


 

Posted

Quote:
Originally Posted by Shubbie View Post
I have no trouble with the level shift requirement.

I do have a problem with requiring support only or something like no stalkers.

Rather than presume the worst look at other possibilities.

1) Someone announces a Trial and they are suddenly inundated with tels from everyone. The team is 3/4 built and they suddenly realize that most of the league is damage. Team leader feels he needs more support so that's what he asks for.

2) The organizer is trying something new like an all-support Trial and only wants support characters.

3) The organizer just finished a run with two Stalkers who acted like jerks for some reason so he's going to be down on Stalkers for a little while.


Don't just assume that a 6-word message on a game means anything significant. "MoM run, support only and +2 level shift" might be shorthand for "We have 3 Tanks, 2 Scrappers, 2 Stalkers, 2 Brutes and 3 Blasters. However we only have 1 Defender and 1 Controller so far and would REALLY like to have more! Oh, and without the +2 level shift you'll never hit anything."


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Posted

Quote:
Originally Posted by Comicsluvr View Post
Rather than presume the worst look at other possibilities.

1) Someone announces a Trial and they are suddenly inundated with tels from everyone. The team is 3/4 built and they suddenly realize that most of the league is damage. Team leader feels he needs more support so that's what he asks for.

2) The organizer is trying something new like an all-support Trial and only wants support characters.

3) The organizer just finished a run with two Stalkers who acted like jerks for some reason so he's going to be down on Stalkers for a little while.


Don't just assume that a 6-word message on a game means anything significant. "MoM run, support only and +2 level shift" might be shorthand for "We have 3 Tanks, 2 Scrappers, 2 Stalkers, 2 Brutes and 3 Blasters. However we only have 1 Defender and 1 Controller so far and would REALLY like to have more! Oh, and without the +2 level shift you'll never hit anything."

It could be something like that

But I saw it more than once.

I've said I have no problem with asking for level shift, that makes sense thats under a players control. A player can actually pretty easily change his level shift.

A player cant change his AT choice.


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Posted

Quote:
Originally Posted by Shubbie View Post
You can change the shift situation at any time.

You cant change your AT or powerset choice after creation.


Its allright to exclude for shift, its not allright for AT or powerset.
Honestly i've never seen the problem you describe in an actual iTrial. It's true i've seen the occasional call for specific ATs when a league is already heavily weighted towards a specific AT type, but i've never seen an AT excluded. Admittedly the only servers i've joined iTrials on are Champion, Justice, and Virtue. Although based on the other posts in this thread it seems like the only place this is a real issue is around the OP, which makes the solution obvious.


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Posted

When your forum sig is "All At's are not created equal.", it's hard to take your premise seriously.

I'm not sure what server you play on, but when I see players broadcasting for teams asking for only specific AT's, I avoid them like the plague they are. I've joined those teams before and know that I'll usually end up waiting for an hour while the "genius" running the show waits until they get everything exactly like they want it, only to have the trial inevitably fail in spite of their grand design. No thanks.


 

Posted

I have not experienced this problem of league leaders asking for specific AT's, and I play on Freedom.

I also see no solid basis for the argument that some AT's perform better on iTrials than others. Then again OP didn't bother to add any basis for his argument, which makes it seem more like a spur-of-the-moment rant than something thread-worthy.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Honestly i've never seen the problem you describe in an actual iTrial. It's true i've seen the occasional call for specific ATs when a league is already heavily weighted towards a specific AT type, but i've never seen an AT excluded. Admittedly the only servers i've joined iTrials on are Champion, Justice, and Virtue.
Protector Server here. I have done several hundred I-Trials and my experiences match this.

Almost every ITrial has been open to all.

Of the remainder I have seen unshifted people excluded only once and that was when greater then 25% of the participants were unshifted on a UG.

I have seen a few trials held up for 5-15 minutes, or people voluntarily switch when we were TOTALLY lacking in an AT/build that the leader felt would greatly help, but have never seen any AT excluded. As an example one leader likes to have 4 "taunters" for TPN, but this has included Kheldians and Controllers who know how to pull and survive the terminals.

Likewise a few trials have been held up or cancelled due to lack of certain incarnate powers, Clarion on a UG as an example.


 

Posted

Freedom, Infinity and Virtue here. What you are seeing is most likely not exclusion when you see "MoM LF 3 more, +3 support" or whatever. I've seen that more than a few times but I've never seen (once I get on said team) other AT's being excluded. In fact its usually filled with the AT's the OP metioned being exluded and the league leader is likely hoping for a bit of balance on his or her league.

Destiny can fill the role of buffs reasonably well, but debuffs are still grand to have which is why I'd assume leagues that are light on level shifts, buffs or debuffs (but filled with lots of other stuff) would call for certain AT's.


 

Posted

I have yet to see an itrial asking for certain archetypes.


if anything, Tanks are the only obsolete archetypes in irtials now because let's face it...brutes and scrappers can do a fine job at it, and when there are 16+ incarnates with buffs flying everywhere even squishies don't seem to go down.

That with them not doing very good damage...

controlls are still valuable as there are a LOT of enemies in itrials that try to run around, and locking them down is useful, plus a good controller does quite a bit of AoE damage, as well as provides extra support.

Dominators, too, offer quite a bit of extra aoe damage, good for killing adds.


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Posted

I think the OP's problem is quite rare. I have seen an occasions where people would ask for specific ATs to fill certain roles, but this is so rare that I take special note of it when it occurs.

I have done it myself on rare occasion, too. As a hobby I've taken to forming the WST at +4, and sometimes you just need an AT to fill a certain role. My policy usually is just to take anyone for the first half of the team, and then use the remaining spots to try and fill with what is necessary. If I already get a good mix on the open, I'll just take anyone.

Though "specific AT" is more or less a misnomer. I usually look for roles to fill, and am not too concerned with who fills it.



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Posted

Quote:
Originally Posted by Rintera View Post
if anything, Tanks are the only obsolete archetypes in irtials now because let's face it...brutes and scrappers can do a fine job at it, and when there are 16+ incarnates with buffs flying everywhere even squishies don't seem to go down.
Ehh. I build some pretty tough characters, and I would be much more comfortable being damage sponge to some of the iTrial baddies on a Tanker. The UGT stands out in particular to me. A buffed and/or IO'd Brute can probably do OK, but I would not want to try it on most Scrappers.

Siege and Nightstar? Yeah, I've "tanked" them on non-Tankers. Hell, I've "tanked" Keyes Antimatter with a Dark/Dark Corruptor, at least for about three minutes (the combined durations of Demonic and Power Mastery/Force of Nature). But I wouldn't recommend it to the vast majority of players.


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Posted

Better ATs for teams will always be better ATs for teams.


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Posted

Quote:
Originally Posted by Rintera View Post
I have yet to see an itrial asking for certain archetypes.


if anything, Tanks are the only obsolete archetypes in irtials now because let's face it...brutes and scrappers can do a fine job at it, and when there are 16+ incarnates with buffs flying everywhere even squishies don't seem to go down.

That with them not doing very good damage...
base damage really isn't that important in buff-heavy incarnate trials, you're never going to come to a situation where you can't bypass regen/heals. You know unless your group is strategically doing it wrong like the Lichen infested warwalker in UG. So it really doesn't matter what you bring as long as you have some level shifted players to carry the trial.


 

Posted

Quote:
Originally Posted by Shubbie View Post
We are already starting to see the LRSF problem rear its ugly head again in itrails.

Cor/def/Brute/Tank wanted, everyone else go take a hike.

Control has little to no value on itrials other than Baf, which is so easy as to be meaningless.
Cor/def/brute has so much damage that blasters are meaningless. Stalkers... well they are better but still kinda weaker than brutes.

Scrappers are fine, but it seems like brutes are preffered. And MM's are pretty much right out, having swarms of pets all over the place does nothing to make a trial less confusing.

ITs really not too bad till you get to MoM and DD, but if the next generation of incarnate uses new something/ currency/ merits/ components.

We could see an entire tier locked to half the AT's of the game.
Definitely not seeing how you come up with corrupters being wanted, but controllers not. On average their damage (definitely by incarnate levels) is probably going to be fairly close especially with this recent buff:

Quote:
Controllers now deal Containment damage to uncontrollable Archvillains in Incarnate Trials.
And the buff/debuff numbers of the secondary are the same or in many cases better on controllers than corrupters. Compare cold domination debuff numbers on a controller vs. a corrupter sometime, especially in the AV killer power Benumb. Yes, the -special is almost twice as good on a controller compared to a corrupter. For some reason corrupter's have some weak AT mods in some strange areas when it comes to debuffs.

Yea, I don't think controllers have anything to worry about. Despite the name, they offer a lot more than just control to teams.

Anyway, I agree with the other's reports here that the only time I've seen something specific asked for to this point at least is for a MoM. Have several times seen calls for widows or dark miasma for that one (dark affinity now too I'd guess).


 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
Better ATs for teams will always be better ATs for teams.
And similarly, Better ATs for solo will always produce more 50s than better ATs for teams.

Thus, problem.


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Quote:
Originally Posted by Shubbie View Post
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Posted

I really think you're worrying about nothing here. I run trials pretty frequently, and I have never once seen the leader turning people away for not being the right AT. I've never even seen a leader post that they're LOOKING for a specific AT. I've seen people not get invited because they didn't have enough level shifts, but that's a different issue.


 

Posted

I've yet to experience or witness any of the alleged problems alluded to by the OP.

Heck, to even suggest that DD is going to be exclusive is utterly laughable. As long as you have a team of all at least +2s, the trial is a walk through. I pointed out it was too easy in Beta(not very vigorously mind you), but I guess that is what the devs want. I supposed it's to compensate for MoM being pretty tricky.

I can't imagine why anyone would even consider excluding ATs for DD, and the claim that controllers or Doms are excluded for MoMs is ludicrous. You urgently need controls in that trial or you fail.

To sum up, the OP is clueless.


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Posted

Was really Bad on virtue tonight.

+2 or +3 only, support only, Send tell with AT, Grabbing players from lower level trials to fill out DD, leaving unshifted out of luck.

And you say IM imagining things.


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