Deleting a 50: What did you feel?


Airhammer

 

Posted

I did something last night I thought I would never do: deleted two level 50 characters (two tanks actually).

I had tried to play them both earlier in the evening and I had become increasingly irritated at them because they *felt* inferior to the tanks and brutes I had leveled to 50 since then.

I wondered if I was just in a bad mood, but I could not come up with a slotting combination that let me enjoy them and as I thought about it, I really stopped enjoying them when I could never get them to "mature" for me.

So...I carefully denuded them of expensive enhancements, sold some of it and mailed the rest off...and I deleted them.

"I needed the space," I told myself, and it was true. I didn't want to spend the PPs to transfer them to another server (I have ranged characters who need decimation sets). It was still an odd sensation. Two characters who I worked pretty hard to get to 50 rolled under because they were, in effect, training wheel characters for the tank and brute I feel absolutely super playing.

In the aftermath, I felt guilty, if not to the work than to the character concepts. "Maybe I should have been more flexible or something." Or, "I got you to 50, it just didn't work out."

Time to play with the new hotness.


 

Posted

There are too many servers and free transfers for me to ever feel I need to delete a 50. Though some of them I just don't ever play.



my lil RWZ Challenge vid

 

Posted

Hehe...

I can't even bring myself to delete a level 4 I made 5 years ago!

I would never delete a 50. Though I've only got 3 so...

The only time I ever deleted a character is when I had no choice on my home server, even then it was only on a toon I had no good concept for. Since Freedom, I've used countless transfers just to clear room on my home servers without having to delete the various level 20's and such.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

I was happy to delete my level 50 peacebringer. Until I came back this last time to find out that they can now have perma-capped dam-res.

I was happy to delete my very first villain to 50 because EM/FA became a complete joke. I was not happy that EM/FA had become a complete joke. I didn't enjoy getting all the accolades on him the second time. Ok, I hate badging... I didn't enjoy that the first time.

I didn't delete Bill Z Bubba the scrapper to make him into a brute. I just moved him. He will never be deleted by me.


Be well, people of CoH.

 

Posted

First time I deleted a 50 it was hard but deleting 50s is like a lot of things in life. It just gets easier the more you do it.


 

Posted

After the Summer of Doom (Global Defense Nerf, Great Controller Nerf, Enhancement Diversification) I deleted every level 50 character I had. That consisted of 5 or 6 controllers and a tanker, I think.

No real regrets. It cleared my head.

Every other character I have thought about deleting since, I have moved, because the option exists now..

I did delete a level 45 or so earth/cold controller and an earth/electric assault dom a year ago, with no regrets, because I realized I find Cold Domination boring and Electric Assault abysmal.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

A pang of regret; however, I realized it was for the best because I would replace it with with an improved character.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by Organica View Post
There are too many servers and free transfers for me to ever feel I need to delete a 50. Though some of them I just don't ever play.
Yeah, the free server transfers mean that every month someone can get voted off the island. I don't spend enough time in game to fill a server now, given that.

Also it's hard to get them that high and not have them be more than just the numbers on the sheet, as it were.


@Mindshadow

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
I can't even bring myself to delete a level 4 I made 5 years ago!.
I'm the same.
The only character I ever deleted was a level 6 dark corruptor, so I could remake her as a dark blaster.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

although I have deleted every other character except my current main, which I expect to eventually delete - my one and only lvl 50 is not deleted.

It is on a different server with my defunct old super group, but I keep him in case I ever see them on and can then go play with them.

it is an ill/rad controller who I found insanely boring to play so I am never tempted to play him. I could delete him without caring, but since I don't play on that server it makes no difference.


 

Posted

I've done it a couple of times and have regretted it each. The toons in question weren't performing how I thought they should and I deleted them with the expectation of rerolling them with different powersets or something but it never happened that way.


@Joshua.

 

Posted

Won't do it. I'd transfer and mothball them, but I won't delete.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Much like I wouldn't put a pillow over the face of an actual child, I couldn't imagine putting one over the face of my digital children.


"I saw my advantage and took it. That's what heroes do." - Homer Simpson.

 

Posted

I crush them. Implode is actually closer to the process. I use vet respecs to strip all valuable enhancers off, sell the SOs or standard stuff on the respec process. i spend all merits, emps, A-Merits, AE merits, everything. I e-mail proceeds to myself and DELETE. And yes, i'm taking 50s. And yes, multiple. It takes me about 5-7 days to 50 a project and sometimes thats the characters whole run. No reason to keep it around once I learn what I needed from that process. Irecently imploded my 1st Incanate Tank. i spent about 4 months on him. He was a beast in his day. All incarnated out. I e-mailed 1300 threads from him that I am still using. Nom Nom Nom.

If I like the name I immediately re-roll a 1st level as a name holder.


 

Posted

I delete characters often, no matter the level. I don't feel a thing.

I've been playing RPGs for over 30 years. I have a long list of character sheets I've never kept, although I did keep a couple for a long time.

It's no different with video game characters. They're bits of information on a platter somewhere. It's what I keep in my memories that's important.


 

Posted

So far, I've deleted four level 50 characters. None of them were particularly hard. The first three were actually immensely easy.

I deleted a level 50 Assault Rifle/Devices/Munitions Blaster, a level 50 Fire/Fire/Flame Blaster and a level 50 Energy/Energy/Force Blaster. I deleted all of them because after seven ******* years of trying to make Blasters work and failing hard AND pissing myself right off, I essentially lost patience with the whole AT and resolved to reroll ALL of my Blasters as something else. Three of them just happened to be level 50.

The above three are now a Bots/Traps Mastermind, a Fire/Fire Scrapper and an Energy/Will Brute, and I'm having ten times more fun with those by not living in constant fear for my life. Once upon a time, I put up with Blasters' fragility because they got about enough damage to compensate. But after so many fixes to Scrapper and Brute protection sets so the ones that used to suck no longer do and ESPECIALLY after Inherent Stamina, my Blasters were simply lagging SO far behind everyone else I felt it was a massive disservice to the character concepts behind them. The three I rerolled are now much better off. They're no longer afraid of bosses and they can approach fights with confidence, as opposed to abject terror.

The other one I rerolled was a level 50 MA/Inv/Weapons Scrapper, who is now a level 50 SS/Inv/Energy Brute, and I couldn't be happier for it. She may actually have been my first 50 delete, but it was SO worth it. I originally made her back in 2004 when the only Melee AT I wanted to play was a Scrapper and Martial Arts was the closest Scrappers had to anything super strength like. Since then, I'd built up her concept significantly, and made her into a character out-and-out defined by being effectively indestructible. Of the three melee ATs I want to play now - Stalkers, Scrappers and Brutes - Brutes are the AT defined by being hard to kill, so she's a Brute now. And I love it. She's still damn strong, she's very tough and she's my favourite Incarnate, as well as the one I tested the waters in the new Dark Astoria with.

Oh, right! There was a fifth level 50 I deleted. My old level 50 Sword/Inv/Fitness Scrapper, whose picture you've probably seen me post all over the forums. Well, Xanta's a level 46 Titan/Inv/Energy Brute now. Check it, old vs. new!



I made Xanta back in... Oh, man... 2005? 2006? Back when the only two weapon sets Scrappers had were Broadsword and Katana. I originally just wanted to remake my Orc girl from Lineage II (cool orcs, horrible game) who used a giant two-handed sword and was fairly scantily clad, but the Legacy Broadsword was the only thing I had access to. I got her to 50 way, way back when, but when Titan Weapons came out, I HAD to reroll her, I just had to. No choice, no option, no other way. That's what she was born to be, and I couldn't be happier with it.

---

Occasionally, people ask me... Why delete a 50? Why not just start the character over on another server or move or rename the old one? I don't want to start on another server because I can't get the name on another server and I'm not looking to expand out of Victory and Pinnacle any time soon. As for the others... Because they cost money.

Really, though, the bottom line is I play for concept and I play for story. Once I've taken the concept out of a character, why keep it? What good is it to leave a character just sort of there if I won't do anything with it? Why would I want to hold up a slot with an old, useless character when I can make a brand new one in it? Why, so I can ret-con that character into a completely different concept and save myself the levelling process? Why would I do that? To me, a character needs to play through all of his or her levels personally, because those are the levels that sell me on the concept and flesh out the character as it interacts with the game world. Besides, the game's there to play it, not skip playing it. If I have another Sword/Inv Scrapper I want to make at some point, I'll start over. It's all part of the game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I've never deleted a 50, but I've got a 44 Claws/Elec brute that I *might* delete, or at least move - I leveled him in about 10 hours, and I have no idea how to play him in the high ranges. I've also got a Grav/Psi dominator who I've shelved since I don't find him fun. At all.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

The only 50 I ever deleted was a Tank . he was an alt and my first and only tank 50. I will not delete a brute or scrapper 50.


 

Posted

I've deleted over 70 lvl 50s.




I feel nothing. They weren't worthy of being in my roster.


 

Posted

Quote:
Originally Posted by terrible_deli View Post
Much like I wouldn't put a pillow over the face of an actual child, I couldn't imagine putting one over the face of my digital children.
This is what I was thinking too. I could just never do it.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I crush them. Implode is actually closer to the process. I use vet respecs to strip all valuable enhancers off, sell the SOs or standard stuff on the respec process. i spend all merits, emps, A-Merits, AE merits, everything. I e-mail proceeds to myself and DELETE. And yes, i'm taking 50s. And yes, multiple. It takes me about 5-7 days to 50 a project and sometimes thats the characters whole run. No reason to keep it around once I learn what I needed from that process. Irecently imploded my 1st Incanate Tank. i spent about 4 months on him. He was a beast in his day. All incarnated out. I e-mailed 1300 threads from him that I am still using. Nom Nom Nom.

If I like the name I immediately re-roll a 1st level as a name holder.
This, more or less. Though I don't go 1-50 nearly so fast (I prefer to enjoy the trip), I often get bored with characters at 50. If they aren't what I was looking for, I don't keep them around. If I like the costume, I save it. If I like the name, I camp it (sometimes). But I only play on one server, so I'm not going to waste slots holding on to characters I'm never going to play again. And moving them to another server is pointless; I'm not going to play on that server, so there's no point in saving them.

Hell, there was even one character that I enjoyed levelling so much (before flashback existed) that I deleted him and rerolled him, just to do the story arcs I had missed before.


@Roderick

 

Posted

I know if a character will be sustainably enjoyable before the character enters the game for the first time, but I pay a price for this.

Whenever a new idea for a character hits me, it's like a meeting convenes between all the facets of my brain. The writer brings his notepad. The artist brings his sketchpad. Inks, marketing, shareholders, editors, publicists. This is an analogy, of course, but a lot of questions will arise, and I'll inevitably surprise myself. I couldn't explain the specifics of it, because I'm not consciously aware of the entire creative process. Suffice it to say, when I signed up for City of Heroes, I had no idea what I was in for.

Unlike so much other entertainment, City of Heroes turned out to be exercise for my brain, not junk food. My first few characters were long standbys, childhood comic book character creations. But on the day of my very first new character concept, my brain introduced me to my editorial staff. It was pure frustration. I didn't yet know why, but I couldn't bring myself to just "make it look cool, with some cool powers and stuff". Believe me, that was my intention. But the muse wouldn't let me off the hook. Not with the opportunity for such a wide open canvas. Not just another video game, this would be art.

My editorial staff wanted to know why I was doing this. What need is this character satisfying? I wish I could say this was fully analogous. But my inner self really demanded an answer from my outer self. "I...uh..." wasn't good enough. How would I feel about this character in a month? Six months? Was this idea sufficiently different, or was I falling lazily back on already-explored territory?

Well, it turned out, my brain was right. After seeing a movie, I really just wanted to play Iron Man that week, and the editorial board saw right through me. A couple of weeks later, after some negotiation and compromises, Moravec Man was my compensation prize. A former cop, one of the first disabled in the Rikti War, given a second chance through a donation of old power armor. No millionaire playboy. Just a good cop, dealt a bad hand, in a big metal suit. Two years later, I still love this character. He has a story now. A long story. He's not Tony Stark.

Since then, I've discovered, the difficulty in bargaining with the editorial board varies, depending on the character concept. Mostly, I just daydream, sleep on it, pace around the room for a while, write and doodle--Several days of this, before I even open the character editor.

Around the time Going Rogue came out, the muse upped the ante. A new idea had begun to gestate somewhere inside my brain, but after a couple of weeks, it was still trapped on the tip of my tongue. So I tried something new. I went to my local comic book shop, bought a guide on how to draw anatomy, and started learning how to sketch my ideas, not just see them as murky ideas in my mind. A few characters have come out of this, and many hours of enjoyment, and I learned how to draw a little.

The average time it takes for me to create a character in City of Heroes, from first thought to character registration, is between two weeks and six months. I have 25 characters. They are like little pieces of art. I enjoy playing them all, and they all bring something new and different to the game world. I have never gotten bored with any of them.


@Captain-ElectricDetective MarvelThe Sapien SpiderMoravec ManThe Old Norseman
Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

I will never delete a level 50, ever.


Member of:
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Current Team Project: Pending

 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
I will never delete a level 50, ever.
This


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Captain-Electric View Post
The average time it takes for me to create a character in City of Heroes, from first thought to character registration, is between two weeks and six months. I have 25 characters. They are like little pieces of art. I enjoy playing them all, and they all bring something new and different to the game world. I have never gotten bored with any of them.
I just want to say that while I try to share your rigorous process of approval, two weeks to six month from coming up with a character to actually making it is... Wow! I don't know if I could remember the basic idea this long, let alone mull it over A lot of the time, my process for making new characters is a lot simpler - I'll get an idea, I'll think about it for a day or two, then bug one of the roughly three people I know who are willing to discuss character concepts with me (Nuclear Toast will probably get cold chills from me saying that ), explain the concept, outline the problems I see with it, ask for what problems my conversation partner can add to the pile, then take some time to either explain them away or scrap the character.

If I sit on a character concept for more than a week, there's a larger problem at work that's delaying me. Either I don't have the costume pieces I need, but know they'll be coming soon, I don't have the powersets I want but know they'll be added or proliferated shortly or I'm too engrossed in another character I'm playing at the moment and don't have the opportunity to make new ones. Yeah, that means that I'll occasionally make a flub *coughInsaneRickcough* Sorry, winter weather. Anyway, I'll occasionally make a flub or two, but these are characters I can either reimagine by giving them a better storyline or... Well, reroll into better ones.

To be honest, I delete level 50 characters for two reasons. Either they're Blasters from before I knew I hated the AT, or they're characters I made to the best of my ability when they were made, but much better options became available after they got to 50. And, really, as long as a character has a backstory of any kind, it's good enough to get to 50.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.