Rescue my SS/Shield brute


Captain_Aegis

 

Posted

Mids build is below...it's just..horrible, I have a feeling it's not efficient, I'm not used to slotting or picking powers for a melee character(my main is a fortunata) I wanted to optimize AoE damage so I went with MU mastery.

but I have no idea how to do the slotting to where I wont have end issues, or where to apply the slotting. (Hover and fly were taken for theme and as IO mules, wont be used in combat)

Would anybody be able to give me advice or maybe tweak this?
Edit: I re-did it with bits and pieces of the builds people responded with, and it's looking a little more solid. opinions?


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(17)
Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam/Rchg(27), Aegis-Psi/Status(29)
Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Taunt -- Mocking-Rchg(A)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46)
Level 32: Foot Stomp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46), Posi-Dmg/Rng(50)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Static Discharge -- Posi-Acc/Dmg(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

Main points...

Do not use Hover with SS. If your feet are not on the ground you cannot use Footstomp. Footstomp is godly. You want Footstomp to work.

You also want Rage to double stack if possible.

If you need to skip Jab or Punch, skip Jab. Punch does knockdown which you want.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(19)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-EndRdx/Rchg(11), RedFtn-Def(34), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/Rchg(39)
Level 6: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dam%(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(40)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Kick -- Empty(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(42), Aegis-EndRdx/Rchg(48)
Level 24: Weave -- RedFtn-Def/Rchg(A), RedFtn-Def(25), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-EndRdx/Rchg(40), RedFtn-EndRdx(46)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
Level 30: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(42), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 32: Foot Stomp -- BrutesF-Rchg/Fury(A), BrutesF-Acc/Dmg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Dmg/Rchg(34), BrutesF-Acc/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Superior Conditioning -- P'Shift-EndMod(A)
Level 41: Taunt -- Empty(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Try this as a general guide:

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Punch -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(3), SBrutesF-Acc/Dmg/Rchg(3), SBrutesF-Acc/EndRdx/Rchg(5), SBrutesF-Acc/Dmg/EndRdx/Rchg(5), SBrutesF-Rech/Fury(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11), ResDam-I(50)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 6: True Grit -- ResDam-I(A), ResDam-I(21), Heal-I(23), Heal-I(23)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Super Jump -- ULeap-Stlth(A)
Level 14: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 20: Tough -- RctvArm-ResDam(A)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(37)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: One with the Shield -- Heal-I(A), Heal-I(45), ResDam-I(46), ResDam-I(46)
Level 41: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(50)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 49: Grant Cover -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

I've slotted Cardiac Core, but Agility Core would be an excellent choice also. The +stealth in Superleap is a matter of preference but can easily be removed. The build is softcapped, has some nice recharge, and a couple of good AOE's. See what you think.



----


 

Posted

Quote:
Originally Posted by Captain_Aegis View Post
I've slotted Cardiac Core, but Agility Core would be an excellent choice also. The +stealth in Superleap is a matter of preference but can easily be removed. The build is softcapped, has some nice recharge, and a couple of good AOE's. See what you think.



----
I agree with this entirely. If you are playing this toon and feeling like efficiency is a problem- instead of Mu Mastery, pick up Energy Master. I just completed an ITF with my ss/sd/ energy mastery brute about 10 minutes ago. With Energy Mastery, you will get a nice boost when coupling with Agility Core Paragon. You will get additional defense, and all of the added recovery from stamina, Physical Perfection and Superior conditioning particularly become notable. Sure, you lose a bit of AoE by not having Mu or Pyre or some other choice, but I wouldn't trade the increased efficiency for anything. I initially went with the cardiac tree, but it almost feels like Agility was made for shield defense toons.

Afterall, with a good build, foot stomp is almost always available, and shield charge will be up often enough. And you can always apply judgement where needed.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

here's 2 altered versions of DoctorWhat's build

(both use Agility)

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

1 sec from perma Hasten: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery



Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

-3 sec from perma Hasten: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

the pyre one has more recharge, Fireball, and less recovery


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by magikwand View Post
I agree with this entirely. If you are playing this toon and feeling like efficiency is a problem- instead of Mu Mastery, pick up Energy Master. I just completed an ITF with my ss/sd/ energy mastery brute about 10 minutes ago. With Energy Mastery, you will get a nice boost when coupling with Agility Core Paragon. You will get additional defense, and all of the added recovery from stamina, Physical Perfection and Superior conditioning particularly become notable. Sure, you lose a bit of AoE by not having Mu or Pyre or some other choice, but I wouldn't trade the increased efficiency for anything. I initially went with the cardiac tree, but it almost feels like Agility was made for shield defense toons.

Afterall, with a good build, foot stomp is almost always available, and shield charge will be up often enough. And you can always apply judgement where needed.
It's not the Mu mastery or anyting that isn't making it efficient.

I don't know if I have end problems yet because the toon isn't even 50...
the efficiency problem is that I don't know how to slot anything WITH mu mastery, not sure where to apply the slots or anything.

my only 2 built toons are both support based...I've never done something for full offense/defense


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

is this better? I took a bit from all of your builds and smushed Mu mastery into it, the end drain/End recovery balance seems good and the defenses are softcapped as well, wondering if I should replace static discharge with something else though...


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(17)
Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam/Rchg(27), Aegis-Psi/Status(29)
Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Taunt -- Mocking-Rchg(A)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46)
Level 32: Foot Stomp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(33), BrutesF-Acc/Dmg/Rchg(33), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46), Posi-Dmg/Rng(50)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Static Discharge -- Posi-Acc/Dmg(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

meh, I don't care much for the damage or the animation time of Static Discharge, but it looks like the end drain might work when stacked with BL and EF..up to you.

altered some stuff on your second version.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery


perma jump is ---> /up 1

 

Posted

Better, although I have two main complaints.

Deflection is AGAIN not slotted with resistance. Remember it doesn't just give you melee defense, it gives you Smashing and Lethal Resistance. I like to slot it 3 with a defense set and three with a Resistance set.

True Grit is better slotted for Healing than Resistance. Slotting healing in it boosts your Max HP. Any slots you can spare after this can go to Resistance.