Rintera

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  1. I'd love to join.


    It'd be cool to get the Master of Magisterium on Magisterum
  2. (Magisterum)

    I really want to see this succeed as well, when I first joined CoH, I was amazed at how Virtue's very core seemed to revolve around open-play RP, everywhere...all the time, not just in small pockets here and there.

    Since I'm back, with a new, fixed computer, and am able to succesfully keep my subscription up, Hopefully I'll find me an RPSG (or rejoin my old one *fingers crossed*) and start planning events as well.
  3. people complained in beta that it took far too much endurance. this was the compromise...I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....because my assault turns me into some sort of....meta-blaster.
  4. I wish I did, given the name of my main...I should.
  5. Well, I immediately crossed out Control because I didn't want it.

    Didn't need melee because my defense is already WAY above the cap.

    didn't need support because I'm already a walking force field.

    So...naturally, I went with assault, to pick up that I didn't do so much damage.

    I went to the core path, first...but I actually didn't see too much of a significant boost, I guess...because I'm more of a medium damage dealer, the boost didn't show much for me.

    So today I went to the Radial side of assault. and It's incredible, the proc goes off so often, and things drop like flies because it's like I'm using 2 attacks at once, plus the DoTs. Just...amazing. Used my dark obliteration, set off the assault proc and the proc from positron's blast, for triple hit. delicious.
  6. I'd settle for...you know, giving us...power customization
  7. it isn't bad at all. you should be fine, especially if you go with the Cardiac alpha.
  8. I'll probably be going with Assault...I'm a ranged fort so I'm already a tiiiny bit lacking in damage(I have a melee fort build I just...don't have fun doing melee) and I only have really 2 AoEs and one PBAoE, so I'll definitely benefit from the bonus damage.

    if it stacked with my build up I'll have tons of fun
  9. Rintera

    Blades of Apollo

    I think he wanted to draw parallel to the fact that Artemis is to Apollo as the Sun is to the Moon.


    Artemis=moon, Apollo=sun.

    I like the idea, whether or not I'd be able to commit to making a toon and keeping it active for it, is a different question, but it's definitely interesting.
  10. Ok so a pretty simple question, I'm....fairly more than happy with my fortunata's build.

    the only question, is...my mind link.

    right now I have it with a 7.5%global recharge lotg proc, and then 5 red fortunes for the 5% global recharge.

    my question is....since, I'm JUST shy of perma-mindlink, would I be better off slotting a few random Defense/recharge enhancements and just forgetting about the extra 5% global from red fortune?


    these are the questions to which I myself ponder...
  11. I only slotted my fortunata for ranged because I liked the utilitary/support feel of it while still having scrapper defenses...

    I'm not even really sure how to slot a melee character, let alone a melee fort. (I always thought they were bad because of redraw).

    I wouldn't even really know where to start

    edit: are ranged forts BAD if max damage wasn't what you intended their build for?
  12. So...the build seems to perform well enough in-game, does a lot more damage a lot quicker than my fortunata. Seems slightly more, squishy but that may be that it's always in melee range.

    I'm wondering, if anybody could give me tips as to what powers I can replace in order to make it more...fighter/scrapper-y, and less stalker-like. With like, tough and weave.

    also, do I need hasten? as without it I think my mind link is still perma.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Poison Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx(50), GftotA-Run+(50)
    Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), RedFtn-EndRdx(48)
    Level 6: Dart Burst -- DoArach-Acc/Dmg(A), DoArach-Dmg/Rchg(21), DoArach-Acc/Dmg/Rchg(23), DoArach-Dmg/EndRdx/Rchg(23), DoArach-Acc/Dmg/EndRdx/Rchg(25), Posi-Dam%(25)
    Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 16: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
    Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
    Level 20: Mask Presence -- Ksmt-ToHit+(A)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RedFtn-Def/Rchg(43), GftotA-Def/Rchg(45)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
    Level 28: Tactical Training: Leadership -- GSFC-Build%(A)
    Level 30: Foresight -- LkGmblr-Def(A), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx(46), S'fstPrt-ResDam/Def+(48)
    Level 32: Smoke Grenade -- DampS-Rchg(A)
    Level 35: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(40), Det'tn-Acc/Dmg(40)
    Level 38: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(43)
    Level 41: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
    Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(19)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
  13. Forts can be played melee or at ranged.

    the difference between a fort and a night widow(aside from mind link's recharge and...obviously different skills) is that a fortunata is slated slightly more towards support, and offers a bit more utility.

    Ideally, you'll want the leadership from your widow training.

    Including vengeance, because it effects yourself as well as your team. Then you'll possibly want assault and maneuvers from the leadership pool, as well.

    Hover is good to have because staying at range is useful, assuming you're wanting to be a range fort.

    Uh...as for spines, I didn't take any claw skills on my fortunata, because of the redraw that they have to go through. I took dominate, subdue, telekinetic blast as my main offensive moves, with soul mastery as a patron power pool.(tentacles, gloom, dark oblit)


    as for slotting, don't slot dominate for control/hold, slot it for damage. The only thing that should be slotted for control is aura of confusion and possibly the total domination.

    IF you're worried about survivability, take it from me, a pimped out fortunata can survive just as well as a scrapper.
  14. is this better? I took a bit from all of your builds and smushed Mu mastery into it, the end drain/End recovery balance seems good and the defenses are softcapped as well, wondering if I should replace static discharge with something else though...


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
    Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
    Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(17)
    Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam/Rchg(27), Aegis-Psi/Status(29)
    Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Taunt -- Mocking-Rchg(A)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46)
    Level 32: Foot Stomp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(34)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 41: Hasten -- RechRdx-I(A)
    Level 44: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46), Posi-Dmg/Rng(50)
    Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Static Discharge -- Posi-Acc/Dmg(A)
    Level 0: Born In Battle
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  15. Quote:
    Originally Posted by magikwand View Post
    I agree with this entirely. If you are playing this toon and feeling like efficiency is a problem- instead of Mu Mastery, pick up Energy Master. I just completed an ITF with my ss/sd/ energy mastery brute about 10 minutes ago. With Energy Mastery, you will get a nice boost when coupling with Agility Core Paragon. You will get additional defense, and all of the added recovery from stamina, Physical Perfection and Superior conditioning particularly become notable. Sure, you lose a bit of AoE by not having Mu or Pyre or some other choice, but I wouldn't trade the increased efficiency for anything. I initially went with the cardiac tree, but it almost feels like Agility was made for shield defense toons.

    Afterall, with a good build, foot stomp is almost always available, and shield charge will be up often enough. And you can always apply judgement where needed.
    It's not the Mu mastery or anyting that isn't making it efficient.

    I don't know if I have end problems yet because the toon isn't even 50...
    the efficiency problem is that I don't know how to slot anything WITH mu mastery, not sure where to apply the slots or anything.

    my only 2 built toons are both support based...I've never done something for full offense/defense
  16. Mids build is below...it's just..horrible, I have a feeling it's not efficient, I'm not used to slotting or picking powers for a melee character(my main is a fortunata) I wanted to optimize AoE damage so I went with MU mastery.

    but I have no idea how to do the slotting to where I wont have end issues, or where to apply the slotting. (Hover and fly were taken for theme and as IO mules, wont be used in combat)

    Would anybody be able to give me advice or maybe tweak this?
    Edit: I re-did it with bits and pieces of the builds people responded with, and it's looking a little more solid. opinions?


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
    Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
    Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(17)
    Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam/Rchg(27), Aegis-Psi/Status(29)
    Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Taunt -- Mocking-Rchg(A)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46)
    Level 32: Foot Stomp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(34)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 41: Hasten -- RechRdx-I(A)
    Level 44: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46), Posi-Dmg/Rng(50)
    Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Static Discharge -- Posi-Acc/Dmg(A)
    Level 0: Born In Battle
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  17. Mids build is below...it's just..horrible, I have a feeling it's not efficient, I'm not used to slotting or picking powers for a melee character(my main is a fortunata)

    Would anybody be able to give me advice or maybe tweak this so it's a bit more efficient?



    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Jab
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (7) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (9) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Endurance
    Level 2: Haymaker
    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Chance of Damage(Negative)
    • (19) Touch of Death - Damage/Endurance/Recharge
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance
    Level 6: True Grit
    • (A) Aegis - Psionic/Status Resistance
    • (42) Aegis - Resistance
    • (43) Aegis - Resistance/Recharge
    • (43) Aegis - Endurance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    • (45) Steadfast Protection - Resistance/+Def 3%
    Level 8: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage
    • (19) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (21) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Chance of Damage(Negative)
    • (23) Touch of Death - Damage/Endurance/Recharge
    Level 10: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Kick
    • (A) Empty
    Level 18: Against All Odds
    • (A) Endurance Reduction IO
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Gift of the Ancients - Defense
    • (42) Gift of the Ancients - Run Speed +7.5%
    Level 22: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (27) Resist Damage IO
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Red Fortune - Defense
    • (25) Red Fortune - Defense/Endurance
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Endurance
    Level 26: Hasten
    • (A) Recharge Reduction IO
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Defense
    Level 30: Stealth
    • (A) Kismet - Accuracy +6%
    Level 32: Foot Stomp
    • (A) Brute's Fury - Recharge/Fury Bonus
    • (33) Brute's Fury - Accuracy/Damage
    • (33) Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (33) Brute's Fury - Accuracy/Damage/Recharge
    • (34) Brute's Fury - Damage/Recharge
    • (34) Brute's Fury - Accuracy/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Superior Conditioning
    • (A) Performance Shifter - EndMod
    • (39) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 41: Rage
    • (A) Adjusted Targeting - Recharge
    Level 44: Taunt
    • (A) Mocking Beratement - Recharge
    Level 47: Physical Perfection
    • (A) Healing IO
    • (48) Healing IO
    • (48) Endurance Modification IO
    Level 49: Laser Beam Eyes
    • (A) Achilles' Heel - Chance for Res Debuff
    • (50) Achilles' Heel - Defense Debuff/Recharge
    • (50) Achilles' Heel - Defense Debuff
    • (50) Devastation - Chance of Hold
    Level 50: Agility Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (5) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  18. I wanna do iiiiiit

    I still need avoid the green, and bunker buster.
  19. Well, I play as a fortunata(yeah I know NW's tend to be better on the damage/recharge front) but this looks like a pretty boss build to me, not super familiar with the NW skills but the stats and defenses all seem quite solid to me.
  20. Destiny and Lore T4 very useful...

    Judgement and Interface less so but...still a boost to have

    alpha t4...well that's a given you'll want that.


    I'd say yes it's worth it, but also not to stress. once you get to T3 you have plenty of time to just casually gather the materials needed for the 4th tier.
  21. an AT that's good at everything and still kind of tankey...?

    What would be the point in playing anymore if it rendered the entire range of AT's aside from pets, support, and control moot.

    That kind of character would nearly eliminate the need for scrappers, stalkers, brutes, tanks, blasters, etc.


    although...Idk what you're talking about, when fully built, the VEATs are pretty damn tank magey.
  22. so I hadn't even realized they added new alphas(been gone for a bit x_x)


    and...well, I'm wondering if my character would benefit from Agility's T4 bonuses more than Cardiac's.

    I play a fortunata, run 10 toggles at any given time so I'm pretty end heavy

    I have the numina+Recov and a performance shifter chance to +recov.

    I also have a few other...things.

    I can pretty much almost softcap most people using all of my buffs.

    but I know I could benefit from the Def+ and the Recharge+, I'm wondering though, if I switch to agility...if it'll be me taking a hit on my blue bar. (I spam attacks like nobody's business). that is to say, I'm wondering if the endurance modification will balance out the lowered endurance costs...
  23. Just wondering if anybody knows of anywhere that has a probability for dropping of catalysts(I got one on a DD run last night without even realizing it, but I need 4 more to enhance my set.)


    not sure if there's a % chance to drop one or how rare they are in comparison to purple recipes.




    Also a side question: if I enhance an ATO set to purple, can I slot the orange version of the set into a different power or is it still exclusive
  24. I have yet to see an itrial asking for certain archetypes.


    if anything, Tanks are the only obsolete archetypes in irtials now because let's face it...brutes and scrappers can do a fine job at it, and when there are 16+ incarnates with buffs flying everywhere even squishies don't seem to go down.

    That with them not doing very good damage...

    controlls are still valuable as there are a LOT of enemies in itrials that try to run around, and locking them down is useful, plus a good controller does quite a bit of AoE damage, as well as provides extra support.

    Dominators, too, offer quite a bit of extra aoe damage, good for killing adds.
  25. Quote:
    Originally Posted by OmniSurge View Post
    Now this is just my opinion, and I'm not trying to start any drama with this statement, but I'd have to agree with the complaint about cliques on Virtue being part of the problem in finding decent/enjoyable rp. Of course whats enjoyable to one person might not be fun to another. Another major issue I've noticed on Virtue is ooc drama between players started /because/ of something that happened in RP.

    Now..I've said it before and I'll say it again... those people that can't tell the difference between Real Life and City of Heroes RP need to change their damn meds. I get that a really good RP can sometimes get your emotions going, but damn, is it really necessary for so much ooc drama to be tied into everything that goes on on this server? This is the whole reason I stopped rp'ing and rarely play CoH anymore..well until Staff Fighting goes live :P

    Then there's the whole "you suck at rp" comments, that I admit I heard once or twice, but always from the same person, this being the same person who can't rp anything without catching some kind of OOC feelings for the other player involved..which again leads to nothing but drama.

    People..its FAKE. For example, just because my character is having feelings for yours or w/e, that in no way implies that I give two ***** about /you/. Sure the other person might be fun to play the game/rp with, but do we really need to get upset or jealous because person A is rp'ing with person B?

    An' another thing...whats with all the "don't talk or rp with that person because I don't like them." ********?? This is something I've heard about and seen happen waaay too much on Virtue. Its stupid, and if anyone is wondering why folks on other servers make fun of Virtue..some of the reasons are the ones I mention here. All I'm saying is..think about it people and stop getting upset over stupid ********. /endrant
    I agree. I've actually had it happen to where...I think a while back

    one of my characters had been wronged, and was argueing with a woman, and compared what she did to him, as if he were to curse her unborn child to die(note, he didn't do it...he was comparing situations)
    and that ENTIRE group of people oocly got angry and stopped speaking to me for a lonnnng while.