Fort: Mind link slotting
for the most extra recharge to ML in a single slot, Adjusted Targeting has a recharge-only piece you can toss in...
Luck of the gambler global, def/rech and def/end/rech plus a red fortune def/rech handily gets mind link to where it needs to be for both defense and recharge if you happen to have enhancement boosters for the three non-global pieces.
I'm certainly no expert but between combat training, tactical traininng, foresight, mask and hover or cj that's 5 lotg's. It seems like wasting a slot in mind link for it is a bit of a waste to me.
It would seem to me that Membrane HOs (and SHOs) have always been ideal for Mind Link. Thats what I use anyhow.
It would seem to me that Membrane HOs (and SHOs) have always been ideal for Mind Link. Thats what I use anyhow.
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the way i understood it, the way the HO exploits were fixed is that HOs can no longer enhance a feature of the power that you couldn't slot for directly. so, since ML can't directly accept recharge enhancements, you should only be getting the ToHit and Defense out of the Membrane now. if your global recharge is high enough for ML to stay perma anyway, you may not notice any change. or, if your membranes are definitely still working i'd love to hear about it.
but ML can still benefit from recharge, as long as it comes from pieces in defense and tohit sets.
they were perfect... but with the recent change to the way HOs function, I don't think the Membrane can actually boost ML recharge anymore. i replaced my membranes for this reason... but i am very willing to be proven wrong and shown i didn't have to.
the way i understood it, the way the HO exploits were fixed is that HOs can no longer enhance a feature of the power that you couldn't slot for directly. so, since ML can't directly accept recharge enhancements, you should only be getting the ToHit and Defense out of the Membrane now. if your global recharge is high enough for ML to stay perma anyway, you may not notice any change. or, if your membranes are definitely still working i'd love to hear about it. but ML can still benefit from recharge, as long as it comes from pieces in defense and tohit sets. |
also worth mentioning, Agility and Spiritual Alpha powers will not boost the recharge of Mind Link either. for the same reason, that common recharge enhancements can't be directly slotted in the power.
so...back to the OP -- if Mind Link isn't already perma now with the 5% bonus from the Red Fortunes you've got in there, you have nothing to lose by ditching that bonus if you can make ML perma by changing the slotting. perma ML is much more important than having your attacks up 5% faster.
and like i said before, for one suggestion, the Adjusted Targeting recharge-only piece is the most recharge you can get out of one slot. it gives 42.4%, just like a common IO would, if you could slot it.
they were perfect... but with the recent change to the way HOs function, I don't think the Membrane can actually boost ML recharge anymore. i replaced my membranes for this reason... but i am very willing to be proven wrong and shown i didn't have to.
the way i understood it, the way the HO exploits were fixed is that HOs can no longer enhance a feature of the power that you couldn't slot for directly. so, since ML can't directly accept recharge enhancements, you should only be getting the ToHit and Defense out of the Membrane now. if your global recharge is high enough for ML to stay perma anyway, you may not notice any change. or, if your membranes are definitely still working i'd love to hear about it. but ML can still benefit from recharge, as long as it comes from pieces in defense and tohit sets. |
i would have to check again, but i checked when the patch first went live and it was still rech at i think the same rate, it still had like 75% rech enhancement or so from the LOTG def/rech and 2 membranes
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what i had heard (could be wrong) was that even though the HO fix was only aimed at the debuff/buff style exploits, the way they physically solved the problem in the coding didn't address just that, but was more broadly based on the way the Alpha slots function -- that if a power could not accept a type of enhancement, the HO could no longer enhance that aspect. which, in an enzyme exploit situation, works perfectly as intended--the power does not accept defense debuff, so that aspect of the enzyme doesn't trigger anymore. because (again, based on what i hear/read that could be wrong) part of the reason the exploit could exist in the first place is because the buff and debuff values in the game are actually coded as the same type ... so that once that number goes into a power, the power has no way of knowing which number it is supposed to be(?) so it would have required a lot more changes to redefine all those values instead of just cutting things off this way(?)
if that's all true, in the case of the Membrane in ML, it would mean even though the recharge wasn't an exploit really, it falls victim to the way the solution was designed.
like i said, this all may be wrong, or from an earlier version of the patch that didn't make it to live, or something else... there has been so much discussion on the forums and everywhere else about it i may be remembering something wrong or conflating two different parts of unrelated material... etc.
so it would would be great to get confirmation on how exactly it is functioning from someone who still does have their Membranes slotted. thanks
Anyone tested whether the recharge from Membranes is working or not yet?
Anyone tested whether the recharge from Membranes is working or not yet?
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Fortunately, my widow is a the non-incarnate softcap without mind link, I only used it for large incarnate groups when I needed that extra boost and I can replace the membranes with another def/rech and an adjusted targetting recharge and do just as well, however I bet this messes up a lot of other builds.
Globals: @Midnight Mystique/@Magik13
ill check this later today, been kind of busy since i last posted in this thread
having gotten some time to test this, it does appear that membranes are in fact NOT applying +rech
i have one slotted in mind link and one slotted in veng (i have lot more than 5 def powers so easy to get my 5 LOTGs)
my veng has 0 enhancement to rech and even shows nothing on the detailed info, and using an extra enhance unslotter i had used it on the one in mind link and it is not doing anything to the rech
however the LOTG def/rech and def/end/rech i have slotted into mind link ARE reducing the rech still so based on my earlier sayings in the thread i stand corrected and membranes arent any good
thank you eric and necro for taking the time to confirm
Ok so a pretty simple question, I'm....fairly more than happy with my fortunata's build.
the only question, is...my mind link.
right now I have it with a 7.5%global recharge lotg proc, and then 5 red fortunes for the 5% global recharge.
my question is....since, I'm JUST shy of perma-mindlink, would I be better off slotting a few random Defense/recharge enhancements and just forgetting about the extra 5% global from red fortune?
these are the questions to which I myself ponder...
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue