Hybrid Slots for SoAs
New ATOs eh? I'm definitely interested in that
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
My DMG heavy widow already have perma 75% Dmg buff, The assult proc is the way to go for me. So i have to choose +30% dmg with spike of +75% dmg or a more steady +30-45% dmg almost all the time.
How often the proc active and last?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Support seems a bit iffy to me. The buff is pretty low and while it does affect leaguemates the target cap is WAY low. 24 max targets on T4 core, my pets and I are 7 targets right there. If some Thug MM drops gang war he's eating up like 17 of my targets. I think the target cap needs to be bumped up to 255 like all other pbaoe buff toggles. The only real worthwhile buff is the double def on pets. 12 def is nice but 12 damage and 12 acc (not even ToHit!) is piddly. Definitely not worth the .5 end cost.
Melee would be good for tank spiders. The regen IS stackable and IS affected by alpha. So if you're running Vigor core, the end cost drops to .38/sec and the regen bumps up to 43.5/stack for 450 regen at max stack. Pets don't receive this buff and it requires standing in a mob of enemies so it's a pass for my ranged build.
Control seemed okay but nothing too great. Maybe a fortunate could make decent use of this. The dmg on the procs is about 30 each so it's not a true scourge/containment. Pets don't receive this buff so it's a pass for me.
Assault core is definitely the winner for me. At 5 stack you're sitting at +75 damage and with AoE you're looking at multiple stack chances. I normally hit the 5 stack from dropping my opening venom grenade. The buff last for 15 seconds which is pretty long. Once it expires another AoE should get me back up to cap. With damage slotting, musculature, double assault, IO bonuses, and now Assault core I'm getting very close to SoA damage cap without any outside help. That's pretty nuts. Oh, and also, pets DO get this buff. I did a pylon run with Assault running and they were all sitting at 4-5 stack pretty regularly. So my spiders are sitting at like +245 damage after all buffs . Also, lore pets get the benefit too. Thats some major damage.
So yeah, for me, the real gem here is Assault Core. I'll need to rely on Ageless destiny if the end cost stays at .5 but that won't be a huge deal breaker as I really didn't bother with Destiny too much anyway.
Also, in terms of the new ATO, the proc sounds awesome. The catalyzed version bumps up to a 12% chance to proc for every single attack. Pretty insane. It's currently not working in Beta though. Sad.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
What is the proc? And set bonuses?
The bonuses aren't worth changing things around on my build but I'll definitely toss in the proc.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
My DMG heavy widow already have perma 75% Dmg buff, The assult proc is the way to go for me. So i have to choose +30% dmg with spike of +75% dmg or a more steady +30-45% dmg almost all the time.
How often the proc active and last? |
Something to note about nightwidows in particular:
SoAs have a 300% enhanceable damage cap.
Let's say you're using Musculature with good enhancement slotting, that's 125% of your damage cap used up.
Let's say you're also running double assault (quite common for SoAs) that brings you up to 155%.
Now let's say you've got perma double follow up (not hard to achieve), that brings you up to 215%
Now let's say you have some decent damage bonuses, that's going to be 20-30% on a good build. You're now up to 235-245% dmg buff.
Now drop the Assault Hybrid on top of that. You're now at 310-320% dmg buff, overcapped from 300%.
At this point, you cannot benefit from a 3rd follow up with a higher recharge build, you cannot benefit from and +dmg procs like Decimation or Gaussians, and you cannot benefit from any team daamge buffs at all (literally, they will not improve your damage at all), and you will not be able to gain any benefit from red inspirations.
Sure perspective comes into play here a bit. You can either consider it a good thing that you will basically be perma dmg capped without any outside help, quite nice for a solo'ist, but you will also have no room to improve in combat, your combat capabilities will be completely static, you will not be able to do any more damage than you can normally.
It's an issue SoAs (and in particular, Night Widows) have been facing for a while, and it's really going to show when people start picking up Assault Hybrid for their SoAs and realize their damage cap will be severely limiting their growth.
Do we know for sure it's a 10 second buff? There was much mention of Hawk saying it was 15 seconds. I haven't personally timed it but it sure feels like it sticks around for a long time.
On my crab I'm sitting at around +255 damage with Assault Hybrid, 45 from cap. I'd prefer this over relying on outside buffs. I don't know a whole lot on Night Widows but it sounds like they can now run a more effective chain since they don't need to focus on multiple stacks of follow up?
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Do we know for sure it's a 10 second buff? There was much mention of Hawk saying it was 15 seconds. I haven't personally timed it but it sure feels like it sticks around for a long time.
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On my crab I'm sitting at around +255 damage with Assault Hybrid, 45 from cap. I'd prefer this over relying on outside buffs. I don't know a whole lot on Night Widows but it sounds like they can now run a more effective chain since they don't need to focus on multiple stacks of follow up? |
And it's not really about relying on outside buffs to reach your cap. It's about having a usable damage cap that isn't cutting into your growth/potential where you can benefit from your team mates and basic gameplay tools such as inspirations. It's less about hitting that cap as it is about having that window of unused potential to do something with if the situation arises. No other AT other than Kinetics users will damage cap like a Nightwidow can (except maybe silly things like SS/Shield tanks), which is half of an entire AT, the other half not so far behind. Once your team gets a bit of +dmg going from assault, or other buffers, god forbid a kinetics user joins, the disparity between your dps contribution and your team mates damage will widen quickly.
I've been semi-pushing for a SoA dmg cap increase for a while now =/
I'm at 130ish on my enhancements including Musc, 30 from double assault, 20 from IO bonuses, and now 75 from Hybrid.
I understand what you're saying though. I was a bit surprised to find that SoA have the same damage cap as defenders.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Blue, can you post all the new AtO procs for every AT? I want to see them and start editting my build.
If all goes according to test set bonus wise, I have made a test build to fit the new aTo. Proc and 4 other pieces and improve my ST attack chain. And gives me 2% extra res to all. Is nice.
The hybrid for me looks to be control core on my fortuna, cause she is a ranged hover fort who uses dominate and subdue as her ST attack chain, where as my tanking crab is a bit iffy. Melee looks great, but at 60% res, i will only get bonuses up to 7 and a bit enemies and the defence is a bit meh, as I am also softcapped. The support, unless it affects me too, is a bit meh aswell, and I dont thing control will help me, unless it affects terrorized enemies.
The new ATO procs were posted on another post found here: http://boards.cityofheroes.com/showthread.php?t=287527
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
OK, this set looks to be great. They are experimenting. My build has improved a lot, now i just need recharge and melee :P Replace oblit in frenzy.
How much is the proc for? and the hybrid, does the controlled crit work on terroized enemies?
Anyone good at editing mids?
Proc currently is not working so I dont know much damage it does. I think Touch of Death proc does 'minor toxic' also so I would guess its the same damage.
Control dmg 'waylay' affects characters who are stunned, immob'd, held, slept only. Terrorize is a no go.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
So a power attack is 100% base and can only by enchant 300%, so with 100% from enchamnets and 200% of +dmg buff I'm already on the cap dmg of the atack?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Most procs are a 20% chance for 73 damage or so. This is half that rate but global. So assuming I spam an infinate attack chain of channelgun and longfang, it will go off 10% of the time or add about 7 damage overall.
Of course tbis makes assumptions, but that proc is great.
Yeah, global proc is awesome. 12% chance for extra damage everytime you fire off one of your main attacks. All at the cost of one single slot? Sign me up!
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
The only problem is do I split it up into 2 groups and get the 5% recharge from oblit somewhere else or do I keep it togther for the full bonuses.
The only eligible power I have left to mess around with is Omega Maneuver. I may end up 4 slotting there. I haven't looked at the SATO bonus values though and not sure if it's really worthwhile. I'm assuming that max end at the 6th slot bumps up to 5%. That is pretty tempting.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
nope, it goes up to 3.6%
5% melee defence though.
Now, if we can organize an all VEAT team where everyone's got triple leadership...
On my Fort, I'll probably be going Control Radial. Between double assault, musculature core, a few damage bonuses from IOs, the devastation proc/aim being used on a regular basis, and any team buffs I might happen to get, I'd probably be nudging too close to the cap for comfort. I do rotate Dominate and Subdue for my attack chain though, so extra damage on mezzed enemies and a Scourge-a-like fit in perfectly. It's even thematically consistent psionic damage to boot! Could go for the extra mag, but that seems more suited to a Controller (or AV mezzing, for Mind/ Doms).
Control should be working off the fear proc ATO as well (which I keep handily tucked away in psionic tornado). Might respec into Soul Tentacles and drop the patron pet or Darkest Night if it ends up being a big increase. Overall, gotta say that SoAs have made out like bandits in comparison to Khelds for ATOs. I'll take an exotic damage proc over a chance for a heal any day.
Yeah, just got around to checking out the bonuses on SATO
The 5 melee def is nice, but being ranged it doesn't do much for me. Everything else seems pretty negligible for what I need so I'll probably slot only the proc.
In terms of Control, just like Controller containment, it will only work on Stun,Sleep,Hold,Immob. Terrorize is not an eligible mez for containment/control.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Looking at my own Crab, Nephila....
I never got the ATO, nor will i get the new ATO, they will not improve my toon, at all. Even the SATO sets will lower something in my build that i deem important.
Looking at Hybrid powers:
I think i'll go for the Support Radial while on a league, Triple Leadership buffs FTW! however this is depending if the Core version will buff other people's pets, since my only pets are my two Lore pets.
For solo i'll prob pick up the Assault version.
One thing i do hate, it will make me swap my Alpha from Musculature Core to Cardiac Core due to the End cost of this toggle. My curerent End use is 1.44End/sec with a End rec of 3.85End/sec, Cardiac will bring my current End consumption down to 1.1End/sec.
A few things i hate about this switch:
-Losing the Debuff Damage buff by 33%, since most of my attacks have a Debuff Def build in, this was a great enhancer going from 7.5% to 9.97%.
-Losing the Immob Duration by 33% was very useful with my Web Grenade to lock down mobs and escapes on BAF. Having 45.6Sec instead of 40.36Sec is a great difference.
+Enhance Range by 45%, is nice, but not really compared to what i'm losing.
+Increased Damage Resistance by 20% is also nice, but it will only affect me for about 3%, bringing my resist from 35-54% to 38-57%. Again, compared to what i'm losing out on not a big win here.
Now for the main argument, i'm low on DPS. My highest number for damage comes from Arm Lash, 263.4, and that would go to 232.9 with Cardiac. Not counting my Omega b0mb as it is mostly for setting up a mob to stun, I have a total of only 2 single target ranged attacks (Channelgun and Longfang), 1 single target melee attack (Slice), 1 cone melee attack (Arm Lash), 1 ranged cone attack (Suppresion), 1 ranged AoE attack (Venom Nade) and 1 PBAoE melee attack (Frenzy). So if on a league slotted with the Support Hybrid, my DPS is even more limited as it is now.
Yes, being a triple Leadership buff type of toon is nice to have on a League, but to compensate for the enhanced end cost from Hybrid, i'll be turning into more of a defender type than the Jack of all Trades like i am now.
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Bah, looks like Soul Tentacles it is then. Probably better that way though. The fear proc actually goes off quite a lot for being in an aoe, but it's certainly not reliable. Opening with an immob and then laying into a group with aoes for extra damage will probably end up being a better choice.
So, I'm on the beta, all of this is subject to change, but it looks like SoAs in general are impossible to go wrong with, Hybrid wise.
They seem to all cost 0.50 end a second, so Cardiac will be a big help, reducing it to 0.275 end a second if my maths is correct.
Assualt is a 15% damage buff proc. Core can stack up to 5 times, and has a 65% chance to proc (for a grand total of 75% damage), where as Radical has a 80% chance to proc and can stack up to 3 times (for a grand total of 45%).
Of all the hybrid powers, this is the most boring, but I guess reliable. A nice little damage buff, espeically if you can keep spamming attacks. No idea how long it lasts.
Control is more intresting and has two forms. Core is a 75% (or 33, the power it grants says 33% chance) chance for a +1 mag to any control effect, and a 75% chance to do extra psi damage to a controlled enemy. Basically it is a minicontroller buff. Radical has a corrupter like ability that does Psi damage to low health enemies 75% of the time, and 75% of the time doing extra damage to controlled enemies.
This seems like it will be pretty great for a fortuna. The cores extra mez on subdue or dominate, and then the damage on controlled enemies would be great for bosses etc, where as the radiacal would work on crabs, banes and widows by giving them that damage proc on low health enemies, but I still think this is one more for the fortunas.
Also, think it might add an extra point of mez to the SoA ATO? If so, it might be a lot more intresting.
The melee might also be intresting. Reading the window it says it stacks up to 10 enemies, which makes it intresting, and the buffs are either res or defence. 1.5% defence (for a max of 15% defence to all) or 3% res (for a max of 30% res). It also gives 30% regeneration and 1 mag of protection.
I'm a bit unsure on this. Will it stack up to 10 giving 30% res, 300% regen and 10 mags of protection? If so it seems very...well...OP. If not, it is a bit meh.
Finally, the support. This is where I feel SoA's really shine, and these will definatly be awesome.
The core gives 6% to damage, defence, accruacy, mez durations and healing going out to all leaguemates in 50 feet. The effect is also doubled on pets. The radical gives 4% to damage, defence, accuracy, mez duration and healing going out to all league mates in 80 feet.
I don't know about you, but for me, the core seems to win hands down for the extra buffs, and doubles on pets which will benefit crabs/huntsmen/banes. However, reading the tooltip, it says leaguemates and refers to target, so I don't think it will effect us. It is still pretty beastly for a buffer or a crabtermind.
Anyway, there are also some new ATOs out, will try and get a look at them too soon.
Any feedback/suggestions/ideas?