Tights!


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Posted

Quote:
Originally Posted by Kyasubaru View Post
It would be nice to be able to put detail patterns on the various alternative skin options for the effect of being able to wear tights when you're using something other than "Tights" or "Tights Sleek" or whatever. Like if I'm using Bioluminescent, it would be nice to also be able to use the Stripes 1 pattern over that, for instance. Same with using the T-Shirt chest texture, or the Witch stuff or Excess Plus or "Bare" or any other skin-showing textures. Just because I'm showing skin doesn't mean I don't want a pattern there as well.

And for a pie-in-the-sky request? More than one detail pattern. So I could use Stripes 1 AND Stripes 2. Or Tiger AND Cheetah. And possibly be abo make them different colors(though even if we had to keep them the same color, it would still be useful to be able to use 2 or more patterns at once.) Probably not gonna happen, but still.


This. I have several characters who use Bioluminescent or Reptilian skin, and for an actual appearance of clothing I'm forced into jackets, shirts, or the chest detail corsets. When you mix Monstrous legs with that, you can't wear a skirt, and the tights with the sharp, defining edge where they end just below the knee looks... wrong. With the Beast pack encouraging more suvh builds, being able to at least wear a skirt/kilt with Monstrous legs so as to keep the integrity of the look, and having the skin textures separate would open up so much.


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Posted

I apologize if this was asked before, but would it be possible to put patterns on "Tops/Bottoms With Skin" options? I think it would be cool, but I'm not sure if it could actually be done or not.


 

Posted

Quote:
Originally Posted by Serva_Obscura View Post
If there was a "tights stretched across chest" costume option is would _have_ to be a new geo, either a new top level category like "tight" or "armored" or a stand-alone item like the clockwork chest, either way it would have to have the geo for the chest details logos re-made and a number of the more bulky chest details remade or disallowed.
That's a given, which I acknowledged in my post. The problem is even with a new geometry model, its unclear how that new geometry model would interact with scaling chests and moving bodies. Most tops with geometry have some margin for error by not having to follow the contours of the body precisely, and the ones that try to some degree often are the ones with the clipping problems.


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Posted

Quote:
Originally Posted by Arcanaville View Post
That's a given, which I acknowledged in my post. The problem is even with a new geometry model, its unclear how that new geometry model would interact with scaling chests and moving bodies. Most tops with geometry have some margin for error by not having to follow the contours of the body precisely, and the ones that try to some degree often are the ones with the clipping problems.
So why not just make that a separate upper body that's identical to the existing one, but has the "monoboob" design, instead? I'm pretty sure most textures and patterns will still fit, though I imagine chest details may need to be repositioned.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Serva_Obscura View Post
If there was a "tights stretched across chest" costume option is would _have_ to be a new geo, either a new top level category like "tight" or "armored" or a stand-alone item like the clockwork chest, either way it would have to have the geo for the chest details logos re-made and a number of the more bulky chest details remade or disallowed.
That'd be fine - the main thing is that it becomes an option, even if it's limited - realistic spandex is vital


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
So why not just make that a separate upper body that's identical to the existing one, but has the "monoboob" design, instead? I'm pretty sure most textures and patterns will still fit, though I imagine chest details may need to be repositioned.
I'm not sure if they can give us different chest bodies, but assuming they could (they can give us different looking arms and legs after all) wouldn't that mean every kind of neckline for the "stretched" look would need a different body part, since the upper part of the "stretched" part would be different in each case?


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Posted

It'd totally be worth it - if there's one thing a costume creator for a superhero game needs to get right, it's tights - followed by capes and masks


@Golden Girl

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Posted

I didn't read all the way through, however, something came to mind.

Everyone remember the "Great Nipple Nerf?" Basically, a few weeks after release, skin colors were nerfed down to the few colors we have right now.

We used to be able to make many different skin colors, but due to tights looking like they were painted on, you could make a female with a skin color the same as her tights color....and she appeared naked.

To top it off, the breasts have pointy cones at each tip, so that it does appear the females were naked.

The color palette for skin was altered so that we couldn't make skin and the tights the same color, thus, no more nudes.

If the tights option is fixed so it doesn't look painted on.....or perhaps some tech is put in place: like you can't choose the same color skin as you do for your clothing....perhaps we could get skin colors back?

For me, there's only a few shades that look ok....besides natural skin, the pale blue and pale purple....some are just too dark for any real details to show through. (Or maybe i'm not creative enough *shrugs*)



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Posted

Quote:
Originally Posted by Golden Girl View Post
That'd be fine - the main thing is that it becomes an option, even if it's limited - realistic spandex is vital
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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm not sure if they can give us different chest bodies, but assuming they could (they can give us different looking arms and legs after all) wouldn't that mean every kind of neckline for the "stretched" look would need a different body part, since the upper part of the "stretched" part would be different in each case?
A couple of points:

1. Yes, they can. That's what the armoured torso is - a different geo using some of the same textures, all of the same patters, all of he same shoulders and some of the same chest details.

2. You mean cleavage? Yeah, I suppose that might need a new geo for each neckline. Or we could maybe use chest details for that. Please excuse my phrasing here, but what if the breasts and the material around them were a chest detail themselves, pasted over an ironing-board-flat torso, such that the interaction between fabric and breasts is contained within the same object, rather than having them try to interact with each other?


Quote:
Originally Posted by Arcanaville View Post
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Posted

How about more than one pattern? Like Statesmans costume? He has the Stars and the stripe pattern?

And three colors instead of two?

Also, the asymmetry would be nice.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm not sure if they can give us different chest bodies, but assuming they could (they can give us different looking arms and legs after all) wouldn't that mean every kind of neckline for the "stretched" look would need a different body part, since the upper part of the "stretched" part would be different in each case?
Not necessarily. You can do a lot of fun things with transparency.

Have a bunch of polygons shape the breasts and the space between and beneath them. These polygons are "naked", i.e. only skin texture.

On top of those, have a bunch of polygons shape the fabric covering the cleavage. These polygons use the tights texture.

Then use the existing tights textures on the fabric polygons, and use the "skin" part of them as transparency map. Add a bumpmap to create wrinkles and depressions fitting that specific cleavage.

Voilá! There you have it: (almost) any cleavage you want using only bitmaps rather than geometry.


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Posted

I think the key to improving Tights is to make things simpler, not more complex. When I create a Gold/Silver age character, I think of of simple elements, primary colors, and basic patterns.

I'm not opposed to adding complexity, textures, and accessories -- the more the merrier. But if we're talking about just improving basic Tights (as the thread title reads), then I would like to suggest the following:

1. Consistent naming and matching of Tights options across all body elements. For example, You can select Tights Sleek as Chest, Gloves, Bottoms, and Boots, but not for the head/Mask, so the Mask's texture doesn't match the rest of the outfit. Another example: You can select Tights for Head, Chest, Bottoms, and Boots, but not for Gloves (you have to select Full). Final example: there doesn't seem to be a Tights Smooth for Gloves or Boots, which means my character (especially Male/Huge) have exceptionally muscular forearms and calves, compared to their smooth chest, abdomen, and thighs -- this makes no sense.

2. The ability to put the same symbol/letter chosen as my Chest Detail on my Cape, ala Superman. Superman's big red S diamond is on his chest, and it's a big yellow S diamond on his cape. I want that, too.

3. Simpler shoulder options, such as the abiilty to apply Tights to the Shoulders with different pattern/colors than those of the Chest. Also, simple, small, and/or flat two-tone epaulets, circles, squares, diamons, stars, etc. (similar to the Brooch options, except without needing to also select a Cape).

4. Simpler belt options, such as the ability to apply a simple band of two different colors or patterns, like Flash and/or Spiderman. Patterns could be a single color flat band; a band of circles, squares, or diamonds; a band that matches some of the existing patterns for Chest/Bottoms, like Checkerboard, Camo, Lighting, Fire, etc.; a flat band with a flat "buckle" that can select/match the Chest Detail symbol/letter.

It seems to me that these suggestions could be accomplished with existing tech, and would not require any re-tooling or re-design of fundamental costume elements. Thanks!


 

Posted

I think we need to stop saying "Gold/Silver age" as that kind of created some confusion in the last thread.The Gold Age and Silver age have different design aesthetics and the silver age has more in the way of patterns while the golden age had mroe in the way of "Texture" if you're putting folds and wrinkles and seams, that's golden age, if you're giving us more thematically minded patterns, and things to facilitate that like "Pattern" belts and "Pattern" shoulders, that's Silver.*


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Posted

Quote:
Originally Posted by Rathulfr View Post
3. Simpler shoulder options, such as the abiilty to apply Tights to the Shoulders with different pattern/colors than those of the Chest. Also, simple, small, and/or flat two-tone epaulets, circles, squares, diamons, stars, etc. (similar to the Brooch options, except without needing to also select a Cape).

4. Simpler belt options, such as the ability to apply a simple band of two different colors or patterns, like Flash and/or Spiderman. Patterns could be a single color flat band; a band of circles, squares, or diamonds; a band that matches some of the existing patterns for Chest/Bottoms, like Checkerboard, Camo, Lighting, Fire, etc.; a flat band with a flat "buckle" that can select/match the Chest Detail symbol/letter.
One more thing to add on simple/flat Shoulder/Belt improvements: simple geometric patterns that can improve the transition from Chest to Gloves or Chest to Bottoms, perhaps to even fill in the "gaps" created by selecting certain Glove or Bottom options like Small Glove and the various Bikini bottoms. I often use a combination of Stripe #, Pattern #, and Sharp patterns to try to achieve these effects on Chest/Gloves or Chest/Bottoms, but cannot do so with Shoulders or Belt.

I often find myself using the Standard, Metal Band, Peak, Tech Flat, V, and occassionally Enforcer belts because they are the plainest/least-complex options I can use to create or mask transitions between Chest and Bottoms/Pants (especially when the patterns don't match up or the colors don't match due to texture differences).

I'd also love a "Lone Skull" belt that was not a skull. A simple 3D circle, oval, square, diamond, or star (again, similar to Brooches) would be great. And while we're wishing, 3D objects that correspond to the Symbol/Letter options in Chest Detail would be ideal (but I won't hold my breath on those).


 

Posted

Quote:
Originally Posted by Premonitions View Post
I think we need to stop saying "Gold/Silver age" as that kind of created some confusion in the last thread.The Gold Age and Silver age have different design aesthetics and the silver age has more in the way of patterns while the golden age had mroe in the way of "Texture" if you're putting folds and wrinkles and seams, that's golden age, if you're giving us more thematically minded patterns, and things to facilitate that like "Pattern" belts and "Pattern" shoulders, that's Silver.*
Now that you mention it, I think you're right on this. I'm more of a Silver Age kind of guy, rather than Golden. My formative comic-book years were the 70's and 80's, so I'm strongly influenced by Alex Toth, John Romita, Chris Claremont, John Byrne, etc. Their "tights" were simple, seamless, form-fitting tights with few (if any) folds/wrinkles.

The Golden Age costumes were definitely looser, baggier, foldier, etc., like The Shadow or the original Green Lantern. Superman and Batman had costumes that were clearly inspired by circus/carnival strongman costumes, and their success made "tights" the norm for "classic" super-heroes ever since.


 

Posted

Quote:
Originally Posted by Rathulfr View Post
I often find myself using the Standard, Metal Band, Peak, Tech Flat, V, and occassionally Enforcer belts because they are the plainest/least-complex options I can use to create or mask transitions between Chest and Bottoms/Pants (especially when the patterns don't match up or the colors don't match due to texture differences).
I find myself doing this as well. I often want some sort of band there but plain. The tops and bottoms often do not fit well together


 

Posted

If I may go slightly off topic for a second... PWEEEEEEEZE?

Can we get rid of belt loops on pants?

1) They are lower than the belts, so they don't look right. They stick out below the belts like someone put their belt on OVER the belt loops rather than through, and it rode up.

2) Many types of pants aren't even made to be worn with belts, so don't have belt loops in the first place.


I now return you to your regularly scheduled tights discussion.



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Posted

Have spent a LOT of time in the CC with all the new, really fun costume options! CoL, Celestial (new to me), along with Barbarian and Steampunk have my mind awhirl with ideas! So, first, thank you for the great new stuff. Just looking around, it seems everyone's look has stepped up a notch or two as well - am seeing spectacular, head-turning costumes on a regular basis. What fun! Great job!

That said, have had more frustration at trying to match fairly simple things, too. I know it's been said (even by me), but PLEASE, PLEASE, PLEASE add textures to what we have. The textures change the base colors, which is one of the biggest headaches I encounter in the CC. I would far prefer what we have to be usable, than to have new things added, which is saying something, because I adore new stuff.

Seriously, I would PAY (and I'm cheap!) to have the regular, painted on costume parts we already have, in textures/colors that match the rich, glossy bits on Valkyrie and Barbarian (the bra on corset)... the richer fabric texture (and color) of the Wedding Tux/Wedding dress and steampunk items... to have edges on any of the tights/tops with skin... even to have pants (with boots) that match ANY of the above items would be a huge!

Thanks again for listening. And for all the fabulous new stuff, too!


 

Posted

Now that we've seen the new Penny Yin model, we also need seams on the tights like she has - either on the front, back or sides of the arms and legs, and down the sides of the torso.


@Golden Girl

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Posted

Having a tights option that goes up literally to the true waist (not hips) would be much appreciated. Maybe a Waist/Bare option too for those who want to be bare "chested" but have tights up to the top of their waist section.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Now that we've seen the new Penny Yin model, we also need seams on the tights like she has - either on the front, back or sides of the arms and legs, and down the sides of the torso.
Also two seams running parallel down the front of the torso, cutting down both sides of the chest--and make those seams upraised and thick, and allow them to be colored. So, for example, you could have a cool black suit with bright yellow lines cutting down it on either side of the chest. Make matching leg, arm, and face mask pieces (for the face mask have the seams outlining the front part of a fully covered face, with eyes that match the color of the seam (no pupils, just the "whites")), and you OMG JUST SHUT UP AND TAKE MY MONEY.


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Posted

Is there any hope of ever getting a third color option instead of just two? May give us a primary two colors for the tights themselves and a third separate for a pattern... An example would be Statesman has red, white and blue. with a stripe AND stars over his blue tights.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
Some options to consider:
A) revamped old school/spandex tights similar to the ones we already have (adding a few details like seams but still mostly plain)

B) loose-fitting tights with folds (like you'd see in Golden/Silver Age comics)

C) modern super-hero tights (w/ ribbing, surface texture(s), subdivided surfaces) a la Ultimates 1 or Marvel movies.
Some say that the Defense and Olympian Guard base textures cover this style fairly well. Do you agree?
The problem with the Defense tights is that they come with "pads" on their design and assume you are going to use the underlying pattern it comes with, and therefore looks like they're not so much tights as a leather suit. I would rather have something that doesn't look like part of the costume SURFACE, rather I would like something bulging from underneath the costume. I would like for a generic surface texture that is universal without any seams or pads so that we can use classic patterns on them without looking hokey. For example, full scale-mail texture (with NO pads or seams) similar to what you see on part of Captain America's torso (except apply that concept with a full-body texture) would be most appreciated. I would prefer that this texture look like it's something that's underneath the tights rather than the actual tights themselves.



Also, I'd like an "Impervium Weave" tights option like the Impervium cape that came with the Origin pack.

This "underwear" component of for some of the new tights textures could be used to imply different types of materials worn UNDERNEATH the clothes without limiting our design options as the pre-made pattern/texture assumptions of full sets have, which has been the way of things since Issue 10.

Also, I would like a variant of the Half Helmets (the basic round and cone types) to have metallic (like the Valkyrie armor parts) and rough (like the Martial Arts half-helmets) texture variants that do not come with additional details like the other non-generic types so that the original patterns will still look good on them.

On an unrelated topic, I want the generic Chin Strap featured on the Praetorian Police with their helmets. We got their helmets, we got their visors, but we didn't get the AWESOMELY TIMID AND BARELY-DETAILED CHIN-STRAP.

I've been waiting for one of those since I redesigned my character to wear the Half-Helmet. I've been forced to wear that bulky metal chin-guard to provide the illusion of a chin strap for almost 15 issues. Deliver me, my developer messiahs!


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